TheGreatMightyPoo
Banned
vodka-bull said:Easily, if not by itself, I'm just gonna start a timeline discussion.
Where does Four Swords fall chronologically or does it not fit in the cannon that Mario just shot out of to reach Malo????
vodka-bull said:Easily, if not by itself, I'm just gonna start a timeline discussion.
Refreshment.01 said:And people 9.1 is a high score.
Refreshment.01 said:Graphic standards in 2011 are higher than what the game achieves for whatever reason. Nobody forced Nintendo's hand to release so uncompetitive system in processing/graphic terms.
AniHawk said:i think the general feeling about the score is surprise since it is a high score, and that there seems to be a disconnect between the score and the review, that the score should be lower.
ajim said:Something wrong with me guys, this is the first Zelda in a long time that I'm not excited about![]()
Probably a neurological problem, go see a doc.ajim said:Something wrong with me guys, this is the first Zelda in a long time that I'm not excited about![]()
ajim said:Something wrong with me guys, this is the first Zelda in a long time that I'm not excited about![]()
That's a good thing, since you have little expectations.ajim said:Something wrong with me guys, this is the first Zelda in a long time that I'm not excited about![]()
Mistle said:Change is good and all, really. I'd love Zelda to branch out and do something wild like Majora's Mask again. That game is such an outlier to the series and it's a wonder it even exists when you think about it.
...but I can't be the only one that wouldn't be saddened at all if the next Zelda game is a "Zelda game" through and through. Exploring a HD Zelda world with next-gen graphics would freshen up the experience enough for me.
Except is not the case. I suggest you check the review out withouth looking at the screen, just listen to the audio. It's a very well done review for people outside the unreasonable fanatism.AniHawk said:i think the general feeling about the score is surprise since it is a high score, and that there seems to be a disconnect between the score and the review, that the score should be lower.
It's not being critsized for being in HD since obviously you can have an SD definition game that looks amazing. It's behind the curve in comparison to other AAA games in many visual aspects like for example, polygon counts for NPC's and environments, animation, shader effects, lighting, advanced filtering etc.zoukka said:Low resolution is unfortunate for SS, but You can only criticise it for it, if you take points away automatically from every game on wii for it. not to mention all sub-HD games on other platforms.
Seen a bunch, read a bunch of reviews and been following all of the threads, but something just isn't clicking for me like it has in the past! Same thing happened with me and Mario Galaxy 2, it just didn't click, and I still haven't bothered beating the 2nd world.GamerSoul said:Did you watch any trailers? If not go watch one or two.
Mistle said:...but I can't be the only one that wouldn't be saddened at all if the next Zelda game is a "Zelda game" through and through. Exploring a HD Zelda world with next-gen graphics would freshen up the experience enough for me.
Cygnus X-1 said:Anyway, I really hope the criticism will reach Aonuma- and Miyamoto's ears. This series needs a change comparable to the step between Mario Sunshine and Mario Galaxy.
I reserve any final judgement once I play it, but I have the impression that Skyward Sword is a bit what Sunshine was back. And it was that feeling of overused and slightly broken that made Galaxy appear. Let's hope something similar will happen now with the next Zelda. HD is further a good opportunity to make it even visually groundbreaking.
Same here. They're on the right track with the thing they showed at E3 but obviously it'll need refining.TheGreatMightyPoo said:BUT WHA ARTSTILE????????
CARTUUNY OR RLISTIC????
Me personally, I'll take any but I'd prefer something Twilight Princess but on crack.
Yeah who knows. The Wii U as a concept is still confusing to me, I really don't know what Nintendo have in mind to pull it off. Personally I would hate to see the loss of 1:1 motion control. Even after just playing the demo, it's by far and beyond the greatest control scheme to date. It's not even up for debate in my eyes. They have to stick with it.GamerSoul said:I think it will be visually impressive without a doubt. I think the should stick to the WiiMotion Plus but now they have the Pad to tinker with. Wtf are they gonna do with WiiPad since the controls are solid?
GamerSoul said:I think it will be visually impressive without a doubt. I think the should stick to the WiiMotion Plus but now they have the Pad to tinker with. Wtf are they gonna do with WiiPad since the controls are solid?
Previews like this make me very happy to hear. I hope I share your opinion more so than that of some of the more negative ones.Sinoox said:I've been playing the game (11 hours in); it's a huge departure from previous game and a near perfect direction for the series. Coming from Twilight Princess to Skyward Sword, I just never want to go back. The controls are part of that, and then just the fact that there's always something crazy to find and a puzzle to solve. You won't have any ginormous muddy desolate fields of nothing to do, and while the places are quite big there just always seems to be something at every turn.
No idea what was up with that critic on GT. I mean after listening to their podcast regularly; if Shane was the one who did this review don't even bother acknowledging it; that guy is a total jackass. He constantly brings up the most pointless arguments and makes tons of errors all the time (more so than anyone else I listen to). But Skyward Sword not having as much of variety as other Zelda games is downright false and their are more side quests in this game than ever before; I can't believe they said that in the review.
Refreshment.01 said:Except is not the case. I suggest you check the review out withouth looking at the screen, just listen to the audio. It's a very well done review for people outside the unreasonable fanatism.
XPE said:Wow, the score gametrailers give it is so at odd with their review, so much bitching and they still give it a 9.1
Gametrailer trying to have their cake and eat it, if they dont like the game man the fuck up and give it the score they think it deserves or make the review match the score.
Alextended said:9.1 after hating on it so much? Weirdos.
Mistle said:Yeah seriously, hahaAlextended said:9.1 after hating on it so much? Weirdos.
nckillthegrimace said:The GT review makes the game sound like total shit but then they throw in one-off unexplained praise like "it has the best dungeons in the series" and give it a high score.
What.
It's a bizarrely structured review that seems to lack any sort of core thesis behind it. It's as if the reviewer was pushing up against the deadline and thought that, oh fuck, he forgot to write his review and so he just handed in the notes he took while he was playing and drew a number out of a hat.
Van Owen said:lol watching the GT review I was surprised by the final score. The thing seems very negative overall.
ShockingAlberto said:It is a pretty shitty review regardless of opinion.
It's badly written, incongruous with the score, and comes off as more "Come at me, bro" than "Here's what I liked about the game and what I didn't like."
Divvy said:My issue was that if they were going to give it a 9.1, they should have spent more time saying why it deserved that high score. Instead they basically made a review detailing why it isn't a 10. I'm not saying they're wrong, it just comes off as kind of awkward.
Regulus Tera said:The GT review would be more respectable had it been rated lower. The script tone doesn't match the score line. Review outlets should not be ashamed of voicing a controversial opinion just because it could alienate some of the potential readership.
Mistle said:Same here. They're on the right track with the thing they showed at E3 but obviously it'll need refining.
Yeah who knows. The Wii U as a concept is still confusing to me, I really don't know what Nintendo have in mind to pull it off. Personally I would hate to see the loss of 1:1 motion control. Even after just playing the demo, it's by far and beyond the greatest control scheme to date. It's not even up for debate in my eyes. They have to stick with it.
XPE said:Exactly, it seems like they are trying negate any negative press by giving it a high score when the content of the review is towards the negative side.
People are going out of there way not to bitch about the review, its the fact the review and score dont match up.
Cygnus X-1 said:These people are plain stupid. One of the worst reviews ever. No HD is not a reason at all to judge a game. Nintendo could start developing again on the SNES and make a fantastic game even on that outdated system.
It's really nonsense.
Sn4ke_911 said:Lots of spoilers in the GT review?
Mistle said:Previews like this make me very happy to hear. I hope I share your opinion more so than that of some of the more negative ones.
ajim said:Seen a bunch, read a bunch of reviews and been following all of the threads, but something just isn't clicking for me like it has in the past! Same thing happened with me and Mario Galaxy 2, it just didn't click, and I still haven't bothered beating the 2nd world.
I have little doubt that I'll love this game, but there's just no excitement at all. Feels a little sad![]()
I only listened to the audio, but apparently the video is filled with spoilers so I'd stay clear of it. And if you just listen to the audio, apparently the final boss theme is used (thankfully I didn't notice/can't remember it) and also if I recall he mentions a dungeon mechanic but that's about it.Sn4ke_911 said:Lots of spoilers in the GT review?
Maffis said:Yes, I would say that. Avoid it if you don't want to get spoiled about the story, locations and such.
Refreshment.01 said:It's not being critsized for being in HD since obviously you can have an SD definition game that looks amazing. It's behind the curve in comparison to other AAA games in many visual aspects like for example, polygon counts for NPC's and environments, animation, shader effects, lighting, advanced filtering etc.
And it has nothing to do with the realism vs artstyle argument like some people are trying to intentionally and maliciously deviate the disscussion. I remember being amazed by how Blue Dragon looked at the begining of this generation.
TheGreatMightyPoo said:That's a good question.
It wouldn't be relevant if this was Twilight Princess all over again but they finally nailed motion controls for a series that it really is great for according to most and what are they going to do now??? Ditch it???
I guess if any company would do an odd move like that, it'd be them but I doubt we have seen the last of it in Zelda.
Perhaps both can be used but Nintendo don't make Steel Battalions so I don't know how much that would complicate things.
A good problem to have I guess but a "problem".
Maffis said:I'd rather reviews focus on negative parts about a game when they exist than just going on about the positive stuff everyone already can see or know about.
Maffis said:I'd rather reviews focus on negative parts about a game when they exist than just going on about the positive stuff everyone already can see or know about.
highspeeddub said:Criticising a game because of its platform is a bit pointless.
"Oh yeah, Citizen Kane was a great movie when it came out. If it came out today, though, I'd have to give it a 2/5 due to its being black and white. Today we have IMAX!"
AniHawk said:first, you're comparing a work of art to a work of design.
TheGreatMightyPoo said:True, games aren't art at all as Rayman Origins shows.
Well said.
Citizen Kane opening sequence is amazing. I was at one my friends classes when he was describing the opening scene to his pupils, that's the only scene of the movie I have scene though. But, sooo good!AniHawk said:first, you're comparing a work of art to a work of design.
second, modern black and white films, good ones, still receive high praise.
third, everyone needs to stop comparing what they think are the best things ever to citizen kane.
So videogames aren't art? Well that's debatableAniHawk said:first, you're comparing a work of art to a work of design.
AniHawk said:second, modern black and white films, good ones, still receive high praise.
AniHawk said:third, everyone needs to stop comparing what they think are the best things ever to citizen kane.
AniHawk said:i think calling something like rayman origins art might belittle what michel ancel and his team have achieved.
walking fiend said:Citizen Kane opening sequence is amazing. I was at one my friends classes when he was describing the opening scene to his pupils, that's the only scene of the movie I have scene though. But, sooo good!
However, I don't agree with the rest of your points. We have 8-bit graphic games that are widely praised now as well, Cave Story, so why can't Zelda SS be? In case of Cave Story, they are even praised for the graphics.
Also, what do you mean by labeling a game as being based on design while a movie as art? You think Zelda does not include art or that Citizen Kane is absolutely art?
Refreshment.01 said:It's not being critsized for being in HD since obviously you can have an SD definition game that looks amazing. It's behind the curve in comparison to other AAA games in many visual aspects like for example, polygon counts for NPC's and environments, animation, shader effects, lighting, advanced filtering etc.
And it has nothing to do with the realism vs artstyle argument like some people are trying to intentionally and maliciously deviate the disscussion. I remember being amazed by how Blue Dragon looked at the begining of this generation.
Citizen Kane is a movieAniHawk said:citizen kane is art, and zelda is absolutely not art, never has been, and never can be.
AniHawk said:citizen kane is art, and zelda is absolutely not art, never has been, and never can be.
AniHawk said:first, you're comparing a work of art to a work of design.
I think that Majora's Mask is one of the best and most efficacious arguments in favour of games being what I define as art.AniHawk said:citizen kane is art, and zelda is absolutely not art, never has been, and never can be.
GamerSoul said:I'm guessing you're saying the art is just merely one component of its design that shouldn't take away from it functionality...and stuff?