Sony's 2025 Business Segment Meeting, June 13; Hideaki Nishino and Herman Hulst presenting for SIE

Not to mention that gap is likely to get larger if Steam does release a competitor to PlayStation, even to the point where Sony might cease releasing games on Steam and just release them on their own PC Storefront. I think that will happen eventually anyways.
I talked about exactly this earlier and you were there with your warrior laugh emoji ???

Thanks for the reaction score boost though!

Anyhow almost all my friends are on PC now. And they all have a history of console gaming. So I don't agree with your thinking that a console gamer don't want to play on PC. Xbox dying will likely boost PC gaming as well. As will upcoming SteamOS devices. And the new Ally-UI Windows.

I don't think it's wise to keep the head in the sand and pretend to not notice that this move is happening. Especially not while being satisfied with - at least one console game per year - while doing more for the PC side. So far this year they've release TLOU2, Spider-Man 2, Stellar Blade. Great year! If you're on PC…

Don't underestimate Valve, they're currently doing their thing steadily increasing their userbase for their launcher through 3rd party SteamOS devices, living room gaming, handhelds, PS ports, Xbox ports, and future access on Xbox.
Consequence is… Nothing. As usual they can just tag along and watch the industry grow and then step in when others fail. No joke.
 
The CEO was sitting right next to him.
Exactly, and even then, the decisions all have the involvement of the Sony Group top executives.
People comparing Hulst to Ryan when they have two complete different roles was weird enough already, but attributing the entire stategy to him is just dumb.
 
Last edited:
Exactly, and even then, the decisions all have the involvement of the Sony Group top executives.
People comparing Hulst to Ryan when they have two complete different roles was weird enough already, but attributing the entire stategy to him is just dumb.

Ok. Then Sony Group top executives are doubling down on live service.
 
Very different gaming presentation than years back. No mention of GAAS game count or bar charts saying when they come out except Marathon 2025 and Fairgames TBD.

In the past, they stated how many games were coming out 3 years out and how many of them were GAAS. Last time the slides came out in 2022 and they detailed the game count till 2025
 
Last edited:
And Concord?
I mean, this is like saying that The Order 1886 gave them the message to not keep investing in AAA single-player blockbusters.
A poorly planned product shouldn't exactly dictate a total strategy pivot, that's the part people have trouble understanding. Could it be much better executed? Yes, but asking for them to not keep investing in this space is just unreasonable at this point.
 
Yeah....Herman Hulst pretty much doubled down on live service in this, mckmas8808 mckmas8808
IMO, people are being absolutely insane if they think Sony is going to completely stop investing in GAAS when they already have big hits in their portfolio and are on the verge of at least one more (Marvel Tokon). if you want to become or stay big in this industry you have to have a stable (ahem) of GAAS hits plus some evergreen titles that you can sell year-round.

The other thing is people are being very obtuse when they think that SIE/Hulst has not changed tack with how they approach GAAS games, just look at the absolute cull we've seen lately, up to and including Jade Raymond departing Haven after (surprise) an internal test went badly. All those bad headlines don't happen unless the management is really zeroing in on evaluating each and every project in the pipeline.
 
I mean, this is like saying that The Order 1886 gave them the message to not keep investing in AAA single-player blockbusters.
A poorly planned product shouldn't exactly dictate a total strategy pivot, that's the part people have trouble understanding. Could it be much better executed? Yes, but asking for them to not keep investing in this space is just unreasonable at this point.

Fair point. I just don't like the direction they are going in.

IMO, people are being absolutely insane if they think Sony is going to completely stop investing in GAAS when they already have big hits in their portfolio and are on the verge of at least one more (Marvel Tokon). if you want to become or stay big in this industry you have to have a stable (ahem) of GAAS hits plus some evergreen titles that you can sell year-round.

The other thing is people are being very obtuse when they think that SIE/Hulst has not changed tack with how they approach GAAS games, just look at the absolute cull we've seen lately, up to and including Jade Raymond departing Haven after (surprise) an internal test went badly. All those bad headlines don't happen unless the management is really zeroing in on evaluating each and every project in the pipeline.

I never said Sony should completely stop investing in Gaas. I think they have made some bad choices, including buying Haven and Bungie. Personally think partnering with outside studios like Arrowhead is the right way to approach this.

Is this available to watch anywhere?

Yes

 
Last edited:
PS5 Pro was clearly not the best purchase for me... I don't play online and only use it for exclusives. So I'll play at least one game per year on it I guess. 😕

It's odd that you act as if you are only allowed to play Sony's 1st party games on your PS5 Pro. So weird....
 
So I thought this was a really interesting segment/presentation.

I think you have to try and parse some corpo/PR speak but at the same time you have to wonder how disconnected they might be.

Realistically, there's not much they can do about Marathon, but it does seem like they're no longer committed to launching in September as they've started saying "this fiscal year" suggesting that the game could be delayed as long as 6 months and who knows if it faces further delays from there. Not sure if 6 months is enough time to make the necessary changes, unless they started making changes right after the poorly received beta.

On the other hand this same leadership has brought Marvel Tokon, showing a better understanding of entering the live service space in genres that aren't as overly crowded/entrenched. 2XKO for example is looking to bring the F2P model to the fighting game market, but impressions aren't great there. Other F2P games like multiversus also failed.

I think Tokon *might* represent a more mature live service strategy, but not only is that inconclusive, Sony still has to deal with legacy efforts and the effects of canceled games within that pipeline. Also getting the sense that Tokon will launch in April. I think they'd be talking about it more if it were going to come this fiscal year and even though its a different genre, I can't imagine launching in May or even June with GTA6 and you still want to get out ahead of EVO.

If both Wolverine and Intergalactic release in 2026, I think that will represent a sizeable shift in pipeline, especially when you consider Saros and Marvel Tokon. Those 4 games present a pretty strong year in terms of potential and a pretty diverse one. Ghost of Yotei, Death Stranding also suggest a pretty strong year.

EVOs usually happen in August, so it would suprise me if Marvel Tokon released between next April - June of 2026.
 
Not sure you finished readiny my post, but wanted to touch on the 2nd party approach as well.

XDEV has supported the following external games since 2018.

2018: Detroit Become Human - Moved on from Quantic Dream
2020: Sackboy a Big Adventure - Not really working much with Sumo Digital these days
2020: Destruction All Stars - Moved away from Lucid Games
2021: Returnal - Purchased Housemarque
2023: Horizon Call of the Mountain - Purchased Firesprite
2024: Rise of the Ronin - Maybe working with KT/Team Ninja on Nioh 3
2024: Stellar Blade - Probably working with ShiftUp on Stellar Blade 2
2024: Concord - Purchased Firewalk
2024: Until Dawn - Ballistic Moon closed
2025: Death Stranding 2 - Presumably working with Kojima Productions on Physint
2026: Marvel Tokon - Working with Arc System Works

They're contributing about a game year with that average actually increasing recently with 6 games in the last 3 years... and likely 4 games that we know of that they're working on right now.
It's just a shame we got zero output from Sony Bend. They could have released a sequel by now and be working on a 3rd or a new IP.

POLYPHONY switching to 1 game per generation is actually slowing their output but nobody has an issue with that. 1 Turismo per console is enough.
 
It's just a shame we got zero output from Sony Bend. They could have released a sequel by now and be working on a 3rd or a new IP.

POLYPHONY switching to 1 game per generation is actually slowing their output but nobody has an issue with that. 1 Turismo per console is enough.

Bend has never been super productive in the console space. They've released 1 console game in the last what the last 20 years and that game launched in super bad shape? I think people put them on a pedestal too much.

In regards to Polyphony Digital, is their output actually slowing or has the model changed?

GT7 launched with 420 cars and now has 536 cars in just over 3 years. That's an additional 116 cars.

Only 108 cars were added between GT5 and GT6...
 
EVOs usually happen in August, so it would suprise me if Marvel Tokon released between next April - June of 2026.

Did you mean to say, it wouldn't surprise you?

Also, Arc generally gets their games out sooner than that. Think you want people to have enough time getting used to the game so that they can feel comfortable going to tournament.
 
As they, by all means, should. That's the message the market gave them with the success of Helldivers and MLB The Show.
Helldivers 2 is just published by Sony. That Studio is not first party. None of their first party GAAS games (FPS) have been successful. After 5 years and billions poured into it, not one success.

That sport game is an exception. it's the only competent baseball game and you can perfectly play it offline, like GT.

The message they shoud get is: All their first party GAAS games they created organically have failed or will fail and they should stop to even try making themselves a Fortnite / COD clone.

Also the other message they should get is: just get away from the rotted California!
 
Last edited:
Bend has never been super productive in the console space. They've released 1 console game in the last what the last 20 years and that game launched in super bad shape? I think people put them on a pedestal too much.

In regards to Polyphony Digital, is their output actually slowing or has the model changed?

GT7 launched with 420 cars and now has 536 cars in just over 3 years. That's an additional 116 cars.

Only 108 cars were added between GT5 and GT6...
The number of tracks they release has reduced dramatically. They're probably busy production them for GT8 which will be a PS5/6 title. Probably just over 2 years away.
 
The number of tracks they release has reduced dramatically. They're probably busy production them for GT8 which will be a PS5/6 title. Probably just over 2 years away.

This reduction has been the case for over a decade since the graphical requirements of the tracks have increased.

They're running at pretty much the same speed as GT5 to GT6, which is pretty impressive for a game you only have to buy once. I doubt any Gran Turismo game has given more value for the money. What helps is that they can generate money through MTX.
 
Helldivers 2 is just published by Sony. That Studio is not first party. None of their first party GAAS games (FPS) have been successful. After 5 years and billions poured into it, not one success.

That sport game is an exception. it's the only competent baseball game and you can perfectly play it offline, like GT.

The message they shoud get is: All their first party GAAS games they created organically have failed or will fail and they should stop to even try making themselves a Fortnite / COD clone.

Also the other message they should get is: just get away from the rotted California!
What a hell of a spin, grown men refusing to admit that they can be wrong is something to witness.
 
Last edited:
Live service roadmap blah blah blah
More TV or film adaptations etc etc
New acquisition of a PC game focused studio yada yada yada
Me in the middle of a thread filled with excitement
giphy.gif
 
profit.png


"why won't they fire this team?"

Operating income from PSOne, 2, 3 and 4: 10B
Operating income from PS5's first 4 years only (still at least 2 or 3 to go): 13B

lmao

plus.png


Almost 40% of PS Plus users aren't on the basic tier and PS Plus Premium has been increasing year after year even with all the price increases.

I can only imagine these numbers once more 1st party games are released and that GTAVI money starts coming in.
Are these profit numbers inflation adjusted?
 
I never said Sony should completely stop investing in Gaas. I think they have made some bad choices, including buying Haven and Bungie. Personally think partnering with outside studios like Arrowhead is the right way to approach this.
I think it will have to be a mix of the two just like the way they built their SP stable.

Their problem is they tried to go way too aggressive with GAAS right off the bat. I guess now that they have Helldivers 2 they managed to create some breathing room?
 
I think it will have to be a mix of the two just like the way they built their SP stable.

Their problem is they tried to go way too aggressive with GAAS right off the bat. I guess now that they have Helldivers 2 they managed to create some breathing room?

Yeah, think they should have used Helldivers 2 to figure this stuff out and build up "lessons learned". They went so far, so fast though. It was interesting that the investor questions referenced concord and how much SIE was going to continue investing into live service.
 
Yeah, think they should have used Helldivers 2 to figure this stuff out and build up "lessons learned". They went so far, so fast though. It was interesting that the investor questions referenced concord and how much SIE was going to continue investing into live service.
My guess is they were watching Microsoft gobble up IP and studios at breakneck pace and started panicking.

Panic-driven actions never result in anything good.
 
This reduction has been the case for over a decade since the graphical requirements of the tracks have increased.

They're running at pretty much the same speed as GT5 to GT6, which is pretty impressive for a game you only have to buy once. I doubt any Gran Turismo game has given more value for the money. What helps is that they can generate money through MTX.
Yeah I like the formula. And the cars they build now are pretty much future proofed for GT8/9 on PS6/7.
 
Helldivers 2 is just published by Sony. That Studio is not first party.
It isn't just published by Sony. Around 90% of the people who worked on it isn't from Arrowhead, but instead from Sony or outsourcing teams managed by Sony. Plus Sony also funded it -Hermen in particular allowed them to have a 5 years long delay btw- and owns the Helldivers IP.

None of their first party GAAS games (FPS) have been successful.
Complete bullshit, MLB, Gran Turismo 7, Destiny 2 and Helldivers 2 have been very successful. As others like Marvel Tokon and pretty likely Marathon will.

Their problem is they tried to go way too aggressive with GAAS right off the bat. I guess now that they have Helldivers 2 they managed to create some breathing room?
Nah, it's a common strategy in VC to invest in almost 20 promising projects knowing around a dozen of them will go forward, out of which a few will tank, the other ones will do ok and one or two will be a huge enough success to more than compensate the money invested in the failed ones.

So far they released 6 of the 12 planned ones, and 4 of them have been very successful. Pretty likely the initiative already is profitable and MLB, GT7, Destiny 2 and Helldivers 2 generated enough money to pay the other ones. And they have half a dozen more to be released, that will provide more revenue/profit on top.
 
Last edited:
And how are their margins compared to last gen? Because Microsoft is doing "record numbers" of some kind right now too.
I'm no expert but:

Sony held its Business Segment Meeting today. Here are some key takeaways regarding its PlayStation business.

The PS5 generation has generated $13 billion in profits.

This is compared to the $10 billion cumulative profit generated during the PS1-PS4 generation (RIP PS3). -
Daniel Ahmad
 
Last edited:
I talked about exactly this earlier and you were there with your warrior laugh emoji ???

Thanks for the reaction score boost though!

Anyhow almost all my friends are on PC now. And they all have a history of console gaming. So I don't agree with your thinking that a console gamer don't want to play on PC. Xbox dying will likely boost PC gaming as well. As will upcoming SteamOS devices. And the new Ally-UI Windows.

I don't think it's wise to keep the head in the sand and pretend to not notice that this move is happening. Especially not while being satisfied with - at least one console game per year - while doing more for the PC side. So far this year they've release TLOU2, Spider-Man 2, Stellar Blade. Great year! If you're on PC…

Don't underestimate Valve, they're currently doing their thing steadily increasing their userbase for their launcher through 3rd party SteamOS devices, living room gaming, handhelds, PS ports, Xbox ports, and future access on Xbox.
Consequence is… Nothing. As usual they can just tag along and watch the industry grow and then step in when others fail. No joke.

Quote where you're talking about. Probably laughed at something else you said there.
 

I'm no expert but:

Sony held its Business Segment Meeting today. Here are some key takeaways regarding its PlayStation business.

The PS5 generation has generated $13 billion in profits.

This is compared to the $10 billion cumulative profit generated during the PS1-PS4 generation (RIP PS3). -
Daniel Ahmad



Not a good foundation going into the PS6.
 
Quote where you're talking about. Probably laughed at something else you said there.
There was no joke so just know that you're instantly flagging yourself as a platform warrior by doing that.

I can rewrite what I said if I was unclear.

I already have a PC dedicated to the living room experience, booting into Steam in seconds, and I would assume it's more powerful than PS6 and even PS7.

So to no surprise I obviously don't like their current timed exclusivity strategy.

If I know that I could run the games much better and with mod capabilities on PC a year later, like with Stellar Blade, then it's just not appealing to play early on console.

And in general PlayStation Studios releases always come with annoyance now. That's just how it is. A direct consequence of their porting strategy, There is always some negativity imbedded in it all.
Playing the waiting game isn't fun, and you also risk having it all spoiled, and wasting the first-time playthrough on weaker hardware feels dumb.
They need to sort that out I think.

So, here is where our thoughts aligned. My hope right now is that they make a PlayStation PC launcher. With day 1 access to 1st party games, you didn't say this but I think it's important to get any sort of hype for a new launcher.
Then they can sync trophies, saves, all the data, and keep it locked into what would essentially be a Playstation platform of sorts, with no 30% cut to Valve.
No timed-exclusivity annoyances. Just awesomeness. I wouldn't hesitate to buy everything there.

But timed exclusivity on console isn't working at all for me. It's just annoying. And annoying is not a good word for PR.
 
There was no joke so just know that you're instantly flagging yourself as a platform warrior by doing that.

I can rewrite what I said if I was unclear.

I already have a PC dedicated to the living room experience, booting into Steam in seconds, and I would assume it's more powerful than PS6 and even PS7.

So to no surprise I obviously don't like their current timed exclusivity strategy.

If I know that I could run the games much better and with mod capabilities on PC a year later, like with Stellar Blade, then it's just not appealing to play early on console.

And in general PlayStation Studios releases always come with annoyance now. That's just how it is. A direct consequence of their porting strategy, There is always some negativity imbedded in it all.
Playing the waiting game isn't fun, and you also risk having it all spoiled, and wasting the first-time playthrough on weaker hardware feels dumb.
They need to sort that out I think.

So, here is where our thoughts aligned. My hope right now is that they make a PlayStation PC launcher. With day 1 access to 1st party games, you didn't say this but I think it's important to get any sort of hype for a new launcher.
Then they can sync trophies, saves, all the data, and keep it locked into what would essentially be a Playstation platform of sorts, with no 30% cut to Valve.
No timed-exclusivity annoyances. Just awesomeness. I wouldn't hesitate to buy everything there.

But timed exclusivity on console isn't working at all for me. It's just annoying. And annoying is not a good word for PR.

LOL, that you won't quote what you actually said leaves me to believe that you're full of it.

I'll say this, you're not at all Sony's priority, this isn't Xbox and Microsoft here. They're looking for extra cash, they don't care if you've been spoiled already because you waited to buy it a year later. Maybe that is what I laughed at, the sense of entitlement.

Edit: Found your post, not only did you display a massive sense of entitlement, you also suggested that your current PC was more powerful than a PS7 was going to be. This is beyond delusional. Interesting how you left that part out in your recreation here.
 
Last edited:
So, here is where our thoughts aligned. My hope right now is that they make a PlayStation PC launcher. With day 1 access to 1st party games, you didn't say this but I think it's important to get any sort of hype for a new launcher.
A.) They would botch it

B.) They would only do it when they are ready to dump the PS5, no successful closed garden holder would kill the garden off when it is successful but removing motivation / incentives / attractors that keep people in their ecosystem. We know how it goes when your games are day one multi platforms on all systems, there is a big green example HW wise (… and the reason they are not desperate even SW wise is because they were allowed to buy the biggest multiplatform publishers around and their revenue streams).

B1.) As they would very very very unlikely to gain third party sales over their PC launcher, you are chasing potentially higher royalties on PC (if people even buy their games on their store instead of Steam in the short to medium term) putting at serious high risk their PSN+ subscriptions, 30% royalties they get from third parties, and also the revenue of their first party games (once you shift your customers to PC they may buy your game on Steam and now you went from 100% revenue to 70%).

People unironically suggesting this still should either explain why they need to start pulling out of the console race like MS right now (SonyToo(TM) :D) or they are outing themselves as warriors IMHO… or maybe they are not looking at it that seriously. Although if you actively HOPE for it… looks a bit like warrioring :P.
 
Last edited:
Ah a tweaktown article. Sky is falling. Great analysis. Thank you for helping people not to be too excited, what would they do without you warrioring ;).
I'm not saying the sky is falling, but no, this isn't good, and Tweaktown is just reposting Sony's own statistics.

You know better than to suggest I'm a "warrior" for any platform.
 
I'm not saying the sky is falling,
Eeh, mmmh…

but no, this isn't good, and Tweaktown is just reposting Sony's own statistics.
Ok, so if they are just reposting their statistics what is the value of quoting their article? We are already discussing their statistics. Including weird ideas of applying inflation only to the final profit margins and not to revenue and costs.
You know better than to suggest I'm a "warrior" for any platform.
I am not seeing you like this on other threads not Sony related, so you have a beef at least.
 
Last edited:
LOL, that you won't quote what you actually said leaves me to believe that you're full of it.
Eh?
My hope right now is that they make a PlayStation PC launcher, with day 1 access on the exclusives. There they can sync trophies and saves and stats and lock it into a Playstation platform of sorts.

you also suggested that your current PC was more powerful than a PS7 was going to be. This is beyond delusional. Interesting how you left that part out in your recreation here.
It's right here:
I already have a PC dedicated to the living room experience, booting into Steam in seconds, and I would assume it's more powerful than PS6 and even PS7

I didn't leave out that. And yeah I'm 100% serious in saying that I doubt a PS7 will be more powerful than any of my PCs. But I would be extremely happy to be wrong on that!
 
Eeh, mmmh…
What? Do you think being down 12% in actual game sale revenue is a good or insignificant sign when prices have increased by 16% and the rate of games coming out on the platform has skyrocketed?

Ok, so if they are just reposting their statistics what is the value of quoting their article?
I was asked for a source, and it's easier/better to post a link like that than expect people to trawl through IR documents from last year maybe?

We are already discussing their statistics. Including weird ideas of applying inflation only to the final profit margins and not to revenue and costs.
Math has it that you've already applied the inflation to both revenue and costs when you apply it to inflation because inflation is a sum of revenue and costs.

I am not seeing you like this on other threads not Sony related, so you have a beef at least.
Dude, check my post history and get lost with that. I actually still care about PS, so don't spend as much time beating the dying horse that is Xbox.
 
People unironically suggesting this still should either explain why they need to start pulling out of the console race like MS right now (SonyToo(TM) :D) or they are outing themselves as warriors IMHO… or maybe they are not looking at it that seriously. Although if you actively HOPE for it… looks a bit like warrioring :P.
I'm most definitely serious. But I'm also highly egocentric, same as with Gamepass I just want what's best for me, I trust that some suit will try saving the industry.

There are currently two scenarios that would solve something for me regarding Sony:

1) A PlayStation PC launcher.
Basically since I'm on PC 99% and day 1 on Steam won't happen, because Sony isn't as stupid as Microsoft. And timed exclusivity on console is simply annoying for me, as explained it push me to wait, or play on weaker hardware, usually with double dipping as sugar on top of it all.

2) No PC ports at all.
Would give me a reason to power on the console I invested in, without feeling like I'm doing something stupid by playing early on console and then usually double dipping on PC.

I understand that I'm not their priority anymore when I drift away further toward PC. But they started doing PC ports to grow the userbase for their games, and I just think they should focus on things that bring positivity rather than negativity to their new audience. Having to wait on their games is that constant negative, and we rarely know how long we have to wait, could be 1 year or 6 years, there is always uncertainty involved.
 
Helldivers 2 is just published by Sony. That Studio is not first party. None of their first party GAAS games (FPS) have been successful. After 5 years and billions poured into it, not one success.

That sport game is an exception. it's the only competent baseball game and you can perfectly play it offline, like GT.

The message they shoud get is: All their first party GAAS games they created organically have failed or will fail and they should stop to even try making themselves a Fortnite / COD clone.

Also the other message they should get is: just get away from the rotted California!
You're a moron. Sony owns the Helldivers IP.
 
I'm most definitely serious. But I'm also highly egocentric, same as with Gamepass I just want what's best for me, I trust that some suit will try saving the industry.

There are currently two scenarios that would solve something for me regarding Sony:

1) A PlayStation PC launcher.
Basically since I'm on PC 99% and day 1 on Steam won't happen, because Sony isn't as stupid as Microsoft. And timed exclusivity on console is simply annoying for me, as explained it push me to wait, or play on weaker hardware, usually with double dipping as sugar on top of it all.

2) No PC ports at all.
Would give me a reason to power on the console I invested in, without feeling like I'm doing something stupid by playing early on console and then usually double dipping on PC.

I understand that I'm not their priority anymore when I drift away further toward PC. But they started doing PC ports to grow the userbase for their games, and I just think they should focus on things that bring positivity rather than negativity to their new audience. Having to wait on their games is that constant negative, and we rarely know how long we have to wait, could be 1 year or 6 years, there is always uncertainty involved.
Got it, but this is thinly veiled port begging ;).

Without PS consoles support and without an established store, good luck pulling the games out of Steam, what you will get is also less money to finance those games and the games you like getting worse. You can care about yourself first but short term thinking does not often offer long term gain. What you wish for is not realistic nor for gamer's best interests either in practice.
 
Last edited:
I can clearly see what presentation will be !

400million$ from Concord in a dump
400million$ from Marathon in dump

But all is ok we can cover that from Xbox games sale in PS store :messenger_tears_of_joy:
 
1) A PlayStation PC launcher.
Basically since I'm on PC 99% and day 1 on Steam won't happen, because Sony isn't as stupid as Microsoft. And timed exclusivity on console is simply annoying for me, as explained it push me to wait, or play on weaker hardware, usually with double dipping as sugar on top of it all.

Given the insane resistance Sony have faced getting people to sign up for a free Playstation account to play their games on PC, I honestly cannot see a launcher app going down well. Do you?

2) No PC ports at all.
Would give me a reason to power on the console I invested in, without feeling like I'm doing something stupid by playing early on console and then usually double dipping on PC.

So long as there's a year gap... FOMO makes this basically a non-issue. And I'm sorry, but for a lot of people, the bragging rights of being able to say you can only play this game on this system simply isn't an issue.

I understand that I'm not their priority anymore when I drift away further toward PC. But they started doing PC ports to grow the userbase for their games, and I just think they should focus on things that bring positivity rather than negativity to their new audience. Having to wait on their games is that constant negative, and we rarely know how long we have to wait, could be 1 year or 6 years, there is always uncertainty involved.

Here's the basic issue: Releasing the sort of big-budget game Sony make on PC is almost always something of a shit-show. I'm sorry, but there always seem to be bugs and performance issues no matter how experienced or well-funded the team is. Its just the nature of PC that with so many different configurations to support, anything that pushes the hardware a bit is going to run into weirdness with some of the audience's machines.

It doesn't really matter that much if the issues get sorted fast when there's an army of grifters in social media ensuring that every failing gets blown up into catastrophe.

Its just way better launching on a single platform on grounds of controllability, then expanding out some time later into the deep waters of PC.

Also, where's the evidence beyond the anecdotal that delayed releases on PC cost sales? And even if that was provided, it still needs to be factored in that Sony makes more money per-unit sold on Playstation than on PC so its never a 1:1 thing in terms of revenue generated.
 
Top Bottom