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Splatoon 2 |OT2| From Smallfry to FlyFish in 5 Easy Steps!

Branduil

Member
I'm just gonna start deliberately tanking games since that's what it seems like my teammates do. They deserve nothing but the worst in life.
 

Bastables

Member
I'm just gonna start deliberately tanking games since that's what it seems like my teammates do. They deserve nothing but the worst in life.

Man I'm 5 whiskeys in, lost 4 in a row due to disconnects in my team then won two rounds including one where they had a disconnect. I come in here to have a whinge, and I have, but goddammit single man handclapping, you're a downer.
 

ryanofcall

Member
I LOVE the new sploshing machine <3_<3
6mvbQnT.jpg
 

Branduil

Member
I like the sloshing machine but the sting ray is such a weird special choice. I have to backtrack into my own territory to actually use it.
 

Pila

Member
Yo squids.

I was a big fan of the Splattershot Pro in the first game and this time I SWEAR I tried other weapons but I quickly came back to it.

Is it good enough for all the ranked modes? I think so but I'd like to hear more opinions on that. I can switch to something else but I'd rather stick to my main. Thoughts?

I'm B+/A- crap FYI. =P
 

Koren

Member
I was a big fan of the Splattershot Pro in the first game and this time I SWEAR I tried other weapons but I quickly came back to it.

Is it good enough for all the ranked modes? I think so but I'd like to hear more opinions on that. I can switch to something else but I'd rather stick to my main. Thoughts?
If you're fine with it, I don't see why you should force yourself using something else... As far as I know, it's a perfectly fine weapon.

I'm B+/A- crap FYI. =P
Don't tell me... Yesterday in splatzones, I fill the whole B+ bar without a single loss and reach A-, today I lose 6 out of 7 matchs in A- and I'm back in B+...

Most games were really close :/

Out of curiosity, is there a boost for 3-teams in a 3 vs 4? I managed to loose a match with a numerical advantage (yes, shame on me) but they used their special 14 times IIRC. 6 times for a single player. When they basically repaint the zone with specials each 20 seconds, it's surprisingly hard to keep it your color.

I know there is abilities that do that, I just wonder whether the game add a small bonus on top of it?
 

Pila

Member
Yeah I guess I'll be fine but I see a lot of brushes and sloshers so sometimes I wonder if I'm playing some crap weapon XD I don't really follow meta stuff.

Gotta say I'm not really a fan of this new rank bar, sometimes I play badly at the start of a new rank, get myself couple of lovely cracks, then I feel like I'm just waisting my time because it's gonna be too hard to rank up... I liked better the pretty simple thing we had before.

Game is dope as always, loving it.
 

Koren

Member
Yeah I guess I'll be fine but I see a lot of brushes and sloshers so sometimes I wonder if I'm playing some crap weapon XD I don't really follow meta stuff.
You usually want a balanced team, not all brushes... The tri slosher is powerful and has range and wide attack, so it's popular, but you don't have to jump on the most popular weapon, fortunately...

It's not as if splattershot pro was rare, anyway.

pila said:
Gotta say I'm not really a fan of this new rank bar, sometimes I play badly at the start of a new rank, get myself couple of lovely cracks, then I feel like I'm just waisting my time because it's gonna be too hard to rank up... I liked better the pretty simple thing we had before..
Not sure it's that different... If that helps, remember that you keep a part of the bar beyond the mark, so no, it's not for nothing.
 

Doorman

Member
Splattershot Pro is fine to use. With so many speedy short-range weapons flying around right now, the combo of ranged attacks plus point sensors can be really handy. Inkstorm is also a great area denial/support special. This version of the Pro is more team support-focused than previous iterations but you don't have to worry if you like the feel of it.

The Forge Pro is coming this weekend, too, if you like the main weapon but want something a little more offense-focused.
 

Pila

Member
@Koren

Yeah, the bar hasn't dramatically changed, you're right. I'll even admit it's way easier now to keep your rank, I just need to adapt I guess. ^^

@Doorman

I love it <3 you just keep some distance from the messy heat and you'll find yourself shooting at people who just can't shoot back. Big fan of this new cloud special as well, I don't play a lot of turf war but it's pretty good in ranked.
Gonna try out the Forge Pro as well, thanks for the info.
 
@Koren

Yeah, the bar hasn't dramatically changed, you're right. I'll even admit it's way easier now to keep your rank, I just need to adapt I guess. ^^

@Doorman

I love it <3 you just keep some distance from the messy heat and you'll find yourself shooting at people who just can't shoot back. Big fan of this new cloud special as well, I don't play a lot of turf war but it's pretty good in ranked.
Gonna try out the Forge Pro as well, thanks for the info.
Pro is my most used gun very solid. Got 31 kills with it in tower control.
 
I want to like Lost Outpost, but the current weapon set is aggressively shitty and it's there for another few days. What's with all these fucking click to fire weapons? I've literally gone down TWO ranks
 

Regiruler

Member
Two mines were a lot more exciting before you find out they don't kill anymore.
Yeah, it's pretty great if you can manage to get 2HKOs every time.

Special sucks though. Sting Ray makes sense on backline weapons like chargers and the Heavy Splatling, but this? No way.
It might be because it had the splat bomb rush special, and that was the conversion for most weapons.

I have no idea how that would make any sense but there you go.
I want to like Lost Outpost, but the current weapon set is aggressively shitty and it's there for another few days. What's with all these fucking click to fire weapons? I've literally gone down TWO ranks
The nozzlenose is Godlike in its ink to kill efficiency. It can tear bosses to shreds.
 

Doorman

Member
I want to like Lost Outpost, but the current weapon set is aggressively shitty and it's there for another few days. What's with all these fucking click to fire weapons? I've literally gone down TWO ranks
Bwuh? The only "click to fire" weapon in the set is the L-3, which does just fine in a lot of salmon run situations. The only real downside of the current set is the Splash being the only full automatic, so keeping turf covered can be rough for the blaster and charger. More of my issue is with the map itself rather than the weapon set.
 

DrArchon

Member
It might be because it had the splat bomb rush special, and that was the conversion for most weapons.

I have no idea how that would make any sense but there you go.

Man, that sounds so much better than the Sting Ray. Even if the Sting Ray was easier to use, I still wouldn't want it on the Sloshing Machine because I'm using that thing a lot closer to the action, meaning if I want to use my special I've got to waste time falling back to safe territory.

I don't even bother with it honestly. Might as well not even have one.
 

DrArchon

Member
OK, I just unlocked and played around with the Splash-o-matic a little bit, and I've got a pretty big question.

What exactly is the point of this weapon? I get that it's super accurate and decently ink efficient, which is great, but it's got a tiny bit less range than the Splattershot, and it kills in more hits than the Splattershot (4-5 instead of 3-4), and the Splattershot basically about as accurate as you're ever going to need a gun to be from the ranges you're using it.

Is there something I'm missing, because it seems like it's worse than a Splattershot in basically every way. Shouldn't a super high accuracy weapon have HIGHER range to take advantage of that accuracy, not less? And if it has less range, shouldn't it kill faster to make up for the fact that you have to get close to the enemy?

It's a shame, because it's probably my favorite weapon in terms of looks, but I just don't see what benefits it brings to the table over something like the Tentatek (which is probably why everyone uses the Tentatek and no one uses this).
 

BiggNife

Member
Somehow I never used the Sloshing Machine in Splatoon 1, I think it might've been added after I stopped playing

Holy shit I love this fucking thing
 

DrArchon

Member
"Hey, what should we do if there are two Chargers in the lobby for Turf War?"

"Eh, just throw them on the same team."

"Even if the other team has a bunch of Aerosprays and Splooshes that cover ground really fast?"

"Yeah, sure, whatever."

------

I fucking hate this game's matchmaking so goddamn much. How am I supposed to win a game of Turf War when half of my team gets under 500 points and doesn't move around the map? Doesn't matter that I got 10 kills and the most points, still got crushed by the other team because this game has no idea how to balance teams. It can't balance them by skill, it can't balance them based around what weapons people have, and it can't balance them based around how people play.

So what the fuck is the matchmaking even for?
 

Doorman

Member
Since I need to say it again.

Team selection in turf war is entirely randomized once the lobby is full. There is no "matchmaking" there to complain about.

If team balance is that big of a concern, then play ranked, or play league and take team comp into your own hands. Turf War matches people into the lobby on a few dimensions, but the weight given to ping or whatever else has thrown that off really badly from what it used to be...but that's where the matching ends. Once the lobby is full, the game just rocks it. It doesn't make things even, but it does keep them varied, particularly when you can have friends join into a room that might otherwise stack the odds a bit.
 
People who defend the matchmaking in this game at all

first-week-hall.gif


---

I'll play ranked or league with my friends when they let me do it in multiples other than 2, thanks.
 

DrArchon

Member
Since I need to say it again.

Team selection in turf war is entirely randomized once the lobby is full. There is no "matchmaking" there to complain about.

If team balance is that big of a concern, then play ranked, or play league and take team comp into your own hands. Turf War matches people into the lobby but ping or whatever else has thrown that off really badly from what it used to be...but that's where the matching ends. Once the lobby is full, the game just rocks it. It doesn't make things even, but it does keep them varied, particularly when you can have friends join into a room that might otherwise stack the odds a bit.

Then the game should let people pick what weapon they want to use before going into a match and see what everyone else on the team is picking in real-time. That way at least you could be like "Oh, someone grabbed a Charger already, I won't grab a second one" or "We already have a roller, so I'll pick a Splattershot Pro instead".

The way the game is set up now, you can basically tell who's going to win or lose just based on what weapons everyone has at the start. Not enough variation in one team's lineup? Then barring a disconnect or someone playing terribly, that's going to be the losing team. This is a problem that's BEEN SOLVED ALREADY. It's be solved in countless other multiplayer games with any semblance of difference between character loadouts, so I have no idea why Nintendo refuses to get with the times and modernize their game.

Chalk this up as another one of the many tiny bullshit annoyances that makes Splatoon 2 good instead of great. Map rotation, lack of voice chat, Salmon Run times, inability to play with friends easily, and this.
 

RedFyn

Member
Some of you seem to take turf wars way too seriously. I want weapon switching in the lobby but not because of weapon balance. That's just silly to me. It's not meant to be taken so seriously. You can't tell who will win by the weapons used. Come on. Yeah it can give one team an advantage but its not some gg why even try thing. You just might have to adapt and play a little differently. Oh the horror! Will you win them all? No. But it's 3 minutes long and then you're back in the lobby and the teams are all mixed up again.
 

BGBW

Maturity, bitches.
Every time I lose because it's three vs four or I have a useless sniper on the team a.k.a three vs four.

CflTUg0.jpg
 
Every time I lose because it's three vs four or I have a useless sniper on the team a.k.a three vs four.

CflTUg0.jpg

Picture so accurate sometimes lol

I just wanna reach 30 for all guns but I am starting to get burnt out in limbo of A rank on everything. Win win win lose lose lose ugh.

I need a break.
 

Doorman

Member
Some of you seem to take turf wars way too seriously. I want weapon switching in the lobby but not because of weapon balance. That's just silly to me. It's not meant to be taken so seriously. You can't tell who will win by the weapons used. Come on. Yeah it can give one team an advantage but its not some gg why even try thing. You just might have to adapt and play a little differently. Oh the horror! Will you win them all? No. But it's 3 minutes long and then you're back in the lobby and the teams are all mixed up again.

I've seen teams with three aerosprays lolstomp all over everything with turf coverage everywhere. I've also watched them get entirely out-fought and fail miserably. Multi charger games don't usually work out well, but if they're good and cover the middle of the field well, it can also be a total nightmare to try and break through against. Anyone from the first game facing two competent E-liters on Moray Towers ought to have some memory of this.
If you feel frustrated because you personally aren't playing well, or are using a weapon that requires more support to flourish, I kinda get it. But the amount of "wah I did so well but my team is morons so we lost, fuck this matchmaking" that gets thrown around has honestly become pretty tiresome, and tends to overlook the times that you stomp on the other team while they're probably claiming the same thing.

Even games with much more sophisticated matchmaking than Splatoon comes with plenty of bitching and moaning about bad matchmaking or useless teammates. Some of this I think is just the nature of competitive team-based games.

A little over a month, which maps do you guys hate? For me Morey Towers, mussleforge fitness and mainstage.

I already mentioned it a page or so back but Moray Towers is my most hated map in the game, just as I felt it was amongst the worst in the original Splatoon. I don't personally dislike Mainstage as much as many others seem to, although it has some room for improvements. I'm not hugely fond of Musselforge either. It kind of feels like a squished-down Flounder Heights to me. I want to like Manta Maria but after some play on it yesterday, I'm becoming a little bit worried about its avenues for flanking or the losing team getting back into mid being a little too cramped together, leading to easy defensive lockouts. I hope some of that is my impression being wrong but I have to admit it worries me a little.
 
A little over a month, which maps do you guys hate? For me Morey Towers, mussleforge fitness and mainstage.

Mainstage is actually the only arena im tired as fuck over. For some reason i seem to get this stage a lot in my rotation when i get the chance to play. So im just sick of it.

I also find it claustrophobic as well.

I hated Moray when i first started playing. But i kinda dig it now. Its grown on me.
 
Bwuh? The only "click to fire" weapon in the set is the L-3, which does just fine in a lot of salmon run situations. The only real downside of the current set is the Splash being the only full automatic, so keeping turf covered can be rough for the blaster and charger. More of my issue is with the map itself rather than the weapon set.

Whatever the blaster is I can't hold it down and fire more than 1 shot with it
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
End of match, melee at the center of the Academy, I'm the host. Last seconds of last minute, as heated a battle as you could imagine.

All of a sudden screen turns black, gamepad goes dark. I'm sitting here, blank expression royal.

TV has turned itself off (standby), console gives no signs of life, joycons leds are dark. Did my console just die? Oh, shit!

Power cycle - console comes back to life! TV gets a screen from the match (!), with a big dialog 'Internet connection lost because console went to sleep'. I reconnect gamepad, game goes to plaza.

Holy shit, nintendo!

update:

So I had to sit and debug the issue, as I had strong suspicions that incident could have been related to overheating, and I definitely would want to avoid such in the future.

Turns out though, that the problem was in my TV, with little help by nintendo: TV has its automatic turn-off timer set to a few hours (factory-set). Once that time elapses, TV goes to standby, and apparently notifies any CEC sources of the fact. Switch, in this case, decides it's pointless to continue working docked without a sink, and puts itself to sleep.
 

Regiruler

Member
Whatever the blaster is I can't hold it down and fire more than 1 shot with it

Keep holding...?

Or just use the down period to quickly recharge ink.

The blaster is terrible for escapes but it's great at killing the tiny fucklings. I'm not sure if it's fully intended but it also eliminates multiple stinger layers at a time, which is a great pressure reliever.
lost outpost is such a great map. every phase is awesome.

For better or worse I've yet to encounter grillers on it, nor cohook swarm (aka spam the artillery and rank up those power eggs but cry if there's a flyfish).
 

Doorman

Member
The blaster only fires one shot at a time and it's rate of fire is extremely slow, but if you hold the button down you'll still get more than one shot out of it. That's just the way the blasters are in general. They were buffed for Salmon Run in the last patch to deal more damage (and, I think, this is also when they added the ability for it to topple multiple Stinger pots at once as was just mentioned). Still not exactly great to have since they're just so slow to spread ink but they're not unusable. Stick with the quick-inking-but-weak weapon users and they can give you room to move while you destroy the enemies.
 

Jims

Member
A little over a month, which maps do you guys hate? For me Morey Towers, mussleforge fitness and mainstage.

I mostly play casual Turfs, but for me...

1. The Reef. I mostly dislike how lopsided games often get on this map. It's a little too easy for one team to totally lock out the other team. Starfish Turf is like this to a degree as well, but the visibility is a bit worse and therefore has a better flank option than The Reef. I also find a lot of the same boring patterns on this map, the same kinds of weapons parking themselves on the bridge and the railings and stuff.
2. Musselforge Fitness. I find this map to be a little comp-dependent, sometimes, where it is just too hard to beat certain groupings of weapons with what you have. A good Splatling or Splattershot Pro enemy can make this map kind miserable. Like The Reef, I find this map a little too easy to lock down as well when you're in the lead.
3. Moray Towers. I go back on forth with this. Because my old complaint was that Moray was too tightly-wound, too many chargers holding court in these defensive struggles. But now I feel like Moray is the most aggressively-oriented Turf map in the game. It's kinda leaky now, with all the potential flanking opportunities. I kinda like the balls-to-the-wall aggressive mentality of it now (where trying to win 50-40 is an extremely dumb strategy)... The map is just a little exhausting to play sometimes. No matter what Nintendo does to this map (to be fair, it is way better now), I will still nitpick it in my mind. They can't win.

I have made my peace with Port Mackerel, finally.
 

Jintor

Member
The blaster only fires one shot at a time and it's rate of fire is extremely slow, but if you hold the button down you'll still get more than one shot out of it. That's just the way the blasters are in general. They were buffed for Salmon Run in the last patch to deal more damage (and, I think, this is also when they added the ability for it to topple multiple Stinger pots at once as was just mentioned). Still not exactly great to have since they're just so slow to spread ink but they're not unusable. Stick with the quick-inking-but-weak weapon users and they can give you room to move while you destroy the enemies.

The Multi blast on stingers is awesome
 
I've seen teams with three aerosprays lolstomp all over everything with turf coverage everywhere. I've also watched them get entirely out-fought and fail miserably. Multi charger games don't usually work out well, but if they're good and cover the middle of the field well, it can also be a total nightmare to try and break through against. Anyone from the first game facing two competent E-liters on Moray Towers ought to have some memory of this.
If you feel frustrated because you personally aren't playing well, or are using a weapon that requires more support to flourish, I kinda get it. But the amount of "wah I did so well but my team is morons so we lost, fuck this matchmaking" that gets thrown around has honestly become pretty tiresome, and tends to overlook the times that you stomp on the other team while they're probably claiming the same thing.

Even games with much more sophisticated matchmaking than Splatoon comes with plenty of bitching and moaning about bad matchmaking or useless teammates. Some of this I think is just the nature of competitive team-based games.



I already mentioned it a page or so back but Moray Towers is my most hated map in the game, just as I felt it was amongst the worst in the original Splatoon. I don't personally dislike Mainstage as much as many others seem to, although it has some room for improvements. I'm not hugely fond of Musselforge either. It kind of feels like a squished-down Flounder Heights to me. I want to like Manta Maria but after some play on it yesterday, I'm becoming a little bit worried about its avenues for flanking or the losing team getting back into mid being a little too cramped together, leading to easy defensive lockouts. I hope some of that is my impression being wrong but I have to admit it worries me a little.

Mainstage is actually the only arena im tired as fuck over. For some reason i seem to get this stage a lot in my rotation when i get the chance to play. So im just sick of it.

I also find it claustrophobic as well.

I hated Moray when i first started playing. But i kinda dig it now. Its grown on me.

I mostly play casual Turfs, but for me...

1. The Reef. I mostly dislike how lopsided games often get on this map. It's a little too easy for one team to totally lock out the other team. Starfish Turf is like this to a degree as well, but the visibility is a bit worse and therefore has a better flank option than The Reef. I also find a lot of the same boring patterns on this map, the same kinds of weapons parking themselves on the bridge and the railings and stuff.
2. Musselforge Fitness. I find this map to be a little comp-dependent, sometimes, where it is just too hard to beat certain groupings of weapons with what you have. A good Splatling or Splattershot Pro enemy can make this map kind miserable. Like The Reef, I find this map a little too easy to lock down as well when you're in the lead.
3. Moray Towers. I go back on forth with this. Because my old complaint was that Moray was too tightly-wound, too many chargers holding court in these defensive struggles. But now I feel like Moray is the most aggressively-oriented Turf map in the game. It's kinda leaky now, with all the potential flanking opportunities. I kinda like the balls-to-the-wall aggressive mentality of it now (where trying to win 50-40 is an extremely dumb strategy)... The map is just a little exhausting to play sometimes. No matter what Nintendo does to this map (to be fair, it is way better now), I will still nitpick it in my mind. They can't win.

I have made my peace with Port Mackerel, finally.
Good responses! Let's hear some more.
 

Blackie

Member
Can't answer which maps are preferred or not. Sometimes I felt one way about a map but my opinions keep evolving as the meta and my understanding of it does. However I will say Manta Maria is pretty awesome! Hope they keep new maps, weapons, and etc coming :)
 

phanphare

Banned
I think my least favorite map is art academy

moray annoys me sometimes but it's a fun map in turf and those ink lines are fun to fuck around on and actually do a lot to make that map more engaging

I think my favorite map might be musselforge. I just think that's a really solid map. it almost feels like walleye warehouse not in layout or anything just in its vibe. it was testfire map, not too big, nothing seemingly standout about it, but it's just a solid ass map. it's like the splattershot jr, they force that shit on you early and you can't wait to try something else. then you later realize that the splattershot jr is pretty damn legit. I especially like splat zones on musselforge.

I pretty much base my opinion of maps on whether or not I like splat zones there and then I consider turf war.

humpback zones is amazing as well but turf war there is meh. zones is great though, that's a great rapid blaster map/mode combo so that's always fun. getting shots at just the right angle so they travel perfectly over the curved parts of that map.

manta maria seems ok for turf war. that's a fun map so far for splat zones but I haven't gotten to play it too much. that's a good splat dualie map for me, lots of burst bomb blind siding can he had.

also can we talk about that subtle rumble that you get when you shoot a blaster and get it to travel and pop? it's so good. I've just been noticing that with clash and rapid blaster.
 

Branduil

Member
Had a Salmon Run game where we missed the egg quota on Wave 1. Afterwards I saw one player had gotten 6 eggs during the entire round.

Not 6 golden eggs. 6... eggs.

And of course the next game we easily won without ever having to use our specials, so... Salmon Run.
 

Nelo Ice

Banned
Well dominating Salmon Run with like 4 straight 60+ egg runs wiped the sour taste of Tower Control off my mouth. I hate it when teams are allergic to the tower. Like in A+ rank we were both playing turf war for a good minute. And even when my team got like 3/4 splatted while I was dead no one moved from their position to get to the fucking tower. Of course we lost. And it's even happened when my team won. I was like literally the only person on the tower pushing while my team was wondering around the map doing whatever.
 

ChrisD

Member
Every time I lose because it's three vs four or I have a useless sniper on the team a.k.a three vs four.

CflTUg0.jpg

Not talking to you, but rather to the point shown in the picture:

A forced break is the single best thing I've done with the game. I get too obsessed with things; that much is totally a me problem. But I'm sure in general, people who get angry with games could all gain some good by actually following through on their "F this game" statements. Back away from it for a day or two. Even though you may have started said break out of anger, coming back you'll be refreshed so.... It really doesn't matter what got you to actually step back. :p
 
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