Agent_4Seven
Tears of Nintendo
That's the problem, they should not require any patches at all after release and should work day 1 and be native PC versions. That's my response to them not releasing their PC port much later, cuz it doesn't matter when, PC ports will always be half assed and will always be in a shit state at launch and won't be fixed with just a cople of patches in two weeks time if ever (Dead Space, Callisto Protocol etc.).How doesn't matter when they release if they are patched some time after?
So, my point being that instead of saying that "We're just going to wait longer before releasing games on PC", how about giving all this time to whoever will be porting games to PC to work on native PC ports the moment PS5 version is released or better yet, let them work with original studio from the start and colaborate with them to make PC port native to the platform from the start of development, not years after the fact.
Moreover, none of the PC ports should be tied to overpriced hardware available at release to run properly and for the people to have the best experience instead of TLOU PC port shitshow which is still a thing. All current PC hardware is years ahead of what PS5 has when it comes to performance, but not when it comes to architecture advantages and as long as there is no reliable way to match these advantages on PC platfrom, PC ports will always be shit, so they need to work on that as well and use everything PC platform has to offer (Direct Storage, Resizable Bar etc.) to minimize any potential problems.
That's what I would've done if my reputation was at stake, but Sony just don't give a fuck it looks like.
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