• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Splatoon 2 |OT| Fresh Squids 2 Go

Status
Not open for further replies.
Wail did a much better job at it though. Having to lock yourself out of using your weapon for the entire duration sucks. Stingray is just really weak in comparison to the other specials in this game right now.

At least you can still swim with it and adjust the aim if needed. Its meant to be used from behind cover otherwise there's little point in it shooting through walls.

But damn near everything gets people moving. Rain Cloud gets people moving. Missiles get people moving. Bomb Rush gets people moving. And these all get people moving while not being nearly as unwieldy as the Sting Ray.

Right now the Sting Ray's only claim to fame is killing FlyFish across the map.

Going that route for the specials makes the gunplay more important. I'm certainly glad instant invincibility specials are gone along with the Defense and Damage Up abilities.
Everyone has the same TTK now and after some balance patches have been and gone I think we'll be in a better position all round.

And thank god the Stingray exists in Salmon Run. =P

Kind of a lame objective because other specials, especially tenta missiles, force people to move and have way higher ink spread and kill potential. Stingray is lackluster in pretty much every facet.

I agree it needs tweaking, but it can't be anywhere near an insta-kill from across the map.
The objective in Splatoon is never solely kills anyway so moving people so that you can ink that turf or claim that objective is ideal. If they get killed by the special then they're moved anyway.

Re: Stingray, there are a number of small buffs they could potentially add to make it a much more viable special. Any one could make it more useful without totally breaking it:
-Increase its damage slightly so it's a six-tick kill instead of the like eight you meed currently
-Greatly reduce or remove the penalty to turning/aiming speed while you're not firing or in squid form. They added the ability to squid so that you could reposition and retake aim, but you can't really do that since there's still a delay to it. Makes it even harder to corner someone if you readjust your view and think you're lined up only to reactivate the stream and it's still 4 feet behind since you have no visual indication of where the nozzle's pointed. On that note...
-Restore its aiming reticle, at least while not firing. That may seem awfully strong to have in addition to the thermal view, but you still have the startup time and you'd still have slow turning, so opponents can still outmaneuver unless they're really cornered or distracted.

I've been trying to practice with it with the Heavy a bit, and it's not terrible, but it needs to decide its purpose and should be stronger given its difficulty to use well. Ink Storm and Tentamissiles are already good at forcing movement from encamped squids and freely take a lot of territory to boot, while good aim with the inkjet can kill more quickly and play aggressively. If the stingray is going to be so narrow and unwieldy, then I think it should be more adept at pinpointing and taking out a particular target. No other special right now quite fills that same singular "pinpoint neutralizer" role.

These are reasonable changes. Definitely something they could try. But again the whole point of specials in S2 is not guaranteed kills. The closest we have to that is Ink Armour to help during a rough firefight, but we can't have a laser beam killing people safely from their spawn as all other specials put you at a disadvantage in some way.
 
I wonder how the bubble blower is going to work. At first glance it seems like it could do Inkstrike levels of damage (as long as you trigger it)
 
uumt0pbgpodz.jpg


They're actually putting white ink in? My god, Twitter is gonna have a fucking blast with this tomorrow.

This isn't the first time they've had white ink for a splatfest. I forget which one it was before, though.

Finally got my Jet Squelcher back and man did i miss it. Stages with a vantage point now i can snipe without the painful fire rate of the charger. Just stand there in the dead center of The Reef, mow down enemies that try to dislodge me. They try to circle and come from behind, and succeed often enough, but you can turn and reach most of the lower areas all from that spot.

Finally got into Ranked too, only a little bit (three wins, two losses in Rainmaker). Humpback seems brutal for the rainmaker setup.

Seems like the meter doesn't "crack" in a loss on C-. Which makes sense because there's nowhere to go :-/
 
how do game colours work?
i only ever see yellow and poyple
The game has many different color sets that rotate randomly (except during Splatfest, where your team and the opposing team will always have their splatfest colors) It sounds like you have color lock on, you should be able to turn it off in the settings somewhere.
 
Just won a Tower Control match because of the stingray of all things! Pierced through a wall splatting 3 people at the same time and took the lead for an overtime win!! Never gonna happen again.
 
I hope there are some cool licensed splatfests soon. Transformers was by far the coolest splatfest in the first game. Pokemon was also a cool one.

Batman vs superman or ironman vs cap would have been great last year.
 
So how does the splatfest work? Are prizes, if any, participation based, aka do I need to play all day to ensure I get everything, or is there a goal and that's all, etc?
 
The game has many different color sets that rotate randomly (except during Splatfest, where your team and the opposing team will always have their splatfest colors) It sounds like you have color lock on, you should be able to turn it off in the settings somewhere.

i just turned it off. iv never been more happy to see orange.
25+ hours of fucking yellow and purple.
 
So how does the splatfest work? Are prizes, if any, participation based, aka do I need to play all day to ensure I get everything, or is there a goal and that's all, etc?

Yep, there are various ranks. You get points after every game, more points if you win. The higher rank you get the more super sea snails you get at the end (to use to add slots and reroll items with Murch).

The higher your rank, the more sea snails you get. Rank is more important than if your team wins or loses if it's like the first game. King on losing team got more snails than Champion on the winning side.

Fanboy/Girl>Fiend>Defender>Champion>King/Queen

Pearl is going to end up falling off the stage and cracking her giant head if she doesn't stop carelessly prancing so ridiculously close to the edge.

Pearl has an apartment in the cliffs so she can live on the edge.
 
People who have the japanese version, have you been able to play? I'm based in Europe and have been struggling all day. Only managed to get one mayo v mayo matchup so far, that's it. Never even seen ketchup appear. I assume this is because of my ping? Don't know what to do here, except eat it and buy the EU version.
 
There's only one way to settle this: Nintendo is going to have to make a Splatfest event where it pits Hentai vs. Furries.

Please don't. The flame war would literally melt my switch & I don't have another $300 to replace it.

What is up with all the weird furry posts lately? Seems like that came out of nowhere

A couple popular furry artists got their posts featured in the square for a lot of people in the US, which led to a couple people making reactionary "please no more furry art" posts. This went about as well as you'd expect in a meme-oriented community. Fucking everyone started drawing animal art, normies and furries alike, and it'll probably die down after the splatfest. Some people have been getting way too offended in the meantime.
 
Status
Not open for further replies.
Top Bottom