Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Mzo said:
I think you have your genres a little mixed up. Zelda doesn't belong anywhere near those other two games.

Real-time action where the player has direct control over characters, Maybe I should had put Lost Souls anyway my point is link shouldn't talk and I think it crazy the fans want it
 
Darryl said:
I don't understand what people want when they say that the formula feels tired. What the hell do you want man, a different game? There's plenty of those out there.
I was getting of track but I felt I might want to touch on something: The Zelda series and dungeon design. People are expecting a completely open world experience like the first title, and while exploration does have its merits I feel the devs at nintendo have found a better solution.

If in fact Phantom Hourglass to Spirit Tracks dungeon evolution is to go by, they are trying to condense the experience as much as they could without ruining the flow and the exploratory nature.

What they've been trying to cut back on is not backtracking, but useless backtracking.
They feel that by using the new items you aquired on familiar locations you can actually aquire some pretty neat stuff. This is a cleaver move, but what they need to work on is execution, since obviously some people simply hated retreading the same areas. They are trying to get it to work so hard.

I guess what people really want is Grand Theft Zelda: The Openworld Adventure. Here's your sword, stab stuff and see what you can find/unlock. The problem is that while it might sound appealing at first, it can get very frustrating if the player doesn't really know what the fuck to do next. It's nice to just "stumble upon an experience", but if you wish to progress in the game further they'd want you to know immediately how to get to the right direction right away.

Perhaps this leads credence to Miyamoto revisiting LttP for inspiration on this new zelda 3DS game.
 
cajunator said:
I dont even know why these guys say shit like this considering Uncharted 3 is in my fucking Playstation 3 console right now. I mean seriously, its not like Im sitting in my basement with only a Wii saying it is the only great thing about gaming. But Zelda is something special that I hold very dear, and changing it significantly is not something that many of us fans want. Sometimes things Nintendo does with its franchises are experimental, but sometimes it keeps things the same BECAUSE THEY WORK FOR THE SERIES. If you change something too much then it becomes something else. It ceases to be that which you loved before.

This to me. Zelda is traditional to me. While I'm always welcome to a few little changes that spice things up, I want it to remain the same in basic principle.

It's like Thanksgiving to me. It's mostly the same every year. Same family, same turkey, mashed potatoes, cranberry, and stuffing. Sure we throw in a couple different sides every now and again, but I'll be DAMNED if someone tells me my Turkey is so fucking oldschool, everyone else is eating pork on Thanksgiving and I should too. Fuck those people, it's Thanks-fucking-giving, and I'm having my goddamn turkey and you're NOT going to spoil it for me.

Kind of like that, if that makes any sense.
 
ShockingAlberto said:
There was a rumor a while back that this game was going to go full-on Hylian voices at one point with a still silent Link. Phi's auto-tuned gibberish and Zelda's song were going to be the big reveals of that. But the game was coming up against it and the multiple localizations and worldwide release slowed everything down.

I don't know if I place a whole lot of faith in the veracity of that rumor, but Zelda totally sings, so who knows. Maybe there was hope for bigger things.
I'd never heard of this until now. But apparently in SS all the characters are animated to speak, and there are even long, awkward pauses where nothing is happened but the speaking animation, so who knows.
 
butter_stick said:
I think the point Is Zelda is still visually remanisant of Ocarina of Time in a lot of ways. When reviewers say the formula feels tired even though there's obvious gameplay differences, I think it's the visual language of the game they're talking about. Eventually Nintendo need to move away from everything looking like Ocarina with better graphics. Things like the way the camera pans when you enter a new area, the camera angles during dialogue, just the way the game is framed, it's all very retro at this point.
And yet uncharted 3 has some similar pans in the puzzle solving and parts where it wants to draw your attention to something. It is hardly an archaic method. It gives you a hint of where to go next without outright throwing the answer in your face.
 
jump_button said:
Real-time action where the player has direct control over characters, Maybe I should had put Lost Souls anyway my point is link shouldn't talk and I think it crazy the fans want it
The whole "you are Link!" thing is a dumb reason not to have voice acting. Nintendo personify Link so much that he's hardly an empty avatar that one reflects their own personality on to.
 
butter_stick said:
The whole "you are Link!" thing is a dumb reason not to have voice acting. Nintendo personify Link so much that he's hardly an empty avatar that one reflects their own personality on to.
I don't think the director would have the callibur to figure out the appropriate voice actors/actressses FOR EVERY LANGUAGE. The last time somebody though they did was Other M.

Link reflects the everyperson if everybody without being the typical mute hero. There's a difference between the Link that they could conceive and the Link in your head.
 
Ether_Snake said:
I know, but to me this was never a valid criticism. It's fine to criticize it for things that don't scale up over time. For example an overly-cluttered HUD that looks like it was designed by Fisherprice, voices replaced by grunts to save cash on translation, outdated save/load system, the same basic go-to-dungeon/get-item/finish-dungeon formula, etc., are all valid criticism.

But the idea that the world's design has to change is non-sensical since hardware upgrades allow for major improvements with practically each title, enough so to keep things fresh, and it doesn't mean it always has to be in the same exact village. It just needs to stay true to its foundation, which was definitly NOT a flying school where people race on birds, trains, etc.

Personally i dont mind not having voice acting. But i agree that zeruda is going in the wrong direction.

My main love with the zelda was always been the beautiful living overworld. And that aspect has been seriously lacking ever since the transition to 3d. I though it was due to technical issues, but im more and more inclined to believe nintendo is incapable of making a good overworld.
 
butter_stick said:
The whole "you are Link!" thing is a dumb reason not to have voice acting. Nintendo personify Link so much that he's hardly an empty avatar that one reflects their own personality on to.

Has it changed after Skyward Sword or something? Link's completely devoid of personality to me. An empty avatar is a perfect description of him, from my eyes. I felt even stronger like this when I was younger.
 
cajunator said:
Its a case of your requests being potentially harmful to the dynamic of the series without careful transition. I dont want this game to end up anything like Skyrim except maybe in the scale of the overworld, which being on an HD platform will surely be able to provide anyway on WiiU. Unless you can come up with how Hylian can be used in the game with full voice acting WITHOUT sounding utterly stupid, then let it go. This game isnt characters speaking in english. It isnt them speaking in any known language. We also dont want it sounding like Okami. As for the dungeon dynamic, as I said, let Skyward Swords layout be analyzed and played through, and see how it works out. The series has always been about items, puzzles and dungeons. There is no benefit in significant changes to the formula.

Again with those weird interpretations of my opinion.

And it's funny how saying I basically want the traditional Zelda world design such as the one in ALTTP somehow equals, to you, Skyrim. And don't focus so much on the voice acting, it's a miniscule detail.

The design of Skyward Sword looks abstract. You got completely unbelievable environments that are nearly impossible to describe. ALLTP was much more classic in style, it had that nice D&D/Tolkien but much simpler and concise. A fairy looked like a fairy, an elf looked like an elf, a castle like a castle. Monsters were knights, mummies, sand monsters, sand worms, skeletons, etc. Take that with today's tech and it would still be great.

There's no reason why something as concise as this no longer has its place:
http://www.zeldadungeon.net/Zelda03-a-link-to-the-past-story.php

What I see there is what made the Zelda concept memorable to begin with. It was that self-describing simple classical fantasy design that worked perfectly, just the images are enough to give you an idea of what this is all about, and what kind of world it is. I don't see Skyrim in that. I do see Square Enix-ish and random Nintendo property designs in Skyward Sword. It's a big abstractly-shaped pizza.
 
The reason I don't think silent Link works anymore is that they keep forcing traditional video game cinemas and storytelling in, but with a guy who doesn't talk. Its ok to be silent in Bioshock or Half-Life, since its a first person perspective and you almost never leave the first person view for 99% of its storytelling. Its alright that he was silent in the old games, they didn't have a lot of voice acting or cutscenes, they just had charming sprites and shit. But you have a character who's clearly defined, with actual traits and love interests whether I want them or not, and all he can do is nod and look dopey in cutscenes.

They're trying to have their cake(more traditional video game storytelling methods) and eat it too(still have silent main character stand-in for audience) and it just doesn't work. It just looks awkward, like its missing something.
 
cajunator said:
And yet uncharted 3 has some similar pans in the puzzle solving and parts where it wants to draw your attention to something. It is hardly an archaic method. It gives you a hint of where to go next without outright throwing the answer in your face.
You misinterpreted what I said. I'm not saying its bad to use the camera to offer visual clues, it's just that it feels like all the 3D Zeldas have had the same "director" doing the same shots for 15 years now. I mean you still get a little intro video for a boss, it appears and the boss name appears in text form, then the camera swoops back behind Link. When you beat it the camera zooms in on the boss, fixates on a drawn out death scene, the cuts to a heart floating from the sky to the ground.

I'm just saying the presentation of the game, outside the art style, has really not evolved too much. And that contributes to this feeling of fatigue even though lots of the mechanics of the game have changed.
 
AniHawk said:
maybe, if they let you play it with a normal controller, had multiplayer, and online leaderboards.
NOOO, YES, YESSS

oh, it has all of them?

edit: tbh, I never thought it had them! I should go and check where my score seats. I feel totally dumb.
 
farnham said:
that is optional. you can choose from three HUDs




nintendo has explained time and time again why they did not use voice acting for zelda. they want the player to think they are link.

xenoblade or last story all have a lot voice acting yet they are games that did not have the budged or importance of zelda (sadly imho because both games are awesome)




this i dont get. why do you need to have the same save and load system (quick save or whatever) in every game ?

zelda mm had a really restrictive save system but that made the game so fun


wait a sec. you just said that its no valid criticism to my following post "to be fair.. zelda gets shit for using the same formula over and over again while games like halo, gears, uncharted, call of duty (to name a few) get high praise for exactly that"

I think the last point about using the same formula is quite valid. Uncharted may have heaps of WOW moments but ultimately the game experience never changes . You still just going from A to B.
 
Ether_Snake said:
The design of Skyward Sword looks abstract. You got completely unbelievable environments that are nearly impossible to describe.

Yeah, they need to tone it down. Like go back to basics. I suggest maybe starting with a forest, then a volcano, and finally ending with a desert.
 
ViewtifulJC said:
The reason I don't think silent Link works anymore is that they keep forcing traditional video game cinemas and storytelling in, but with a guy who doesn't talk. Its ok to be silent in Bioshock or Half-Life, since its a first person perspective and you almost never leave the first person view for 99% of its storytelling. Its alright that he was silent in the old games, they didn't have a lot of voice acting or cutscenes, they just had charming sprites and shit. But you have a character who's clearly defined, with actual traits and love interests whether I want them or not, and all he can do is nod and look dopey in cutscenes.

They're trying to have their cake(more traditional video game storytelling methods) and eat it too(still have silent main character stand-in for audience) and it just doesn't work. It just looks awkward, like its missing something.
This reflects my opinion pretty well. I have no problem with Link not talking, but they need to stop making his lack of talking so unusual and jarring.
 
AniHawk said:
maybe, if they let you play it with a normal controller, had multiplayer, and online leaderboards.

Well an online co-op campaign couldn't hurt but it would be near impossible on the wii. Maybe on the wii u we will see.
 
Ether_Snake said:
Again with those weird interpretations of my opinion.

And it's funny how saying I basically want the traditional Zelda world design such as the one in ALTTP somehow equals, to you, Skyrim. And don't focus so much on the voice acting, it's a miniscule detail.

The design of Skyward Sword looks abstract. You got completely unbelievable environments that are nearly impossible to describe. ALLTP was much more classic in style, it had that nice D&D/Tolkien but much simpler and concise. A fairy looked like a fairy, an elf looked like an elf, a castle like a castle. Monsters were knights, mummies, sand monsters, sand worms, skeletons, etc. Take that with today's tech and it would still be great.

There's no reason why something as concise as this no longer has its place:
http://www.zeldadungeon.net/Zelda03-a-link-to-the-past-story.php

What I see there is what made the Zelda concept memorable to begin with. It was that self-describing simple classical fantasy design that worked perfectly, just the images are enough to give you an idea of what this is all about, and what kind of world it is. I don't see Skyrim in that. I do see Square Enix-ish and random Nintendo property designs in Skyward Sword. It's a big abstractly-shaped pizza.

I personally enjoy the different styles of Zelda. I want them to explore different stylistic directions with it. They will make another realistic one, probably in HD so stop worrying so much. I LOVE the living painting look of Skyward Sword. I think it is absolutely beautiful and I really cant wait to dive into that particular world. Wind Waker is my favorite Zelda for its style, characters, and music. It was like playing a cartoon and it was fucking wonderful. This is the same reason I hold Okami to such high esteem and love the Vanillaware games. To me, art is a very high priority over realism.

nckillthegrimace said:
Yeah, they need to tone it down. Like go back to basics. I suggest maybe starting with a forest, then a volcano, and finally ending with a desert.

Like Twilight Princess did? then you just get a bunch of blowhards saying "THEY DIDNT CHANGE IT ENOUGH!"
Nintendo cannot win with the series. It means so many things to so many people it is impossibl to appease everyone.
 
butter_stick said:
The whole "you are Link!" thing is a dumb reason not to have voice acting. Nintendo personify Link so much that he's hardly an empty avatar that one reflects their own personality on to.

That's not the reason for no voice acting anyway. The reason is because they want to have the ability to edit every little part of the game even on the last day. I remember reading an interview with Retro where they had to fight for voice acting in Prime 3 because Nintendo felt it would be better to have the ability to work on every aspect of the game till completion. Since voice acting would be recorded early on it would be hard to change anything up afterwards. For this reason alone we may never have full voice acting in Zelda. A fake language could work though.
 
Kard8p3 said:
That's not the reason for no voice acting anyway. The reason is because they want to have the ability to edit every little part of the game even on the last day. I remember reading an interview with Retro where they had to fight for voice acting in Prime 3 because Nintendo felt it would be better to have the ability to work on every aspect of the game till completion. Since voice acting would be recorded early on it would be hard to change anything up afterwards. For this reason alone we may never have full voice acting in Zelda. A fake language could work though.
Fake language would be fine with me. Assuming they can make it sound not awful.
 
Kard8p3 said:
That's not the reason for no voice acting anyway. The reason is because they want to have the ability to edit every little part of the game even on the last day. I remember reading an interview with Retro where they had to fight for voice acting in Prime 3 because Nintendo felt it would be better to have the ability to work on every aspect of the game till completion. Since voice acting would be recorded early on it would be hard to change anything up afterwards. For this reason alone we may never have full voice acting in Zelda. A fake language could work though.

Fake language?
 
I'm realizing talking to some people about SS and Zelda in general is that there is some validity to the complaints about zelda.

On the criticism that the Zelda never changes is still the same game etc. While that point is factually wrong in so many ways, I find some people who make that point are actually trying to say something else. They're saying that the core zelda formula hasn't changed through out the games give or take some, and that due to having played so many games in the series they have been overexposed and made starkly aware of the formula the games are built on.

I think its a valid criticism for some gamers that when they see or play zelda they see the same formula and the same tropes despite whatever other changes have been made. I relate that to watching a movie where I can figure out whose the hero, who dies, what the inciting incident will be etc. Its not that other games are so fresh or innovative its that because they have played so many zelda games before or been aware of it for so long its structure rises to the forefront and they can't see past it which is a detriment to their ability to actually enjoy the game.
 
artwalknoon said:
I'm realizing talking to some people about SS and Zelda in general is that there is some validity to the complaints about zelda.

On the criticism that the Zelda never changes is still the same game etc. While that point is factually wrong in so many ways, I find some people who make that point are actually trying to say something else. They're saying that the core zelda formula hasn't changed through out the games give or take some, and that due to having played so many games in the series they have been overexposed and made starkly aware of the formula the games are built on.

I think its a valid criticism for some gamers that when they see or play zelda they see the same formula and the same tropes despite whatever other changes have been made. I relate that to watching a movie where I can figure out whose the hero, who dies, what the inciting incident will be etc. Its not that other games are so fresh or innovative its that because they have played so many zelda games before or been aware of it for so long its structure rises to the forefront and they can't see past it which is a detriment to their ability to actually enjoy the game.
That tends to be a problem with many franchises that have been around for generations. how many different directions can you take them before they cease being the franchise people love?
 
artwalknoon said:
I think its a valid criticism for some gamers that when they see or play zelda they see the same formula and the same tropes despite whatever other changes have been made. I relate that to watching a movie where I can figure out whose the hero, who dies, what the inciting incident will be etc. Its not that other games are so fresh or innovative its that because they have played so many zelda games before or been aware of it for so long its structure rises to the forefront and they can't see past it which is a detriment to their ability to actually enjoy the game.
The question is how to shake up the formula without shaking up new players. I think the only time they nearly succeeded was with Majoras Mask, and even then, the were a lot of vocal people who hated it (because how the hell would you have learned about the
Reverse Song of Time
without reading some inscription tucked away somewhere?).
 
cajunator said:
I personally enjoy the different styles of Zelda. I want them to explore different stylistic directions with it. They will make another realistic one, probably in HD so stop worrying so much. I LOVE the living painting look of Skyward Sword. I think it is absolutely beautiful and I really cant wait to dive into that particular world. Wind Waker is my favorite Zelda for its style, characters, and music. It was like playing a cartoon and it was fucking wonderful. This is the same reason I hold Okami to such high esteem and love the Vanillaware games. To me, art is a very high priority over realism.

I dont necessarily want realism. Id love an zelda with ww artstyle, or something like the classic art work. I just want it to be cohesive and grounded in its own fantasy world. Zelda these days feels way to zanyme.

I always wanted a zelda game with artstyle reminiscent of the tove janssons swedish bilbo illustrations.

bilbo.jpg

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Shadow of the BEAST said:
I dont necessarily want realism. Id love an zelda with ww artstyle, or something like the classic art work. I just want it to be cohesive and grounded in its own fantasy world. Zelda these days feels way to zanyme.
Reminds me of the complaints people had with Gen V Pokemon. "Overdesigned. Too zany." And if they stick close to the originals, "Clones. Not imaginative enough." Simply put, "They've run out of ideas! ZOMG people still play this shit?"

People will never be satisfied no matter how many concessions you make.
 
cajunator said:
That tends to be a problem with many franchises that have been around for generations. how many different directions can you take them before they cease being the franchise people love?

Locke's Socks, as it were.
 
cajunator said:
That tends to be a problem with many franchises that have been around for generations. how many different directions can you take them before they cease being the franchise people love?

Zelda is probably among the very oldest gaming franchises though, and it's quite amazing how little the core design have changed, it just seem that Nintendo is extremely reluctant to change the formula.
 
The thing I don't like is how the it always feels like the same story structure. Especially the way the first 3 temples are usually a prelude to a game changer of some kind. Then you get a musical instrument at some point, and you have to get the master sword (I dunno about SS) or some kind of weapon upgrade, etc. There's ways of doing an overworld with dungeons that doesn't require you plot to be so retro all the time.

I still love dungeons and an overworld. I don't need that changing (though I'd accept a game where it did). I just wish the motivations for the characters would change.
 
cajunator said:
That tends to be a problem with many franchises that have been around for generations. how many different directions can you take them before they cease being the franchise people love?
That's true but I can see why others would have a problem with it. Its like they feel they can no longer enjoy the games because all they see are the repetitions. Its also like they've become so aware of the structure of the game that they can't suspend disbelief and just enjoy the experience. I don't feel this way but I can understand why some gamers do.

Edit: I think butter_stick is talking about what I'm talking about.
 
Trickster said:
Zelda is probably among the very oldest gaming franchises though, and it's quite amazing how little the core design have changed, it just seem that Nintendo is extremely reluctant to change the formula.

I like my Thanksgiving Turkey the way it is, thank you very much. I'll have different meals the other 364 days of the year, but on this one day of the year, I adhere to tradition. It's turkey time.

Same for Zelda. I'll play other games that do other fancy new things all year long, but after 5 long years between console Zelda's, it's turkey time and I'm sticking to tradition.
 
Shadow of the BEAST said:
I dont necessarily want realism. Id love an zelda with ww artstyle, or something like the classic art work. I just want it to be cohesive and grounded in its own fantasy world. Zelda these days feels way to zanyme.

I always wanted a zelda game with artstyle reminiscent of the tove janssons swedish bilbo illustrations.

bilbo.jpg

058.jpg

065.jpg

075.jpg

201.jpg

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what do you mean by zany? the old games had fucking Kirby and Goombas as enemies.
Zelda has had all sorts of crazy shit in it. Practically anything goes.
 
Trickster said:
Zelda is probably among the very oldest gaming franchises though, and it's quite amazing how little the core design have changed, it just seem that Nintendo is extremely reluctant to change the formula.
i would consider it fraudulent to sell a game with the zelda title attached to it that plays like say modern warfare or god of war

(like that links crossbow training game)

if nintendo wants some other formula plz make a new ip instead
 
cajunator said:
I personally enjoy the different styles of Zelda. I want them to explore different stylistic directions with it. They will make another realistic one, probably in HD so stop worrying so much. I LOVE the living painting look of Skyward Sword. I think it is absolutely beautiful and I really cant wait to dive into that particular world. Wind Waker is my favorite Zelda for its style, characters, and music. It was like playing a cartoon and it was fucking wonderful. This is the same reason I hold Okami to such high esteem and love the Vanillaware games. To me, art is a very high priority over realism.



Like Twilight Princess did? then you just get a bunch of blowhards saying "THEY DIDNT CHANGE IT ENOUGH!"
Nintendo cannot win with the series. It means so many things to so many people it is impossibl to appease everyone.

That's not even what I'm talking about. I don't mind different rendering styles, I do mind when they go away from the traditional design. There is a difference between the traditional design and the rendering style. What Zelda has lost is its traditional design. It looks like it could be some random JRPG, not the classic design it used to have.
 
butter_stick said:
The thing I don't like is how the it always feels like the same story structure. Especially the way the first 3 temples are usually a prelude to a game changer of some kind. Then you get a musical instrument at some point, and you have to get the master sword (I dunno about SS) or some kind of weapon upgrade, etc. There's ways of doing an overworld with dungeons that doesn't require you plot to be so retro all the time.

I still love dungeons and an overworld. I don't need that changing (though I'd accept a game where it did). I just wish the motivations for the characters would change.
Now I agree with this. Changing the stories around and the reason for events in the game and dungeons existing is a viable change. It doesnt always have to be about Ganon or have the "collect 6 stones/instruments/amulets/rescue sages" in order to advance structure. however, this structure allows for all the dungeons and things to have a cohesive reason to actually exist, and I''m not really sure how they could give you incentive to go to each one unless it unlocks a part of the story in some sort of pattern. This is where it is very difficult to change the dynamic without changing what people love about the series. Perhaps if people could brainstorm exactly WHAT kinds of htings to incorporate or how the structure should go instead of just saying "the current way is old and tired". then suggest a new way to do it without compromising the overall idea of a Zelda game.
 
Ether_Snake said:
That's not even what I'm talking about. I don't mind different rendering styles, I do mind when they go away from the traditional design. There is a different between the traditional design and the rendering style. What Zelda has lost is its traditional design. It looks like it could be some random JRPG, not the classic design it used to have.

the top-down view of the original 2d zeldas (save the second one) made it look like random jrpgs of the time. in fact, i think that's where a lot of the original zelda = rpg stuff came from.
 
AniHawk said:
the top-down view of the original 2d zeldas (save the second one) made it look like random jrpgs of the time. in fact, i think that's where a lot of the original zelda = rpg stuff came from.

Look at the artwork from the old Zelda games. It says all there is to say about what it was, and what has been lost. Now it looks like what Naruto did with ninjas:p
 
Trickster said:
Zelda is probably among the very oldest gaming franchises though, and it's quite amazing how little the core design have changed, it just seem that Nintendo is extremely reluctant to change the formula.
Elder Scrolls has been around 94 since, I wonder why people don't complain about that which hasn't changed even remotely as much as Zelda in any section. And there have also been 14 ES games in this 17 years.
 
Ether_Snake said:
Look at the artwork from the old Zelda games. It says all there is to say about what it was, and what has been lost.

~looks~

It sucks.

If you mean in-game, then it was cool for the time but the series has gone leaps in the character imagination department.
 
Yeah I really dont think Zeldas overall appearance or layout has changed much from the 2D top down games. I think much of the perceived change was due to peoples imaginations filling in what we could not see in 2D and once it went to 3D with more decisive structure, some people did not agree to the direction.
 
cajunator said:
what do you mean by zany? the old games had fucking Kirby and Goombas as enemies.
Zelda has had all sorts of crazy shit in it. Practically anything goes.

You can pick em apart, and say im wrong. But the classic games gives me a completely different impression than the modern games does.

Its stuff like this.
zelda-skyward-sword1.jpg
 
Shadow of the BEAST said:
You can pick em apart, and say im wrong. But the classic games is completely different from the modern games.
]
It depends what you mean by modern games, the last 3 console zeldas have had extremely different visual styles which conveyed different moods.
 
Ether_Snake said:
Look at the artwork from the old Zelda games. It says all there is to say about what it was, and what has been lost. Now it looks like what Naruto did with ninjas:p

so you mean the artstyle? because even back in the 80s and early 90s, it seemed to resemble anime at the time.

2J2in.jpg
Ny7OO.jpg
 
Shadow of the BEAST said:
You can pick em apart, and say im wrong. But the classic games is completely different from the modern games.

Its stuff like this.

zelda-skyward-sword1.jpg

img_12019_the-legend-of-zelda-skyward-sword-comic-con-2011-wii.jpg

moreskywardsword_261940.jpg

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Might want to spoiler those.

I dont see much of a problem with these.
As I said, the 2D ones were low res sprites very open to interpretation. the early 3D games had some silly looking characters as well. And need I reiterate that ONE OF THE GAMES HAD GOOMBAS, AND KIRBY AS ENEMIES.
 
I just hope that Zelda never loses its quirkiness.

The E3 Wii U demo was flashy but if they ever go in that art direction, the enemies and others better be as odd as they are badass or it will be a total borefest.
 
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