Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Hasn't Zelda been a series where the fans have been asking for the combat to evolve beyond button mashing? Now that we have the most innovative and complex combat system of any Zelda game thanks to the WM+, people are back to wanting standard controls, which just can't replicate the combat introduced? To each their own, but some of the reviews so far have me confused as to what they actually want from a Zelda game.
 
Kard8p3 said:
Well shane did say he was only up to the second area. This was filmed earlier in the week so things could've changed for him.

Oh.

I didn't know that.

Many of their insults to the game won't be changed by anything though it seems.

Maybe if Link rides in a tank later on or a Malo Mech.
 
Kard8p3 said:
Well shane did say he was only up to the second area. This was filmed earlier in the week so things could've changed for him.
And this is video game journalism we're talking about here.

Maybe you're right and this will be around 8, but I really do doubt it.
 
Kard8p3 said:
Well shane did say he was only up to the second area. This was filmed earlier in the week so things could've changed for him.

Could he opinion really change that much? I have a feeling he won't like the Silent Realm.
 
Ydahs said:
Hasn't Zelda been a series where the fans have been asking for the combat to evolve beyond button mashing? Now that we have the most innovative and complex combat system of any Zelda game thanks to the WM+, people are back to wanting standard controls, which just can't replicate the combat introduced? To each their own, but some of the reviews so far have me confused as to what they actually want from a Zelda game.

This is why for the most part, developers should NOT listen to the fans or media when making games.
 
TheGreatMightyPoo said:
Yeah, they're phonies if they give it an 8 or better.

If you are going to shit on something this severely, no need to flush the toilet.

I don't know what that means.

You should know!! You are the great mighty poo!
 
TheGreatMightyPoo said:
Oh.

I didn't know that.

Many of their insults to the game won't be changed by anything though it seems.

Maybe if Link rides in a tank later on or a Malo Mech.

From what he says it seems like he wanted a shorter more cinematic and focused experience.
 
TheGreatMightyPoo said:
Oh.

I didn't know that.

Many of their insults to the game won't be changed by anything though it seems.

Maybe if Link rides in a tank later on or a Malo Mech.
The end game has Link saving Zelda from a Russian splinter cell while riding a nuclear missile straight into the bowels of Hell.
 
BY2K said:
They've been crapping on it for 10 minutes, there's no way it's getting more than 8, otherwise they are really bullshit.
shoe.jpg
 
Vulcano's assistant said:
From what he says it seems like he wanted a shorter more cinematic and focused experience.

Haha, seriously?? Is this what this Uncharted generation has done to gamers? They want 10 hour games with oscar level scripts and cutscenes?
 
Vulcano's assistant said:
From what he says it seems like he wanted a shorter more cinematic and focused experience.

So make it exactly like everything else, basically?

Well... at least some of us still enjoying actually playing a game rather than simply... interacting with it.
 
Smellycat said:
Haha, seriously?? Is this what this Uncharted generation has done to gamers? They want 10 hour games with oscar level scripts and cutscenes?

Not only that but I bet the guy from 1up ,who said Zelda's controls were bad, praised Uncharted to the high heavens and one of the defining parts of that series is highly flawed.

I guess it's system and Western bias.
 
The fuck? Has GameTrailers lost their shit? I mean, I've accepted pretty much all of the other "less then glowing" reviews as having some valid criticism, but they sound like they're straight up trolling
 
Vulcano's assistant said:
From what he says it seems like he wanted a shorter more cinematic and focused experience.


Sad. So far the game has been fantastic at upping the cinematic presentation, while geeping the gameplay and involvement zelda players expect.
 
Vulcano's assistant said:
From what he says it seems like he wanted a shorter more cinematic and focused experience.
Is that so?

...I should hear this for myself, though... to see what his criticisms are so far. Though that sort of thing is certainly not what I play the majority of games for.
 
Smellycat said:
Haha, seriously?? Is this what this Uncharted generation has done to gamers? They want 10 hour games with oscar level scripts and cutscenes?
I'm cool with that type of game, I just want them to be the exception rather than the rule.
 
They seem to have a big problem with the dowsing, does this guy walk around with dowsing up all the time instead of just finding the direction and then running?
 
BocoDragon said:
Maybe this game is good overall, but if the bolded is true, there are certain things that Nintendo does not seem to understand!

Slow-moving, handholding, tutorial introductions are a barrier to both hardcore and casual gamers alike!

If I made Zelda, the introduction would be either an epic "storming the castle" sequence (if we're keeping it linear).... or the game the just drops you into an open field, ready to explore, a la Zelda 1.

Well, put it this way...almost four hours in and just stepped into the first dungeon.

There's some good stuff mixed in, and some really bad stuff (Dowsing for those little furry penguins)

And the text is slower than what I remember in TP. Holding A speeds it up, but it's barely noticeable.
 
oatmeal said:


Well, put it this way...almost four hours in and just stepped into the first dungeon.

There's some good stuff mixed in, and some really bad stuff (Dowsing for those little furry penguins)

And the text is slower than what I remember in TP. Holding A speeds it up, but it's barely noticeable.
It's not what I want to hear.... at all.

I'm sure the overall package isn't bad. Zelda never is. But that whole slow TP intro made me start to dislike Zelda. Very sad to hear it's not immediately and obviously fixed. As I said before, I would have run in the complete other direction and plunged you directly into the action, in some way...
 
GJS said:
I don't know if I can be bothered to watch the rest of this, the guy wants voice acting in the game.

The day games are interactive movies is the day I stop gaming.

It's getting there but not quite.

I want to know I am playing a game actually.
 
BocoDragon said:
It's not what I want to hear.... at all.

I'm sure the overall package isn't bad. Zelda never is. But that whole slow TP intro made me start to dislike Zelda. Very sad to hear it's not immediately and obviously fixed. As I said before, I would have run in the complete other direction and plunged you directly into the action, in some way...

It's annoying, too. You start and you get about...2 minutes to run around before getting tossed into a forced tutorial where you learn to Z-Target to look up and talk (gee, how many times have I seen that?), then how to run and jump...and then you're given a simple task...but instead of just letting you do it, they give you step by step instructions.

It opens up a bit then, but then you're bombarded with story. And the story is nice, Zelda is really cute, Groose is great...it's just...slow. I was excited to finally make my way down to the first 'below' area and you get there...and you get about 15 minutes of exploration before it slows to a crawl.

I'm hoping it opens up from here on out...TP's first play through was outstanding, but I can't do it again. This will likely be the same.

Just throw me into something and let me figure it out, or at least give me that option.
 
Why reviewers insist on complaining about Wii games not being HD is beyond me. It's like complaining that Uncharted 3 lacks Kinect integration or that Halo Reach doesnt support autostereoscopic 3D.

A game should always be reviewed in context of the system its on. Fine, compare it to others in the same genre, but dont complain about things the system can never do.
 
BY2K said:
I can't believe GT is the one to make those complains, of all people.

They complain about the Zelda Puzzle Solved jingle, what the hell. How can you complain about that?

"I want normal controls."
"It's not HD, it looks dated, downright ugly, but sometimes stunning."
"It's the Zelda game I enjoyed the least of all the Zelda games I have ever played."

Sheeesh. It's getting less than 8.

I seem to remember a G4 columnist shitting all over Mario Galaxy on video, and then the outlet giving the game a 5/5.......
 
oatmeal said:


Well, put it this way...almost four hours in and just stepped into the first dungeon.

There's some good stuff mixed in, and some really bad stuff (Dowsing for those little furry penguins)

And the text is slower than what I remember in TP. Holding A speeds it up, but it's barely noticeable.

I can't fucking believe they haven't fixed the slow text shit. It's literally my BIGGEST PEEVE about every single Zelda game, going back to OoT. They display the text letter by fucking letter, and my reading speed is perhaps 20x the rate it's displayed at. What the hell would be the problem with displaying the entire paragraph onscreen if one presses a button? What's the drawback? Jesus, I can't believe how this hasn't been brought up or addresses by the dev team not only in the 5 years during the development of this game, but for the past several generations. I find myself mashing the button, driving me insane, and creating needless frustration in an otherwise magical experience. It's not like it would fuck up any cutscenes, and the animations during the text are always looping/static. It's the most logical thing ever, yet they refuse to give us the option of reading at normal speeds. There's not a single other game I've played thats this frustrating in that respect. Unbelievable.
 
oatmeal said:
It's annoying, too. You start and you get about...2 minutes to run around before getting tossed into a forced tutorial where you learn to Z-Target to look up and talk (gee, how many times have I seen that?), then how to run and jump...and then you're given a simple task...but instead of just letting you do it, they give you step by step instructions.

It opens up a bit then, but then you're bombarded with story. And the story is nice, Zelda is really cute, Groose is great...it's just...slow. I was excited to finally make my way down to the first 'below' area and you get there...and you get about 15 minutes of exploration before it slows to a crawl.

I'm hoping it opens up from here on out...TP's first play through was outstanding, but I can't do it again. This will likely be the same.

Just throw me into something and let me figure it out, or at least give me that option.
My theory is that they do this to reduce friction amongst new gamers/casuals, who might not be experts at Zelda mechanics, but it actually has the opposite effect.

You know how kids and casual gamers get into games? Not by being forced to read text and follow orders! They want to get in and start experimenting immediately.. They'll figure it out on their own!

If any of the big games had 5 hour tutorial sections: CoD, GTA, Halo, Tetris, Mario, Angry Birds (anything)... they wouldn't be as popular as they are today.

The forced handholding experience turns off more people than it brings in..... no doubt in my mind!
 
Been listening to the GT Zelda video, and it only seems that one of them is really disappointed with the game (the one who hasn't finished it). But the issue is that most of the discussion was based around his viewpoint of the game and I would've have liked it if the others, who've completed the game (or further ahead), added more of their opinion on the overall experience. The focus was too much on the negative aspects of it.

It also seems that they're not too disappointed with the game itself, but more disappointed that it doesn't live up to the standards of previous Zelda titles, which is a fair assessment. The filler between dungeons seems to be the main criticism.

One mentioned that he would prefer to have vertical and horizontal slashes mapped to buttons instead of WM+. That's the one thing I can't see Nintendo ever doing, simply because it overcomplicates things and won't be inviting at all to all types of gamers Nintendo sets out to attract.
 
BocoDragon said:
My theory is that they do this to reduce friction amongst new gamers/casuals, who might not be experts at Zelda mechanics, but it actually has the opposite effect.

You know how kids and casual gamers get into games? Not by being forced to read text and follow orders! They want to get in and start experimenting immediately.. They'll figure it out on their own!

If any of the big games had 5 hour tutorial sections: CoD, GTA, Halo, Tetris, Mario, Angry Birds (anything)... they wouldn't be as popular as they are today.

The forced handholding experience turns off more people than it brings in..... no doubt in my mind!

Totally agree.

Zelda 1 starts and you have four paths to go, including a cave.
Zelda 2 starts and you are with a sleeping Zelda and you're off.
ALttP starts and you wake up and look for your uncle.

From then on, it's gone downhill. At least OoT was quick. You can get to the Deku Tree in 15 minutes. Majora's Mask had a pretty awful first couple of hours, with the game of tag with the Bombers Kids.

Bring back the isolation, just throw me into something and let me figure it out.

I also hate how Zelda and others say 'shake your wii remote' and refer to the actual controls. It takes you out of the experience.

@MUWANdo said:
Hero Mode lets you skip a lot of the tutorials.

And that's great. But it absolutely should have been unlocked from the beginning.
 
Medalion said:
Now we see why this game truly deserves 8/10

No. I don't see it.

I do see what it can learn from Zelda 1 though.
Ign, do not steal.


Vulcano's assistant said:
You have to get to the point where they speak about MW3 for a little of contrast.

Oh I thought we were talking about the handholding intro. I'm not even bothering with that crappy video.
 
oatmeal said:


Well, put it this way...almost four hours in and just stepped into the first dungeon.

There's some good stuff mixed in, and some really bad stuff (Dowsing for those little furry penguins)

And the text is slower than what I remember in TP. Holding A speeds it up, but it's barely noticeable.
Thanks for your impressions!~ See, I respect that I'm almost definitely in the minority, but I usually don't mind this during the first play-through. Egregious tutorials aside, I enjoy the establishment of what can only be termed as "life" in the recent Zelda games. I like knowing that there is a bustling life in Clock Town or knowing that the Hero Chosen by the Gods was just a simple farm boy before setting out on this great adventure. It establishes a lot to the respective Link's characters and usually introduces a great supporting cast who are (oh boy, this doesn't make me sound creepy) genuine representations of ideas, hopes and perspectives from Mido to Rusl to... SOME SKYWARD SWORD SPOILER I DON'T WANT TO KNOW. So yeah, I like the establishment of a continuity in each game in where they don't start with the sentiment of being an isolated incident.

Anyway, yeah!~ =)

While my Nintendo fanboyism (waaaahh) is disappointed at some dubious criticisms and even compliments, this doesn't deter me at all from my confidence that this game will be one of my favourites just under the paragon that is Yoshi's Island. Hopefully, the sentiment will be likewise for you.

BY THE WAY, where are applications for "Australian Delegate to the GAF Official Committee for the Zelda Cycle" meant to go? (By the way, this is coming from someone who -loves- Twilight Princess so hopefully my, and your, hyperbole is up to scratch!)
 
oatmeal said:
Bring back the isolation, just throw me into something and let me figure it out.

People in the NES Ambassador thread bitched about the first Zelda BECAUSE you have to experiment/figure things out all by yourself.

Bombing walls, moving statues, etc...

THEY are the reason.

Heck, look at Link to the Past, it basically says on the walls "BOMB ME, WEAKASS PUNK".

Gaming has become soft because gamers in later generations have become soft and spoiled.
 
Ydahs said:
Been listening to the GT Zelda video, and it only seems that one of them is really disappointed with the game (the one who hasn't finished it). But the issue is that most of the discussion was based around his viewpoint of the game and I would've have liked it if the others, who've completed the game (or further ahead), added more of their opinion on the overall experience. The focus was too much on the negative aspects of it.

It also seems that they're not too disappointed with the game itself, but more disappointed that it doesn't live up to the standards of previous Zelda titles, which is a fair assessment. The filler between dungeons seems to be the main criticism.

One mentioned that he would prefer to have vertical and horizontal slashes mapped to buttons instead of WM+. That's the one thing I can't see Nintendo ever doing, simply because it overcomplicates things and won't be inviting at all to all types of gamers Nintendo sets out to attract.

Well shane (the one who hasn't finished it) is the one doing the review so it's his thought's that we'll hear in the video review. He also said later on that as of the point he was at he was not really enjoying it.
 
oatmeal said:
Totally agree.

Zelda 1 starts and you have four paths to go, including a cave.
Zelda 2 starts and you are with a sleeping Zelda and you're off.
ALttP starts and you wake up and look for your uncle.

From then on, it's gone downhill. At least OoT was quick. You can get to the Deku Tree in 15 minutes. Majora's Mask had a pretty awful first couple of hours, with the game of tag with the Bombers Kids.

Bring back the isolation, just throw me into something and let me figure it out.

I also hate how Zelda and others say 'shake your wii remote' and refer to the actual controls. It takes you out of the experience.



And that's great. But it absolutely should have been unlocked from the beginning.

For some strange reason I actually like this.
 
oatmeal said:
Totally agree.

Zelda 1 starts and you have four paths to go, including a cave.
Zelda 2 starts and you are with a sleeping Zelda and you're off.
ALttP starts and you wake up and look for your uncle.

From then on, it's gone downhill. At least OoT was quick. You can get to the Deku Tree in 15 minutes. Majora's Mask had a pretty awful first couple of hours, with the game of tag with the Bombers Kids.

Bring back the isolation, just throw me into something and let me figure it out.

I also hate how Zelda and others say 'shake your wii remote' and refer to the actual controls. It takes you out of the experience.



And that's great. But it absolutely should have been unlocked from the beginning.
Yup I agree openings have been downhill starting with OoT. Great game, but the Kokiri village "find sword n shield" sequence was never good even in 1998. However, it is still quite inoffensive by modern standards. You could finish it in 5 minutes if you knew what to do. TP's intro was hours!

I think this is all about the ideology of certain execs at Nintendo (Aonuma?). The market did not demand this. It's an idea designed to reduce friction.... But it actually backfires and creates a giant barrier to enjoyment.
 
Damo Yoshi said:
Thanks for your impressions!~ See, I respect that I'm almost definitely in the minority, but I usually don't mind this during the first play-through. Egregious tutorials aside, I enjoy the establishment of what can only be termed as "life" in the recent Zelda games. I like knowing that there is a bustling life in Clock Town or knowing that the Hero Chosen by the Gods was just a simple farm boy before setting out on this great adventure. It establishes a lot to the respective Link's characters and usually introduces a great supporting cast who are (oh boy, this doesn't make me sound creepy) genuine representations of ideas, hopes and perspectives from Mido to Rusl to... SOME SKYWARD SWORD SPOILER I DON'T WANT TO KNOW. So yeah, I like the establishment of a continuity in each game in where they don't start with the sentiment of being an isolated incident.

Anyway, yeah!~ =)

While my Nintendo fanboyism (waaaahh) is disappointed at some dubious criticisms and even compliments, this doesn't deter me at all from my confidence that this game will be one of my favourites just under the paragon that is Yoshi's Island. Hopefully, the sentiment will be likewise for you.

BY THE WAY, where are applications for "Australian Delegate to the GAF Official Committee for the Zelda Cycle" meant to go? (By the way, this is coming from someone who -loves- Twilight Princess so hopefully my, and your, hyperbole is up to scratch!)

Having a back story and showing that Link is some kid in a bustling town is one thing, and it's absolutely something I'd stand behind.

It's when you're forced into a lot of slow and monotonous BS beforehand that turns me off. Let me explore my surroundings, I'll figure it out. Forcing me to slowly talk to people that explain to me stuff that I learned 13 years ago is just annoying.


BocoDragon said:
Yup I agree openings have been downhill starting with OoT. Great game, but the Kokiri village "find sword n shield" sequence was never good even in 1998. However, it is still quite inoffensive by modern standards. You could finish it in 5 minutes if you knew what to do. TP's intro was hours!

I think this is all about the ideology of certain execs at Nintendo (Aonuma?). The market did not demand this. It's an idea designed to reduce friction.... But it actually backfires and creates a giant barrier to enjoyment.

It feels like it's padding or something. Same thing as when they add stuff like a Triforce quest. They want to boast that they have a 50 hour adventure, when only 30 of them are really good.

This is all only 4 hours in. If I have 30+ left, this will be a very small percentage of the experience. It's just...I was really hoping that they wouldn't pull this again.

It's like Super Paper Mario with its embarrassingly long cut scenes. And while I don't care about Nintendo adding voice acting, forcing us to read novels isn't the best way either.

Also...one very weird thing in this game...people give Link time to respond to them. His lips move and everything...he just sits there mouthing stuff, but nothing comes out. They give him enough time to say whatever it is that he'd say...and then they respond. It's really awkward.
 
TheGreatMightyPoo said:
People in the NES Ambassador thread bitched about the first Zelda BECAUSE you have to experiment/figure things out all by yourself.

Bombing walls, moving statues, etc...

THEY are the reason.

Heck, look at Link to the Past, it basically says on the walls "BOMB ME, WEAKASS PUNK".

Gaming has become soft because gamers in later generations have become soft and spoiled.
I would expect a little more instruction than in the Zelda 1 days... but give me an open field with a general goal that I can pursue at my leisure, and I'd be smiling.

Yeah.... that's how I'd do it.... a more linear 45 minute high-action sequence that makes your jaw drop.... then dump you in an amazing, fully open world. The perfect Zelda.

oatmeal said:
Also...one very weird thing in this game...people give Link time to respond to them. His lips move and everything...he just sits there mouthing stuff, but nothing comes out. They give him enough time to say whatever it is that he'd say...and then they respond. It's really awkward.
I can understand TheGreatMightyPoo's post above about not wanting Zelda to become an interactive movie... but once they have Link respond with no voice, but moving lips?... it's too late. That's just silly. Get a voice actor. :P
 
Top Bottom