So plenty of timed exclusives and money spend to prevent the games to be released on Gamepass. Yep we already guessed that Jim.
And how exactly does any of this^, have to do with what you posted previously, or my reply to it?I don't need to be the track record and sales speaks for themselves. Developers have said that alot Microsoft's exclusives won't be ready in the next 2 years. Meanwhile Sony has exclusives this year and i'm sure they have quite a bit ready for next year.
Do you think that Microsoft will surpass Sony this Gen?And how exactly does any of this^, have to do with what you posted previously, or my reply to it?
It's like you're reading off the offical Sony fanboy cue cards or something. Lol
183M is heavily aggressive?
Wonder what they would call 7.5B then
There is no need to be upset. I understand the 0.2B is an increment. I don't believe I said it wasn't.They invested more than $4B internally, that's just an increase of the total yearly budget of internal growth of current studios.
" ...we will also work to enhance the social and platform capabilities of games.”
They say in the article they will increase the money spent on their studios in $183M compared to the previous year. It's an insane, unusual amount of money. Sounds like they bought/will buy a studio this year and will grow a lot their existing studios.More studio investment and less "partnerships" ideally.
"We intend to increase development personnel and other in-house costs by approximately 20bn yen [$183m] year-on-year, as we further strengthen our in-house software"Appears that Sony has seen the downside of having all your developers work closely with each other, sharing tools, feedback, etc... Hopefully a chunk of that 183 mil goes towards a dev group that will work with one of the groups involved in those 3rd party deals.
This has the potential to lead to very good things down the road.
I think Sony has the userbase because in addition to the very strong support from multiplatform games, every year and generation they also have more 1st, 2nd and 3rd party exclusives than Nintendo and Microsoft.And this is why I don't understand why Sony Stans were doing doom and gloom. Even though Microsoft has the money Sony has the userbase where it's hard to deny third party developers not putting there games on their platform. Hell even Microsoft knows this that's why you will see a few Bethesda games on a Sony game console maybe not all but you will see a few. Sony will continue to have the edge over Mircrosoft gamepass or not.
It depends on the country. In almost all European and Asian countries the cost of a AAA dev is closer to a third of these 100K, and in a few of them is around the half. Only a few countries like USA or Canada have these 100K+ salaries. It's an insane increase compared to what they have.If they hired folks at a $100,000 an employee that would be like 1,800 extra developers a year and would nearly double what they have right now. This is all wishful thinking of course.
Lol, I've seen it all now. Xbox is PC now, oh manXbox is just as much PC as it is the console these days. You need to get out of the console war mode.
183m isn't low? Doesn't a single AAA game costs 100m+?
Either way whatever sony is doing is working so no need to worry
those are two different platforms bruh.Xbox is just as much PC as it is the console these days. You need to get out of the console war mode.
Thanks for the nightmare fuel. @_@more blockbusters please
Yeah the difference is that one locks a userbase out forever, and the other doesn't.
183 million is like 3 AAA titles at 60m a pop (which is conservative for a AAA title). Words don't match the reality of the investment.
Do we know what the budget was before the increase?
It's $4B internal growth/investment in last year.
Apples and pears.183M is heavily aggressive?
Wonder what they would call 7.5B then
Holy shit. No wonder they’re killing it right now.
Read the OP:
- SIE has invested $4Bn since 2019 (organic/internal growth)
Can you imagine how massive to it is to invest $4B on internal studios in a yearly basis! That's the real Warchest.
Sony FY: 7.8M PS5s, 338.9M games sold; posts record profit of $10.5Bn
LTD PS5 7.8M PS4 115.9M (5.7M in FY 2020) PSN MAU 109 M PS PLUS 47.6M FY 2021 Hardware Outlook PS5 More than 14.8M ( PS4 sold 14.8M Year 2) FY 2020 Highlights Average rate (1 US dollar = 106.1 Yen) 1.PlayStation shatters industry records - PS5 sold 7.8M and is the...www.neogaf.com
Lol, I've seen it all now. Xbox is PC now, oh man
Yeah gotta love how people are quietly trying to turn PC into Xbox. Just because you can play a PC version of an Xbox studios game on PC, it doesn't mean you are playing Xbox. It means you are playing a Xbox studios game. Borrowing clout and all that.
Playing Playstation games through streaming on my phone didn't turn the mobile phone platorm into the Playstation platform.
Not having a rich daddy to buy your success brings out the best in you.
They bought the whole company. Nothing more to see here. You can play it on their hardware (i know the thought makes you physically ill) or just play on PC.
183m year on year across all those studios isn't that much when by default teams would already need to increase in size to proper leverage the possibilities of next gen development. This is also the generation of hollywood talent coming to get their share of the pie.
It's a shame to see them continue being so conservative and showing such lack of balls for the future. You just know some of these old timers running the show are bothered by the fact that PlayStation is Sony's Michael Jordan, as they are acting like fucking Jerry Krause. Lame asses need to realize that PS going up means every
division at Sony can go up and up.
I was just averaging it out. I figure most developers are below a 100kIt depends on the country. In almost all European and Asian countries the cost of a AAA dev is closer to a third of these 100K, and in a few of them is around the half. Only a few countries like USA or Canada have these 100K+ salaries.
This is great I just would like for them to create a new AAA Japanese first party studio."
Sony says it will ‘aggressively’ invest in first-party studios and partnerships this year"
That is exactly what Sony does. They are always consistent on this every generation. And that is why I buy their consoles.
You guys really don't read the comments well.
Is the success of the Apple TV service linked to the success of the Apple TV hardware?
Xbox (the service/brand) is not intrinsically to the console anymore.
183M/yr in operating expenses is close to 1,000 extra devs per year across WWS.
I would say that’s pretty significant. Equivalent to over three Naughty Dogs
I gotya. I read where sony is planning spending 18 billion on acquisitions for the next 3 years. Thats for all of sony, not just playStation thoughThey are saying that this is the amount by which they will increase YoY investment. We dont know what is the base amount to which they will add that 184M
Xbox is not a service. Xbox Gamepass is a service, Xcloud is a service. Xbox is a brand, and the Xbox Series are branded platforms. PC isn't a branded platform, it's an open platform. Personal Computer. When people play PC, they play... PC. Nobody is going to turn around and say "I'm playing Xbox", even though that's what astroturfing is trying to do.
A PC is not a Xbox. You can play Xbox Studios games on PC, you can subscribe to Xbox game pass on PC. But PC doesn't disappear from the picture, just like it doesn't when you play a Playstation studios on PC or on your phone.
It's just another clever attempt at dispersing coded language to create a fake image. I hate that shit, because when companies try to do that, they are calling us idiots.
Not every Bethesda IP that Microsoft purchased as part of the acquisition is a commercial hit but I'm sure you got my point. They didn't just exclusivity on Doom and Fallout, which would have been financially very safe. However, they have done exclusivity deals in the past, which is why complaining would be a double standard. I just happen to think that Bethesda doesn't belong in the same bag as all the other examples of manufacturers locking gamers out based on their device, especially when everything is coming to PC and smartphones.I'm not sure there is a difference, as in what you said, the next Doom, Fallout and Elder Scrolls, unless something catastrophic happens, should have been guaranteed successes on PS5, and MS paid a lot more to guarantee that never happens.
Regardless, we agree that the outrage shouldn't be selective.
Don't forget outsourcing, actors, equipment upgrades, facilities upgrades. It's all included. When Naughty Dog needs to outsource, that comes out of their budget.
Probably the absolute success of Playstation this year prompted this decision.
It's infuriating to see sony be so conservative. I think there is some truth to how PS is treated like a stepson when they are the ones bringing in all the money. That said, like James Sawyer Ford said, $183 million is a lot of money to invest in one year.183m year on year across all those studios isn't that much when by default teams would already need to increase in size to proper leverage the possibilities of next gen development. This is also the generation of hollywood talent coming to get their share of the pie.
It's a shame to see them continue being so conservative and showing such lack of balls for the future. You just know some of these old timers running the show are bothered by the fact that PlayStation is Sony's Michael Jordan, as they are acting like fucking Jerry Krause. Lame asses need to realize that PS going up means every division at Sony can go up and up.
Yeah. I guess they didn’t saw that coming after 7 years in a row.Probably the absolute success of Playstation this year prompted this decision.
183M/yr in operating expenses is close to 1,000 extra devs per year across WWS.
I would say that’s pretty significant. Equivalent to over three Naughty Dogs
SlimySnake
No, unless we're talking an executive/lead/very serior working in USA or Canada (which are less than 0.1% of the total devs), a dev doesn't cost 183K. Specially Europe and even less in Asia. We're talking about over 2000 new devs, probably over 3000 devs.183M/yr in operating expenses is close to 1,000 extra devs per year across WWS.
I would say that’s pretty significant. Equivalent to over three Naughty Dogs
SlimySnake
One thing is the cost of purchasing a studio. Another thing is the cost of paying their salaries and other office/worker related costs.Sony bought Insomniac for $229 million.
So it may be the equivalent to .7 Insomniacs, rather than 3x Naughty Dogs.
Sony bought Insomniac for $229 million.
So it may be the equivalent to .7 Insomniacs, rather than 3x Naughty Dogs.
No, unless we're talking an executive/lead/very serior working in USA or Canada (which are less than 0.1% of the total devs), a dev doesn't cost 183K. Specially Europe and even less in Asia. We're talking about over 2000 new devs, probably over 3000 devs.
I'd bet they will increase the headcount of their existing 1st party studios in ~20%, in addition to buy one or two studios and maybe open at least an outsourcing support studio somewhere in Asia.
One thing is the cost of purchasing a studio. Another thing is the cost of paying their salaries and other office/worker related costs.