DavidDayton said:
I'm starting to think that some folks don't even try to read posts; rather, they skim through them, looking for "hot points" to rebut.
I'm not sure you really read
my post, either. After all, you omitted the final line that I wrote:
Agent X said:
The size of the user base is usually not the sole determining factor in deciding whether a game is created for a particular platform.
Key words here are "sole determining factor."
DavidDayton said:
I'm sorry guys, but I never said that the DS marketshare dwarfs that of the PSP... I said that if the DS marketshare dwarfs that of the PSP, it wouldn't matter if the PSP was more powerful. I was just trying to say that publishers don't really care which system is the most powerful or most "capable" of presenting a game to the world -- they just care about which system(s) bring them profit when they publish.
Sure, all of them want to make profit. That doesn't mean that they should develop
only for the single most popular system, and ignore other systems.
DavidDayton said:
The DS being underpowered would not stop Namco from a port of any game in their library.
On the contrary, it would stop them if it meant that they'd be compromising the creative vision that the designers intended.
As I said above, developers don't automatically gravitate towards the system with the largest user base, solely because it has a large user base. There have been cases where developers deliberately chose not to bring a game to a popular platform, because the developers felt that particular hardware wasn't going to do proper justice to the game as they envisioned it. They didn't want to release a half-baked product, because they risk ruining the reputation of the game series, or even the developer or publisher as a whole.
Also, another point I made in my
earlier post (which again you conveniently snipped) is that there are several people here who clearly feel that the PSP would be a better fit for
Soul Calibur than the DS, and therefore would like to see it on that system. They're not advocating that Namco kill development of the DS version, just petitioning that another version also be produced for the PSP alongside it.
DavidDayton said:
Yes, the Neo Geo cost loads more than the SNES or Genesis, but it still serves to prove my point, which is that system power is not the point which determines a game's publication.
True, it's not the sole determining factor...but neither is system popularity, which was my point. Both of those are factors, and there may be others as well.
On the other hand, I'm sure that system power came into play when deciding why many of the games that were made for SNES and Genesis came out on
those particular systems, and not the NES which was more popular than either of them and was also marketed alongside those systems for several years.