Yeah, S3&K did it right where he felt different compared to regular Sonic & in addition, there was the additional battle/ending. That felt like a great reward for doing the special stages.There is absolutely nothing wrong with super sonic having no special boss battle. I find it very strange that you consider SS being playable in all stages a last minute inclusion but are fine with SS being limited to just a final boss.
I'm not saying Super Sonic in this game isn't half arsed, but not having a boss dedicated to Super Sonic has nothing to do with it. Sonic Colours Wii is the best implementation of Super Sonic since S&K and that game was the first main series 3D game to not have a Super Sonic boss fight.
Completely valid point, so I won't argue there. At least with Generations, it still had both a battle & the option to play as them....even if you had to "equip" it as a skill.I rather have Super Sonic playable, but done right, rather having him be final boss fight as Unleashed and Generation Super Sonic section were terrible.
Sonic Adventure had a pretty cool final boss fight though. At least from what I remember. I'm sure if I went back to it I'd be like, 'wow this is janky' ha ha. But at the time I had never heard of Super Sonic so I thought it was cool.
I haven't played SS in any other game yet though, so I'm not sure how they all compare.
Does anyone else find it weird there's a button for rolling? I mean that slow roll, not the spindash. I mean....what's the point? It's completely useless.
Case in point: (Unleashed final boss spoilers) "What the fuck?" :lol :lol-Unleashed, the HD version was basically a QTE movie.
Yeah, S3&K did it right where he felt different compared to regular Sonic & in addition, there was the additional battle/ending. That felt like a great reward for doing the special stages.
In Colors, I just remember being...eeeh when trying him out. Granted, I DID unlock him before beating the game & using him a bit (it's how I was able to get past that one stage before the final battle), but he didn't feel too different aside from invincibility & unlimited boost. He didn't feel as different compared to the 2D games where I felt faster & could jump higher.
Maybe I was just used to the fact a majority of the games before Colors had some form of a SS battle or SS ending you could get & I got my hopes up the same would happen in Colors, so it ended up as a disappointment. & I guess to be fair, it was the first game since S3&K where you could actually use him outside of a final battle, so I can understand how it's considered a welcome change to some. I still need to unlock him (only have two emeralds at the moment), so maybe my opinion will change & I'll find him fun to use.
Completely valid point, so I won't argue there. At least with Generations, it still had both a battle & the option to play as them....even if you had to "equip" it as a skill.
Is this game good on a platformer level? I see the reviews & for the most part I'm getting Wonderful 101 syndrome. (The reviewer just doesn't understand what the game is going for.)
Sonic: Lost World seems polished to say the least.
Wii Unleashed Super Sonic was a good fight though. Same with Big Core (Egg Wizard) although that's probably because I like Shmups. Nega Mother Wisp was boring.I rather have Super Sonic playable, but done right, rather having him be final boss fight as Unleashed and Generation Super Sonic section were terrible.
The 3DS version is the same game as the Wii U version right?
this move will allow you to move in muddy/Sticky areas.Does anyone else find it weird there's a button for rolling? I mean that slow roll, not the spindash. I mean....what's the point? It's completely useless. I do think it would be cool if in a sequel that button returned and rolling had the same effect as the classics with proper rolling physics, gravity and momentum and whatnot. I wanna be able to roll down hills to get to great speeds again.
Its not, and it shows it the further you get into the game.
Got the 3DS version a few days ago. I'm at the end boss of the ice world and the game is really, really good. Miles better than Generations (3DS).
What's different then? Is it like a cut-down version of the Wii U game or a completely different game?
I'm thinking to get this for my 3ds, should I? Or shall I avoid it?
Love mario galaxy and mario 3ds land (using as a basic for 3d platformers)
How does this compare?
-Red Rings can be a BITCH at times, especially in Sky Road and Lava Mountain, not sure if that's good or bad.
-Weak ending to the story. Hard to comment without giving much away, let me spoiler tag below.
-Wisps, they do feel out of place and some even really hard to control, it took me a while to figure out Asteroid and Eagle. All the Colors one work just fine, ironically.
I'm not sure how this is a "hard" game, either. I mean, I think I only saw about one game over screen per world (and none for the first) outside of the last world. Admittedly the second one in that lava world was a bit tricky with that DKC-minecart-esque design, so I got a handful of Game Overs there. And the Zavok fight in the sixth world and the final one at least took me a bit to figure out.
But honestly it's a polished, fun game,
and I'm pretty confident it's the best 3D Sonic.
I really appreciate all the variety of things to do, it's one of the things I disliked about Colors which was just run from point A to point B.
Um... That's how platformers usually work, yeah?
It's hard because lives are hard to get, especially when 100 rings doesn't yield a life.
It's also get hard when you get all the red rings.
I wouldn't call Factory Zone 4 or the use of the wisps polished.
I say that Colours and Generation are the better Sonic game.
Anyone figured out how to do that special parkour move Sonic does when he's flashing? I'm seeing a lot of walls where you have to run up, and then to the side. I know the ? said if you press B while he's flashing, he'll do a special move, but I've yet to see it/pull it off.
Okay, I just read some of the review synopsis on Metacritic and the Nintendo Life review and... people found the controls poor/complicated? It's just Sonic's normal 3D moveset+a kick. It's not even vaguely complex. And one thing I'm confident of is that this is the smoothest controlling Sonic game at least since the series hit 3D. I always felt like I was in full control, nothing felt slippery, and the double jump was even balanced by having it cost you some momentum, making it less "broken" than in Colors. I also saw some mentions of the homing attack, and I didn't have that misfire once.
I mean, I'm fully aware of the kind of antics and crappy, unfair difficulty that can come with 3D Sonic, as I'm WAY too familiar with the worst parts of Sonic history. And that's just plain not present here. When I died, it was my fault, and I got a little bit better in the process. The only level I felt pushed the envelope in difficulty was the rail stage in the lava world, but as mentioned above it feels like it's ripped out of the DKC series and I don't see those getting the kind of awful reviews that this game is. Hell, Nintendolife mentions the snowball stage as being some kind of monstrous hurdle and... I think I maybe died once or twice? Is this seriously what's considered an unreasonably hard game nowadays?
Ugh.
Did a 180 on this game. Hated it at first.
My second play through things clicked and it is now my favorite 3d Sonic. Word of advice : if you stick to it it is very rewarding. Learning the flow of the levels makes them a ton of fun.
As a Sidenote, Sonic tlw miiverse posts are about to surpass wonderful 101 with almost 17000 in two days. I'm not sure whether I should feel happy or sad.
What I do is when he's straight up, hit A left or right and he'll hop in that direction, do this repeatedly to move on.
Won't work if the wall is facing to the right or left, it has to face the camera.
To a point. There's no exploration and it does essentially fall into "hold boost to win".
Where as in Lost World you had different ways of finishing stages than just running. Like the flying stages, the stealth stages, Or in earlier games like in SA2 you would go hunting (which I actually liked contrary to like everyone else...) or the shooting levels.
I like doing more than one basic thing during a whole game.
Basically I'd likely been fine with the way Colors worked... if I hadn't played most other games which did lots of different things. Some franchises follow a simple formula for the whole game and that's fine but when there's been variety in the same series prior, comparisons can be made for better or worse.
There were plenty of platforming in those "boost to win" games... Not arguing against this game's style though.Thanks!
After spending more time with the Wii U version and playing for a few hours making it to Silent Forest zone, this honestly is the best 3D Sonic experience. Sonic controls really well, it's fun running around in 3D space with the peel out animation and not having to worry about going to fast or janky acceleration/de-acceleration. The environments are extremely well done (sometimes there are too many open paths, lol). "Hmm I wonder if I should take this route, or just go underneath to the other side and go the other route".
There's a lot of Sega Genesis/Megadrive love too, from the sound effects to the extradoniary amount of classic badniks: Motobugs, Caterkillers, Buzz Bombers, the praying mantis guy, the claw and bumper guy from Casino Night Zone, the mushrooms, dragonflies and roosters from Sonic & Knux, the Cluck Generals from Sonic 2's Wing Fortress, Orbinauts (guys with the spiked orbs around them), Grounders, the bomb hog guy from Sonic 1's Scrap Brain Zone, Coconuts the Monkey from Sonic 2, the list can go on and on.
The music is wonderful and to be honest it's a pretty straight forward game. No treasure hunting, no shooting, just all Sonic. Kicking enemies into other enemies is a blast, and locking on to multiple targets for homing attacks work well (I don't see where the complaints are coming from, it works fine for me as I give it time to lock on). The platforming could use a little work but for the most park works really well.
My only gripe is that the Wisp powers are kind of a waste this time and not really that much useful as they were in Colors.
Unfortunately I think because of negative reviews, Sega/Sonic Team might go back to "Boost to Win" for their next Sonic game. Which is funny, because Sonic Lost World is probably the closest thing (platforming, less emphasis on speed, multiple paths, secrets, Badniks, colorful environments, etc) to the classic Sonic titles in 3D that we'll probably ever going to get. The formula is there, they just need to refine it some more. We're almost there, Sega. Almost there.
As much as I've enjoyed Colors (and even considering it my favorite 3D Sonic), I do admit the game gets a bit rough towards the end. Asteroid Coaster Act 2 is especially meanI agree. Actually, my issues with Colors is all of the death traps or cheap parts at Aquarium Park and Asteroid Coaster. That one level where you're just bouncing as a ball on a trampoline platform was pretty terrible as well. The platforming wasn't really that great either with weird double jump mechanics in Sweet Mountain and the annoying blue coin bits in Starlight Carnival. I actually found most of Aquarium Park and Starlight Carnival confusing in the 2D segments. Sometimes it's not obvious how to proceed or you have parts where you fall down and have to climb back up. Just don't care for that game personally.
After spending more time with the Wii U version and playing for a few hours making it to Silent Forest zone, this honestly is the best 3D Sonic experience. Sonic controls really well, it's fun running around in 3D space with the peel out animation and not having to worry about going to fast or janky acceleration/de-acceleration. The environments are extremely well done (sometimes there are too many open paths, lol). "Hmm I wonder if I should take this route, or just go underneath to the other side and go the other route".
Unfortunately I think because of negative reviews, Sega/Sonic Team might go back to "Boost to Win" for their next Sonic game. Which is funny, because Sonic Lost World is probably the closest thing (platforming, less emphasis on speed, multiple paths, secrets, Badniks, colorful environments, etc) to the classic Sonic titles in 3D that we'll probably ever going to get. The formula is there, they just need to refine it some more. We're almost there, Sega. Almost there.
What? I don't even.
I've experienced a lot of janky clipping in SA, SA2 and Heroes. Basically when trying to stop and such, sometimes I would get a repeating "landing" animation from jumping or something. It's just something minor. Or when even try to move just a little bit over something like a step, the character's frames of animations would clip out sometimes.
They need to seriously ditch Gyro controls. That planet wisp is annoying to control... is there an alternative to controlling it?! (Wii U).
Don't worry about it. It's in those two early levels and then you'll never see it again. It really seems like some of the Wisps were thrown in at the last second just because.
Thank god. I was worried this was gonna be a common problem in the game.
Is there any chance of a sale soon on this? I wanted to give this a shot, but I don't want to pay full price with the reviews its gotten.
Our tastes are similar regarding those other Sonic games. Personally, I felt disappointed with Lost World in comparison. It's still fun when it's not being annoying, but it doesn't grab me as much as the Boost trilogy, even at its best. It's kind of its own thing. =\I'm on the fence over this game. I LOVED Generations and Colors, and even liked the daytime stages in Unleashed. Is there a good chance I'll enjoy this one? I wish there was a NA demo...