Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Refreshment.01 said:
And people 9.1 is a high score.

i think the general feeling about the score is surprise since it is a high score, and that there seems to be a disconnect between the score and the review, that the score should be lower.

i would check it out, but i'm done spoiling the game for myself, and the review apparently has spoilers.
 
Refreshment.01 said:
Graphic standards in 2011 are higher than what the game achieves for whatever reason. Nobody forced Nintendo's hand to release so uncompetitive system in processing/graphic terms.

No they are not. The game has obviously gathered a lot praise for its visuals which is already proof enough, that it in fact does overcome any technical limitations the devs have encountered (like any good dev team really). And like you yourself said, it's nintendo as hardware developer You should be mad about, not this dev team who cannot develop this game on other platforms.

personally i'm just sad to see someone dissing a game that clearly steers on its own unique and new ways where videogame graphics go.

Low resolution is unfortunate for SS, but You can only criticise it for it, if you take points away automatically from every game on wii for it. not to mention all sub-HD games on other platforms.
 
It's going to be pretty cool to see what Nintendo's developers do with the tools they have now. Think they could also improve their stylized designs to with the added power. I think the atmosphere level design will get more detailed and amazing while the characters like Mario and Kirby stay relatively the same. For Legend of Zelda and Metroid, I can only imagine.
 
AniHawk said:
i think the general feeling about the score is surprise since it is a high score, and that there seems to be a disconnect between the score and the review, that the score should be lower.

Exactly, it seems like they are trying negate any negative press by giving it a high score when the content of the review is towards the negative side.

People are going out of there way not to bitch about the review, its the fact the review and score don’t match up.
 
Anyway, I really hope the criticism will reach Aonuma- and Miyamoto's ears. This series needs a change comparable to the step between Mario Sunshine and Mario Galaxy.

I reserve any final judgement once I play it, but I have the impression that Skyward Sword is a bit what Sunshine was back. And it was that feeling of overused and slightly broken that made Galaxy appear. Let's hope something similar will happen now with the next Zelda. HD is further a good opportunity to make it even visually groundbreaking.
 
ajim said:
Something wrong with me guys, this is the first Zelda in a long time that I'm not excited about :(
That's a good thing, since you have little expectations.

Now go buy it and be blown away :)
 
Change is good and all, really. I'd love Zelda to branch out and do something wild like Majora's Mask again. That game is such an outlier to the series and it's a wonder it even exists when you think about it.

...but I can't be the only one that wouldn't be saddened at all if the next Zelda game is a "Zelda game" through and through. Exploring a HD Zelda world with next-gen graphics would freshen up the experience enough for me.
 
Mistle said:
Change is good and all, really. I'd love Zelda to branch out and do something wild like Majora's Mask again. That game is such an outlier to the series and it's a wonder it even exists when you think about it.

...but I can't be the only one that wouldn't be saddened at all if the next Zelda game is a "Zelda game" through and through. Exploring a HD Zelda world with next-gen graphics would freshen up the experience enough for me.

BUT WHA ARTSTILE????????

CARTUUNY OR RLISTIC????

Me personally, I'll take any but I'd prefer something Twilight Princess but on crack.
 
AniHawk said:
i think the general feeling about the score is surprise since it is a high score, and that there seems to be a disconnect between the score and the review, that the score should be lower.
Except is not the case. I suggest you check the review out withouth looking at the screen, just listen to the audio. It's a very well done review for people outside the unreasonable fanatism.
zoukka said:
Low resolution is unfortunate for SS, but You can only criticise it for it, if you take points away automatically from every game on wii for it. not to mention all sub-HD games on other platforms.
It's not being critsized for being in HD since obviously you can have an SD definition game that looks amazing. It's behind the curve in comparison to other AAA games in many visual aspects like for example, polygon counts for NPC's and environments, animation, shader effects, lighting, advanced filtering etc.

And it has nothing to do with the realism vs artstyle argument like some people are trying to intentionally and maliciously deviate the disscussion. I remember being amazed by how Blue Dragon looked at the begining of this generation.
 
GamerSoul said:
Did you watch any trailers? If not go watch one or two.
Seen a bunch, read a bunch of reviews and been following all of the threads, but something just isn't clicking for me like it has in the past! Same thing happened with me and Mario Galaxy 2, it just didn't click, and I still haven't bothered beating the 2nd world.

I have little doubt that I'll love this game, but there's just no excitement at all. Feels a little sad :(
 
Mistle said:
...but I can't be the only one that wouldn't be saddened at all if the next Zelda game is a "Zelda game" through and through. Exploring a HD Zelda world with next-gen graphics would freshen up the experience enough for me.

I think it will be visually impressive without a doubt. I think the should stick to the WiiMotion Plus but now they have the Pad to tinker with. Wtf are they gonna do with WiiPad since the controls are solid?
 
Mario Galaxy 1&2 is the most fun I have ever had playing a videogame.

I hope I get this same feeling playing through Skyward Sword but I doubt I will. It might be turn out to be a better game though.
 
Cygnus X-1 said:
Anyway, I really hope the criticism will reach Aonuma- and Miyamoto's ears. This series needs a change comparable to the step between Mario Sunshine and Mario Galaxy.

I reserve any final judgement once I play it, but I have the impression that Skyward Sword is a bit what Sunshine was back. And it was that feeling of overused and slightly broken that made Galaxy appear. Let's hope something similar will happen now with the next Zelda. HD is further a good opportunity to make it even visually groundbreaking.

I've been playing the game (11 hours in); it's a huge departure from previous game and a near perfect direction for the series. Coming from Twilight Princess to Skyward Sword, I just never want to go back. The controls are part of that, and then just the fact that there's always something crazy to find and a puzzle to solve. You won't have any ginormous muddy desolate fields of nothing to do, and while the places are quite big there just always seems to be something at every turn.

No idea what was up with that critic on GT. I mean after listening to their podcast regularly; if Shane was the one who did this review don't even bother acknowledging it; that guy is a total jackass. He constantly brings up the most pointless arguments and makes tons of errors all the time (more so than anyone else I listen to). But Skyward Sword not having as much of variety as other Zelda games is downright false and there are more side quests in this game than ever before; I can't believe they said that in the review.
 
TheGreatMightyPoo said:
BUT WHA ARTSTILE????????

CARTUUNY OR RLISTIC????

Me personally, I'll take any but I'd prefer something Twilight Princess but on crack.
Same here. They're on the right track with the thing they showed at E3 but obviously it'll need refining.

GamerSoul said:
I think it will be visually impressive without a doubt. I think the should stick to the WiiMotion Plus but now they have the Pad to tinker with. Wtf are they gonna do with WiiPad since the controls are solid?
Yeah who knows. The Wii U as a concept is still confusing to me, I really don't know what Nintendo have in mind to pull it off. Personally I would hate to see the loss of 1:1 motion control. Even after just playing the demo, it's by far and beyond the greatest control scheme to date. It's not even up for debate in my eyes. They have to stick with it.
 
GamerSoul said:
I think it will be visually impressive without a doubt. I think the should stick to the WiiMotion Plus but now they have the Pad to tinker with. Wtf are they gonna do with WiiPad since the controls are solid?

That's a good question.

It wouldn't be relevant if this was Twilight Princess all over again but they finally nailed motion controls for a series that it really is great for according to most and what are they going to do now??? Ditch it???

I guess if any company would do an odd move like that, it'd be them but I doubt we have seen the last of it in Zelda.

Perhaps both can be used but Nintendo don't make Steel Battalions so I don't know how much that would complicate things.

A good problem to have I guess but a "problem".
 
Sinoox said:
I've been playing the game (11 hours in); it's a huge departure from previous game and a near perfect direction for the series. Coming from Twilight Princess to Skyward Sword, I just never want to go back. The controls are part of that, and then just the fact that there's always something crazy to find and a puzzle to solve. You won't have any ginormous muddy desolate fields of nothing to do, and while the places are quite big there just always seems to be something at every turn.

No idea what was up with that critic on GT. I mean after listening to their podcast regularly; if Shane was the one who did this review don't even bother acknowledging it; that guy is a total jackass. He constantly brings up the most pointless arguments and makes tons of errors all the time (more so than anyone else I listen to). But Skyward Sword not having as much of variety as other Zelda games is downright false and their are more side quests in this game than ever before; I can't believe they said that in the review.
Previews like this make me very happy to hear. I hope I share your opinion more so than that of some of the more negative ones.
 
Refreshment.01 said:
Except is not the case. I suggest you check the review out withouth looking at the screen, just listen to the audio. It's a very well done review for people outside the unreasonable fanatism.

except that is the case. here's a quick compilation of posts i found with the word 'score' in them.

XPE said:
Wow, the score gametrailers give it is so at odd with their review, so much bitching and they still give it a 9.1

Gametrailer trying to have their cake and eat it, if they don’t like the game man the fuck up and give it the score they think it deserves or make the review match the score.

Alextended said:
9.1 after hating on it so much? Weirdos.

Mistle said:
Alextended said:
9.1 after hating on it so much? Weirdos.
Yeah seriously, haha

nckillthegrimace said:
The GT review makes the game sound like total shit but then they throw in one-off unexplained praise like "it has the best dungeons in the series" and give it a high score.

What.

It's a bizarrely structured review that seems to lack any sort of core thesis behind it. It's as if the reviewer was pushing up against the deadline and thought that, oh fuck, he forgot to write his review and so he just handed in the notes he took while he was playing and drew a number out of a hat.

Van Owen said:
lol watching the GT review I was surprised by the final score. The thing seems very negative overall.

ShockingAlberto said:
It is a pretty shitty review regardless of opinion.

It's badly written, incongruous with the score, and comes off as more "Come at me, bro" than "Here's what I liked about the game and what I didn't like."

Divvy said:
My issue was that if they were going to give it a 9.1, they should have spent more time saying why it deserved that high score. Instead they basically made a review detailing why it isn't a 10. I'm not saying they're wrong, it just comes off as kind of awkward.

Regulus Tera said:
The GT review would be more respectable had it been rated lower. The script tone doesn't match the score line. Review outlets should not be ashamed of voicing a controversial opinion just because it could alienate some of the potential readership.

so you offering the concession of 'hey man, it was a high score!' doesn't actually apply, since people are bitching about the content of the review anyway. sorry to hone in on just that one thing, but that's all i was talking about.

i don't have an opinion on the review itself. i'm not going to ruin it with less than a week to go. i will check it out after i've finished the game though.
 
Mistle said:
Same here. They're on the right track with the thing they showed at E3 but obviously it'll need refining.

Yeah who knows. The Wii U as a concept is still confusing to me, I really don't know what Nintendo have in mind to pull it off. Personally I would hate to see the loss of 1:1 motion control. Even after just playing the demo, it's by far and beyond the greatest control scheme to date. It's not even up for debate in my eyes. They have to stick with it.

I agree, I want to be playing the next Zelda with motion plus. I just can't imagine the next game meeting the same level of quality without it, at least in terms of gameplay.
 
XPE said:
Exactly, it seems like they are trying negate any negative press by giving it a high score when the content of the review is towards the negative side.

People are going out of there way not to bitch about the review, its the fact the review and score don’t match up.

I'd rather reviews focus on negative parts about a game when they exist than just going on about the positive stuff everyone already can see or know about.

Cygnus X-1 said:
These people are plain stupid. One of the worst reviews ever. No HD is not a reason at all to judge a game. Nintendo could start developing again on the SNES and make a fantastic game even on that outdated system.

It's really nonsense.

Pretty sure that "no hd" isn't the only reason the game got 9.1 and not 10. It was more of a quick statement than a factor to the final score.

Guys, it's only 0.9 off a "perfect score", and I don't see why people care so much. Sure the review came of as surprisingly negative, but it doesn't really mean that the negatives are that bad. More like minor nuisance to an otherwise very good game.
 
Mistle said:
Previews like this make me very happy to hear. I hope I share your opinion more so than that of some of the more negative ones.

I agree. it's good to hear the game is y'know, fun.

ajim said:
Seen a bunch, read a bunch of reviews and been following all of the threads, but something just isn't clicking for me like it has in the past! Same thing happened with me and Mario Galaxy 2, it just didn't click, and I still haven't bothered beating the 2nd world.

I have little doubt that I'll love this game, but there's just no excitement at all. Feels a little sad :(

You're probably at the point where you have to play it for yourself. Hang in thar.
 
Sn4ke_911 said:
Lots of spoilers in the GT review?
I only listened to the audio, but apparently the video is filled with spoilers so I'd stay clear of it. And if you just listen to the audio, apparently the final boss theme is used (thankfully I didn't notice/can't remember it) and also if I recall he mentions a dungeon mechanic but that's about it.
 
Maffis said:
Yes, I would say that. Avoid it if you don't want to get spoiled about the story, locations and such.

Ok, thanks.

FUCK YOU GAMETRAILERS!

This is why we don't have a Kotaku review yet.
7wG3g.png


Destructoid
Q4Joz.png
 
Criticising a game because of its platform is a bit pointless.

"Oh yeah, Citizen Kane was a great movie when it came out. If it came out today I'd have to give it a 2/5 due to its being black and white. Today we have IMAX!"
 
Well it's good to see some reviewers are taking all the time they need with the game (not saying all reviews out at 12am didn't, but it's obvious some of them were occupied thinking about other things
skyrim
)

Is Stephen the guy who did that amusing E3 video where he rushed around?
 
Refreshment.01 said:
It's not being critsized for being in HD since obviously you can have an SD definition game that looks amazing. It's behind the curve in comparison to other AAA games in many visual aspects like for example, polygon counts for NPC's and environments, animation, shader effects, lighting, advanced filtering etc.

And it has nothing to do with the realism vs artstyle argument like some people are trying to intentionally and maliciously deviate the disscussion. I remember being amazed by how Blue Dragon looked at the begining of this generation.

Fair enough, everyone is entitled to their opinion about the style. I also love blue dragons look, but i don't think it really holds a candle to SS. It still beats all the other jrpg games of this gen though.
 
TheGreatMightyPoo said:
That's a good question.

It wouldn't be relevant if this was Twilight Princess all over again but they finally nailed motion controls for a series that it really is great for according to most and what are they going to do now??? Ditch it???

I guess if any company would do an odd move like that, it'd be them but I doubt we have seen the last of it in Zelda.

Perhaps both can be used but Nintendo don't make Steel Battalions so I don't know how much that would complicate things.

A good problem to have I guess but a "problem".

I don't think they're gonna ditch it, that would be crazy. But something tells me they're going to plan something weird for it. lol.
 
Maffis said:
I'd rather reviews focus on negative parts about a game when they exist than just going on about the positive stuff everyone already can see or know about.

Really, So you want review to only focus on the negative parts?

Also what other people have said doesn’t really matter when reviewing a game, you take it as no one else has seen or played it, give your opinion of the game both good and bad and the give the appropriate score.

Now if the over all tone of the review comes across as negative I would expect it to have a less than stellar score.

I'm not complaining about the contents or the score, as I have yet to play the game but if I was to go by the contents of the review only, I wouldn’t be expecting much.
 
Maffis said:
I'd rather reviews focus on negative parts about a game when they exist than just going on about the positive stuff everyone already can see or know about.

What are the negative parts of Skyward Sword? Seriously? I want to know. Because I have yet to find any moment of the game where I haven't completely enjoyed myself. I was all over Twilight Princess because it didn't evolve the series in any major way and had some completely boring segments (like forcing you to collect bugs in the Twilight) and I tore it apart while playing it. Great game, but it had issues and I could see them at the time. This game you collect things; but its not just stupidly wandering around areas doing nothing, there are major puzzles you need to solve to collect the things you need, that's why it hasn't bored me like Twilight Princess. In fact, I hadn't even thought of the dousing segments in the same light as the boring bug fetch quests in Twilight Princess till now, it's completely different. That's another thing from the GT review that is completing illegitimate; the part about dousing. You don't even need to douse in this game; it just helps speed up the process of finding out where you need to be.

When you guys get your hands on this game you're going to look back on all this negative talk and just giggle... well, most of you I'm sure. It's a really good game; I'm super happy that Nintendo has finally decided to allow the series to just go crazy. And the level of polish is unheard of in this series. Instantly one of my favorite Zelda games; if not THE best; but I'm not quite done! Thank god, hope it never ends!
 
highspeeddub said:
Criticising a game because of its platform is a bit pointless.

"Oh yeah, Citizen Kane was a great movie when it came out. If it came out today, though, I'd have to give it a 2/5 due to its being black and white. Today we have IMAX!"

first, you're comparing a work of art to a work of design.

second, modern black and white films, good ones, still receive high praise.

third, everyone needs to stop comparing what they think are the best things ever to citizen kane.
 
AniHawk said:
first, you're comparing a work of art to a work of design.

second, modern black and white films, good ones, still receive high praise.

third, everyone needs to stop comparing what they think are the best things ever to citizen kane.
Citizen Kane opening sequence is amazing. I was at one my friends classes when he was describing the opening scene to his pupils, that's the only scene of the movie I have scene though. But, sooo good!

However, I don't agree with the rest of your points. We have 8-bit graphic games that are widely praised now as well, Cave Story, so why can't Zelda SS be? In case of Cave Story, they are even praised for the graphics, SS should be as well.

Also, what do you mean by labeling a game as being based on design while a movie as art? You think Zelda does not include art or that Citizen Kane is absolutely art?


Though, since it's you, I can't really tell what you mean by that! Or actually what side you are on...
 
AniHawk said:
first, you're comparing a work of art to a work of design.
So videogames aren't art? Well that's debatable :). But I don't see how a game being a work of design makes any difference. The developers didn't choose the hardware, they were trying to make the best of the hardware that they had to work with. By all counts it seems they were successful in that.

It's the same as criticising someone for composing a piece of music that is to be played solo and saying "it would have sounded better if it had had a full orchestra."

The Wii hardware is a constraint that the developers had to work with, they couldn't change it. The idea is to look at how well they hid the weaknesses of the hardware and still create a beautiful game with smooth and responsive visuals.


AniHawk said:
second, modern black and white films, good ones, still receive high praise.

That's right, but that's because of the different culture in the video game and film industries.

AniHawk said:
third, everyone needs to stop comparing what they think are the best things ever to citizen kane.

I doubt ZSS is the best game ever... Citizen Kane is just a touchstone that most people know of.
 
AniHawk said:
i think calling something like rayman origins art might belittle what michel ancel and his team have achieved.

I'm guessing you're saying the art is just merely one component of its design that shouldn't take away from it functionality...and stuff?
 
walking fiend said:
Citizen Kane opening sequence is amazing. I was at one my friends classes when he was describing the opening scene to his pupils, that's the only scene of the movie I have scene though. But, sooo good!

However, I don't agree with the rest of your points. We have 8-bit graphic games that are widely praised now as well, Cave Story, so why can't Zelda SS be? In case of Cave Story, they are even praised for the graphics.

it's just a subjective thing. as nice as they look, people bitch about lighting and textures in hd games too. 'what if it looked better' isn't exclusive to the wii.

Also, what do you mean by labeling a game as being based on design while a movie as art? You think Zelda does not include art or that Citizen Kane is absolutely art?

citizen kane is art, and zelda is absolutely not art, never has been, and never can be.
 
Refreshment.01 said:
It's not being critsized for being in HD since obviously you can have an SD definition game that looks amazing. It's behind the curve in comparison to other AAA games in many visual aspects like for example, polygon counts for NPC's and environments, animation, shader effects, lighting, advanced filtering etc.

And it has nothing to do with the realism vs artstyle argument like some people are trying to intentionally and maliciously deviate the disscussion. I remember being amazed by how Blue Dragon looked at the begining of this generation.

Have you looked at Blue Dragon recently? I'd say that SS looks better in many aspects, not limited to the design. For example:

blue-dragon-20070524005922331_640w.jpg


SS does a great job with shaders,, lightning, huge draw distance, solid framrate, good modelling, fluid animation etc etc. Sure blue dragon might have more polygons and alot of 'shiny' objects, but how is that impressing?
 
AniHawk said:
citizen kane is art, and zelda is absolutely not art, never has been, and never can be.

I am genuinely wondering what definition of "art" you are using to exclude these crafted works based in audio-visual media? Art is such a loose term that encompasses so much, I am baffled with how you can be so absolute in your opinions.
 
AniHawk said:
first, you're comparing a work of art to a work of design.

I don't understand what you're saying here. Are you just saying "videogames aren't art" or is there something more nuanced here?

The implication that "works of art" and "works of design" are mutually exclusive things is quite head-scratching (particularly given the example of a motion picture).
 
AniHawk said:
citizen kane is art, and zelda is absolutely not art, never has been, and never can be.
I think that Majora's Mask is one of the best and most efficacious arguments in favour of games being what I define as art.

Also, GAF, stop being interesting while I'm trying not
very hard
to fail finals!

*runs*
 
GamerSoul said:
I'm guessing you're saying the art is just merely one component of its design that shouldn't take away from it functionality...and stuff?

kinda, yeah. art is sorta this catch-all for something big and important that demands respect. so people who are enthusiasts of video games, critics of video games, and (unfortunately, sometimes) creators of video games chase this idea. the closest thing video games appear to resemble is film, but the process is different. films are usually about telling a story or some sort of expression of an idea, while games are about solving problems.

i think that calling a video game art demeans the work of the designers, as if their design work isn't important. it doesn't help that people who don't like or appreciate video games disagree with game enthusiasts on the subject while also holding art up in the same sense. the demand for respect from those people is what riles people up.
 
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