SenjutsuSage
Banned
Remind which one of these platforms renders this game at 1080p?
Remind which one of these platforms renders this game at 1080p?
Wouldn't this mean streaming is not the issue? or are you telling me at the start of the game or level the world is generated then they are writing that data back to the ssd (probably without compression because ive never seen it mentioned the io complex can encrypt aswell) to then stream it back again when you get to a room or whatever. If you're using a seed and generating the rooms/areas based on that it's going to shift the work back to the cpu once again meaning streaming is probably not the issue again.May be because the world is procedurally generated
Wouldn't this mean streaming is not the issue? or are you telling me at the start of the game or level the world is generated then they are writing that data back to the ssd (probably without compression because ive never seen it mentioned the io complex can encrypt aswell) to then stream it back again when you get to a room or whatever. If you're using a seed and generating the rooms/areas based on that it's going to shift the work back to the cpu once again meaning streaming is probably not the issue again.
M/KB is such a none issue for cost I dont even count them.Wouldn't you need a case, controller, fans, cables etc. in addition (all included in the console price)?
To be honest 32gb should have been the standard for every new gaming PC already for half a decade by now. 16gb is absolute minimum
Returnal uses a set of predefined rooms which are then assembled in a random way to make the level.Wouldn't this mean streaming is not the issue? or are you telling me at the start of the game or level the world is generated then they are writing that data back to the ssd (probably without compression because ive never seen it mentioned the io complex can encrypt aswell) to then stream it back again when you get to a room or whatever. If you're using a seed and generating the rooms/areas based on that it's going to shift the work back to the cpu once again meaning streaming is probably not the issue again.
I’m just pointing out a PS5 comes with a power and HDMI cable, including box and a controller. It is a cost. Don’t know why that seems to be such a heated argument.M/KB is such a none issue for cost I dont even count them.
Im surprised they dont give them away for free in McDonalds happy meals.
I dont know what cables you think a PC needs that parts dont come with but out of the idk 50+ PCs ive built ive never thought to myself god damn it I forgot to buy the damn xyz cables.
Your motherboard comes with chassis if you are keeping costs low:
But if you really need a case you can get one for like 30 bucks probably less if you just need A case and itll come with the fans.
Some even come with the power supply, some come with a full bevey of fans and fan controllers....but thats really up to the user and i usually put that in the customization category, cuz if you are going bog bog standard id say the case is pocket change at worst.
I'm just point out that PC parts come with accessories included. It is a cost. Don't know why that seems to be such a heated statement.I’m just pointing out a PS5 comes with a power and HDMI cable, including box and a controller. It is a cost. Don’t know why that seems to be such a heated argument.
If you’re just gaming there’s no benefit to having 32GB over 16GB. You’d get a bigger benefit adding faster storage to your rig.
Maybe now we’ll see something, but no way is Returnal going to come close to using that 32GB.
But im assuming the devs are assuming you also have a bunch of Chrome Tabs open to look at walkthroughs for the game?
Well, i bought a prebuilt back in 2017 and have been upgrading it peicemeal. Ryzen 1400 to 3600, 128gb SSD to 1tb NVME drive, 450w to 650w PSU, RX580 to RTX 2080, 8gb single channel 2133 to 16gb dual channel 3200.It's a big cost to build a pc from scratch so I cheaped out where it made sense and just plan to upgrade ram and cpu early next year.
I have no interest in this game anyway if I did I would of got it on ps5 ages ago. It will be interesting to see what performance hit there is from using 16gb compared to 32gb on the higher settings.
Ram in a computer is underrated, there’s not a single computer that should have less than 2GB of RAM.
Unified RAM is actually worse than two separate pools due to bandwidth. GDDR is better for throughput and ddr for latency. Consoles share memory because they are both on the same die and it is cheaper.The PS5 benefits heavily from a unified RAM pool and it’s been a key advantage it’s had over PC’s.
64 is mid these days. You have 4 slots, why not 128?Flexing his 64GB of DDR5
not that i'll be playing this game
Cause I’m cheap64 is mid these days. You have 4 slots, why not 128?
Ram in a computer is underrated, there’s not a single computer that should have less than 2GB of RAM.
Usually you load assets into system RAM first and then upload into VRAMWell we’ve been using 16gb for like past 10 years or more.
I still don’t get it how the ram is divided and why we need ram… seems like vram is the only memory used for games these days
Not surprising, to be honest.
Games built exclusively for PS5, especially ones with faster traversal and movement, will require additional RAM to make up for the more advanced storage and I/O solution found in the PS5.
No for gaming unified RAM is way better. The lower latency DDR is nothing compared to the need of constantly moving stuff between both pools of memory which is incredibly more expensive. Besides even unified memory DDR for both CPU + GPU is not worth it as shown in PS4 vs XB1 comparisons. The bandwith you lose isn't worth it.Unified RAM is actually worse than two separate pools due to bandwidth. GDDR is better for throughput and ddr for latency. Consoles share memory because they are both on the same die and it is cheaper.
Except not really. We've seen clearly, that this is not the case and you can easily separate the visual representation and the data which needs to be processed by CPU. That way you aren't really copy anything. Problem with PS3 was that basically you can't really do much graphics with just a GPU, because it was weak as fuck, that's where this "unified memory better" started. The problem with shared memory isn't the bandwidth the the IOPS, basically you have to schedule instructions and data and if you have one pool, you are going to hit bottle neck. That's why generally the AFx16 is omitted from the console games, even though it has been standard on PC for more than 15 years.No for gaming unified RAM is way better. The lower latency DDR is nothing compared to the need of constantly moving stuff between both pools of memory which is incredibly more expensive. Besides even unified memory DDR for both CPU + GPU is not worth it as shown in PS4 vs XB1 comparisons. The bandwith you lose isn't worth it.
GDDR + unified memory is so good for gaming that eventually Microsoft copied PS4 architecture for all their consoles after XB1, starting with X1X.
Ya, the growth was crazy in those days. I bought my first PC with 8MB in 1996 and was using 96MB by 1999.
I also had a ZX Spectrum as a child. 48KB representin.
Only for Mac though how you gonna play on pc? You need to get a refund asap.I'm ready.. just upgraded to 64gb
Funny fact is that they did release a windows version, but there was some scam software called Softram which had flooded the market and tanked everyone's opinion of it.Only for Mac though how you gonna play on pc? You need to get a refund asap.
Forspoken isn't a true first-party exclusive made for PS5 from the ground up and later being ported to PC. Returnal is a more apt reference point. R&C and Demon's Souls would be other good examples to monitor.One data point isn’t really enough to come to this conclusion. We’ll have better insight when the system requirements for Forspoken show up.
It also doesn’t ‘require’ it since the minimum requirements are 16GB RAM and it’ll run on a HDD. The ‘SSD recommended’ spec also doesn’t discriminate between NVMe and slower SATA SSDs.
Forspoken isn't a true first-party exclusive made for PS5 from the ground up and later being ported to PC. Returnal is a more apt reference point. R&C and Demon's Souls would be other good examples to monitor.
Indeed I remember that also here's a video...Funny fact is that they did release a windows version, but there was some scam software called Softram which had flooded the market and tanked everyone's opinion of it.