DICKS AHOY
Banned
Adventures has a great soundtrack and visuals tied down by being a OoT clone that could've been better fleshed out into something special if Rare didn't have to focus instead on porting it over to the GCN and pasting Star Fox characters into it during the last year or so of development.
Assault has fun multiplayer, similarly great soundtrack and a plot that properly continues along Star Fox 64's while still integrating Rare's stuff (on that note I think having Andrew try and command what was left of Andross' army in Assault was a far more interesting direction than just having Andross return yet again in SF0, but I guess he's too iconic to leave alone so whateves), but suffers from a lack of polish and a focus on on-foot missions no one wanted.
Command is really the only one that doesn't have much of anything going for it beyond hilariously crappy fan-fiction endings. Can't say I'm completely torn-up about Zero going back to basics, but I wouldn't have minded Krystal and Panther being re-written into SF64's style at least. Maybe you could have Sauria return as a SF64 style level or something, I dunno.
Assault has fun multiplayer, similarly great soundtrack and a plot that properly continues along Star Fox 64's while still integrating Rare's stuff (on that note I think having Andrew try and command what was left of Andross' army in Assault was a far more interesting direction than just having Andross return yet again in SF0, but I guess he's too iconic to leave alone so whateves), but suffers from a lack of polish and a focus on on-foot missions no one wanted.
Command is really the only one that doesn't have much of anything going for it beyond hilariously crappy fan-fiction endings. Can't say I'm completely torn-up about Zero going back to basics, but I wouldn't have minded Krystal and Panther being re-written into SF64's style at least. Maybe you could have Sauria return as a SF64 style level or something, I dunno.