So how do You guys feel that S42 Vertical Slice mission is not first chapter from the campaign, but 11 and its already finished in 60%? :>
And that S42 Alpha will be ready around end of June? :>
Gladuis has variable geometry wing tips.....Be strong, be strong
Leaked development issues roadmap from JIRA
http://imgur.com/vlNv96y,nJqB5RY,VptR6S9,XLGRbuS#0
Can you explain what this is?
As for planetside locations, it looks like Terra Prime is completely finished considering it's nowhere in those screenshots. They're working on most of ArcCorp now and are just starting Nyx.
is that an internal alpha, or for the people with alpha slots. ?June is for alpha of S42, so not content complete version. July is for content complete, which they probably wont hit and September is for beta, which seems probable.
is that an internal alpha, or for the people with alpha slots. ?
Ahhhh. cool. that makes senseWho knows really, i think it is internal, because Chris said that they want to give S42 as polished product. So i dont we will get alpha or beta, but full Episode 1 Squadron 42 at the end of the year and maybe vertical slice mission in few months.
So I saw this in a stream yesterday. If you go eva and you go up to objects your character will touch them. Moving his hands across them while you move. He also damaged one of his legs somehow and the character limped after words. He was unable to replicate it later though.
Here's a screenshot I took of me touching an asteroid:
Hi all,
Random chime-in!
Some great points raised, this is an interesting topic for us. At this point in development we are wanting sound in space, but simulated (to a high quality) with non-realistic and cinematic flourishes here and there. We plan for the simulated sound to be affected by damage, that is, to cut out and introduce audio artifacts and corruption. This should help remind the player what they are hearing is simulated and a sensitive computer system at that.
A distinction between being comfortable in your ship, taking damage in-ship and on your last legs whilst EVA is important to us. We want to expose the silence of space and highlight the in-spacesuit foley occasionally (gravity style). That's the kind of detail that excites us, but it is implementation-heavy and so, we have held off on this on our current sound engine (fmod) whilst we transition to our new engine (wwise).
I have had a pre-visualisation task of how this might work on my 'to do' list for months and it's something I will be getting to in the coming weeks.
We can't wait to get this aspect fleshed out and see what you all think
edit: forgot to include the fact that as this is a ship computer system, you'll most likely be able to turn it off in-cockpit.
Thanks
Terra Prime is on this shot:
http://i.imgur.com/XLGRbuS.png
in game, baby
Beautiful. Only thing that is not impressive there is the aliasing.
Seems like you forgot to mention the chromatic abberation .
I was going to mention that. Seems so silly to have a camera defect that's correctable today prevalent in the future.
They only do it for oddball press shots (deinftely not all of them). The game doesnt have CA on... for example.
Yeah, I know it's not in the game (thankfully). Those press shots generally speaking are supposed to be in universe photos though. Hence the comment about future cameras/software sucking.
You shouldn't go about complaining about realism in this game. That far into the future ships would pilot themselves instead of anachronistically relying on human pilots.
They make things an analogue to what we know or have currently, in this case lens' have CA. Otherwise it would just come across as a screenshot.
You shouldn't go about complaining about realism in this game. That far into the future ships would pilot themselves instead of anachronistically relying on human pilots.
They make things an analogue to what we know or have currently, in this case lens' have CA. Otherwise it would just come across as a screenshot.
They only do it for oddball press shots (deinftely not all of them). The game doesnt have CA on... for example.
Current lenses do not experience CA anymore though.
Even then, it's not a reason to use such bad visual effects in screenshots.
That'd make sense except for the fact that the vast majority of photos today don't exhibit CA. Good lenses don't suffer from it much and post processing the resulting images damn near all but eliminates it. Unlike bokeh, it's not an effect we find visually pleasing.
Unless something changed from the earlier hangar releases, Arena Commander definitely has chromatic aberration enabled. It's pretty mild and you can disable it from the console, thankfully.
Chromatic Aberration is The Worst Thing.
in game, baby
We know it's not supposed to be a screenshot, else the topic of cameras wouldn't have been brought up. We just don't necessarily believe it should be implemented as a means to signify it being a photo. It's certainly no more believable as a photo than it would have been without it.It isn't suposed to be a screenshot. It is cheap and fast way to make it look like somebody was taking a photograph. Also, yes, most lenses these days don't exhibit strong CA but it still can be seen from time to time and is something people still associate with photography.
Maybe they should have put a cheap instagram filter, then nobody would complain.
I should also point out that CA is a matter of taste, I don't particularly like it either (when used excessively, on rare occasions it can be positive addition). There are people that don't like Bokeh either...
so.. is that feature out now on this pre-alpha? The muti-crew ships..?
This shit looks so fun.
Did you last play the game about a year ago?
There are people that don't like Bokeh either...
I think it's more likely that people are against DOF effects in general, not Bokeh in particular. Like me! Keep it for cutscenes but stay out of gameplay pls.
It's been a while, yeah. If it's gone for good, I'm glad. Screw CA.
I think it's more likely that people are against DOF effects in general, not Bokeh in particular. Like me! Keep it for cutscenes but stay out of gameplay pls.
Frankly DOF is better than attempting to draw into infinity and can complement AA. It just shouldn't be used excessively.
The only reason why CA is in that screenshot is cheap way to hide the aliasing. If I blow it up to my native screen resolution, the front engine has a big thick purple and green border. Yuck. It's not even subtle.
Just found this on reddit.
Looks like they're going all out for FPS customization. Awesome.
Fixed"a fat helghast" - Chris Roberts 2015
http://a.pomf.se/hofcnq.webm
This looks really promising, going to be a formidable fps in its own right, really hoping the enemy AI is there. This one of the few unique opportunities where smart AI can find a way into a game.
I think newest rendering setup of CE [3.6] doesnt support MSAA, so they dont support it in options anymore.On a similar note, I wonder why they disabled the native AA methods of the engine. Surely they could have left them as is, and worked on the resolve at a later date...
He, that's what I thought.At one point, stop designing the helmet. Jesus.
He, that's what I thought.
More polygons in the helmet than most games have for an entire character?
Just found this on reddit.
Looks like they're going all out for FPS customization. Awesome.
Either I am absolutely terrible and the worst fucking pilot ever or I am extremely outmatched by people who have fitted their ships with way more damaging weapons than the default ones that seem to instantly shred my Super Hornet to bits.
Think I know why I never touched Arena Commander after the first 1-2 tries long ago.
Maybe in the future, some sort of mouse control for spaceships is actually more effective than a traditional earth joystick. *scifi theories*They probably play with a mouse.
AC is really mouse friendly. Its sad...
They probably play with a mouse.
AC is really mouse friendly. Its sad...