Dr. Buni
Member
Would have preferred the Dixie + DK combo in DKC3, but I see little reason to hate Kiddy Kong.Kiddy Kong is an A tier character in my heart.
Would have preferred the Dixie + DK combo in DKC3, but I see little reason to hate Kiddy Kong.Kiddy Kong is an A tier character in my heart.
Anyways, I was looking at some Federation Force stuff and you know, I am taking back what I said earlier. I don't think I would mind the "marines" (can Nintendo please give them actual names?) in Smash. They look awful in-game, but in the promotional picture, they look like blocky chibi Samuses.
Now to hope their game plays well, has an actual story/lore like the great Metroid games and good music (...like in the great Metroid games). I wonder if Ridley will appear in Federation Force...
They are generic now, but the marines could be further developed in the game, becoming more interesting characters. Who knows if that'll happen.I can't imagine Ridley would appear. How would a bunch of Federation grunts be able to take him out? Then again, maybe your team is just that good.
Personally I really don't like the idea of a generic marine in Smash. It just seems like such a boring pick! If both Ridley and Dark Samus can't make it in, my choice would have to be Sylux; though they need another game or two under their belt first (Prime 3 barely counts, since it's only a cameo of their ship at the very end).
For Metroid, I don't think it needs more reps. I feel that Ridley should be playable, which is a different thing.I guess it's something I don't get because I'm more of a character person than a series person but I'm kind of drawing a blank on the whole 'series representation' numbers people seem to feel out. Like I see people saying metroid 'needs' more reps and I'm not really getting any sense of why outside of it maybe being a veneer for saying "there's a character from that series I like that's not in yet" which i could understand more.
Then again I don't get things like supporting sports teams or guilds either so maybe it's something that just sits in that giant mental blindspot I have about group identity?
The music was incredible in DKC3.Dkc3...had fun but kiddy and replacing rambi with that damn elephant will always leave a sour taste in my mouth. And then there's the music...tho I admit it had a few gems.[/spoiler]DKC2 spoiled me lol[/spoiler]
I guess it's something I don't get because I'm more of a character person than a series person but I'm kind of drawing a blank on the whole 'series representation' numbers people seem to feel out. Like I see people saying metroid 'needs' more reps and I'm not really getting any sense of why outside of it maybe being a veneer for saying "there's a character from that series I like that's not in yet" which i could understand more.
Then again I don't get things like supporting sports teams or guilds either so maybe it's something that just sits in that giant mental blindspot I have about group identity?
They are generic now, but the marines could be further developed in the game, becoming more interesting characters. Who knows if that'll happen.
Sylux is the most requested character other than Ridley and Dark Samus, for a third Metroid Rep, but for a character that have appeared in two games (albeit only briefly in one of them), Sylux still is too much of a ?. We don't know their species (maybe Sylux is even human like Samus), why they hate the Galactic Federation, we don't even know their gender (is Sylux a he, a she or neither?). On the bright side, Sylux have an interesting design and they could be the third major recurring antagonist in the series, after Ridley and MP/Dark Samus.
Sakurai still has a hold on GAFs reigns.
Welcome back though!
Long time no see. Welcome back :3
Hey Gonzales! It has been awhile and it was nice to see you again! Yep, SmashGAF will never change. I could promise you same thing would happens during future Smash.
A lot of the people saying two reps for DKC is 'enough' seem to forget just how huge DKC and Rare's take on DK was in general throughout the 90's. That period alone is bigger sales-wise than a lot of other franchises in Smash combined, let alone the big resurgence it got with DKCR for awhile.When Waddle Dee stars in a game that sold more than a million copies in Japan alone is when I think it's acceptable to place him anywhere near the strata of Dixie Kong. That's just some straight up bullshit.
Sylux is the most requested character other than Ridley and Dark Samus, for a third Metroid Rep, but for a character that have appeared in two games (albeit only briefly in one of them), Sylux still is too much of a ?. We don't know their species (maybe Sylux is even human like Samus), why they hate the Galactic Federation, we don't even know their gender (is Sylux a he, a she or neither?). On the bright side, Sylux have an interesting design and they could be the third major recurring antagonist in the series, after Ridley and MP/Dark Samus.
People tend to ignore how popular the DK series. Plus, iirc Retro's DK games sold much better than their Metroid Prime games, even. It's hilarious to see people listing Nintendo's big franchises and always ignoring DK.When Waddle Dee stars in a game that sold more than a million copies in Japan alone is when I think it's acceptable to place him anywhere near the strata of Dixie Kong. That's just some straight up bullshit.
I am not sure if I get what you mean by design? If you mean their design as a character, then yeah, though appearing in Federation Force and other future Metroid titles could develop them enough in order for Sylux to stand on their own legs, instead of being most people's "Well, if we can't have Ridley..." option.They definitely have to expand on Sylux a lot before having them as a playable character in Smash feels anywhere near natural. And it's not just a question of having more appearances - even if they have a major role in Federation Force, Other μ and Prime 4; their design as it is now still does nothing to significantly differentiate itself from Samus', and their sparse motives and characterisation work against them.
I wouldn't mind it if they ended up going with the idea that Sylux is an AI housed in a completely mechanical body; which would give them free reign to make drastic alterations in future appearances; including the ability for parts of their body to operate independently of each other, or giving their base body distinguishing features like additional limbs.
I am not sure if I get what you mean by design? If you mean their design as a character, then yeah, though appearing in Federation Force and other future Metroid titles could develop them enough in order for Sylux to stand on their own legs, instead of being most people's "Well, if we can't have Ridley..." option.
I will be honest, it have been years since I played Prime Hunters, so I don't remember exactly what Sylux could bring to Smash. I know they used some sort of shock coil thing. What else?
Wasn't Ghor from Metroid Prime 3 some sort AI functioning in a completely mechanical body?
You know, this game has too many people holding swords and fire emblem characters, specialy of the blue hair variety.
So this game needs SOMETHING TO SHAKE THINGS UP !
Like ...
A guy that has a blade like arm from Genei Ibun Roku♯FE !!!! =D
A guy that has a blade like arm from Genei Ibun Roku♯FE !!!! =D
I understand. Fortunately, redesigns are quite common in Metroid, so even if Sylux doesn't have a shapeshifting gimmick, they can still have a design that makes them look more "unique" if compared to Samus. I must say I am a fan of the idea of Sylux being a shapeshifter, but since that was basically Gandrayda's gimmick, I wonder if they would give the gimmick to Sylux as well. Though the shapeshifting mechanic you suggest would work in a completely different way from Gandrayda's.Along with their blank slate of a personality, I was also talking about their visual design - their exoskeleton could basically be used as another suit for Samus, and their abilities (due to the nature of Hunters) are very similar. It's the aesthetic fluff that could be expanded into more unique qualities were they to return in future games - their Morph Ball equivalent, for example, has them shift into an abstract shape with energy coursing through it; if a propensity for shapeshifting became their defining attribute as a boss enemy in future games, it could give them heaps of unique potential for a moveset.
Also, Ghor wasn't AI, but his body was entirely prosthetic; with only 6% of his original organs remaining. I actually didn't mind him as a character - the only real complaint I had with how he was used in Corruption was that you didn't get any ambient, SHODAN-ish monologues from him in Skytown; and that his boss theme was so underwhelming compared to Gandrayda and Rundas'.
Looks like an edgy version of Kalas. And Kalas is already quite edgy, to begin with.You know, this game has too many people holding swords and fire emblem characters, specialy of the blue hair variety.
So this game needs SOMETHING TO SHAKE THINGS UP !
Like ...
A guy that has a blade like arm from Genei Ibun Roku♯FE !!!! =D
How do y'all foresee Nintendo making use of Inkling mechanics? What use will ink and squid form have?
How do y'all foresee Nintendo making use of Inkling mechanics? What use will ink and squid form have?
Not sure about how the ink mechanics will work. My idea is for the Inkling to cover the stage with ink, which slows down the opponents who walk through it. I am not sure if the 3DS and even the Wii U can handle the ink mess, especially the 3DS, though.
Squid form = Crouch, as well as recovery since I imagine their recovery will be the super jump.How do y'all foresee Nintendo making use of Inkling mechanics? What use will ink and squid form have?
How do y'all foresee Nintendo making use of Inkling mechanics? What use will ink and squid form have?
I'd be incredibly surprised if they're able to paint any surface at all. I think they'll build them around not painting a surface, with a "magic" puddle appearing under them whenever they require Squid form.
My thought about this comes from thinking that, unless the stages were specifically set up for paint or they can work around them not being set up from the start, they're not likely to go back and implement the ability to add paint to every single stage on both versions. It would basically require downloading all of the stages all over again.
Plus I really don't like Kiddy. Dude brings nothing new to the table DK couldn't already do and annoys me like Baby Mario in Yoshi's Island annoys me. DKC3 overall gets way more shit than it deserves though, there's quite a lot it has going for it like a way better world map than any of the earlier or later DKC's had.
Sakurai likes to base movesets on what the game main mechanic and feel are, this is why Captain Falcon is fast, for example.
So painting territory would probably be a locked idea, with thick blobs of painting that can be see from sideview.
He also has to base movesets within the confines of what's actually possible to ship in a patch.
How would blobs of paint be visible from the side on every single stage, at every single possible angle, and potentially on moving platforms or transforming platforms?
And he has to do this without editing the stage files at all (or minimally as possible), as he'd need to reship every single stage to do so.
He also has to base movesets within the confines of what's actually possible to ship in a patch.
How would blobs of paint be visible from the side on every single stage, at every single possible angle, and potentially on moving platforms or transforming platforms?
And he has to do this without editing the stage files at all (or minimally as possible), as he'd need to reship every single stage to do so.
I guess it's something I don't get because I'm more of a character person than a series person but I'm kind of drawing a blank on the whole 'series representation' numbers people seem to feel out. Like I see people saying metroid 'needs' more reps and I'm not really getting any sense of why outside of it maybe being a veneer for saying "there's a character from that series I like that's not in yet" which i could understand more.
Then again I don't get things like supporting sports teams or guilds either so maybe it's something that just sits in that giant mental blindspot I have about group identity?
Why couldn't it work like a banana peel? The paint would just be an object sitting on top of a surface, right?
3 things:
a) Ryu added a brand new input system that wasn't even in the game to begin with. What's possible in a patch? Based off that I can't even comprehend.
b) You say that like smash doesn't have lots of things like the blobby puddles already. I might struggle to see the beetle, but I almost always spot the motion bomb despite it being tiny and 'flat'.
c) there's absolutely no need for them to do anything to the levels to implement ink. Ink in any form is it's own system. You don't need to remake a level to do bullet decals or add attachable items so I see no reason for any level work here (unless they want non-inkable surfaces, that would requires level tweaks to mark them out)
But it's not always sitting on a surface
What happens when ink lands right there? Does it clip into the ground? What angle does it sit at?
How do y'all foresee Nintendo making use of Inkling mechanics? What use will ink and squid form have?
Fyi, you can't see the floor you are walking on for most smash stages. How will folks know the ground is painted?
I'd be incredibly surprised if they're able to paint any surface at all. I think they'll build them around not painting a surface, with a "magic" puddle appearing under them whenever they require Squid form.
My thought about this comes from thinking that, unless the stages were specifically set up for paint or they can work around them not being set up from the start, they're not likely to go back and implement the ability to add paint to every single stage on both versions. It would basically require downloading all of the stages all over again.
For something as simple object-wise as ink I don't see why it couldn't just slightly bend in half for situations like that. On the 3DS I don't imagine if it's represented as a low-resolution 2D cut out it'd be too much of a strain.But it's not always sitting on a surface
What happens when ink lands right there? Does it clip into the ground? What angle does it sit at?
A. That's a brand new input system, just a quirk of the character, not really a huge deal.
B. Those things aren't core to a character's design
C. Decals wouldn't work. The ink has have depth or you couldn't see it on 2D stages.
Actually I think ballad has an interesting question on this one as ink isn't a solid and I don't think Sakurai would be pleased to have the ink puddle hovering over an angled corner like that based on how fussy they can be about other things. Admittedly it also somewhat depends on the width and depth of the puddle model, assuming they don't use shaders or something to morph the polys into shape.What happens when a banana peel lands there? Or a mine? I don't see the difference.
A. That's a brand new input system, just a quirk of the character, not really a huge deal.
B. Those things aren't core to a character's design
C. Decals wouldn't work. The ink has have depth or you couldn't see it on 2D stages.
What happens when a banana peel lands there? Or a mine? I don't see the difference.
Ink wouldn't be a physical object. It would be a texture, like the cracks in the ground when someone slams down or the scorch marks explosives make. it would just last longer.
I would think the ink would be a texture, not a physical object. Having it bend at that angle doesn't seem impossible. The thing about it though is that it would have to take on a slightly different look on every stage. Like, the flat 2D stages it would have to be "overhanging" the sides to be visible.
I think it's doable but a lot of work.
I would think the ink would be a texture, not a physical object. Having it bend at that angle doesn't seem impossible. The thing about it though is that it would have to take on a slightly different look on every stage. Like, the flat 2D stages it would have to be "overhanging" the sides to be visible.
I think it's doable but a lot of work.