So, here's what I'd like to see become of Splatfest.
1. Although everyone gets to register for Splatfest one week in advance, the actual teams are assembled in the minimum amount of time required prior to
Splatfest beginning.
2. Registration is simply a "sign up" saying "I want to play! Put me on a team!"
3. There are still 2 themes. For example. Mozzarella vs Cheddar. That is simply a fun little popularity contest. Popular Vote reward yields maybe 3 Super
Snails. Here's where things get interesting and improves the Splatfest experience. The actual teams are not just "Mozzarella" and "Cheddar". The
teams are Red, Blue, Green, Yellow, or whatever Team Splatoon decides will be the background team names. They could be Fire, Ice, Wind, Water.
So there will be players of Team Wind who voted Mozzarella as well as players of Team Wind who voted Cheddar.
4. Players have NO CHOICE as to what Team they will be on (Fire, Ice, Wind, or Water). Going back to #1, teams will be assembled in the minimum
amount of time required prior to Splatfest beginning ACCORDING TO A DISTRIBUTION SYSTEM that evenly assigns REGISTERED PLAYERS on teams according
to several statistics. Those stats may look at their TOP Current Rank Class (Letter Grade). If no Rank Experience, they will be ranked "N/A" or something.
Then a formula that factors in stuff like K-D (Splats), W-L (matches), P (Turf Points), and Assists for the mode under which their Ranking was used for the
Splatfest Team Assignment process places them in a position on a leader board within their class (again, that currently HIGHEST Letter Grade). N/A stats
would be based on Turf Wars. If no stats, then they'd basically be at the bottom of the Leader board for that class.
5. From there, players are moved into teams. 1st Rank of S+ - TC goes to Team Wind. 1st Rank of S+ - RM goes to Team Fire. 1st Rank of S+ - SZ goes to
Team Water. And so on. Basically, they keep going down the leader board, evenly distributing players across the board to each team until all teams
are filled with registered players.
6. And because this idea is to include more than just two teams (maybe 4 or more), then the matchmaking will see to it that EVERY TEAM has the same number
of matches with every other team, round robin style (sort of).
7. At the end, Teams are ranked on a leader board. Rewards are delivered, 95% of which has to do with your team's position on the leader board. The other
has to do with that popular vote (Mozzarella vs Cheddar).
BOOM! No more Ketchup on Ketchup for 95% of the Splatfest! No more guessing that the other team just had way more better players...
What do you think? Helps? Hurts?