Soul Calibur remake on DS?

The PSP is more powerful than the DS.

That, however, means nothing to publishers and developers... complaints that "the game SHOULD be on the PSP" mean nothing if the DS marketshare dwarfs that of the PSP.

I'm not claiming that it will, of course... I'm just saying that the arguement that a title would be "better" on a particular system rarely persuades folks trying to sell games. If it did, the Neo Geo would have taken over the market in the 90's and left the SNES and Genesis out to dry.
 
DavidDayton said:
The PSP is more powerful than the DS.

That, however, means nothing to publishers and developers... complaints that "the game SHOULD be on the PSP" mean nothing if the DS marketshare dwarfs that of the PSP.

I'm not claiming that it will, of course... I'm just saying that the arguement that a title would be "better" on a particular system rarely persuades folks trying to sell games. If it did, the Neo Geo would have taken over the market in the 90's and left the SNES and Genesis out to dry.

Yeah, but people are speaking from the perspective of a gamer...

Of course, it's not as if the PSP has failed or something. It's just getting started. You make it sound as if it is not a viable platform...

I couldn't care less about SC portable, though. I can't understand the desire to play such a game on the go.
 
I don't see the problem. The system has all the buttons for a fighter and SC would be at least on par with the arcade version (which wasn't built on Naomi hardware in the first place.) I doubt they would the touch screen for anything else other than menus so I wouldn't get hung up on that either.

Honestly, I don't see why the DS can't have these kinds of games when the hardware is available. As someone said earlier, the PSP most assurdly has Teken as an exclusive fighter, I wouldn't rule out a SC2 port or remix in the future. The PSP is already set for fighters while the DS has seen almost no annoucements in the genre--I think this game would be a welcomed addition. to its library.
 
dark10x said:
Yeah, but people are speaking from the perspective of a gamer...

Of course, it's not as if the PSP has failed or something. It's just getting started. You make it sound as if it is not a viable platform...

I could care less about SC portable, though. I can't understand the desire to play such a game on the go.

Nah I know where he's coming from. He's just saying that people should stop saying that every other game "should be on the DS" or "should be on the PS2" or "should be on the PSP" because what actually convinced publishers to make games for the respective systems have to do with the userbase rather than just the hardware. He's not being pro-DS or pro-PSP, just stating a fact.
 
If true, one part of a idea I had it's completed. I thought in a Soul Calibur Game for DS. But the important part of that thinking was about the control. I would love to see some type of control with the touchpannel that translates to the game, so for example, up to down will mean an slash, tiny lines could be weaker hits, circles and other more "complex" drawns would be special moves.

The idea is translating the move of the stylus to the weapon as accurately as possibe, I think it could work great, hope they are tryng something like that.
 
dark10x said:
I could care less about SC portable, though. I can't understand the desire to play such a game on the go.
So, you care a lot about it... but you don't care about it? Or did you mean to say COULDN'T? :P
The idea is translating the move of the stylus to the weapon as accurately as possibe, I think it could work great, hope they are tryng something like that.
That's a good idea, so you're "performing" the moves on the touch screen with the stylus / your finger, that could be lots of fun.
 
I'm not claiming that it will, of course... I'm just saying that the arguement that a title would be "better" on a particular system rarely persuades folks trying to sell games. If it did, the Neo Geo would have taken over the market in the 90's and left the SNES and Genesis out to dry.

There is a slight difference. Neogeo was a system for rich people. The prices were 7-10 times greater than in the SNES/MD case. Besides the lineup soon became pretty genre-specific.
 
ourumov said:
There is a slight difference. Neogeo was a system for rich people. The prices were 7-10 times greater than in the SNES/MD case. Besides the lineup soon became pretty genre-specific.

I think his point still stands though. A better example is this current generation--if technology absolutely mattered, the Xbox would be in a different place about now. We wouldn't see ports of Xbox or PC games to the PS2 and GC because the former usually outclasses the latter. But that's not how things work--most developers would be out of business in no time if they took that kind of reasoning to the extreme.
 
If XBOX hasn't succeeded it has been because the game catalog which is pretty specific and has a lot of holes. I think it's incredible what MS has achieved considering the limitations of their game library.
Now look at the game catalog of the DS and the PSP and you will see both are pretty much covering most genres.
 
Well it's obvious from this topic that what it boils down to is people mostly want it for the system they own.

I don't care which system it's on, but PSP would obviously recreate the game much better than the DS ever could, and that's fact. I don't see how 20 pairs of fanboy goggles would make anyone think otherwise.
 
Lyte Edge said:
I can't remember which version of the game had Mitsurugi changed to a blone-haired pirate with an eyepatch named "Arthur" though. :)


Korean SC. The same version also has Hwang as a default character with Xianghua as a time release. I think there might be a dipswitch setting to switch between Mits and Arthur. Tekken 2 had something like that, where you could either have Jun be default or Baek.


and Hwang was in the original verison of Soul Edge, you just had to input a code to play as him.
 
kpop100 said:
Well it's obvious from this topic that what it boils down to is people mostly want it for the system they own.

I don't care which system it's on, but PSP would obviously recreate the game much better than the DS ever could, and that's fact. I don't see how 20 pairs of fanboy goggles would make anyone think otherwise.


If this news is true, the DS version is based off the original arcade version and already exceeds even that version in sound and graphics

It would have been better suited for the PSP, that's true...but this move makes a lot more sense from a business standpoint


oh...and SC >>> Tekken


Edit: I should add that this news is 100% underwhelming to me. A portable soul calibur! on the DS...
 
I've got a feeling Nintendo likely pushed hard to get Soul Calibur on DS. They were gunning to make SC2 GameCube exclusive, but Namco turned them down (same with Racing Evolution actually). DS should be fully capable of handling a great port of SC, so long as Namco doesn't turn it over to NST. :)

PSP assuredly has a Tekken game coming (probably a series wide "remix" like Ridge Racers I'm guessing, or a T5 port) anyway.
 
AniHawk said:
Quite a lot can fit onto one of those DS cards though, right? 128 MB minimum? What's the maximum? I'm sure Tekken 3 at the time could have only been 600 MB max.
The minimum is actually 16MB. 3DM cards currently come in 16MB, 32MB, 64MB, 128MB and 256MB sizes.... we don't know the maximum for DS though.


Lyte Edge said:
Pics from MAME for a more clear view of what the arcade game looked like. It's pretty glitchy (can't even seen the models until the win poses come up and in some intros) and there's problems with the backgrounds, but this should give you a good idea of what the models look like.

Quite a jump from arcade to Dreamcast. :)
Hey Lyte, what's the size of the SC ROM?


SonicMegaDrive said:
Now, Virtua Fighter. You could give it PS-1 level graphics and I wouldn't give a crap. Just give me Virtua Fighter DS/PSP!
VF2 for DS and VF4 for PSP would be nice. :)


soundwave05 said:
Basically I think any of Namco's arcade games are better suited for the PSP.
I actually think any gun game (Time Crisis, Point Blank, etc) would be better suited to DS. Or any vertically oriented game (Mr Driller, Galaga, Xevious, etc).


soundwave05 said:
I mean look at Ridge Racers on the PSP vs. Ridge Racer DS.
Look at the development teams, development budgets and development timeframes. Then tell me how it's a valid comparison.
 
How many of you would seriously buy it if it was released on PSp or DS? I personally would most likely ignore it altogether. I rather play these kind of games on a console. I know this sentence has been repeated several times but this is the kind of game that I wouldn't bother on any kind of handheld.
 
Shompola said:
How many of you would seriously buy it if it was released on PSp or DS? I personally would most likely ignore it altogether. I rather play these kind of games on a console. I know this sentence has been repeated several times but this is the kind of game that I wouldn't bother on any kind of handheld.
I'd buy it. Fighters on handhelds are great (GBA SFA3, GBA KOFEX2, NGPC SVC, etc)
 
Soul Edge worked fine with PSX controls (d-pad). Now hopefully they use the touch screen to implement new special moves. I'd rather have that than a straight port on PSP.
 
Soul Calibur remake? More like downgrade. EXTREME downgrade.

BTW, Club Nintendo is not an "official" mag. In fact, it's a fanboyish(even worse than Nintendo Power, even) piece of shit and has published many wrong "news" before. I know because I used to buy one every month. :P
 
From Jeux-France:

36681020050109_115152_0_big.jpg
 
joshschw said:
its around 36 megs.
Woah, I didn't realize it was that small given all the animation data. With that little space used for models, textures, audio, AI and animation Namco could easily squeeze most of the DC extras (FMV intro, mission mode, extra characters, etc) into a reasonably sized DS card... hopefully we see some SC2 characters make it too.
 
Roofles, according to them Namco won't include Link in the alleged DS port just because they don't want the story to be altered. Been years since I've read that garbage, but it's nice to see that it's still crap. :)

Also, they say Namco has announced the port...I guess we all missed that press release. :P
 
I cant wait for it on the NDS. I remember a while ago they mentioned a handheld but couldnt picture it on the GBA. Much better platform than the PSP. I dont want to have to wait 2 days before each round to load.
 
Namco was actually planning an upgraded Naomi rerelease of Soul Calibur at one point but that project just shifted into Soul Calibur 2 (which also shifted from Naomi to System 246 eventually).
 
seismologist said:
I guess you've never played the arcade Soul Calibur.

And the arcade version looked like crap so what's the point. I'd only play a version that was at least on par with the 6 year old DC version.
 
kpop100 said:
And the arcade version looked like crap so what's the point.
The "point" was the article was referring to the arcade System 12 version, not the DC version. Hence the correction of jett's "EXTREME downgrade" comment.
 
But isn't System 12 still above what the DS can do? SC had 3D characters and backgrounds running at a locked 60fps with beautiful animation, something no PS1 or N64 game could achieve,
 
jarrod said:
The "point" was the article was referring to the arcade System 12 version, not the DC version. Hence the correction of jett's "EXTREME downgrade" comment.

so it'd be only a minor downgrade hehe
 
Miburou said:
But isn't System 12 still above what the DS can do? SC had 3D characters and backgrounds running at a locked 60fps with beautiful animation, something no PS1 or N64 game could achieve,
Sure... but DS is also more capable than PS1 or N64 in general. Besides, I wouldn't call Tekken 3 on PS1 an "EXTREME downgrade". :P

Here's the System 12 specs... it was essentially an overclocked PS1 with an extra Namco audio sample chip (likely to save on memory) and more RAM (it actually has the same amount of RAM as DS overall).

Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Notes : All roms are surface mounted Intel flash roms, with all the roms on the mainboard apart from the graphics roms which are on a seperate rom board.
The boards are therefore unique to each game and you cannot swap roms from one to another.

...DS could actually manage a reasonably close port I'd say.
 
jarrod said:
The "point" was the article was referring to the arcade System 12 version, not the DC version. Hence the correction of jett's "EXTREME downgrade" comment.

It'd be an extreme downgrade from the best available version of Soul Calibur. :P The article does indeed say "the first Soul Calibur from the arcades", but I wouldn't be surprised if those editors didn't know that the game is also available on Dreamcast. :P Like I said, they are idiots. They never, ever, have acknolwedged the existence of competing systems. Oh and they say that will surpass the "original" in both graphics and audio, as well, so, heh!
 
kpop100 said:
so now you're gonna tell me a minor downgrade of a 10 year old game = a minor downgrade of a current gen game ;)
No, I'm just saying the scale of the downgrade is probably similar. Given the respective capabilities, a DS conversion of Soul Calibur (System 12) would probably be proportionately as close as a PSP version of Tekken 4 (System 246). Maybe even closer actually, DS is actually slightly ahead of past gen consoles for visuals while PSP is a slight step behind the current gen.

Anyway, I think both DS and PSP are ripe for ports of last gen and current gen 3D fighters. I'd personally like to see...

Nintendo DS
-Tobal 2 (PlatStation) Square Enix
-Fighters Megamix (Saturn) Sega
-Last Bronx (Model 2/Saturn) Sega
-Soul Calibur (System 12) Namco
-Sonic Championship (Model 2) Sega

PSP
-PowerStone (Naomi/Dreamcast) Capcom
-Virtua Fighter 4 Final Tuned (Naomi 2) Sega
-Bloody Roar Extreme (GameCube/Xbox) Hudson
-Tekken 5 (System 256/PlayStation 2) Namco
-Cybertroopers Virtual On: Oratorio Tangram (Model 3/Naomi/Dreamcast) Sega

...both DS and PSP could use some more 3D fighters. Right now all we've got is Bleach PSP and KOF MI. :/
 
DavidDayton said:
The PSP is more powerful than the DS.

That, however, means nothing to publishers and developers... complaints that "the game SHOULD be on the PSP" mean nothing if the DS marketshare dwarfs that of the PSP.

The DS markerhare "dwarfs" the PSP? The PSP has been out in Japan for less than a month. Give it time. If you think that the PSP isn't going to reach huge numbers you're kidding youself. :P

DavidDayton said:
I'm not claiming that it will, of course... I'm just saying that the arguement that a title would be "better" on a particular system rarely persuades folks trying to sell games. If it did, the Neo Geo would have taken over the market in the 90's and left the SNES and Genesis out to dry.

Except that the difference here is that the SNES and Genesis games were priced at $50-$60, where as Neo-Geo carts went for $200+ back then.

Currently, the PSP sells for a little under $200, and the $DS is $150. That's not a huge difference in price. DS games go for $30-$40 each. PSP games in Japan are around $50 each and should cost around $40 each when released here. That's also not a huge difference.

I don't have a system bias. I currently own a PSP and had a DS, which I will be buying back later on this year. However, the PSP is far and away the better of the two portables in terms of power. There's really no comparison, and I think that a majority of people doubting that the PSP is going to overtake the DS and become the top (current) portable are only saying this simply because they haven't experience the PSP for themselves yet, and aren't seeing the "it" factor that the system has; it's going to be the device to own in 2005 and will sell by huge amounts of hype, just like the PS2 did. For certain genres, I think each system has its own strength. The PSP works better for fighters. The DS is going to work better for FPS games, etc.

But never mind any of that. Soul Calibur is a 3D fighting game. It's not going to do anything to take advantage of the DS' dual screens or touch screen. So yes, I would definitely prefer to see the game released on the PSP, as it would look much better, sound much better, and certainly has the potential to be something closer to the Dreamcast version than the System 12 version. I don't doubt that the game could play well on the DS; it has the right amount of buttons needed to do the game justice, so control isn't as much of an issue.

Of course this is all assuming that such a port is even coming, and now we have "Tekken is coming to TEH PSPS!!!111" speculation going in this thread as well. I'll wait until there's something official from Namco.

And if Soul Calibur is coming out for a portable system? Then it's time to bitch about not getting Soul Calibur *2* instead. :P
 
jarrod said:
No, I'm just saying the scale of the downgrade is probably similar. Given the respective capabilities, a DS conversion of Soul Calibur (System 12) would probably be proportionately as close as a PSP version of Tekken 4 (System 246). Maybe even closer actually, DS is actually slightly ahead of past gen consoles for visuals while PSP is a slight step behind the current gen.

damn you and your analogies :P

I see where you are coming from. Personally I think you overestimate the DS hardware (I see it being on lesser or more even terms with the PS1/N64 gen, not better) but thats another argument.
 
DavidDayton said:
The PSP is more powerful than the DS.

That, however, means nothing to publishers and developers... complaints that "the game SHOULD be on the PSP" mean nothing if the DS marketshare dwarfs that of the PSP.

The people saying that "the game should be on the PSP" aren't necessarily saying that it should be on the PSP instead of the DS (as if they should completely cancel the DS version and replace it with a PSP version). They just want to see it from the perspective of someone who plays and enjoys the games. A hypothetical PSP version might have a graphical appearance along the lines of the Dreamcast version, which looked noticeably better than the arcade game. Why wouldn't someone want to see that on a handheld? That doesn't mean the DS version is worthless or has to disappear. It's possible for them to make the game for both systems, you know.

Also, your comment about marketshare doesn't make sense. Without going into depth on the situation, I'll just remind you that the PSP is behind because it came out later than the DS, and supply is currently constrained. It's not as though the PSP is languishing on the shelves. By your logic, anyone who is bothering to make a DS game should cancel those games and make those games for Intellivision instead, because more people on Earth currently own the Intellivision than the DS.

The size of the user base is usually not the sole determining factor in deciding whether a game is created for a particular platform.
 
kpop100 said:
I see where you are coming from. Personally I think you overestimate the DS hardware (I see it being on lesser or more even terms with the PS1/N64 gen, not better) but thats another argument.
Well, it really seems to be a nice balance between all the last gen systems imo. Better effects than PS1/Saturn, better modeling than N64/Saturn (and possibly PS1 too), better audio than N64, better 2D than N64/PS1, more RAM than all 3. It doesn't outdo all last gen consoles in every respect (Saturn/PS1 had excellent dedicated sound chips, N64 had texture correction, PS1 had a higher theoretical poygon output, Saturn had a top 2D instuction set) but I'd say overall it's better machine than any last generation platform.
 
Lyte Edge said:
The DS markerhare "dwarfs" the PSP? The PSP has been out in Japan for less than a month. Give it time. If you think that the PSP isn't going to reach huge numbers you're kidding youself. :P

or it could flop just like every other handheld to go up against Nintendo.

If your just talking about graphics then every game would be on the PSP nd Xbox. Luckily publishers know better.
Once Jump Super Stars and Pokemon hit, DS is gonna skyrocket in Japan.
It'd be best to have as many of their games on the DS as possible. Which is why we're getting Xenosaga, Baten Kaitos, and apparently Soul Calibur. :D
 
Top Bottom