I start working on this in a week or so. Looking forward to it
Which studio?
I start working on this in a week or so. Looking forward to it
Chris Roberts has posted a new video. I'm surprised he is still coding, considering his position and his stint in Hollywood. It is quite interesting:
https://www.youtube.com/watch?t=78&v=165H_5jgE5g
I start working on this in a week or so. Looking forward to it
I start working on this in a week or so. Looking forward to it
This was actually good, they need more of this and less talk show videos like ATV.
CIG UK / Foundry 42Which studio?
Congrats, and looking forward to them hot scoopz
Good Luck.
I start working on this in a week or so. Looking forward to it
CIG UK / Foundry 42
I left Ubisoft Montreal two weeks ago
Thanks!
CIG UK / Foundry 42
Sweet!CIG UK / Foundry 42
I left Ubisoft Montreal two weeks ago
Thanks!
Chris Roberts has posted a new video. I'm surprised he is still coding, considering his position and his stint in Hollywood. It is quite interesting:
https://www.youtube.com/watch?t=78&v=165H_5jgE5g
CIG UK / Foundry 42
I left Ubisoft Montreal two weeks ago
I much prefer content like this.
Too bad you didn't join in time for this:
CIG UK / Foundry 42
I left Ubisoft Montreal two weeks ago
Thanks!
CIG UK / Foundry 42
I left Ubisoft Montreal two weeks ago
Thanks!
Congrats!!!I start working on this in a week or so. Looking forward to it
I start working on this in a week or so. Looking forward to it
I start working on this in a week or so. Looking forward to it
The funny thing is that it means we're LESS likely to get inside information since once they've joined, they'll be NDA'd and presumably have little desire to ruin their career telling us stuff.Finally, our very own insider!
Good luck m8!
The funny thing is that it means we're LESS likely to get inside information since once they've joined, they'll be NDA'd and presumably have little desire to ruin their career telling us stuff.
Finally, our very own insider!
Good luck m8!
I've been working at F42 for a year
I like these detailed weekly updates. The animation video is very nice. Don't think people appreciate how difficult it is to make 1st and 3rd animations the same, while it still being usable in 1st person.A new update in the status of the fps module:
https://robertsspaceindustries.com/comm-link/transmission/14857-Star-Marine-Status-Update
I really like the weapon sounds, especially the one of the second weapon.
And there is also an update on the audio:
https://robertsspaceindustries.com/comm-link/transmission/14853-Star-Citizen-Audio-Update
I've been working at F42 for a year
Finally I am now a part of Star Citizen
Downloading ~25GB atm but boy is it going slow. Painful at <500kb/s.
Really looking forward to FPS module and campaign. Is that also gonna be included for those getting in from the AMD promo? Please say yes.
On the RSI website, go to your hangar and click the little arrow in the bottom right corner of your package. That'll tell you what you have, exactly. There is no module pass for Star Marine yet, so you can't have that. Which means you only get it for free if you have alpha access. If you have beta access, each module pass is $5. But the passes can be melted down and will be melted and converted into UEC once the persistent universe launches as far as I know.Finally I am now a part of Star Citizen
Downloading ~25GB atm but boy is it going slow. Painful at <500kb/s.
Really looking forward to FPS module and campaign. Is that also gonna be included for those getting in from the AMD promo? Please say yes.
I've been working at F42 for a year
how are the asteroids coming along
The current messy CCU system will be dumped in the future, but I doubt anybody aside from the devs know how exactly the new system will be implemented. I think they're intending it to allow any ship to upgrade to any other ship directly. I can see them potentially limiting it to ships in the same size class to limit the exploiting of LTI though.
https://forums.robertsspaceindustries.com/discussion/comment/3691706/#Comment_3691706That sounds great! Is there a link on more info on this?
https://robertsspaceindustries.com/comm-link/transmission/14640-Monthly-Report-MarchBen Lesnick (October 2014) said:Beer also talked about how locking LTI and Alpha Access to a particular hull was a big deal. If a backer has a single Cutlass and chooses the wrong one, hes stuck with that as his special ship forever. To that I would say: just buy more Cutlasses! No, Im kidding. Star Citizen should at its heard always work as a single-package purchase. In addition to the reasons above, were looking at a way to make this better on the platform side. We have not locked on to a particular solution yet, but some of the options were experimenting with include at some point letting backers turn their LTI and Alpha access into re-distributable tokens (possibly limited to a single ship jump), giving backers more freedom to remove upgrade packs or even redoing the web side upgrade system to something more comprehensive than the current CCU process (essentially letting you jump back and forth with your hulls until a designated day when theyre finally locked.) Thats all an ongoing discussion because every one of these options has upsides and downsides for the pre game but I can at least confirm that we wont be doing nothing. (And in all that, let me again say: LTI doesnt matter. Its not a big deal, its not going to reduce your fun in any way not to have it.)
Monthly Report: March said:CCUs!
Dont worry! We know how convoluted upgrading pledges is now that AC has that many flyable ships! We spent many hours in March to devise how the new CCU system will function. We are hoping to be tackling the development of this feature soon to replace the current very complicated flow.
Our current thinking is to allow you to upgrade by either starting with a ship you own or by choosing the ship you want to ugprade to. Both ways should be possible. In the case of the former you could see all potential upgrades and their pricing very easily from your hangar. For the latter, the store pages would allow you to see from which of your ships you can reach the designated destination ship.
Obviously, we want to get rid of the multi-step upgrade and allow you to go straight from an Aurora to a Freelancer if you so choose.
Monthly Report: April said:CCU system
As you know the current CCU system has been outgrown with so many ships now flyable. Design and basic implementation work has been done this month to bring you an alternate way to CCU. May should have more substantial progress on this subsystem. With more ships becoming flyable, this system will be required so that you can properly upgrade your existing Alpha/LTI pledges without sacrificing those precious items.
https://forums.robertsspaceindustries.com/discussion/comment/5083041/#Comment_5083041Turbulent-Scott (May 2015) said:Any new CCU system will keep the rule that all upgrades must be from flyable ship to flyable ship, except in some very specific cases, such as concept sale ships with variants (Reliant or Starfarer for instance)
Turbulent-Scott (May 2015) said:Unfortunately a standalone ship cannot be upgraded to a package, it can however can be upgraded to another reliant variant, when they are released or to another ship entirely, keeping the LTI. As for the new CCU system it is currently in design, we are trying to make the experience as seamless as possible for the user.
https://forums.robertsspaceindustries.com/discussion/comment/3691706/#Comment_3691706
https://robertsspaceindustries.com/comm-link/transmission/14640-Monthly-Report-March
https://robertsspaceindustries.com/comm-link/transmission/14690-Monthly-Report-April
https://forums.robertsspaceindustries.com/discussion/comment/5106538/#Comment_5106538
https://forums.robertsspaceindustries.com/discussion/comment/5083041/#Comment_5083041
There wasn't an update in the May/June monthly reports though, so I'm not sure when we'll actually see it or what exactly it will entail. They're obviously trying to go to a system that'll allow automated changes between hulls unlike the current one where every CCU is manually entered into the pledge store as an upgrade from X to Y hull for Z price. It's just that the finer details of how they'll do that and what, if any, restrictions they'll have in place is currently unknown.
Full collection of screenshots: here
I don't start up the game that often these days, but damn does it impress me every time I do. Went to look at the Merlin, and couldn't help but gawk at the detail crammed into what's effectively a sub-ship of the Connie. Can only imagine how great everything will look in the final engine with full release assets.
Full collection of screenshots: here
I used some store credits to buy one yesterday. It's a beautiful ship and makes me want to consider melting down a Vanguard for a Constellation.
Not sure I'll ever do that though, the Vanguard is just too lovely.
You only need to watch out that you don't cut yourself on the jaggies. This game really needs AA soon...
I could have thrown in supersampling while taking the pics, but that wouldn't exactly be an accurate portrayal of the game. But yeah, the lack of AA is probably the biggest weakness of the game as it stands. Shadows would be a second issue. The ships don't look grounded in the hanger as the landing struts don't cast shadows. It's still alpha though, and we're running on an outdated version of the engine, so I'm not terribly worried.
I've been working at F42 for a year
Yep yep, me too. Soo hyped.That new Connie looks beautiful, can't wait to see what my Phoenix looks like.
Congratulations. Break a leg Sean.I start working on this in a week or so. Looking forward to it
Welcome.Finally I am now a part of Star Citizen
I've been working at F42 for a year
Noice, we got our own little secret network of spies.I've got you beat by 7 months
Noice, we got our own little secret network of spies.