Wail did a much better job at it though. Having to lock yourself out of using your weapon for the entire duration sucks. Stingray is just really weak in comparison to the other specials in this game right now.
At least you can still swim with it and adjust the aim if needed. Its meant to be used from behind cover otherwise there's little point in it shooting through walls.
But damn near everything gets people moving. Rain Cloud gets people moving. Missiles get people moving. Bomb Rush gets people moving. And these all get people moving while not being nearly as unwieldy as the Sting Ray.
Right now the Sting Ray's only claim to fame is killing FlyFish across the map.
Going that route for the specials makes the gunplay more important. I'm certainly glad instant invincibility specials are gone along with the Defense and Damage Up abilities.
Everyone has the same TTK now and after some balance patches have been and gone I think we'll be in a better position all round.
And thank god the Stingray exists in Salmon Run. =P
Kind of a lame objective because other specials, especially tenta missiles, force people to move and have way higher ink spread and kill potential. Stingray is lackluster in pretty much every facet.
I agree it needs tweaking, but it can't be anywhere near an insta-kill from across the map.
The objective in Splatoon is never solely kills anyway so moving people so that you can ink that turf or claim that objective is ideal. If they get killed by the special then they're moved anyway.
Re: Stingray, there are a number of small buffs they could potentially add to make it a much more viable special. Any one could make it more useful without totally breaking it:
-Increase its damage slightly so it's a six-tick kill instead of the like eight you meed currently
-Greatly reduce or remove the penalty to turning/aiming speed while you're not firing or in squid form. They added the ability to squid so that you could reposition and retake aim, but you can't really do that since there's still a delay to it. Makes it even harder to corner someone if you readjust your view and think you're lined up only to reactivate the stream and it's still 4 feet behind since you have no visual indication of where the nozzle's pointed. On that note...
-Restore its aiming reticle, at least while not firing. That may seem awfully strong to have in addition to the thermal view, but you still have the startup time and you'd still have slow turning, so opponents can still outmaneuver unless they're really cornered or distracted.
I've been trying to practice with it with the Heavy a bit, and it's not terrible, but it needs to decide its purpose and should be stronger given its difficulty to use well. Ink Storm and Tentamissiles are already good at forcing movement from encamped squids and freely take a lot of territory to boot, while good aim with the inkjet can kill more quickly and play aggressively. If the stingray is going to be so narrow and unwieldy, then I think it should be more adept at pinpointing and taking out a particular target. No other special right now quite fills that same singular "pinpoint neutralizer" role.
These are reasonable changes. Definitely something they could try. But again the whole point of specials in S2 is not guaranteed kills. The closest we have to that is Ink Armour to help during a rough firefight, but we can't have a laser beam killing people safely from their spawn as all other specials put you at a disadvantage in some way.