RoadHazard
Gold Member
Maybe making the game into a GaaS and rushing it out was the "bad fit".
Successful, totally agree. Subtract all of the stuff from it that was also in WoW first. See what you're left with, that's all I'm saying."Bog Standard Ripoff" ... even though he made FFXIV one of the most successful MMO's of all time ... right
I don't think YoshiP did anything bad necessarily. He was tasked with making the disaster that 1.0 was a financial success, he definitely did it. Credit where it's due.Well that’s certainly a take. I wonder if you hold Ed Boon in similar contempt after making his “bog standard ripoff” of another game.
Sure, Jan.You would be able to play it on almost any device. Hardly gatekeeping going on here.
Nah….edios Montreal would be much betterDamn, those are some harsh words. Square gonna sell them to Microsoft
Nah….edios Montreal would be much better
GoG is my game of the year
That's a Japanese company. You'll never hear that sentence from Square Enix.Next year: Platinum Games was a bad fit for the GAAS model.
The model is great. Like any model or even any genre, some studios are better than others at it. It's not the models fault that there's technial problems, it got inital bad press for having ugly character models, for having boring gameplay All GaaS means is that they will continue to add content to a game in hopes to make more money over time. Nothing inherently wrong with that.Game as a service model is a bad fit for any game.
Game as a service model is a bad fit for any game.
5 million is good for an indie game or a Japanese game but it's not that great for big budget western game, espcailly one from California.Remember when they said the 5 million sales or so of the Tomb Raider reboot was disappointing? Square Enix hates Crystal Dynamics for some reason.
Problem isn't live service or whatever.
The problem with the game lies with the terrible content and combat designers.
Serious question: has any $60 dollars GAAS game ever worked?
Rainbow Six Siege is the biggest money cow of ubisoft
? 5 mill is a big deal. Indie games rarely top 5 million, 60 dollar games is considered a big success if they reach 5 mill.5 million is good for an indie game or a Japanese game but it's not that great for big budget western game, espcailly one from California.
You are the speaker of truths my prophet.Game as a service model is a bad fit for any game.
I mean, they were just the publisher no?
See the development process has flipped in recent years.Thats how games are failing nowadays.
They don't look at new ideas, new ways to catch their consumer interest or being inovative.
They only look at the money. They just look where the money is, goes with the flow and nothing more.
Which is why is why 5 million is good for an indie game.? 5 mill is a big deal. Indie games rarely top 5 million, 60 dollar games is considered a big success if they reach 5 mill.
I definitely agree. Japanese companies and companies in general should allow more Japanese developers to try certain games. I would really like to see a Japanese developed Tomb Raider and yes, I actually like the modern Tomb Raider games.Let Japanese devs try.
I'd like to see Japanese devs get to make a Tomb Raider game too.
If we used your reductionist approach, if you subtract all the stuff from FFXI that was also in Everquest first, see what you’re left with.Successful, totally agree. Subtract all of the stuff from it that was also in WoW first. See what you're left with, that's all I'm saying.
I don't think YoshiP did anything bad necessarily. He was tasked with making the disaster that 1.0 was a financial success, he definitely did it. Credit where it's due.
That said, as a huge FFXI fan, I couldn't be more disappointed how the final product for FFXIV turned out. Opinions 'n stuff.
The flaw in your argument is that I'm not nor would I ever say that FFXI wasn't an Everquest template game. You seem to have an issue with the fact that I claim FFXIV is a WoW Template game. So we actually agree.If we used your reductionist approach, if you subtract all the stuff from FFXI that was also in Everquest first, see what you’re left with.
If you would protest such thought as a FFXI fan, you’d be right to do so. FFXI was built as Everquest but FF from the very outset after Sakaguchi played Everquest and wanted something similar. But FFXI outgrew that mold and became something larger over time. FFXIV may be a themepark MMO that uses WoW as a template, but it has become something much larger than that. The design approaches to content produced, player retention mechanics, and even story are a canyon wide. They may both be tab-target MMOs, but they look, feel, and play differently in the same way Street Fighter and Mortal Kombat look, feel, and play differently.
Not really. This is you doing the reductionist approach again. Templates are starting points.The flaw in your argument is that I'm not nor would I ever say that FFXI wasn't an Everquest template game. You seem to have an issue with the fact that I claim FFXIV is a WoW Template game. So we actually agree.
You're either purposefully being obtuse or getting stuck in the specifics. My point was that the success of FFXIV:ARR was due to largely taking WoW and making a generic theme park gear treadmill game with Final Fantasy coats of paint. Sure it got its own identity over time and has some differences, but that's what YoshiP did.Not really. This is you doing the reductionist approach again. Templates are starting points.
You used the word ripoff as a chosen descriptor. I’m old enough to remember when Mortal Kombat came out in the arcades, and when one of the kids in my class decided to be the resident comedian, claiming that it’s just a Street Fighter ripoff. Hilarious.
Damn, those are some harsh words. Square gonna sell them to Microsoft
Serious question: has any $60 dollars GAAS game ever worked?
To me GAAS makes sense when the game is free, so you can reach tons of people, like Fortnite, Apex, Warzone and etc.
Free + GAAS model is the new norm for almost every online multiplayer game going forward.
I think that the new Battlefield will fail 'cause charging $60 for an online only game in 2021 is archaic. 1 years from now and servers will be like deserts.