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Splatoon 2 |OT| Fresh Squids 2 Go

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re: balance patches
Hopefully an ink armor nerf to only apply to nearby allies and a stingray buff to either make it easier to aim or increase its damage so it can kill faster.

They'd have to be really careful buffing the Stingray because it shoots through the entire level. It seems to be a replacement for the Killer Wail so its main use is getting enemies moving not outright killing them.
 
I am...cautiously curious about the new-look Sploosh. I liked the original Sploosh in the first game, but that was with its beakon/wail kit and I could never make the other two varuants work nearly as well. I love the idea of the curling bombs on this for the added mobility, but I'm concerned that Splashdown doesn't synergize well with it. It doesn't have the range or the tools to really follow-up from using special like other splashdown weapons have, but maybe there's a trick to it that I'm not seeing. Interesting that it has exactly the Roller's main kit. They compare in an odd way now.
I liked the 7's kit the best because you could use Splat Bombs to zone at midrange, and the Inkzooka for longer range kills. But to be honest, most of my kills were of the up close variety anyway. Having the Splashdown should help in tight situations and the Curling Bomb will be interesting. I'm going to miss my Splat Bombs but hey I'm just glad the Sploosh is back.
 
They'd have to be really careful buffing the Stingray because it shoots through the entire level. It seems to be a replacement for the Killer Wail so its main use is getting enemies moving not outright killing them.

Wail did a much better job at it though. Having to lock yourself out of using your weapon for the entire duration sucks. Stingray is just really weak in comparison to the other specials in this game right now.
 
They'd have to be really careful buffing the Stingray because it shoots through the entire level. It seems to be a replacement for the Killer Wail so its main use is getting enemies moving not outright killing them.

But damn near everything gets people moving. Rain Cloud gets people moving. Missiles get people moving. Bomb Rush gets people moving. And these all get people moving while not being nearly as unwieldy as the Sting Ray.

Right now the Sting Ray's only claim to fame is killing FlyFish across the map.
 
3v4, push it into overtime to lose
"There have been some missing players for a while, so rank will not change." [crack still appears]
 
Moray Towers is garbage in all three rank modes. TC is way too far and in the worst place for how easy it is for the other team to go right down and snipe you.

Rainmaker.....I don't have to explain.

Splatzones is the least bad, but it may as well be just one zone since the two are right next to each other.

Rainmaker Moray is fine, there's four different approaches and a good team can feint to make progress.

Agreed on the awfulness of TC Moray.
 
uumt0pbgpodz.jpg


They're actually putting white ink in? My god, Twitter is gonna have a fucking blast with this tomorrow.
 
Rainmaker Moray is fine, there's four different approaches and a good team can feint to make progress.

Agreed on the awfulness of TC Moray.

Well between both games, I have yet to get a good team for rainmaker on MT.

Everyone on my team almost always panicks and doesn't see the path up the left wall. Then they either try going up the middle wall or the path way, or in this game on the inkrail.
 
It's more of a cream than a white... I guess that doesn't really help, huh.

I assume the ketchup color is as red as Nintendo is willing to go.
 
They'd have to be really careful buffing the Stingray because it shoots through the entire level. It seems to be a replacement for the Killer Wail so its main use is getting enemies moving not outright killing them.

Kind of a lame objective because other specials, especially tenta missiles, force people to move and have way higher ink spread and kill potential. Stingray is lackluster in pretty much every facet.
 
so, I played some Salmon run last night...maybe like 5 or 6 games. I didn't really get much out of it. I stopped by the reward shop window thing and got 4k money (which is good, I guess, but no better than playing some unranked turfwar), and a headpiece drop.


People talk about how the rewards for salmon run are really good, so what am I missing? or do I just need to play more of it?
 
The Sploosh has the same firerate as the Splash (and also Jr, Nzap) but KOs in 3 hits instead of 4. It is highly inaccurate, similar to the Aero and Jr. And it has less range than all of them.

It's fun to run a mobile build and get up close for kills. But the inaccuracy can get in the way of the quick TTK. If you miss a single shot, then the longer range and perfectly accurate Splash kills as fast. A Sploosh player will miss shots regardless of their skill, such is the curse of the weapon.

It's a fun, flawed weapon, that can be very deadly up close. It needs a good kit, which is why I liked Sploosh 7 (from first game) with Splat Bombs for close-medium pressure and Inkzooka for long range pressure. Not sold on the Splatoon 2 kit, but I'll give it a shot.
 
so, I played some Salmon run last night...maybe like 5 or 6 games. I didn't really get much out of it. I stopped by the reward shop window thing and got 4k money (which is good, I guess, but no better than playing some unranked turfwar), and a headpiece drop.


People talk about how the rewards for salmon run are really good, so what am I missing? or do I just need to play more of it?

The sparkling capsules are the good ones. You can get meal tickets, ability chunks or tons of money from them.
 
so, I played some Salmon run last night...maybe like 5 or 6 games. I didn't really get much out of it. I stopped by the reward shop window thing and got 4k money (which is good, I guess, but no better than playing some unranked turfwar), and a headpiece drop.


People talk about how the rewards for salmon run are really good, so what am I missing? or do I just need to play more of it?

Play at least till you get 1200 points. That's basically how much you need to get the most out of Salmon Run.
 
so, I played some Salmon run last night...maybe like 5 or 6 games. I didn't really get much out of it. I stopped by the reward shop window thing and got 4k money (which is good, I guess, but no better than playing some unranked turfwar), and a headpiece drop.


People talk about how the rewards for salmon run are really good, so what am I missing? or do I just need to play more of it?

As you rank up, you get 150+ points per win, meaning it'd take two games instead of 5-6 to get to that level of rewards.
 
As you rank up, you get 150+ points per win, meaning it'd take two games instead of 5-6 to get to that level of rewards.

Ah, thank you for that! I was wondering, personally, how on earth people got the higher rewards as I typically only got like 50 points per match.

Of course I've been unlucky with dropouts, so my rank hasn't been doing too hot. But still, that's good to know.
 
so, I played some Salmon run last night...maybe like 5 or 6 games. I didn't really get much out of it. I stopped by the reward shop window thing and got 4k money (which is good, I guess, but no better than playing some unranked turfwar), and a headpiece drop.


People talk about how the rewards for salmon run are really good, so what am I missing? or do I just need to play more of it?
The super reward (golden one) can give 30k money.
 
uumt0pbgpodz.jpg


They're actually putting white ink in? My god, Twitter is gonna have a fucking blast with this tomorrow.

Man Nintendo is going to have to moderate Inkopolis Plaza pretty heavily for like the next week because it's just gonna be nonstop "next splatfest blood v. jizz" jokes
 
Ah, thank you for that! I was wondering, personally, how on earth people got the higher rewards as I typically only got like 50 points per match.

Of course I've been unlucky with dropouts, so my rank hasn't been doing too hot. But still, that's good to know.

Just do your best to hit wave 3. Your rank won't drop once you hit that last wave even if you lose it.
 
Re: Stingray, there are a number of small buffs they could potentially add to make it a much more viable special. Any one could make it more useful without totally breaking it:
-Increase its damage slightly so it's a six-tick kill instead of the like eight you meed currently
-Greatly reduce or remove the penalty to turning/aiming speed while you're not firing or in squid form. They added the ability to squid so that you could reposition and retake aim, but you can't really do that since there's still a delay to it. Makes it even harder to corner someone if you readjust your view and think you're lined up only to reactivate the stream and it's still 4 feet behind since you have no visual indication of where the nozzle's pointed. On that note...
-Restore its aiming reticle, at least while not firing. That may seem awfully strong to have in addition to the thermal view, but you still have the startup time and you'd still have slow turning, so opponents can still outmaneuver unless they're really cornered or distracted.

I've been trying to practice with it with the Heavy a bit, and it's not terrible, but it needs to decide its purpose and should be stronger given its difficulty to use well. Ink Storm and Tentamissiles are already good at forcing movement from encamped squids and freely take a lot of territory to boot, while good aim with the inkjet can kill more quickly and play aggressively. If the stingray is going to be so narrow and unwieldy, then I think it should be more adept at pinpointing and taking out a particular target. No other special right now quite fills that same singular "pinpoint neutralizer" role.
 
Ah, thank you for that! I was wondering, personally, how on earth people got the higher rewards as I typically only got like 50 points per match.

Of course I've been unlucky with dropouts, so my rank hasn't been doing too hot. But still, that's good to know.

!!! Its Gaiages!!! Whats up???
 
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