The show could use a couple of professional hosts for sure, as long as it's not the you-know-which-guy, but I really don't feel like complaining. It's admirable that they're putting so much effort into the community stuff, even if it comes off as semi-amateurish sometimes. As long as they keep improving it, it's fine with me.
It's admirable that they're putting so much effort into the community stuff, even if it comes off as semi-amateurish sometimes. As long as they keep improving it, it's fine with me.
Absolutely - when I was watching last week's Around The Verse I was thinking how completely unlike any other game development this is, and how much of a good job they are doing with keeping the community informed and involved with such regularity - not to mention the massive forum presence from the various studios. It's very impressive.
Random Question time: Anyone have any ships they're looking to sell or was considering melting? I'd say trade, but I doubt anybody would want another Aurora : /
I'll have an extra AMD Mustang Omega ship code when it launches (9/30, I believe it is), let me know if you're interested, I don't think I'll need two of them.
Greetings Citizen
This morning, we held a go/no-go meeting to discuss whether or not we could launch Arena Commander V0.9 today. The decision from the production team was that we are not go for release at this time. While we hope that todays build will resolve some of the last remaining blockers we do not want to release a build that has not been thoroughly tested as these fixes may have had knock on effects. Additionally, Star Citizens team members have gone above and beyond lately so we didnt want to make people work straight through the weekend again, as some worked over Labor Day and well be immediately sprinting to V0.9.1 and ultimately V1.0. We know some will be disappointed not to play this weekend, but were also cautious about releasing an untested build to our community.
Last week, we had a number of backers asking about specific features planned for V0.9. Heres the short list, which I think you will find represents a major step forward for Arena Commander!
Murray Cup Racing Mode: As shown at Gamescom, players can now race their pledge ships in a specially designed upper-atmospheric scenario!
Vanduul Swarm Co-Op: Take on the alien hoards with a friend, or competitor!
Flyable M50 and 350R: The M50 and the 350R have been readied for flight to kick off the race mode. These ships will now be flyable in all Arena Commander game modes.
Private Matches: Tired of being matched with random players in AC? Private matches will let you play with friends!
Friend Codes: Were launching a code system for both private and public matches so you can connect with your wingmen.
Leaderboards: Your performance in Arena Commanders various modes will display on the RSI website and allow you to compare with others.
Updated Ship Performance: Weve increased the speed and acceleration of every ship. With this weve also reworked the afterburner mechanic to increase acceleration instead of top speed.
HUD Update: Weve overhauled the usability of the visor HUD interface so you can customize your ships systems much more easily in flight.
New Hangars: Weve remastered all of Star Citizens Hangars with the new forward-looking room system and added the Asteroid Hangar.
New Pause Menu: Our refactored pause menu is a large step forward ascetically and will support new features like custom keybindings in the future. In the meantime weve included selectable profiles for the most common peripherals.
6DOF: With the improvements to the IFCS and flight physics we are now ready to introduce 6DOF movement for an entirely new way to fly.
Some of these are big, headlining features that we know backers are eager to get their hands on; Like Murray Cup Racing and Vanduul Swarm Coop! The reality is that the less flashy features are some of the most important in the long run and also some of the most challenging. Youre seeing the individual atoms of the persistent universe coming together before your eyes. The Friend Code feature represents the first step towards connecting you with friends and organization members from the web platform in the game itself. Likewise the leaderboards involve building the platform/client connection that will someday let you interact with your character through the RSI website and will serve as the basis for stat tracking and rating based matchmaking!
Other features are a direct result of your feedback. The HUD improvement is designed to address how players have responded to HUD navigation and interaction. Every patch we release involves listening to our backers, watching them play and aiming to improve the experience. We hope that you will find the HUD much more user friendly, functional, and intuitive than it has been in previous iterations.
Were also giving pilots more control over how they fly their ship. In addition to adding 6DOF (six degrees of freedom) controls pilots will now have the ability to overboost directional thrusters, at the expense of more fuel burn. This allows you to temporarily increase the thrust output of your maneuvering thrusters to better arrest undesirable angular velocity such as in a tight turn.
The physics modeling and damage feedback have also been improved. Weve resolved some ongoing issues with the damage modeling but more importantly we also provided increased feedback to players on incoming damage and the direction it came from. You are now jostled in your ship based on the direction and power of a weapon impact. We have changed the g-force animations to more accurately reflect the physics g-force has on your character.
With a patch that adds so much and is thusly so complex as V0.9 issues are inevitably going to come up. Due to the diligent work of our team we have been able to solve most of the biggest blockers: leaderboards, rubber banding, stuttering in Vanduul Swarm Coop, and friend code issues. While these issues and a few other appear to be nearly resolved we need a couple more days to test and validate that our fixes havent created any new issues.
Our goal for V0.9 isnt just to add exciting new features, its to keep improving every aspect of Arena Commander (and ultimately Star Citizen) based on your testing and feedback. We very much look forward to being able to share V0.9 with all of you as soon as it is proven to be stable enough to release. We are aiming for the middle of next week and we will update the community on Wednesday, September 10th about the status of the build if plans change. Until then we appreciate your patience and support as we engage in this open development process together.
Was hoping to see more evidence of a persistent universe coming together but we got time I guess.
Sooo, a friend of mine just told me that even thought AC 0.9 isn't ready as the expected/hoped date, the Avenger won't be ready for it's release either ?
Is it actually true ?
Ok..I don't have a link but no it won't be ready for 0.9.
It's kind of amusing since it was the first vehicle showcased with PBR.
Ok..
I guess I was right to stop checking SC dev news after AC release, I would have facepalmed to death by now. But hey, at least I will be able to race... and loose to every decent M50 and 350r, releasing racing before a decent matchmaking /yay/ ( at least it made them understand how important it was to finaly put a decent 6DOF in I guess ).
0.9 seems to prove that AC release wasn't a special scenario, but a patern we will see for every step of Star Citizen development, late and with less feature than expected.
I hope I'm wrong, but at that point I don't think for a second that multi-crew will make it this year as it was said, I would put it as far as march.
But at what point are we supposed to see that speed ? when would you say we can expect 1.0 ? then multicrew ?If you did follow the dev news, you would know they are further along than they seem now. A big part of the team is working on things for 1.0 while a smaller part keeps working to fix the 0.9 release (the problem is mostly the leaderboard system). The release schedule isn't as linear as you think, at one point it will just come together faster than you'd expect. A car can't ride even though the only thing you have to do is the put the wheels on it.
I'm thinking of buying into the game now.
If i buy a starter pack (with a 300i or something), and my ship gets "hijacked" (because apparently that's a thing):
1. Do i lose it forever? (I mean, all that money i spent on the ship would just disappear...)
2. Is there a way to not get hijacked?
3. Can i play offline so this doesn't happen? Any consequences for this?
Sorry... Just really curious... And frightened.
I'm thinking of buying into the game now.
If i buy a starter pack (with a 300i or something), and my ship gets "hijacked" (because apparently that's a thing):
1. Do i lose it forever? (I mean, all that money i spent on the ship would just disappear...)
2. Is there a way to not get hijacked?
3. Can i play offline so this doesn't happen? Any consequences for this?
Sorry... Just really curious... And frightened.
Oh wow. I also just did some googling and yeah, it seems pretty damn intense... Okay i think i'll pass. Having to maintain insurance and worrying about my ship disappearing would probably be too stressful/fustrating for me. And those prices... Jesus Christ.1. Your ship would come with a few months worth of insurance if it came from a starter pack, it covers theft and accidental loss, any cargo you were carrying would be lost forever though.
2. Don't pick up hitchhikers from remote star ports, stay out of the Stary Sobor system
3. Squadron 42 is the single player game akin to the old space sim's of the 90s ( x-wing, wing commander etc ) you can also host or play on private persistent universe servers if you want to.
Oh wow. I also just did some googling and yeah, it seems pretty damn intense... Okay i think i'll pass. Having to maintain insurance and worrying about my ship disappearing would probably be too stressful/fustrating for me. And those prices... Jesus Christ.
the insurance payment allegedly can be automatically withdrawn from your in-game spacebucks account. so you don't need to micromanage anything beyond "keep making money."
It's the calm before the storm I guess? Even I have no idea when the 0.9 update will actually be out.
In other news, has anyone noticed we're about the hit 54 million in ~2 days. I'm feeling confident that we will reach the 100 million milestone in a year or two . Still 400 million short of being the most expensive game though, gotta pledge more I guess.
This is pretty cool.
https://www.youtube.com/watch?v=OjcCi6_jTLw
I don't think that's in the cards for SC. Not its ... destiny, one could almost say. /leaves
No AC 0.9 today, most likely late tomorrow night or Friday
https://robertsspaceindustries.com/comm-link/transmission/14133-Arena-Commander-V09-Status-Update
Is there anything planed for hotas controls? It's still unplayable.
Greetings Citizens,
Arena Commander V0.9 will release tomorrow! The QA team in Austin has just cleared a Release Candidate for liftoff. This version is currently being uploaded to the public release servers where it will be staged with publishing.
Why not release it tonight? Answering that question means going behind the scenes. Tonight’s version, now approved, is what we’re calling Release Candidate 2, or RC2. Since kicking off the build process for RC2 earlier today, we’ve made a number of additional bug fixes and improvements that we’d like to see included with the patch. Release Candidate 4 is currently building and will be available for QA in Manchester to test when they get to work in a few hours. This version will also be uploaded and staged later tonight. If Release Candidate 4 is also approved, we will release it instead of the version undergoing staging now. If it introduces unexpected bugs, then we will pull the trigger, make RC2 available tomorrow and integrate the last-minute changes in a future patch.
So check back tomorrow for the long-awaited update! Arena Commander V0.9 includes a multitude of new features, from co-op play to leaderboards to the Murray Cup racing simulator to the new Hangars, along with too many bug fixes to list! Starting tomorrow, you can expect a totally revamped Star Citizen experience. We’ll also have plenty of cool content on the website, including the M50 brochure and commercial, an updated Arena Commander manual and a post from design talking about the ship stat change process. The team is working tonight to have all the finishing touches on this material done, and it’s content we’re thrilled to share!
END TRANSMISSION
Not home to verify but apparently a 15gb download is happening for users launching the game, early 0.9 release?
15GB patch? That's more than the game itself as it is now. How much is this game going to take up when it actually releases, 120GB?
As an european I'm kind of lost as to when "tomorow" is for that release. Friday ( Austin time ) or Saturday ?It was a mistake, but if you cancelled the update following the 15 GB patch and launched the game you had access to some of the new things. Official update is still tomorrow.
Edit: Oh, seems that early release was unintentional.
Thank you."As an european I'm kind of lost as to when "tomorow" is for that release. Friday ( Austin time ) or Saturday ?"
They say "morning" PST, so we're talking like under 12 hours assuming no hitches.