My review is up - http://www.the-nextlevel.com/review/xbla/sonic-cd/
you know, until your review, it never really occurred to me that there is actually only one bottomless pit in the game. lol
My review is up - http://www.the-nextlevel.com/review/xbla/sonic-cd/
OK, I just beat it for the first time. Relax guys, I've been out of town.
This might just be the best re-release of a classic game ever. I played with the "sharp" graphics filter and everything looked amazing. Dare I say Sonic's sprite almost looked like it was made in native HD. "Smooth" was a bit blurry, and "nostalgic" was obviously pixelated (but not bad). Framerate was godlike. And the fact that the game has both soundtracks is ridiculous in of itself. Finally, even the achievements look like a labor of love from someone who knows the game very well.
Taxman and whoever else worked on this outdid themselves. I almost feel guilty for only paying $5. If I frequently played on other platforms, I'd happily double-dip just to say "thanks for doing a great game justice in an era of cheap cash-ins".
Ruby, I hope you're listening because I want you to personally tell the Sonic CD/Retro Engine team I said "thanks", and tell the higher-ups at Sega to devote a team to creating content on this engine. Old games (S3&K?), new games (a real Sonic 4), I don't even care. The tech is great and deserves a lot of love. Don't let it go to waste.
thank you based taxman
YES THIS ^I wish there was a mix and match option for the soundtracks.
Intro and Ending/Credits = US
Everything else = JP
Wow, I think an enemy survived the robot generator destruction. Faced that one pink enemy with spikes on top in the fourth level in the present.
I believe destroying the generator only gets rid of most enemies in the present.
In the future there are absolutely none.
My review is up - http://www.the-nextlevel.com/review/xbla/sonic-cd/
Is it available in the NA store?
Also bravo to modus for the lovely theme (^___^)
Ok, you know what? That smile I was talking about, it's gone. FUCK WACKY WORKBENCH.
I sense weakness inside you.
Dear sweet god I hope we get a stealth release of this today on Steam.
For close to twenty years, I've heard that Sonic CD was one of the best 2D Sonic games and that it was a must play for any fan. I am convinced that this entire thing has just been an elaborate prank on me.
It seems like pretty much every single stage is designed specifically to punish you for going fast, which sends some crazy mixed signals since the whole time travel mechanic relies on Sonic being able to maintain his high velocity. Of course, if you DO managed to pull off a successful time jump, then it becomes a strange game of 'Where's Waldo' to find a hologram?
GAF, am I just not 'getting it'?
you know, until your review, it never really occurred to me that there is actually only one bottomless pit in the game. lol
For close to twenty years, I've heard that Sonic CD was one of the best 2D Sonic games and that it was a must play for any fan. I am convinced that this entire thing has just been an elaborate prank on me.
It seems like pretty much every single stage is designed specifically to punish you for going fast, which sends some crazy mixed signals since the whole time travel mechanic relies on Sonic being able to maintain his high velocity. Of course, if you DO managed to pull off a successful time jump, then it becomes a strange game of 'Where's Waldo' to find a hologram?
GAF, am I just not 'getting it'?
For close to twenty years, I've heard that Sonic CD was one of the best 2D Sonic games and that it was a must play for any fan. I am convinced that this entire thing has just been an elaborate prank on me.
It seems like pretty much every single stage is designed specifically to punish you for going fast, which sends some crazy mixed signals since the whole time travel mechanic relies on Sonic being able to maintain his high velocity. Of course, if you DO managed to pull off a successful time jump, then it becomes a strange game of 'Where's Waldo' to find a hologram?
GAF, am I just not 'getting it'?
For close to twenty years, I've heard that Sonic CD was one of the best 2D Sonic games and that it was a must play for any fan. I am convinced that this entire thing has just been an elaborate prank on me.
It seems like pretty much every single stage is designed specifically to punish you for going fast, which sends some crazy mixed signals since the whole time travel mechanic relies on Sonic being able to maintain his high velocity. Of course, if you DO managed to pull off a successful time jump, then it becomes a strange game of 'Where's Waldo' to find a hologram?
GAF, am I just not 'getting it'?
No, you're right. Sonic CD was hyped as the Holy Grail of Sonic games even back in the day, and I believed the hype until I bought the PC version nearly 15 years ago, and realized it was, in fact, not a very good game at all. The time travel mechanic is a chore, the level design is shit, visual aestethics are generally ugly and 'busy', the bosses are all terrible except for the Metal Sonic race, and enemy placement must have been designed by someone who was constantly drunk. Music is good though.
No, you're right. Sonic CD was hyped as the Holy Grail of Sonic games even back in the day, and I believed the hype until I bought the PC version nearly 15 years ago, and realized it was, in fact, not a very good game at all. The time travel mechanic is a chore, the level design is shit, visual aestethics are generally ugly and 'busy', the bosses are all terrible except for the Metal Sonic race, and enemy placement must have been designed by someone who was constantly drunk. Music is good though.
It was a pain in the ass trying to make it to the end with 50 rings, but it's done. Ugh, what an awful design for a level.
For close to twenty years, I've heard that Sonic CD was one of the best 2D Sonic games and that it was a must play for any fan. I am convinced that this entire thing has just been an elaborate prank on me.
It seems like pretty much every single stage is designed specifically to punish you for going fast, which sends some crazy mixed signals since the whole time travel mechanic relies on Sonic being able to maintain his high velocity. Of course, if you DO managed to pull off a successful time jump, then it becomes a strange game of 'Where's Waldo' to find a hologram?
GAF, am I just not 'getting it'?
It's simple.
The object of Sonic CD is not to go zoom, zoom, zoom until you hit the sign at the end of the stage.
There is an element of exploration at hand in Sonic CD. You can't just mindlessly run as fast as you can all over the place and expect to get the best ending like in the later games. The placement of the enemies and spikes and other obstacles was intentionally put there to trip you up.
Sonic CD is all about finding just the right location and technique to build up speed for an extended amount of time so you can get to the past/future.
Of course, you CAN just zoom through the levels if that's how you wish to play it(god only knows why) but playing the game this way might lead to some frustrating moments because of the enemy placement and spikes and whatnot.
It's simple.
The object of Sonic CD is not to go zoom, zoom, zoom until you hit the sign at the end of the stage.
There is an element of exploration at hand in Sonic CD. You can't just mindlessly run as fast as you can all over the place and expect to get the best ending like in the later games. The placement of the enemies and spikes and other obstacles was intentionally put there to trip you up.
Sonic CD is all about finding just the right location and technique to build up speed for an extended amount of time so you can get to the past/future.
Of course, you CAN just zoom through the levels if that's how you wish to play it(god only knows why) but playing the game this way might lead to some frustrating moments because of the enemy placement and spikes and whatnot.
That's kind of a relief to hear. The way everyone was hyping this game up made it seem odd I was getting as frustrated as I was, or that I was finding the visual aesthetics as grating as I was. Still it's interesting to finally get to play one of the earlier harder to obtain games in Sonic's history..No sir, you are not. It's one of the things that throw me off. At any given time you can complete a stage in either 50 seconds por almost 10 minutes, particularly some of the later stages which are hard as f*** because you have no clear way of knowing how to get through them.
You might also have to do a lot of backtracking, since you have Past-Present-Future elements, which also very different from what you'd expect.
so you're reviewing the game under the banner of what you think it should be about, as opposed to what it's actually about?My problem in all of this is that Sonic the Hedgehog wasn't actually built to be a straight platformer, but that's what Sonic CD treats itself as. As I mentioned in my Sonic Generations video review, Sonic is a finely tuned balance of speed, platforming, and exploration.
Sonic CD almost entirely cuts the speed out, focusing exclusively on exploration and platforming. It frequently PUNISHES you for going too fast. The only way to actually go fast in Sonic CD is with diligent memorization - the levels are such a noisy, jumbled mess in terms of design that there's no way to "accidentally" go fast. You have to know where every jump, enemy, and spike pit is - not unlike something like Super Mario Bros., and Super Mario Bros. isn't intended to be a "fast" game (though it definitely can be played that way with enough practice).
People can celebrate Sonic CD for this all they want, but they're not celebrating what made the Sega Genesis games so special. Platforming in the Genesis games work as part of a larger game design canvas; but it's not good enough to carry the entire game by itself. When people cite a problem with the Sega Genesis games, it's always because Sonic is too heavy with regards to air control and such; there's too much momentum to him versus a character like Mario or Mega Man. That's a side effect of Sonic's speed - that element of building momentum has to be there for Sonic to feel "fast", because you're acutely aware of what "slow" is and witness Sonic transition between the two states over time.
My problem in all of this is that Sonic the Hedgehog wasn't actually built to be a straight platformer, but that's what Sonic CD treats itself as. As I mentioned in my Sonic Generations video review, Sonic is a finely tuned balance of speed, platforming, and exploration.
Sonic CD almost entirely cuts the speed out, focusing exclusively on exploration and platforming. It frequently PUNISHES you for going too fast. The only way to actually go fast in Sonic CD is with diligent memorization - the levels are such a noisy, jumbled mess in terms of design that there's no way to "accidentally" go fast. You have to know where every jump, enemy, and spike pit is - not unlike something like Super Mario Bros., and Super Mario Bros. isn't intended to be a "fast" game (though it definitely can be played that way with enough practice).
People can celebrate Sonic CD for this all they want, but they're not celebrating what made the Sega Genesis games so special. Platforming in the Genesis games work as part of a larger game design canvas; but it's not good enough to carry the entire game by itself. When people cite a problem with the Sega Genesis games, it's always because Sonic is too heavy with regards to air control and such; there's too much momentum to him versus a character like Mario or Mega Man. That's a side effect of Sonic's speed - that element of building momentum has to be there for Sonic to feel "fast", because you're acutely aware of what "slow" is and witness Sonic transition between the two states over time.
(That's actually a larger problem with Modern Sonic games sometimes not feeling fast, at least to me, because "fast" is the only speed Sonic has anymore, and either you grow numb to it or you become overwhelmed by it and stop playing).
Sonic CD is blissfully unaware of this fact and has you hopping around all over the place. Some of its level design even plays against Sonic's momentum directly, which just ends up frustrating. Might as well make a Mega Man level where shooting something will kill him.
and here i am thinking i was the only one that didn't "get it." looks like sonic 3 is still my favorite sonic game of all time.
This is a problem when it interferes with the "fun" of the game. Which is pretty important factor for me.
My problem in all of this is that Sonic the Hedgehog wasn't actually built to be a straight platformer, but that's what Sonic CD treats itself as. As I mentioned in my Sonic Generations video review, Sonic is a finely tuned balance of speed, platforming, and exploration.
Sonic CD almost entirely cuts the speed out, focusing exclusively on exploration and platforming. It frequently PUNISHES you for going too fast. The only way to actually go fast in Sonic CD is with diligent memorization - the levels are such a noisy, jumbled mess in terms of design that there's no way to "accidentally" go fast. You have to know where every jump, enemy, and spike pit is - not unlike something like Super Mario Bros., and Super Mario Bros. isn't intended to be a "fast" game (though it definitely can be played that way with enough practice).
People can celebrate Sonic CD for this all they want, but they're not celebrating what made the Sega Genesis games so special. Platforming in the Genesis games work as part of a larger game design canvas; but it's not good enough to carry the entire game by itself. When people cite a problem with the Sega Genesis games, it's always because Sonic is too heavy with regards to air control and such; there's too much momentum to him versus a character like Mario or Mega Man. That's a side effect of Sonic's speed - that element of building momentum has to be there for Sonic to feel "fast", because you're acutely aware of what "slow" is and witness Sonic transition between the two states over time.
(That's actually a larger problem with Modern Sonic games sometimes not feeling fast, at least to me, because "fast" is the only speed Sonic has anymore, and either you grow numb to it or you become overwhelmed by it and stop playing).
Sonic CD is blissfully unaware of this fact and has you hopping around all over the place. Some of its level design even plays against Sonic's momentum directly, which just ends up frustrating. Might as well make a Mega Man level where shooting something will kill him.
People like Sonic CD because it's flat out a good game, not because it abandons any one aspect of Sonic. On the contrary, the balance of speed, exploration, and platforming that you talk about with the other Sonic games is actually best realized in CD, because oh how evenly it treats those three, while bringing the pinball element more front and center.
just finished my first playthrough. just played normally and got the bad ending. replaying now and doing proper exploration and getting the time generators - having way more fun this way as well.
also playing with the american soundtrack, kinda ho-hum so far but willing to give it a chance.
If you think Sonic CD is closer to how Sonic 1 plays than Sonic 2&3 then you're off your rocker.well thats kind of the beauty of it too, you can get the good ending in different ways. i was referring more as to treating it like a sonic 1 and trying to navigate and explore the enviroment, as opposed to like sonic 2-3 & knuckles.