Soul Calibur remake on DS?

Miburou said:
The texture filtering on the DS hardware is a pretty big omission, IMO.
Well, it was seen as a good enough trade off given the overall performance boost and the small screen naturally hiding texture flaws anyway. If DS was a console it'd be a much bigger deal, but for a handheld it's not so much.
 
To me, porting Soul Calibur to NDS is like porting DKC to Game Boy Color. You lose a LOT from the experience because the graphics play a very big role in these particular games. Both games still look pretty nice IMO and I don't want butchered versions of them on my new consoles.
 
's not going to do anything to take advantage of the DS' dual screens or touch screen

Itsn´t that a quite risky sentence? we don´t know if it´s true, and in the case it is, we don´t know if Namco can take any advantage of the touch pannel. We should wait and see at least to say certain things.

doubting that the PSP is going to overtake the DS and become the top (current) portable are only saying this simply because they haven't experience the PSP for themselves yet

Well, I have experienced both and I have my doubts. I have no doubt that PSP is going to be a success, I believe it´s an awesome machine and it´s good for the industry. But I have not clear which system will be the one most sold.

I certainly know that you are answering to more absolutist sentences here, and it´s pretty annoying to hear right now that DS is going to "crush" PSP. But I´m sure we could maintain certain level of caution. If not is just and exchange of sentences with little of discussing.
 
I doubt DS could do Virtua Fighter original let alone Soulcalibur. I fully expect SC to appear on PSP though. :D
 
COCKLES said:
I doubt DS could do Virtua Fighter original let alone Soulcalibur. I fully expect SC to appear on PSP though. :D
why?! Virtua Fighter could be done on the Saturn. The NDS is comparable to a N64. I begin to think that people are fallen for the PSP graphics and can't think clear anymore.

N64 was capable of 3d fighters but didn't get any one. The NDS should be capable also. Even the Atari Jaguar had a 3D fighter.........
 
COCKLES said:
I doubt DS could do Virtua Fighter original let alone Soulcalibur. I fully expect SC to appear on PSP though. :D
32X managed a decent version of VF1 even, DS would have no problem with a 100% perfect arcade port there. DS would be better suited to a VF2 port actually.
 
seismologist said:
or it could flop just like every other handheld to go up against Nintendo.

Even YOU couldn't be that insane in thinking that's going to happen. :P
 
Lyte Edge said:
Why would Namco bother with Soul Calibur on the DS when the PSP is a far more superior platform for the game and has a much better control set-up for fighting games?

...their set ups are the same though. O_O
 
radcliff said:
From Jeux-France:

36681020050109_115152_0_big.jpg
OMG jeux france have an exclusivity .... look on the first post -_-
 
CVXFREAK said:
...their set ups are the same though. O_O

It's funny that people seem to keep forgeting that outside of analog, the systems have the same number of face and shoulder buttons. I'm more shocked that developers seemed to be forgeting this and not annoucing more arcade ports. The PSP is getting Dark Stalkers, why aren't we seeing some kind of comparable ports to the DS from Capcom and SNK?
 
I agree with Jarrod, Namco's shooters like Time Crisis would be great on the DS using a Metroid Prime Hunters control scheme.

But Soul Calibur hands down would be better off on the PSP. I hope both systems get Soul Calibur like they both got Ridge Racer.

The visual gap between the DS and PSP is larger than the one between the PS2 and XBox btw.
 
ge-man said:
The PSP is getting Dark Stalkers, why aren't we seeing some kind of comparable ports to the DS from Capcom and SNK?
DS could do a great Marvel Vs Capcom or Guilty Gear X port with it's 2 vertical screens.
 
If anything, at least this thread educated a few people in regards to Soul Edge/Blade and the fact that Soul Calibur was a System 12 arcade game before it became a drastically improved Dreamcast port.

Sigh@the graphic whores though.
 
OmniGamer said:
Sigh@the graphic whores though.

I have to disagree with this point. What's wrong with wanting the best looking and most perfect arcade translation possible? We know the PSP can obviously do this and that the jury is still out on whether the DS can. I think the "graphic whores" raise a valid point especially when the game is based off of an existing arcade version. That means that the graphical bar has already been set and that it should at the very least be matched (if not surpassed) on the handheld versions.
 
Mr. Blonde said:
I remember reading that all over the place, but if someone can show me proof either way I'd like to see.

It makes no sense for them to make it only exclusive for Gamecube when they can add more sales from Xbox and PS2 versions like they did. It is more logical to think that Nintendo asked for exclusivity rather than Namco asking for it.
 
Cruel Bastard Mario said:
This thread makes me smile. I'm not sure why, it just does.

Is Neptunes telling the truth? Is it a fake article? If so, great job...definitely fooled a lot of us. :D
 
Lyte Edge said:
Is Neptunes telling the truth? Is it a fake article? If so, great job...definitely fooled a lot of us. :D

:lol I have no idea really, but that could explain it. All this ranting and froathing for nothing :)
 
If Namco did it would have been for something in return. At the time i dont htink GC was considered to be a fighting game freindly console.
 
Mr. Blonde said:
I remember reading that all over the place, but if someone can show me proof either way I'd like to see.

Matt@IGN was the one to draw attention to this. I guess you could email him about his sources, but I think most people (including myself) believe that Nintendo did approach Namco about Soul Calibur 2 at some point. Considering how much Nintendo did get out of Namco (a Tales game, Baten Kaitos, Donkey Konga), the Soul Calibur 2 rumor isn't too much of a stretch of the imagination.
 
The resolution drop would make this even uglier than the System 12 original.

Given that this mag doesn't have an actual screen, it's probably just running with the earlier rumor.
 
Drinky Crow said:
The resolution drop would make this even uglier than the System 12 original.

Given that this mag doesn't have an actual screen, it's probably just running with the earlier rumor.

There was a rumor before this?
 
Junior Member.

In posts only, and I actually wasn't a Junior Member before the forum switch (crash), I just didn't post as much when I reregistered.

Junior Member or not, what I said was still quite true. Really, you don't need to walk around acting like you're above system bias yet you make comments like those.
 
COCKLES said:
I doubt DS could do Virtua Fighter original let alone Soulcalibur. I fully expect SC to appear on PSP though. :D

Objectivity at its best. But of course. Saturn was far superior hardware-wise to N64. Thanks for contributing to this thread.
 
neptunes said:

That's the true size of the screen, though, isn't it?

Anyway, those look really good. Fighters and racers look so much better than other titles most of the time because there's just not as much to do with the graphics.
 
Those do look really good (and on Ngage at that!)

I don't think we'll have to worry about the appearance of 3D fighters for the NDS.
 
GamerDiva said:
I have to disagree with this point. What's wrong with wanting the best looking and most perfect arcade translation possible? We know the PSP can obviously do this and that the jury is still out on whether the DS can. I think the "graphic whores" raise a valid point especially when the game is based off of an existing arcade version. That means that the graphical bar has already been set and that it should at the very least be matched (if not surpassed) on the handheld versions.

What's wrong with it coming out on the DS? There's a difference between liking nice graphics, and being a "whore" about it, hence the term. I mean, as long as the frame rate is high, the animation is fluid, good model/texture detail etc, then it shouldn't detract from the GAMEPLAY. Unless it's not a fighting game and merely a tech demo...or unless some people are prone to rapidly pausing a handheld fighting game to just stare and gawk at it's beauty. How about we not doom it to ugly red-headed stepchild status prematurely...Namco is a competent developer...let's see what they do with the hardware(if "they" are the ones doing the program, and it's not outsourced).
 
DavidDayton said:
The PSP is more powerful than the DS.

That, however, means nothing to publishers and developers... complaints that "the game SHOULD be on the PSP" mean nothing if the DS marketshare dwarfs that of the PSP.

I'm not claiming that it will, of course... I'm just saying that the arguement that a title would be "better" on a particular system rarely persuades folks trying to sell games. If it did, the Neo Geo would have taken over the market in the 90's and left the SNES and Genesis out to dry.

That is a BAD analogy. The Neo Geo was much more expensive then both the Genesis and SNES. The price for both the Neo Geo systems and the carts held it back. The price between the nintendo DS and PSP is not to different, and neither are the games.
 
sonic4ever said:
that is a BAD analogey because the Neo Geo was much more Exspensive then both the Genesis and SNES. the price for both the cyctems and the carts held it back. the price between the nintendo DS and PSP is not to different, and niether would be the games.

Not meant as an insult, but is English your second language?
 
AniHawk said:
Not meant as an insult, but is English your second language?

No, I know English.
I just make mistakes often becuase: I don't know how to type well. I have real bad eye sight, and I don't proof read what I write on message boards often.
Plus tonight I am tired.
 
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