No it's your pretentious whining about everything under the sun without taking the realites of game development, marketing, and budget with coupled with your tendency to throw your dummies out the pram like a bunch of man children.
But not I'm not here to argue with you about it. I have my opinion and you are welcome to yours. I'd only ask if you feel the game isn't for you, rather than stink up this thread, take your moaning to sonic retro when you can all hold each other and sing carols while watching video of the latest "recreated genesis physics" tech demo that either looks like shit or releases half a level every two years.
The rest of us have a game to enjoy.
Kinda ironic by pointing out this, I seem like the very people I'm complaining about.
But my point still stands. From adventure onwards, sonic games were just as easy to complete as the original genesis titles (although I'd argue they had a suprising level of depth if you were willing to look for it) but they were hard to master, partly by less than ideal design decisions, partly because they to be replayed with different goals than the genesis titles (speed and ring collection vs exploration and score)
Generations seems to have thrown the baby out with the bathwater and just looks easy as hell... I won't know till I have the game in my hands, but I just find the idea of the game proving no challenge at all a bit disapointing
Whatever..I'm stil hyped.