Is the Blacklist server unavailable for anyone else? This is pissing me off!!!
Yup, just spent 40 mins doing a co-op mission and then right near the end, we both got kicked. Yay!
Is the Blacklist server unavailable for anyone else? This is pissing me off!!!
Yep... What the fuck UbiIs the Blacklist server unavailable for anyone else? This is pissing me off!!!
It's alright, more like Double Agent than Chaos Theory.
Some poor level design holds it back.
He's generally a great writer, and writing is what he does. They put a lot of work into it. I haven't played through the SP yet, so I don't have any opinions on that front. He's definitely not the far-right Team America-type that some of the responses to the game's story have indicated, so I'm curious to see how it plays out. Maybe that just works better in this style of game.
I just finished the SP campaign and WOW the story is just really bad. I don't know what happened, maybe he didnt get enough time, maybe he just doesnt get Splinter Cell but the story is atrocious. But, on top of that I'm not sure what the central theme of the game is. There is nothing wrong with an "America Hoorah" game, COD4 essentially had that vibe for its story but it worked. But, Blacklist has no idea what it is, you think it is an "American Hoorah" game but then,You get to Guantanamo and in a disturbing sequence witness some really nasty and brutal treatment of the detainees there, which the characters seem to have no problem with. So now you're thinking this could be some commentary on US policies but then its back to "Hoorah America."Then, at the end of the game one of the main characters, the supposed good guys, kills the Sec. of Defense. And then, Sam after cornering Sadic chooses not to kill or capture him and give him a full and fair trial but instead sends him to a Blacksite where he will be tortured for all the information he knows.
And we're supposed to cheer for these guys at the end and go "Good job Sam."Then lets not even get into the fact that we never fully understand what Sadic is after. At the end, it seems like he wanted access to Americas military network but we have no idea what he wanted to do with that information, why he wanted it, why he was doing what he was doing, and why 12 nations would back him. Nothing makes sense or has any point/
Yup it's gone. The only vision you get as a merc in classic is your light and a general motion detector that has a small range.That's a shame. I came to this thread for that information. Chaos Theory was my favorite multiplayer experience in any game. Double Agent ruined it for me. I was hoping Blacklist might restore it to former glory.
The most offensive thing in DA to me was that damn heartbeat sensor or whatever it was. Killed all tension SvM previously had on both sides. Is that gone now?
Take it up with him if you really think the story is incoherentI haven't played it yet. But try to be constructive.
The only thing I can say that is in regards to "maybe he just doesnt get Splinter Cell": he has worked on multiple Splinter Cell games to this point. He's the head writer of the Clancy brand of games and has been with the company since before Ubi owned the Clancy property.
Yup it's gone. The only vision you get as a merc in classic is your light and a general motion detector that has a small range.
I gave in and bought this for $60 today. The Giant Bomb Quick Look sold me in the end, along with the impressions you guys have had.
Here's to some stealthy fun.
Stream of my first playthrough of the campaign on Realistic Difficulty. Having a blast so far. I'm still looking to play the co-op on PC if aynone is interested.
Grim missions are awesome. I want more as DLC.
God, this game could be soooo much better with a few tweaks. Really enjoying the third level right now but the Night Vision goggles are absolutely useless.
Since the indicator on your back tells you absolutely nothing, I'm forced to not be in Night Vision goggles when sneaking by because being in NV mode makes it impossible to judge your stealth level.
That and some animation tweaks to the controls would elevate this game much higher.
If you're all about ghostin... look me up on steam
fake edit: I PM'd you my id
giant bomb rant....
I love giant bomb. I watch the quick plays of games I have no interest in just because I love their commentary and the overall vibe when they play.
This was actually the first giant bomb I really didn't enjoy at all. There was absolutely no highlighting of the different play styles, he outright admitted he didn't like the originals and did like conviction, and then proceeded to play it completely on the ground, linear, kill everyone. It was a very very poor showcasing of the game. Very little exploring for different entry points or anything like that. He just assumed the door in front of him must be the way.
Just played 6 rounds of Classic SvM, now this is the Splinter Cell I remember. SO DAMN GOOD.
agreed!! Far more balanced and even more tense imo.
So I grabbed this tonight just to check it out... messing around with SP a bit.
Don't like it really at all. Don't like the way Sam feels moving through the environment. Don't like the camera. Oh well. Went in with pretty tempered expectations and still disappointed. From videos I thought I was going to enjoy moving Sam through the environment, but I honestly really don't. He feels too light.. it all feels just wrong. And I had a pretty open mind to it coming in (not even bothered by the new Sam) just not feeling it at all.
So I grabbed this tonight just to check it out... messing around with SP a bit.
Don't like it really at all. Don't like the way Sam feels moving through the environment. Don't like the camera. Oh well. Went in with pretty tempered expectations and still disappointed. From videos I thought I was going to enjoy moving Sam through the environment, but I honestly really don't. He feels too light.. it all feels just wrong. And I had a pretty open mind to it coming in (not even bothered by the new Sam) just not feeling it at all.
What Platformer are you playing on?
I played part of a side mission yesterday, and exited after a checkpoint. I would have thought that the next time I play the mission I would start after the checkpoint? What gives?
If you want tense, then play without using the cover-to-cover system and just walk/run as is. You can also back to cover if you want. The enemy count is not that ridiculous that it ever seemed a problem. I didn't full ghost it on Realistic but I did finish the game pretty much not using cover-to-cover for navigation as mostly ghost and it makes it more tense since you don't have free movement points when moving normally.Now every level has a room of about 20 bad guys and its damn near impossible to get through a mission without killing anybody (that includes non-lethal takedowns because it's really the same as killing someone) and not being seen.
Haha, totally didn't realize that. Actually that's pretty awesome. Last level was pretty goodClose to end of game spoilers:
I was Briggs that whole time?
Directed by M. Night Shyamalan.
Edit:
End game spoilers:
Shitty boss fight at the end. Game would have been perfect if it had just stuck with the wide open levels and multiple paths. So much amazing stealth, but they just had to put a small amount of bullshit AAA sequences throughout. Enjoyed it as a whole though. And all the side missions make up for it.
That Kobin first side-mission. *wipe sweat off brow* Whew, thank god once you pick the secondary objectives up you're good for that mission forever. I had to restart and completely blow through it a second time for like 2 hours after fucking up trying to save the laptop and not get detected. Once you know that you can basically just run through the entire thing pretty easy melee with maybe a few opportunity to use shock/sleep gas equipments for double-bagging two as a ghost.
So that leaves the question of:
How the fuck are you supposed to ghost the Tech Nerds mission and since the CIA dude's missions are co-op only, I should probably skip those on my no-kill playthrough, yeah? Nothing comes from him in terms of unlocks, yeah?
Haha, totally didn't realize that. Actually that's pretty awesome. Last level was pretty good.except the last sequence but yeah. QTEs are shitty
Most of the levels could've used less "amg action movie" parts but they were pretty quick I guess..Mexico I dunno, felt like it was training mode for the horde mode
Also holy fuck soloing the assault/Charlie co-op missions are hard as hell.
Charlie missions are hard as fuck to solo, I was trying to do a Panther run with a mix of stealth/assault gear but it ended poorly (was trying to max panther points). Ghost might be easier if you just crossbow a bunch of shit and abuse the ammo boxes though. By mastering ghost on Kobin/Charlie levels they are pretty much all enemies x ghost KO score (per difficulty) so they really are just KO-fests, one is just sandbox area with reinforcements and the other is sandbox with waves (the charlie missions are rather elaborate as well to be completely fair).That Kobin first side-mission. *wipe sweat off brow* Whew, thank god once you pick the secondary objectives up you're good for that mission forever. I had to restart and completely blow through it a second time for like 2 hours after fucking up trying to save the laptop and not get detected. Once you know that you can basically just run through the entire thing pretty easy melee with maybe a few opportunity to use shock/sleep gas equipments for double-bagging two as a ghost.
So that leaves the question of:
How the fuck are you supposed to ghost the Tech Nerds mission and since the CIA dude's missions are co-op only, I should probably skip those on my no-kill playthrough, yeah? Nothing comes from him in terms of unlocks, yeah?
since the CIA dude's missions are co-op only, I should probably skip those on my no-kill playthrough, yeah? Nothing comes from him in terms of unlocks, yeah?
I also love classic SvM mode.
One thing I would say (in general) is DON'T run. It annoys me when I have a teammate beside me that is running to the objective as you appear on the merc motion tracker when you run, you don't when you crouch walk.
Loving the game as a whole. Better than DA/PT but below CT.
I still can't get that laptop -_-
Completing Briggs missions unlocks the Revenant suit, which looks badass and is on my assault loadout.
Charlie missions are hard as fuck to solo, I was trying to do a Panther run with a mix of stealth/assault gear but it ended poorly (was trying to max panther points). Ghost might be easier if you just crossbow a bunch of shit and abuse the ammo boxes though. By mastering ghost on Kobin/Charlie levels they are pretty much all enemies x ghost KO score (per difficulty) so they really are just KO-fests, one is just sandbox area with reinforcements and the other is sandbox with waves (the charlie missions are rather elaborate as well to be completely fair).
They actually have secondary objectives, (no HVTs though), but as far as I can tell the first Charlie mission (Yemen) the dead drop is gated so you have to wait for a guard to spawn from that section to open that area to pick it up.
They actually have secondary objectives, (no HVTs though), but as far as I can tell the first Charlie mission (Yemen) the dead drop is gated so you have to wait for a guard to spawn from that section to open that area to pick it up.
I really need a co-op ghost focused partner. If you are that person, send Krappadizzle on a Steam/uplay an invite.