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Sony says they will release GaaS titles to multiple platforms

Draugoth

Gold Member
helldivers-2-ultrapassou-360-mil-jogadores-simultaneos-no-pc-e-ps5-103768.jpg


single-player will still be important elements in increasing the appeal of the PlayStation platform.
“Games as a service are launched on various platforms, so the key to success lies in how to attract new players and increase the user base. That's why it's especially important to maintain the initial momentum of the launch and reach a wide audience in the live service segment.”

“Single-player games, on the other hand, are an important element in increasing the appeal of the PlayStation platform, and we have defined strategic sales periods for each title. Although the console remains our core business, expanding to platforms such as the PC allows us to bring our games to an even wider audience.”

“We're always prioritizing offering the best possible experience for gamers, and as part of that commitment, we're promoting the integration of PSN accounts on PC.”

Hermen Hulst was then asked why he had released Lego Horizon Adventures day-one not only on PC and PS5, but also on Nintendo Switch, answering as follows:

“Service titles are released on multiple platforms because it's essential that multiple players can play together. For other types of games, we analyze whether the sales format is the most suitable for both the players and the company, and then we define the strategy.”

via Famitsu
 
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Topher

Identifies as young
helldivers-2-ultrapassou-360-mil-jogadores-simultaneos-no-pc-e-ps5-103768.jpg


single-player will still be important elements in increasing the appeal of the PlayStation platform.


Hermen Hulst was then asked why he had released Lego Horizon Adventures day-one not only on PC and PS5, but also on Nintendo Switch, answering as follows:

Where is the link to the article?
 

LordOcidax

Member
“Service titles are released on multiple platforms because it's essential that multiple players can play together. For other types of games, we analyze whether the sales format is the most suitable for both the players and the company, and then we define the strategy.”

Phil Spencer is that you?
 

Laptop1991

Member
They won't stop making and releasing GAAS games in as many places as possible, it only takes 1 in their minds to become popular and then money!!, lol
 
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Saber

Member
Sounds perfect. Xbox migrates into a PC. Everything comes to PC eventually. Xbox games going to PS. The death of exclusives is near.

If Switch 2 stalls in sales at all, you'll see Nintendo even do this. Imagine what they would sell on PC in China alone.

Nintendo doing this? Lmao, keep dreaming. Not a single fail from Nintendo made this happen, this is some weird pc wet dream.
 

BennyBlanco

aka IMurRIVAL69
Sounds perfect. Xbox migrates into a PC. Everything comes to PC eventually. Xbox games going to PS. The death of exclusives is near.

If Switch 2 stalls in sales at all, you'll see Nintendo even do this. Imagine what they would sell on PC in China alone.

Nintendo made their own music app rather than put their music on spotify. They will 100% put out a terrible PC launcher at some point.
 
Seems you can't keep exclusives for too long anymore, if at all. Still though, the major single player games will still have their exclusivity period before migrating to PC.

GaaS games like these, it makes sense to multiplat them day 0.

No, you can. Companies like Nintendo and Valve prove this, and it works. SIE are just foolishly choosing not to.

Now the question is, are they only "a little bit" foolish or "we're gonna fuk ourselves over with future systems doing this" foolish? They've already gone beyond "a little bit" so far this gen, but provided they don't do anything else shortsighted in that regard, that can be mitigated.

If they keep porting all their games (specifically non-GAAS) to Steam though, or do so with shorter windows (or Day 1), and don't even bother leveraging their own PC storefront to make that push...then yes, they're going to end up with a thematically similar console decline Xbox has seen this gen. I've said it before, and won't stop saying it, because there is too much evidence to show it is true. The only reason it'd affect PlayStation less, is because it's an actual global console brand with a much higher ceiling than Xbox.

Which means, its floor is also going to be higher. Always better to avoid the floor though, when you can reach for the ceiling.

Nintendo made their own music app rather than put their music on spotify. They will 100% put out a terrible PC launcher at some point.

It's like you don't know the history of Nintendo. They understand the importance of content exclusivity and retaining a tightly coupled hardware/software ecosystem like no other platform holder in the industry's history. That's a major reason they've persevered this long, and were financially successful even during terrible stints that would've damaged or destroyed other platform holders (like we're seeing now with MS and Xbox Series, or with SIE during early PS3 gen, or SEGA with Saturn and Dreamcast).

Nintendo doesn't need PC for major growth opportunities, and they know it. In the event they do anything for PC within the next 10 years, it'll be some spinoff GAAS developed by a 3P based on one of their multiplayer IP, and would also be simultaneously pushed for mobile. It won't even be a "port"; more a literal spinoff specifically made for non-Nintendo platforms, that way they still attract people to play the "real" versions on their own consoles.

Nintendo doing this? Lmao, keep dreaming. Not a single fail from Nintendo made this happen, this is some weird pc wet dream.

They really don't know anything about Nintendo when they talk like that. Vile nonsensical talking points vomited by Spencer & the Xbox crew, mutated into even more unrecognizable forms.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Weird. Some people said it was only Lego who asked for this game to be released on Switch.
 
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onQ123

Gold Member
I don't think anyone truly ever believed it would end with just PC

The boiling frog effect and all
T3nmO2s.png



Shut up Topher Topher it's not 2025 yet 🫣
 

Fabieter

Member
Sounds perfect. Xbox migrates into a PC. Everything comes to PC eventually. Xbox games going to PS. The death of exclusives is near.

If Switch 2 stalls in sales at all, you'll see Nintendo even do this. Imagine what they would sell on PC in China alone.

The wiiu bombed harder than anything from Microsoft and they still kept their games exclusive. There is no way that this will change under current leadership.
 

blacktout

Member
Wait, how is Lego Horizon Adventures a live service game? Or did he just give a canned response to avoid directly answering the question? Because, like others in this thread have said, this has long been Sony's GaaS strategy, but I don't see how it applies to the question of why LHA was released on Switch.
 

saintjules

Gold Member
No, you can. Companies like Nintendo and Valve prove this, and it works. SIE are just foolishly choosing not to.

Now the question is, are they only "a little bit" foolish or "we're gonna fuk ourselves over with future systems doing this" foolish? They've already gone beyond "a little bit" so far this gen, but provided they don't do anything else shortsighted in that regard, that can be mitigated.

If they keep porting all their games (specifically non-GAAS) to Steam though, or do so with shorter windows (or Day 1), and don't even bother leveraging their own PC storefront to make that push...then yes, they're going to end up with a thematically similar console decline Xbox has seen this gen. I've said it before, and won't stop saying it, because there is too much evidence to show it is true. The only reason it'd affect PlayStation less, is because it's an actual global console brand with a much higher ceiling than Xbox.

Which means, its floor is also going to be higher. Always better to avoid the floor though, when you can reach for the ceiling.

Nintendo is it's own entity. But I don't see their exclusive games moving any needles personally or making massive headlines with maybe Zelda games.

I have a switch and only played a few games on it. Collects dust way more than anything I own currently. But that's just me and my opinion lol.
 

Topher

Identifies as young
That quote about enticing players to play the sequels on Playstation is one of the dumbest things I have ever heard. It takes a level 50 clown to come up with stuff like that. Peak Hermen Hulst.

He was talking to stock holders. If he was telling the truth, he would say "if I don't increase revenue every quarter then you idiots will fire me so here I am figuring out ways to increase revenue for you dumb asses".
 
Why wouldn't you release GaaS on multiple platforms?

Well, for starters companies like Nintendo and Valve don't, and have plenty of successful ones.

I'd even say SIE wanting to release *all* of their GAAS on Steam is a mistake; sure, be more liberal with those on average, but using a few as incentives toward pulling people to your own platform is needed, too. Even on a platform like PC, you see Epic retains Fortnite exclusive to EGS, Valve retains DOTA 2, Counterstrike 2 etc. as Steam-exclusive, etc. Anywhere you can maximize MTX add-on content sales through your own channels to get as much money off them as possible will be preferred, even if it's just with a handful of GAAS among your catalog.

SIE's PC strategy has been haphazard in part because they don't have a storefront of their own on PC to maximize leverage through. As to Herman's idea that porting non-GAAS to PC will entice those players to get a PS5 to play the sequels...well that would've been more sound if they didn't spend the last four years porting almost all of their current-gen releases to PC with shorter-and-shorter windows. There are a lot of PC gamers on Steam now who just inevitably expect SIE games to get ports, so they actually have less reason to get a PS5 or prioritize getting those games on a PS5, because of that.

It's a problem SIE created themselves with their porting cadence, both in frequency and number, especially the past two years specifically. That time could've been spent getting those PC ports to a PS PC launcher instead where benefit tie-ins to the console could've been more strongly leveraged & enabled, and getting the PC gamers who got the titles through that launcher more embedded into the PS ecosystem. As-is, I think SIE are in an awkward spot with that, and either it'll stabilize, improve (i.e conditioning of that cadence lapses and weakens), or accelerates & gets worst.
 

bundylove

Member
Sounds perfect. Xbox migrates into a PC. Everything comes to PC eventually. Xbox games going to PS. The death of exclusives is near.

If Switch 2 stalls in sales at all, you'll see Nintendo even do this. Imagine what they would sell on PC in China alone.
You support china?
 

BennyBlanco

aka IMurRIVAL69
No, you can. Companies like Nintendo and Valve prove this, and it works. SIE are just foolishly choosing not to.

Now the question is, are they only "a little bit" foolish or "we're gonna fuk ourselves over with future systems doing this" foolish? They've already gone beyond "a little bit" so far this gen, but provided they don't do anything else shortsighted in that regard, that can be mitigated.

If they keep porting all their games (specifically non-GAAS) to Steam though, or do so with shorter windows (or Day 1), and don't even bother leveraging their own PC storefront to make that push...then yes, they're going to end up with a thematically similar console decline Xbox has seen this gen. I've said it before, and won't stop saying it, because there is too much evidence to show it is true. The only reason it'd affect PlayStation less, is because it's an actual global console brand with a much higher ceiling than Xbox.

Which means, its floor is also going to be higher. Always better to avoid the floor though, when you can reach for the ceiling.



It's like you don't know the history of Nintendo. They understand the importance of content exclusivity and retaining a tightly coupled hardware/software ecosystem like no other platform holder in the industry's history. That's a major reason they've persevered this long, and were financially successful even during terrible stints that would've damaged or destroyed other platform holders (like we're seeing now with MS and Xbox Series, or with SIE during early PS3 gen, or SEGA with Saturn and Dreamcast).

Nintendo doesn't need PC for major growth opportunities, and they know it. In the event they do anything for PC within the next 10 years, it'll be some spinoff GAAS developed by a 3P based on one of their multiplayer IP, and would also be simultaneously pushed for mobile. It won't even be a "port"; more a literal spinoff specifically made for non-Nintendo platforms, that way they still attract people to play the "real" versions on their own consoles.



They really don't know anything about Nintendo when they talk like that. Vile nonsensical talking points vomited by Spencer & the Xbox crew, mutated into even more unrecognizable forms.

Thanks for keeping it concise but Ive owned every Nintendo console since NES. The days of fat profit margins on hardware are probably behind them. Everything you said also applied to Sony like 5 years ago and now they are putting everything on Steam. The industry has changed and exclusives are dying.
 

bundylove

Member
Here is my take.

With exclusives dying, quality games are dying too.

Once its all abour profit , creativity and world building is dead.

Hence why this gen we barely had any high profile exclusives or new IP's.

This is by far the worst gen so far and i think console gaming is becoming the new mobile gaming . Bunch of shit games with some gaas successes. And of course sequels after sequels.

So for all who think this is a good thing, please share your opinion in 5 years from now and tell me how its going.
 
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