FINALFANTASYDOG
Member
Edit:
A bunch of posts asking that I should have written why they were special. My writing skills are not up to the task but...
1998.... Imagine a world where online internet discourse for gaming was at the level of GameFaqs message boards. Pro sites that did exist either had very short reviews mentioning THE GRAPHICS THE CONTROLS or reprints of months old print articles.
This was before you could fund a site on ads, sites had to be paid for by the staff and worked for at volunteer level or be dot-com stock darlings.
In comes a site updated every day with the latest news (Many of it obtained through an express from Japan shipment of the latest Famitsu) - Think Gemetsu / Siliconera - , reviews written by a team with writing levels not yet seen in gaming, not just reviews, "Game Critics" - Think The Escapist -, and a daily curated letters / fanfics / fan music section - Think Neogaf -.
Along with a database of screenshots / media / movies like nowhere else on the web - Think googling a game before google existed - .
Some of their most famous hits:
Gaming Intelligence Agency - Sony PlayStation - Final Fantasy IX (Leaked accurate concept art from FF9 that we still do not know where they came from)
FF8 Gaiden -> Aprils fools joke that was good enough it fooled many pro-sites and even Famitsu wrote an article about it.
The moto
To us, games weren't just trivial diversions to be dissected into a laundry list of "features." Games (even bad ones) are art, created by artists, and deserving of contemplation and respect. Gaming journalism didn't have to be parroting the corporate line or unedited, stream-of-consciousness blogging. Game writing can be real, serious writing, brimming with research, focus, invective, and wit. And our readers weren't just binary sheep seeking a "buy / don't buy" proclamation for a game. Gamers are intelligent people who love games as much as we do, who welcome in-depth analysis and discussion about their favorite hobby, and who deserve to be treated with respect.
-------
https://www.neogaf.com/threads/so-its-5-year-that-thegia-went-out-of-business.149010/
Today marks 20 years Since thegia closed down.
great gaming site,it's a shame they had to bite the dust though.
http://archive.thegia.com/ (Original site)
Site was revived for few brief years in 2013-15, putting out high-quality essays / features at a slow pace:
http://www.thegia.com/
---------------------------------------
Where are they now? (Will only mention those with public profiles)
The Creator of the site - Drinky Crow : High-Level Exec on the gaming side for a very very large corporation. Public Facing: Appears on Retronauts Podcast ( + Xenogears ep) for a few episodes as special guest, still wears a moogle costume every now and then.
Jeremy Parish -> At the time the most in the shadows, has become the most prolific public facing, at least for gaming: Worked for IGN, Ran 1up / Usgamer / Created and helps run Retronauts, runs a youtube channel (that is the wikipedia source for half the retro gaming entries ) on top of a day job at Limited Run Games.
Zak McClendon (Moby Games) -> Now at DoubleFIne, Lead Designer of Psyconauts 2, worked on Bioshock 2 and helped create walking sims with Minerva's den.
Nich Maragos (Moby Games) -> Did localization at Atlus for a long time, now at Nintendo TreeHouse doing best localization work in the world.
The new recruits: Alex Fraioli / Ray Barnholt -> Have been hosting a "they sure are having fun" podcast together for years, No More Whoppers.
Alex runs a video game bar(Shop) in Japan, Ray created a utterly fantastic niche/retro game zine called Scroll and runs a one man game company bipedaldog.
Double Agent, Letters: Erin Mehlos -> Has her own comic series Next Town Over and a patron to support it.
Nathan Mallory -> Working on the legal side of gaming as Senior Corporate Counsel for a large developer.
Brian Glick -> Microsoft / Youtube / Google, now CEO of his own IT Startup.
The first double Agent Letters Andrew Kaufman ->
Currently the Director, Digital Platforms and Communications at George W. Bush Presidential Center
Server Guy! Andrew Church -> Worked at 8-4, Then google, now an independent game developer who ported F.T.L. AND Aquaria to Ipad.
99% sure:
Brooke Bolander -> Possibly Hugo-Winning Speculative fiction writer? The name / age / hair type matches up, twitter followed by ex-thegia, but no for sure confirmation.
A bunch of posts asking that I should have written why they were special. My writing skills are not up to the task but...
1998.... Imagine a world where online internet discourse for gaming was at the level of GameFaqs message boards. Pro sites that did exist either had very short reviews mentioning THE GRAPHICS THE CONTROLS or reprints of months old print articles.
This was before you could fund a site on ads, sites had to be paid for by the staff and worked for at volunteer level or be dot-com stock darlings.
In comes a site updated every day with the latest news (Many of it obtained through an express from Japan shipment of the latest Famitsu) - Think Gemetsu / Siliconera - , reviews written by a team with writing levels not yet seen in gaming, not just reviews, "Game Critics" - Think The Escapist -, and a daily curated letters / fanfics / fan music section - Think Neogaf -.
Along with a database of screenshots / media / movies like nowhere else on the web - Think googling a game before google existed - .
Some of their most famous hits:
Gaming Intelligence Agency - Sony PlayStation - Final Fantasy IX (Leaked accurate concept art from FF9 that we still do not know where they came from)
FF8 Gaiden -> Aprils fools joke that was good enough it fooled many pro-sites and even Famitsu wrote an article about it.
The moto
To us, games weren't just trivial diversions to be dissected into a laundry list of "features." Games (even bad ones) are art, created by artists, and deserving of contemplation and respect. Gaming journalism didn't have to be parroting the corporate line or unedited, stream-of-consciousness blogging. Game writing can be real, serious writing, brimming with research, focus, invective, and wit. And our readers weren't just binary sheep seeking a "buy / don't buy" proclamation for a game. Gamers are intelligent people who love games as much as we do, who welcome in-depth analysis and discussion about their favorite hobby, and who deserve to be treated with respect.
-------
https://www.neogaf.com/threads/so-its-5-year-that-thegia-went-out-of-business.149010/
Today marks 20 years Since thegia closed down.
great gaming site,it's a shame they had to bite the dust though.
http://archive.thegia.com/ (Original site)
Site was revived for few brief years in 2013-15, putting out high-quality essays / features at a slow pace:
http://www.thegia.com/
---------------------------------------
Where are they now? (Will only mention those with public profiles)
The Creator of the site - Drinky Crow : High-Level Exec on the gaming side for a very very large corporation. Public Facing: Appears on Retronauts Podcast ( + Xenogears ep) for a few episodes as special guest, still wears a moogle costume every now and then.
Jeremy Parish -> At the time the most in the shadows, has become the most prolific public facing, at least for gaming: Worked for IGN, Ran 1up / Usgamer / Created and helps run Retronauts, runs a youtube channel (that is the wikipedia source for half the retro gaming entries ) on top of a day job at Limited Run Games.
Zak McClendon (Moby Games) -> Now at DoubleFIne, Lead Designer of Psyconauts 2, worked on Bioshock 2 and helped create walking sims with Minerva's den.
Nich Maragos (Moby Games) -> Did localization at Atlus for a long time, now at Nintendo TreeHouse doing best localization work in the world.
The new recruits: Alex Fraioli / Ray Barnholt -> Have been hosting a "they sure are having fun" podcast together for years, No More Whoppers.
Alex runs a video game bar(Shop) in Japan, Ray created a utterly fantastic niche/retro game zine called Scroll and runs a one man game company bipedaldog.
Double Agent, Letters: Erin Mehlos -> Has her own comic series Next Town Over and a patron to support it.
Nathan Mallory -> Working on the legal side of gaming as Senior Corporate Counsel for a large developer.
Brian Glick -> Microsoft / Youtube / Google, now CEO of his own IT Startup.
The first double Agent Letters Andrew Kaufman ->
Currently the Director, Digital Platforms and Communications at George W. Bush Presidential Center
Server Guy! Andrew Church -> Worked at 8-4, Then google, now an independent game developer who ported F.T.L. AND Aquaria to Ipad.
99% sure:
Brooke Bolander -> Possibly Hugo-Winning Speculative fiction writer? The name / age / hair type matches up, twitter followed by ex-thegia, but no for sure confirmation.
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