Now I'm curious what you think represents the 5%.I would say something about 'bad character vs. bad character' but that's about 95% of ISML.
Now I'm curious what you think represents the 5%.I would say something about 'bad character vs. bad character' but that's about 95% of ISML.
..and by that same measure, your original post about that shot from Kids on the Slope served no purpose either. It's not all about you, you know.
Upscaling always adds extra pixels that were not present at the original resolution.Not when it's a perfect double scale!!
When Fate/Zero ends, I'm thinking of doing a series of write-ups with screens, illustrating the various aspects of what the show does so well that isn't particularly common in the majority of animation works. I'm not sure if the best place to post them would be in here, or in another thread, or on an external site which is then linked. Honestly, I'm more concerned about formatting than anything else. Maybe Jexhius can advice on this...
Now I'm curious what you think represents the 5%.
There are no bad characters. There is just bad writing.
Senjoughara, Holo, Kurisu.
What.There are no bad characters. There is just bad writing.
When Fate/Zero ends, I'm thinking of doing a series of write-ups with screens, illustrating the various aspects of what the show does so well that isn't particularly common in the majority of animation works. I'm not sure if the best place to post them would be in here, or in another thread, or on an external site which is then linked. Honestly, I'm more concerned about formatting than anything else. Maybe Jexhius can advice on this...
Yuno losing, Irisviel losing, Saber losing, Menma losing, Homura losing to Kirino...
What the hell.
There are no bad characters. There is just bad writing.
Half of those are good picks though.Are we sure that this isn't just a case of English-speaking otaku having shit taste in waifus and is actually intentional 4chan trolling?
Those three hardly account for 5%.
More pixels = betterUpscaling always adds extra pixels that were not present at the original resolution.
Are we sure that this isn't just a case of English-speaking otaku having shit taste in waifus and is actually intentional 4chan trolling?
Senjoughara, Holo, Kurisu.
Mio beating Saber?
SMH.
Who won the Japanese equivalent? Need to know which side of the world has better otaku
So you agree that the studios should master at a higher resolution. Good.More pixels = better
Prove me wrong
Why do it at a higher resolution when they can do it at a lower resolution and upscale to get the same amount of pixels?So you agree that the studios should master at a higher resolution. Good.
PATLABOR 2: THE MOVIE
http://i.imgur.com/XYhpG.jpg
I saw the first Patlabor movie a little under a year ago. I enjoyed the characters well enough that I put the second movie on my wishlist, and I picked it up recently. I got more excited to see what I was in for as the name "Satoshi Kon" and "Directed by: Mamoru Oshii" appeared in the credits. Okay, maybe Kon was only credited for "Layout," but that still didn't matter to me. I had totally forgotten Oshii ever had a part in these, so I was constantly on the lookout for his calling card. He didn't disappoint.
The plot really isn't that deep, complex, or interesting. It's just yet another random thriller movie evil military conspiracy movie plot, nothing more than that... but without most of the action that that genre usually centers around to keep you distracted away from the plot. It's not enough of a mystery to call it a detective story, either, so yeah, the story's just not that interesting. (I say more in my review, so I won't repeat myself, just read that.)http://i.imgur.com/EMYyX.jpg
http://i.imgur.com/qGL9U.jpg
http://i.imgur.com/tn6tm.jpg
Story
In the year 2000, the Yokohama Bay Bridge is temporarily on lockdown while officers investigate an anonymous car bomb tip. However, the officers are unable to reach the car before it explodes. However, evidence surfaces of a jet having potentially fired a missile that was actually the cause of the destruction of the bridge. Commander Goto and Commander Nagumo are contacted by an Intelligence Officer named Arakawa, who suspects Nagumo's old teacher, Tsuge, of being behind the attack. The SV2 are tasked with finding Tsuge before he is able to follow through with whatever it is he has planned for Tokyo.
I have to say, I really liked this movie. It had a good balance of content and was well paced. The characters (well, the primary ones), felt well developed and were great to watch bounce off each other. It felt intelligently written, but perhaps they got a little too into throwing around terminology from time to time. It didn't feel out of place, but I felt a little left behind at moments because of my own personal lack of knowledge. The ending, much like in the first movie, felt a little sudden and left me wanting more, but it didn't hamper my overall enjoyment of the film.
The thing that bothered me about the first movie was it felt a little unfocused. There felt this underlying desire to give all of the people on the team their moments or get you at least acquainted enough with them that you would care about what was going on. I'm appreciative that they did that, but it felt like they spent too much time on it. Patlabor 2 felt much more focused on telling the story it wanted to, and it trimmed (for lack of better word) the cast down. It came across as a much tighter experience overall, and I think it really benefited from that. However, when things started to reach the climax of the movie, I didn't really care as much about the actions of the team. They had been largely absent the duration of the movie, so it was a little off-putting to have them suddenly thrown into the limelight. I guess I can't be happy either way, but I think I liked the second's approach more. I'll always take more Goto and Nagumo over getting everyone some screentime, haha.
I think I'll save my thoughts on themes for my "final thoughts" part at the bottom...
http://i.imgur.com/v6StT.jpg
http://i.imgur.com/JuogQ.jpg
http://i.imgur.com/hLIbw.jpg
Eh, if you say so. I didn't find the visuals anything particularly interesting most of the time, though, and some of the camera choices are just weird... like, this stuff :http://i.imgur.com/EMYyX.jpg I mean seriously, that looks awful.Presentation
Wow. I think I would recommend people watch this purely on the basis of how good the presentation was. The animation and background art was fantastic, the camera work and framing of scenes was excellent, the attention to details (like reflections showing up in a car window when interior lights came on or the slight shift in balance a person makes when an elevator stops) were really above and beyond. I listened to it in japanese, but the voice work was really well done, from my ignorant perspective on the language. Really, just everything about this was spectacular. The minutia they put so much work into really helped to sell the entire package, and the really grand strokes they put hard work into were complimented even more by the smaller parts.
Scenes really sold the tone immediately, and there were some really well constructed (I guess montages? I'm not sure if they would classify, but I'll call them montages) montages that paralleled spoken and unspoken content very well. It's nice to have animation that remembers it's a visual story telling medium and doesn't fall back entirely on exposition to relay everything. That's not to say that doesn't happen (oh boy, does it), but it's used much more for expressing attitudes and character opinions more than the philosophical stuff the actual dialogue dumps do. Thank you for showing me character reactions instead of telling!
Heck, the amount of work they put into recreating video distortion effects and shots with reflections on the exteriors of buildings were worth watching this for. Just really top notch stuff all around.
http://i.imgur.com/SxzbU.jpg
http://i.imgur.com/Ic7UE.jpg
http://i.imgur.com/zElUX.jpg
Final Thoughts
Okay, let's talk on some themes!
I don't intend on making any real significant points or draw any extreme conclusions, but this is more just me thinking aloud, and I'm letting you read along, if you want. : )
I wanted to cover the visual themes first, but I realized they all tied back into the central theme of the movie too strongly to bother discussing them without at least examining the central theme. Just going to spoiler everything to save myself the effort, haha.
The central theme of the film comes up during a conversation off-screen between Arakawa and Goto. In it, they talk about "illusory peace vs. just war." They discuss how, though Japan has not actively fought on the front lines in any war for over fifty years, they fool themselves into thinking they're innocent, despite their advancements in technology contributing greatly to the wars of other nations. Goto states he would rather live in this illusory peace than take part in a just war. Most just wars, Arakawa reasons, are easy to have justified at the time, given that all major wars were done in such fashion. It becomes easy to lose perspective when you're so far removed from what your actions are eventually resulting in. Goto asks if he believes Tsuge's goal is to start a war, but Arakawa tells him the war has been going on ever since Tsuge returned to Japan from a Labor exercise in an active war zone.
This specific theme is the very last part of this post I'm writing, as I wanted to get my thoughts down on everything else before I read up on the history of this matter. The very first scene felt much too deliberate in its setting for it to just be some arbitrary choice, so I read up on wikipedia some. It really helps put a lot of the movie into context, and makes a bit more sense why this would be the sort of things Oshii addressed in the film. I didn't think it too out of character, but I just thought it to be a rather interesting decision to examine things like a possible militarization of Japan and the results of what such events could cause or lead to.
Examining Japan's part in both local and global military was something I felt under-qualified to comment on, but I still found the movie's poking and prodding on the ideas to be worth watching. My personal knowledge of Japan's demilitarization is extremely limited, and I still think Tsuge wanting to expose this conversation to the people of Japan as being his only motive was a little weak, but worth looking into. I'm not really sure where my own personal feelings fall at the end of the film, as I'm want to side with Goto's perspective, but Tsuge's desire to make people see the "reality" of things is important. I definitely disagree with his methods, and both raise good points. I suppose I should more applaud the film for leaving me uncertain rather than telling me how I should feel.
Either way, I feel the more universal message that can be taken away from it is the danger of losing perspective of how far your hand reaches and just who really takes the consequences of our actions. I'm glad they ended Nagumo and Tsuge's part in the film with Tsuge looking out at Tokyo from afar, commenting on how it looks like a mirage from where he's at. Despite his intentions, even Tsuge isn't completely safe from falling under the same trappings as others in high places of power.
I deleted the rest of this "visual themes" part because that stuff just doesn't interest me much, but this part I did like, yeah.Not really a visual theme, but probably the most well executed part of the film was the series of short moments we see Japan deploying troops around the city. Seeing people in legitimate shock, some taking photos in front of tanks, and even school children waving to a soldier that waves back whilst glancing off at the sky for a second. It was great seeing this force they like to not think of being thrust right into the middle of their streets and lives. Yeah, didn't really have a good spot to add this, so it's going here, haha.
Maybe if you like GitS2, or even closer, The Sky Crawlers, sure, you might like this...Okay, my real final thoughts-
Excellent film. It was really great coming off of Garzey's Wing to something written intelligently, executed gorgeously, and was just a nice alternative to something so silly. I think this is my favorite of the two Patlabor movies, and I'm pondering looking into the series now. Goto feels like an unsung hero of anime (or, at least I never see enough of him in discussion, but I'm not the most savvy in anime circles), and I wouldn't mind seeing the characters in a full tv run.
I'd really recommend this to anyone that liked something in the vein of the Ghost in the Shell movies, or if you just like the type of work Oshii is known for.
Japan's military role in international conflicts? What role? Japan's role in international conflicts is a support role only, because Japan will only deploy peacekeepers in safe areas where there's no chance of violence. They had no active role in Afghanistan or Iraq, apart from some ship-refueling (in the Persian Gulf) and other minor things like that, far from the conflict zones.If you want to know more about Patlabor the super-limited editions come with a number of interviews with Oshii and other members of Headgear who worked on the film. They're certainly useful in highlighting the intentions and views of the creators. I also recommend Brian Ruh's Stray Dog of Anime, The Films Of Mamoru Oshii, primairly because there aren't many other books like it.
Before I get on with some more Platbor 2 analysis I just want to let everyone know that the DAPDX episode on the Patlabor franchise said that watching the second movie felt like 'being stuck in a traffic jam for three hours'. It's amazing how wrong some people can be.
Anyhoo, as for the film itself you've already covered a number of the important aspects of the work so there's not too much for me to talk about. Still, a few interesting facets remain to be discovered. For example, Oshii identifies himself with the antagonist in the movie: "Tsuge is the other self of Mamoru Oshii. Tsuge's political thoughts and opinions, if there are any, are mine." This is because Oshii feels that people are not "waking up to the reality" e.g. Japan's military role in international conflicts.
What you describe here isn't something I remember from this movie, but sure, maybe he was trying to very subtly mention it, I don't know... it's clear that we're looking for different things when we watch things, though (and this goes for either you or Typographenia, obviously). I want depth in the plot and motivations, you want lots of very subtle visual themes to anaylyze...Another interesting fact is that this is the first film where the basset hound appears, and there a number of sequences of dogs in the film, usually to demonstrate that the dog has some greater awareness of the events unfolding than humans.
One major aspect of the film, that you've kind of hinted at in your discussion of illusion vs. reality is the idea of 'mediation of perception through technology.
As the opening credits of the movie roll, the viewer is introduced to a visual theme that will be omnipresent throughout the film-that of mediation of technology through perception. In other words, the modern world is continually viewed through filters of television cameras, video displays and computer screens. During the credits Noa and Asuma are testing a Labor piloting system. As the system starts up, the entire city materialises in the simulation Noa views through her visor. This projected city is complete with road obstacles such as people and cats. The Labor piloting simulation parallels the use of media in the rest of the film. By using technological mass media communications, we project a world around us that may not really exist. Where Ohsii’s previous films dealt with the issues of dreams and reality, in his later films technology substitutes for dreams – Brian Run
Relying on technology as a means of establishing factually proof can be extremely problematic, as the bridge incident reveals. This whole theme is expanded upon even further during Ghost in the Shell where this highly malleable technology is now implanted directly into the human body, meaning that everything we see and know is filtered through some technology which other people can manipulate for their own ends, as the Puppeteer so aptly demonstrates.
Dragonball Z 62-89
It seems to have come at a cost though, as the pre-episode recaps are loooong now. I used to not skip them but now they're like 2 minutes each. :/
I can't say for sure, but I think the background art suffers from having to work at a lower resolution, more so than the foreground art. There's less detail when working at a lower resolution, I know that much. It likely matters when working with digital lighting and CG models.Why do it at a higher resolution when they can do it at a lower resolution and upscale to get the same amount of pixels?
Also, personally, I like a softer look to lineart. While there are other ways to achieve this than a lower resolution, it's a way nonetheless.
Yeah, other people look for content in the film rather than somthing else on the web while it is playing.What you describe here isn't something I remember from this movie, but sure, maybe he was trying to very subtly mention it, I don't know... it's clear that we're looking for different things when we watch things, though .
I was joking!I can't say for sure, but I think the background art suffers from having to work at a lower resolution, more so than the foreground art. There's less detail when working at a lower resolution, I know that much. It likely matters when working with digital lighting and CG models.
Just like any other Oshii movie it's pretty approachable and easy to understand without extreme visual analysis, because the core ideas are presented pretty... straightforwardly to the viewer. Maybe you are the element with some problems.I mean, I have nothing against depth, but I think that at least something should be approachable, too, without that kind of extreme visual analysis. And that element of Patlabor 2 has some real problems.
I have no idea if you're joking or not here, but I'll respond seriously either way. (But no, I wasn't looking at anything else while watching Patlabor 2. Sorry. As I said in my review it did take a few days to get through because of how boring I found it, and I eventually had to just force myself to watch it (reminded me very much of The Sky Crawlers, in that regard!), but that's an entirely different issue...)Yeah, other people look for content in the film rather than somthing else on the web while it is playing.
I sure hoped that was the case.I was joking!
Higher resolutions are great but I have no issue (at all) with lower resolutions. What really matters is good artistry, that'll come through no matter what the resolution is.
And the quality of the encode too, you can't appreciate artistry when it's crumbled into a series of digital blocks.
I'll visit you when you are in rehab.The Fairy Tail drinking game:
drink when
-Every time happy says "AYE"
-Every time you hear that "wow!" sound effect
-they make a joke that makes no sense
it begins
I'll visit you when you are in rehab.
Best avatar in the show.
Are you saying that just based on that, or did you read my review and my reply to Typographenia? Because I did understand quite a bit, I think. I have a lot to say in those posts about the core theme!Just like any other Oshii movie it's pretty approachable and easy to understand without extreme visual analysis, because the core ideas are presented pretty... straightforwardly to the viewer. Maybe you are the element with some problems.
another round, another exhibition of terrible taste
guess what other highly prominent studio also masters their works in 540p?
Girl full of jelly instigates a challenge!
The reaction to being able to bum off of Hiro's cooking again...shameless.
Hidamari Sketch 7
Serious question: What was the overall budget on Hidamari Sketch? As much as I like the show for what it offers in other areas, it looks like it was made on a few weeks worth of lunch money in many places.