Again with those weird interpretations of my opinion.
And it's funny how saying I basically want the traditional Zelda world design such as the one in ALTTP somehow equals, to you, Skyrim. And don't focus so much on the voice acting, it's a miniscule detail.
The design of Skyward Sword looks abstract. You got completely unbelievable environments that are nearly impossible to describe. ALLTP was much more classic in style, it had that nice D&D/Tolkien but much simpler and concise. A fairy looked like a fairy, an elf looked like an elf, a castle like a castle. Monsters were knights, mummies, sand monsters, sand worms, skeletons, etc. Take that with today's tech and it would still be great.
There's no reason why something as concise as this no longer has its place:
http://www.zeldadungeon.net/Zelda03-a-link-to-the-past-story.php
What I see there is what made the Zelda concept memorable to begin with. It was that self-describing simple classical fantasy design that worked perfectly, just the images are enough to give you an idea of what this is all about, and what kind of world it is. I don't see Skyrim in that. I do see Square Enix-ish and random Nintendo property designs in Skyward Sword. It's a big abstractly-shaped pizza.