brandonh83 said:
I bet it's definitely jarring for people who are annoyed by this sort of thing, but I've oddly never really been bothered by it. I enjoyed it in Twilight Princess to be honest. Had a sort of calm before the storm feel about it. I liked the slowness and peacefulness. It does hurt replays though for sure.
I honestly don't mind this sort of thing when I play games for the first time, because I expect it. I don't recall disliking Twilight Princess's tutorial bits/intro on my first playthrough, but it's partially because it was the first time I played a Wii game, I guess.
During my second playthrough, however, I decided to keep a spare save for after the introduction in case I wanted to play it again. I didn't really adhere to using the spare save during my third playthrough because I was playing the game leading up to Skyward Sword's release and wanted the whole package.
RawmeatCowboy said:
I'm here, sir!
It could be for a lack of memory with the finer town details in MM/WW, but I found the relationship building in Skyloft pretty interesting. There are a handful of characters that you learn about outside of their jobs. This especially comes into play when you do the day/night cycle. There are three families in general that I really came to enjoy as the game went on and I performed side-quests.
I wouldn't say you form deep relationships with any of the NPCs, but you do get to learn about some of them and how they exist outside their daily day-to-day routine.
Thanks for answering. That sounds great.
I asked mostly because I generally remember the characters from Zelda games. No matter if it's based on aesthetics, a dialogue quirk, a funny noise or their relationship with Link, I usually remember them.
I mean... what I like to identify TWW with were these guys:
And this guy:
Now that I think about it, the NPCs and their dialogue played a huge part in why I enjoyed TWW.
And from Majora's Mask, I remembered everyone and felt sympathy/empathy for them (especially Kafei/Anju). The world-building and atmosphere in that game was something I liked very much so that's why it's my favourite Zelda game. If Skyward Sword can replicate some of TWW's or MM's atmosphere and NPC traits, then I'll be fine with it.