Sorry for bringing up posts from a page ago. Just saw these posts and wanted to address them.
I love Source Gaming, but I wish they stuck to translations and data mining/evaluation. That's how the site became popular. It's always disappointing when the site updates and it's just some op-ed piece or top ten list or prediction. It feels like they have a content quota to fill.
Actually when I was just doing data mining, I saw very little traffic to the site. It might have been because I just started and because I'm not good at PR, but most people are not aware of how much information Source Gaming has unconvered about Smash in the one year it's existed. This is because other blogs report on the stuff we find, and we actually get only a little credit. It's been better recently but that's because I've demanded that sites stop reposting our full translations, and to at least mention us by name.
It wasn't until I expanded the amount of authors and the types of articles that we did that we actually see real growth in terms of popularity. I'd love to do translations, data mining and research more often but they take up a lot of time...and frankly no one is supporting the site (fanicially). I work a full time job, and run Source Gaming. The research I did into what characters are being requested in Japan took over 20 hours of research. I'm running the site completely out of my own pocket, in my own free time for the good of the community.
Someone is donating 5 dollars a month to my patreon so I'm currently at -15 dollars a month. In 7-8 months, I risk not being able to afford hosting for the next year as I will be moving back to the States. I'm working my butt off to expand the site so it can be self sustainable.
Over a month ago, I've made it my goal to post something everyday. We've been largely successful in doing that (we might have missed a day or two somewhere). Sometimes it's something very "meaty" but it can't always.
Either way, I try to make sure there's not just "I think BLAH, so therefore it is" kind of posts. There's usually some form of rational behind our thoughts. Even in this Ridley article, there's quotes to back up what Liquid said. There's data and quotes, and we source it.
On defending Sakurai:
We try to explain the rational behind some of the design choices. Sakurai is a guy that video taped himself, acting out the characters in Subspace Emissary just so the animators could animate the characters exactly how he wanted them. The color green on the Mario stage in 64 was fine tuned to Sakurai's TV.
Sakurai pays a ton of attention to little details. We try our best to show that in our posts. Frankly, explaining things with 'lol Sakurai bias' is lazy. There's a reason behind every little choice in Smash. It's not always a good reason, but I assure you it exists for some reason.
I think Spazzy_D's Case for ____ series does the best job of weighing a characters chances fairly. When people approach me to write a character article for Source Gaming, I tell them to read those posts. Again, there's quotes and rational behind what we are saying.
Why it can't be 100% "meaty"
1. Theres not enough time to always be researching
2. Most people get bored of the really heavy posts, and don't read them.
3. We have some long term projects that we are working on. Some you guys might not see or hear about until it's ready.
4. Content creation is difficult. If you don't keep your audience entertained, then they will move on. SG has a 60% repeat visitor rate almost daily. Having a daily post gives people reason to visit the site again, and remember that post we made.
5. "Meaty" and "non Meaty" have a certain lifespan. Now that Smash Wiki updated some of its articles to include some of the information we found, people have little reason to use our articles for their source. Most will be unaware of who researched it.
I've had a lot of people complain that our posts are too long. I'm looking into trying out podcasting in order to alleviate that issue, as I don't want to trim our content. 20,000+ read the first part of my 20+ page breakdown on Wario in Smash. ~4,000 read the second part. According to Google analytics the average time on the site is 3 minutes 30 seconds. I think it takes a lot more than 3 minutes 30 seconds to read a lot of our posts.
Sorry for the long post. That should at least explain some of the thought that is currently going into Source Gaming, and what our attitude towards content creation.
I'm not asking you to accept it, or like it. I'd like to do all research, etc but I can't. Not without collapsing from overworking myself or my team...or possibly imploding the site.
It's not all directed at you,Ryce as other people said some other things.