Does world building require that you go any further than the initial, basic details of the setting? Sidonia hasn't done much more than saying "here, these are the things that exist," at least so far. I'm not very miffed about that, honestly; a lot's meant to be mysterious at this point, or just doesn't need any real explanation. It's more that nothing's allowed to breathe. I'm saying this without having seen the manga, but it's as if the creator made a solid foundation with great visual concepts, then strove to build the most passionless, cliche ridden thing possible on top of it. The similarities to Attack on Titan haven't gone unnoticed by me, but at the end of their respective first seasons, AoT actually seems smarter. It's a real shame; I think it has more potential than that, not to say that AoT is lacking in flaws.
I have an interest in genre fiction of this particular type, but going into the reasons I find it compelling would take even longer than this post has already, and I don't even know what I was trying to express with it to begin with! So... yeah, I think we're basically in the same boat, being generally frustrated. It sucks seeing the life being choked out of something you believe has potential, but those glimpses of brilliance, even if those are restricted to vague tonal things rather than the big pieces like plot and characters, have kept me coming back up to this point. I don't think they'll be enough from here on, unfortunately.
The problem with most SyFy is that they really don't have the opportunity to just show people living for a while. Consider
Dominion and
Defiance and
Fallen Skies, the summer of shitty live action scifi currently airing on American television. All we really know about these worlds is based on the set design, costume design, and what the characters tell us through exposition. The setting exists as an excuse to get us through a plot, so other than the generic direction of making everything look "post apocalyptic" (each of those shows take place in a ruined American city), there's no real examination of the way things work or how people live.
Sidonia basically comes down to having a giant colony ship in space that could be replaced with any of the ships from Macross. There's no real discussion of how any of the tech works, we just have to accept that this is both one of humanity's final attempts to stave off extinction, yet they somehow manage to find time to build vacation homes and have enough room for giant grave yards.
Admittedly, it's hard to actually try to do world building when your show is necessarily precipitated on constant action. Unless you do the Yamato hack of basically giving a lot of time to the enemy and showing how they live, there's no real opportunity to show anything beyond the token lipservice that they give to various aspects of life aboard the ship. So things like how humans have been genetically engineered to "feed" through photosynthesis, which is a neat gimmick but it's not really explained how this would functionally work.
That's not to say you need world building at all. Star Trek TNG mostly worked with a very loose framework of how life aboard the Enterprise operated because the stories were more about situations and character... the problem is, Sidonia and Attack on Titan aren't really about that per se. The characters aren't interesting on their own, because they are just shounen archetypes. And the stakes associated with the survival of humanity are so generic that it's hard to care if thousands of people are randomly wiped out. So you're sort of left with absolutely nothing to hang on to other than the vague promise of an interesting premise.
He gave us Kuroyukihime. I can't hate him.
SAO-GAF, prepare to take over.
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Brynhildr END was amazing because they melted one final girl. I'd probably feel bad, but they've melted so many characters already that it sort of lost all meaning. They also found a way to reboot everything to basically give manga readers a reason to keep buying the book.
Speaking of which:
Soredemo Sekai wa Utsukushii
The second anime this season that I've seen basically tell you about the manga. lol
Marketing aside, this show turned out to be pretty good. Speaking of world building, for a show that only showed two locations in this world, you get an understanding of how everything operates and why the world is the way it is. It wasn't quite an adventure anime, but the glimpses of the world that they did show were interesting to watch.
Probably the only criticism I have is the fact that they grossly misused cliffhangers to try to manufacture moments of drama, where you have sudden tone shifts at the last five minutes of an episode to set up a cliffhanger that literally does not matter. It's not a show about dramatic twists and last minute betrayals, so trying to force that onto the structure of the television airing is very unfortunate.
But really, it has :firehawk
So in the grand scheme of things, I can't complain too much. lol
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And speaking of girls crying because they are moving on with their lives...
Atelier Escha and Logy END
Similarly low stakes like Soredemo Sekai, but it never tries to manufacture drama. Maybe it's because I have no real relationship with the game, but I quite enjoyed the show and how they presented both the world and the quest. The fact that you can have a story where the ultimate goal is to simply explore an ancient ruin (no need to save humanity!) is just a refreshing touch for a fantasy series, and it feels very much like an RPG about living rather than about fighting. I have no idea how the final boss battle would have played out in the game itself, but the fact that the battle was fairly minimized so that the denouement could be highlighted is much appreciated. The fact that there's quite a bit of pathos in the ending, beyond the fact that Escha and Logy don't hook up (boo!) is an interesting touch as well, and makes me wonder if there's a "better" ending in the game.
Also, I guess these are the characters for the next game?
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Mekakucity Actors END
I will say, at least the general structure of the show makes sense given the ending. The show is literally about assembling a group of characters because the Big Bad needs them to all get together, so having that happen throughout the series makes perfect sense.
The fact that getting them all together works against the Big Bad is perfect as well, because the bonds of friendship outweigh the destiny that is supposed to happen when all the powers of the snake are brought together. It's very much like
Persona 4 in that regard.
That said, and I don't know if this is SHAFT or if it's because the source material is a series of music videos, but it was also a lot more obtuse than it really needed to be. Sort of like how
Sasami was structured, come to think of it.
(At least this was the better SHAFT show this season!)
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A new show?
Sabagebu 1
Take the premise of
Stella: The Line and cross it with
KKK or
D-Frag (or even
Binbogami) and I think you have a show that I can fully get behind. It looks ugly, sure, but I appreciate that it just goes for it at times:
The thumb tacks in the shoe thing will never cease to be funny for me. Thanks
Ace wo Nerae for making this a trope. lol
I think the other thing that's sort of interesting is that like
KKK, you have a relatively unknown cast. You have someone doing what sounds like a Sawashiro impression, but otherwise there's no real distinct voice because no one is quite expressing a type (One of the seiyuu is a mascot character from DokiDoki of all things).
I suppose we're starting into the new cycle of seiyuu as the old ones are slowly retired to the idol farm?