so can you change between JP/US soundtracks in the game?
C'mon guys, I loved Generations but let's not pretend that the Sonic Cycle isn't still a real thing. An excellent port of Sonic CD isn't further grand justification that a new era of Sonic is in effect.
Hey, let's review what the Sonic Cycle is, shall we?C'mon guys, I loved Generations but let's not pretend that the Sonic Cycle isn't still a real thing. An excellent port of Sonic CD isn't further grand justification that a new era of Sonic is in effect.
Suairyu said:JP soundtrack = better music
US soundtrack = better soundtrack
Basically, JP tunes sound like songs first and BGM second, whereas it's the other way around with the US. Both have their qualities and both are worth experiencing the game to.
ThisSuairyu said:I generally thought Sonic CD was a slower paced platformer, to be honest. It was Plot Device: The Hunt: The Game.
Only time you went fast was when you wanted to travel to The Past (never the future, because it's pointless, unless you were trying to 'experience' everything to get your money's worth). Rest of the time you were either hunting for plot devices or going "oh fuck oh fuck I hit a Future post mustn't go too fast".
But seriously, both soundtracks have some quality compositions.
No you don't. You can get the good ending by either a) getting all time stones or b) getting all "Good Futures" in all of the acts. You don't have to do both.
News to me (and i've had the game since it's original release)!
i think getting the good futures is the most rewarding, though. seeing how the stages change from the bad future was always one of my favorite elements.
Yeah, thats why im recommending people playing for the first time just take whatever time path they get set on, instead of aiming for specific stuff. That way you get a chance to see all possibilities by chance.
I should probably buy this, shouldn't I?
Why doesn't Toot Toot Sonic Warrior have lyrics?
P
well, I see the ruckus now over the change - many of the J soundtrack tunes are really pumpin' and ... "fun". They fit the Sonic gameplay like a glove. I loved some of the early boss and 3rd stage tunes. And the win-level music is much more celebratory than the American one, which is a bit dull and goes on for a couple seconds too long. However, nothing compares to hearing "Sonic Boom" on during the cartoon. Wish you could customize!
I also noticed that the ring-spin animation seems to have a few extra frames of animation.
What a port! For only $5.00 too. Really, I'm really feeling a Sonic renaissance here, with Sonic Generations, last year's Sonic All-Star Racing (awesome game especially online), and now with this very very generous port which seems to have been a labor of love for the team that did this.
Why doesn't Toot Toot Sonic Warrior have lyrics?
Legal problems, supposedly. Massive shame.
Let's get this Taxman guy on GAF and then beg him and possibly even bribe or threaten him to work on S3&K next.
Its amazing how this doesnt look like a blurry mess on my 46", then to top it off new physics, proper music loop, smooth 3D stages, wonderful widescreen etc. Its simply a love letter to the fans, normally i stick the originals but this is too much to resist especially at dat pricepoint.
Man after that they should just throw an art and sound team at him and have him work at remaking the gamegear titles on the engine.
And then maybe port Chaotix (I just really want to play the special stages in 60fps wide screen, okay?)
and for some reason i'm kinda impressed by the ring spin animation.
Man after that they should just throw an art and sound team at him and have him work at remaking the gamegear titles on the engine.
Chaotix with Sonic and Tails playable (get rid of Heavy and Bomb) and improved level design would be pretty awesome.Man after that they should just throw an art and sound team at him and have him work at remaking the gamegear titles on the engine.
And then maybe port Chaotix (I just really want to play the special stages in 60fps wide screen, okay?)
Fuck Wacky Workbench.
IV download on xbla, but where's the psn version? Where's also the Android and ios version? I want to own this game on all platforms.
Thats good. With the Mega CD it couldn't loop due to technology (I guess) and the tracks actually got slightly louder toward the end as well.Even the little things make a big difference: The music loops perfectly now...and for some reason i'm kinda impressed by the ring spin animation.
Sonic was just too slow and stiff in 4 ep.1
In the menu, set the soundtrack to 'US' before you start. You'll get Sonic Boom in all its nostalgic glory.So many great memories of this on Sega CD. I hope it retains the opening song and animated cut scenes.
Plays just fine, really.Anyone using the analog stick in the 360 version?
How is it?
It does in Sonic 2. I don't think it had on Sega CD, which always freaked me out back then, because I played a bunch of Sonic 2..Did the normal spin (press down when running) have a sound in the original? Because it's missing here.