NeonZ
Member
Debatable, but Chrom was Sakurai's initial go to Fire Emblem character before realizing how boring he'd be. Even beyond story importance or game functionality, Chrom is the de facto lead of the game by a marketing stand point, much like however much people claim Ashe is the lead of Final Fantasy XII, Vaan's the lead as far as SE is concerned.
Yes, Chrom was the lead in the pre-release promotion, but that's because they wanted to avoid making an official image of Robin, due to his customizable nature. Before Cipher, Robin didn't even have any official artwork aside from the in-game mugshot and character design sheets.
If we look at post-release material, even though she wasn't the actual lead in-game, Lucina is often promoted as Awakening's 'mascot'. She's the one on the cover of Knights of Iris, she also was the one representing Awakening and standing alongside Marth when they were promoting the first Ylisse and Archanea collections of the Cipher card game.
But even outside characters, Fire Emblem, for some inexplicable reason, has a new stage in both versions while most veteran franchises don't. So we have both of Brawl's veterans returning, a newcomer, a new clone, a returning clone as DLC, a returning stage, and two new stages across both versions. Meanwhile, Zelda has essentially sat stagnant with its characters for two games (the amount of which Fire Emblem currently meets?!), Star Fox shrank, and Donkey Kong can't even be arsed to get a fucking Assist Trophy. And now Fire Emblem "needs a newcomer." Yeah, okay.
Donkey Kong had 3 enemy types in Smash Run, while FE has none. FE also has no items. I'm not saying that's equivalent at all though. It's obvious that DK has less representation than FE in Smash 4.
In Zelda's case specifically, it feels like Sakurai thought that the extra items it got this time, alongside the new attacks due to separating Zelda and Sheik make up for the lack of actual new playable representation. I agree about it being a mistake though.
FE's new stages are also kind of odd though in that in spite of both being technically completely different, they share the same theme (arenas) and also reuse the same gimmick (changing layout due to machinery that pops up from the floor). Many other series in Smash suffer from reused themes, like Mario's 1-1 stages, but I don't think any of the other stages added in SSB4 basically reuse the same gimmicks like that.