d00d3n
Member
After having played for a couple of hours, I am curious to play more, but I don't think I like this as much as the Arkham games. The combat seems like a nice enough imitation of the Arkham system (the attack and evade buttons are too far apart, though ...), but the investigation, pre-engagement positioning and traversal gameplay is much worse.
The Arkham games had this wonderful sense of being a predator who is in full control of his surroundings. This was most obvious in the stealth encounters against enemies with guns, but it was also the framing of most other fun activities in the games. You monitored your surroundings from the shadows or from above, made a plan, and actively choose to engage with melee fights, stealth sections or puzzles. Some sections were pretty linear despite this, but the games always made it feel like you were planning your approach.
I don't get the sense of being in control of my surroundings at all in Spider-Man. The game doesn't expect me to or reward me for trying to make observations about my surroundings. I feel like I am stumbling from one decent combat encounter to the next one, without having any active part in planning the overall approach to traversal, engaging enemies or puzzles. The game doesn't provide any real options, or even any quality faked ones, which relegates the player to the role of a decision maker and button presser in a series of Arkham style combat encounters.
The Arkham games had this wonderful sense of being a predator who is in full control of his surroundings. This was most obvious in the stealth encounters against enemies with guns, but it was also the framing of most other fun activities in the games. You monitored your surroundings from the shadows or from above, made a plan, and actively choose to engage with melee fights, stealth sections or puzzles. Some sections were pretty linear despite this, but the games always made it feel like you were planning your approach.
I don't get the sense of being in control of my surroundings at all in Spider-Man. The game doesn't expect me to or reward me for trying to make observations about my surroundings. I feel like I am stumbling from one decent combat encounter to the next one, without having any active part in planning the overall approach to traversal, engaging enemies or puzzles. The game doesn't provide any real options, or even any quality faked ones, which relegates the player to the role of a decision maker and button presser in a series of Arkham style combat encounters.