How do I get out?
Once you're more or less safely landed press F and you will get out.
How do I get out?
I normally download stuff with 6 MB/s. For this I get 120 KB/s. Clearly their delivery network for Austria is inadequate.
but there is never been a space sim where M/KB wasn't the preferred way to play.
Can I eject and/or land with a 300i? The eject button does not work on command for some reason.
Back button right? Not working.I am using a 360 controller and can eject from the 300i... not sure on the m/k controls for it.
Back button right? Not working.
Once you're more or less safely landed press F and you will get out.
Game is so evil. Took ages to download and I should be long in bed already. Now I get connection lost on starting the game all the time. I rather once I was able to see the Hangar for a split second because I got thrown out again :s.
Shit maneuvering because Yaw/Roll is inverted by default. Thank you Chris Roberts, I hold you personally responsible.
I think I should jump on that. My 1080p one is getting pretty old.@VisceralBowl
I ordered a LG 29EB73-P 21:9 monitor because of you!
I want to play Star Citizen in 21:9, it will be awesome
I read a lot of stuff about these monitors and this review made the choice easierI think I should jump on that. My 1080p one is getting pretty old.
lololololol
No. Nonooononono.
Go try and play Wing Commander with a mouse.
Bleh, yeah, that was bad. Mouse as joystick equivalent.
WASD for horizontal/vertical strafing, Q/E to roll and mouse for pitch/yaw and aim was great in other games though.
How do you land on platforms? Is there a way to move vertically up and down?
Can't they like just put in a arcade machine inside the game where you can play Strike Vector?
http://www.youtube.com/watch?v=dehOSJTGKMg
Star Citizen looks like a great game for exploration, but I'm not convinced on the gameplay and fun factor of pvp.
"We had some competitive players in the last thread basically said that Joystick controls are useless for multiplayer. Great for single player and from an immersion standpoint, but there is never been a space sim where M/KB wasn't the preferred way to play."
So far, I have to agree with this. I mean, it is early on, so god knows they will improving it at some point, but it plays terribly at the moment.
Not saying it will be a terrible game. Not at all. But they need to pick up the pace a bit. Maybe stop it with all of the promotional work that they keep doing and maybe focus on making the game. Sorry, but that is my honest opinion.
Well, back to Elite: Dangerous! (for now, until SLI is fixed)
Damn that Alpha/Beta price tag.
But yeah, I'm afraid I would lack the patience for Star Citizen, Elite looks like it could be the middle-ground for me.
The ship destruction looks pretty nice but I can't tell from the few webms whether its completely dynamic or partially canned. Anyone been able to notice?
I have to hold it down to eject on the 360 pad, try holding it for a few seconds
So to get into all the action, I would have to pay $115 (to buy a package)? Is that correct?
I haven't bought into this project before now, how do I buy and play this? Aurora MR+ package and the Arena Commander pass are required ($45 total). Later test module releases will require separate $5 tokens for each one (different module details follow this section). Buying the Aurora MR+ package will give you access to the games beta state (which would be the Persistent Universe) and the final game, including the Squadron 42 campaign, Star Citizen PU, and private servers.
Very impressed so far. Getting quite a bit of flickering on certain objects in the distance. It runs much better than I expected though. Also, the Aurora is fuck ugly in flight, but I guess that's what you have to expect from a starting ship.