I want to get into this but haven't pledged yet. If I go with this ship do I get a loaner in the hangar to fly since it isn't mentioned in the FAQ.
"This is a painfully stupid question, but how does one go about accessing Arena Commander? I haven't had any of the SC stuff installed on my PC since shortly after the hangar module launched since I didn't really see myself doing anything with it until the dogfighting module."
There's a pedestal in your hangar with a visor on it. Go to the pedestal, pick it up, then enter your ship. If you have a 300-series ship you will have a white 300i, go to that one instead of your normal one. When you sit in the cockpit, the arena commander menu will pop up.
I want to get into this but haven't pledged yet. If I go with this ship do I get a loaner in the hangar to fly since it isn't mentioned in the FAQ.
Is that how it works? I haven't been paying attention. Patiently waiting for the other pieces before playing the game.Yep, you'll get an Arena Commander edition of the 300i alongside the Avenger, until the Avenger is flyable (probably in the next update ... who knows when that'll be, though).
You would think they would be motivated to allow everyone to fly whatever ship they wished. Many will likely 'upgrade' upon finding a more expensive ship.
If I could have just flown a 300i for free, I never would have bought the upgrade from the Aurora.
I was trying to land my hornet and be all cool like this, but I think I did something wrong:
http://a.pomf.se/gwaooq.webm
and then my landing gear started freaking out:
http://a.pomf.se/gtdnas.webm
You would think they would be motivated to allow everyone to fly whatever ship they wished. Many will likely 'upgrade' upon finding a more expensive ship.
You would think they would be motivated to allow everyone to fly whatever ship they wished. Many will likely 'upgrade' upon finding a more expensive ship.
So, I set my SLI settings to Single GPU in Control Panel, boot up Star Citizen, and my drivers experience a fatal error and crashed. Had to reinstall all of my drivers over again, as they would not recover or even initiate after that (yes, I rebooted my computer after the crash and my drivers still failed to start).
*sigh* This has been a frustrating release.
its a pre-alpha. Some of these things you might want to report. You're doing a tester's work.
On this forum page.Great point. I'm all for constructive criticism, not remorseful hatred.
Where should I report this to?
I've gotten a few gigabytes into the reinstall only to realize I should have installed to an alternate drive. Is there anyway to move, or move + repair? Or am I stuck with it in my Documents folder unless I do a full reinstall?Thanks for the tips from those about uninstalling and re-installing the module to get past the metafile error.
I should have thought of that
I've gotten a few gigabytes into the reinstall only to realize I should have installed to an alternate drive. Is there anyway to move, or move + repair? Or am I stuck with it in my Documents folder unless I do a full reinstall?
(I might also be able to do some sort of symbolic link shenanigans but I'd prefer to avoid that)
The amount of jerking and overshooting that happens is frustrating to say the least.
You can hear your engines inside of a spacecraft, in fact, anything that causes your ship to vibrate can be heard in space from inside, so long as the cabin is pressurized.I think the next patch removes all sound effects but the pilot's breathing. Realism!
in-universe explanation: Sound effects are simulated by your ship to assist with situational awareness
You can hear your engines inside of a spacecraft, in fact, anything that causes your ship to vibrate can be heard in space from inside, so long as the cabin is pressurized.
Is this normal for flight sims? I am brand new to joysticks and pretty new to flight sims, and my hand was covered in sweat from constantly trying to compensate for overshooting and from very tiny, jerking adjustments to prevent my ship from completely missing the mark. I'm guessing it just takes lots of practice?
I imagine it has a bit to do with the positioning of the joystick. Whether you're using one joystick or two factors in as well. Placing it/them almost level with your thighs (when seated) should be more comfortable and easier to control.
No, actually, it's an issue that's been posted about both by me in this thread and brought up on the official forums. The amount of jerking is *not* normal for space sim games or Flight sticks.
The thing I've read (I'm not an expert) is that vibrations need a medium to travel through, and there's no such a medium in space, thus there's no sound. You wouldn't hear vibrations because vibrations wouldn't travel through space. Correct me if I'm wrong.You can hear your engines inside of a spacecraft, in fact, anything that causes your ship to vibrate can be heard in space from inside, so long as the cabin is pressurized.
The thing I've read (I'm not an expert) is that vibrations need a medium to travel through, and there's no such a medium in space, thus there's no sound. You wouldn't hear vibrations because vibrations wouldn't travel through space. Correct me if I'm wrong.
Does everybody except me have a 300i? I only have two Auroras. I don't know what's the second for :-/
But if the vibration is generated away from the ship, how does it travel to the ship?The medium being the ship's structure and the air inside. Therefore you could hear things that are within this closed system or come into contact with.
But if the vibration is generated away from the ship, how does it travel to the ship?
My original post was about how you can hear the big machine in Broken Moon. I realised how heavy the sound is once I landed in the platform and took a walkIt doesn't. I thought we were talking about ship engines. Unless it comes into direct contact, like an astronaut touching helmets so that the sound is transferred to the other "closed system".
My original post was about how you can hear the big machine in Broken Moon. I realised how heavy the sound is once I landed in the platform and took a walk
My original post was about how you can hear the big machine in Broken Moon. I realised how heavy the sound is once I landed in the platform and took a walk
You would think they would be motivated to allow everyone to fly whatever ship they wished. Many will likely 'upgrade' upon finding a more expensive ship.
Ah, I didn't see your initial post then. In that case, you shouldn't be able to hear it from empty space. If you're physically on it however, you would. I don't believe Chris Roberts is going for "realistic" space audio though, but it would be nice if there was an option to toggle it.
On another subject, when you destroy an asteroid into smaller pieces, do the smaller pieces act as physics objects? I've tried to come into contact with the created debris but it doesn't appear to interact with the ship at all.
I'm this > < close to upgrading my Aurora LX to a 300i, the 300is are just so damn sexy. But I don't want to lose my LX, it has some charm! (and I don't want to buy a 300i straight up). Ahhhh decisions decisions.
Is there a way to upgrade from the Aurora to the 300i without having to spend the full amount on it?
And is there a way to keep the LTI?Is there a way to upgrade from the Aurora to the 300i without having to spend the full amount on it?
Can somebody explain how you move downwards in decoupled mode, so I can land on platforms.
It's Q, E is for Strife-Up.Either Q or E. I think it's E
I don't think you see the big picture.
These ships are not attached to your account and last a finite amount of time. This could potentially be the best advertising device for picking up better ships for future modules and the persistent universe.
Think of the Dogfighting module as a test drive.