Good to know, I was a bit worried I wasn't able to connect because of my location.
At least it gives me time to tweak the sensitivity curves and try to get rid of the janky controls.
Look in your options, you are flying a HOTAS I assume?
Unbind all decoupled mode / coupled mode strafing: One of your dials on your hotas is probably dialed forward or backward and you are not seeing it. Also look in your HOTAS config to see if everything is centered / at its middle point.
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Crytek is currently looking for a Senior Rendering Engineer. From what I understand, Nicolas Schulz always had this position before. I would imagine he is now at CIG in Frankfurt. That would line up with comments from CR about having "world class talent" at the Frankfurt studio.
Crytek is currently looking for a Senior Rendering Engineer. From what I understand, Nicolas Schulz always had this position before. I would imagine he is now at CIG in Frankfurt. That would line up with comments from CR about having "world class talent" at the Frankfurt studio.
If you can't outright buy them, strip them of their talents, one at a time.
That Roberts. Diabolic.
I didnt mean turrets, but more like one player is a pilot and second will control weapons, because i'm pretty this will be possible on some ships.Gimballed mounts are a separate thing from turrets, player controlled turrets on multi-crew ships being mouse controlled is fine.
And yes, in theory, the two input devices would balance out. In reality, when you actually play these games: they never will.
Hey guys, quick question: I'm thinking about my keyboard options and am wondering if SC makes use of the number pad on the side? Deciding between a tenkeyless keyboard and a standard one. I'm trying to see if any games on my short list utilize that number pad, which would inform my purchase decision. I rarely use the number pad in my daily life, much less in playing games...but I haven't really started into SC yet and I wouldn't want to hamper my game experience because I didn't get a keyboard with enough buttons, you know?
It was more like, some guys wanted go to Epic or ID etc, but they offered them better deal and in their home town They need to transfer Tiago Sousa now from ID to finalize old Crytek team
I didnt mean turrets, but more like one player is a pilot and second will control weapons, because i'm pretty this will be possible on some ships.
I would generally vote against buying number pad less keyboard, but You will be able to rebind all the controls in Star Citizen, the question is will, the remaining keys be enough or enough comfortable?
Hey guys, quick question: I'm thinking about my keyboard options and am wondering if SC makes use of the number pad on the side? Deciding between a tenkeyless keyboard and a standard one. I'm trying to see if any games on my short list utilize that number pad, which would inform my purchase decision. I rarely use the number pad in my daily life, much less in playing games...but I haven't really started into SC yet and I wouldn't want to hamper my game experience because I didn't get a keyboard with enough buttons, you know?
Which is fine because pilots will fly and gunners will aim. The biggest issue is with how they have implemented gimbals with mouse aiming + flying. The two controls are playing two different games, pad/stick/HOTAS all have to fly to aim their ships while mouse users use aim to fly. That is the imbalance.
http://www.reddit.com/r/starcitizen...form_restart_at_1pm_pdt4pm_edt8pm_pdt/cpqaweewleverett_cig 5 minutes ago
We've pushed out some fixes to the multiplayer environment. At this time, we see players logging into and playing matches without problem, but we're going to carefully monitor performance in the coming hours, particularly as load increases and both US and EU players begin to log onto the service simultaneously.
Please feel free to let us know via General Chat, at https://forums.robertsspaceindustries.com/discussion/244596/1-1-0-continued-mp-instability/p1 or here we'll be watching for reports of problems.
I understand the difference, but dont You think that even if they changed the setup, by for example blocking free aiming with mouse while flying, it would be again 'debalanced' when they would implement ability to have pilots and gunners? Gunner would have free aim and would use mouse for sure.
And we still dont know all the EW game.
Not at all, they are separate issues. Gunners can aim with mouse as long as they are not flying at the same time. That can be balanced with turret rotation et all. If they made the mouse a virtual joystick it would have no impact on the multi crew aspect of the game.
Seems easier to me. My experience from Battlefield games seems to proving it, it was definitely easier to shot in dual seated helicopters with two players than just one.No, it's actually kind of tricky to hit people when the ship is moving in ways you can't predict because someone else is controlling it. You're also reliant on communicating with another player to maneuver the ship to keep whatever you're trying to shoot in your cone of fire.
Again, i'm not talking about turrets, i'm talking about a second players having control over weapons on the ships, not a mounted turrets.
Mouse as a virtual joystick? By input lag or acceleration/deceleration? No, thanks.
Those are both single seater ships. You won't be able to have another person shoot from those guns.
"Seems easier to me. My experience from Battlefield games seems to proving it, it was definitely easier to shot in dual seated helicopters with two players than just one."
Yes, it is easier to shoot when you don't have to swap seats because someone is piloting for you. However, if you were able to control all of a Blackhawk's guns from the pilot seat and point them forward and still have a large amount of gimbal control, that would be easier than being a side gunner.
Which is fine because pilots will fly and gunners will aim. The biggest issue is with how they have implemented gimbals with mouse aiming + flying. The two controls are playing two different games, pad/stick/HOTAS all have to fly to aim their ships while mouse users use aim to fly. That is the imbalance.
IMO gimbaled weapons on the Star Citicen fighters make sense from a militaristic "in universe" point of view. Really, anything providing some kind of advantage in combat does. Hard to imagine the upper tiers of a military turning down an engineer's work, because it could make their troops imbalanced.
I don't see the problem, using gimbaled weapons already bumps the max size of them down by one, so someone playing with HOTAS would have more powerful fire. Also, usually when I see videos on youtube of people dominating in Arena Commander, they seem to be people who use HOTAS, often with TrackIR.
I'm going to go on record here saying I think VR users with six-axis controllers (e.g. Lighthouse) will have such an advantage over other control methods (including HOTAS) for Star Citizen that it'll be like keyboard+mouse users vs controller users for FPS games.
Lighthouse info: http://www.neogaf.com/forum/showthread.php?t=1004536
The control concept I'm imagining is that you hold your controller in your comfortable "home" position, hit a button to set that as your home point, and then once that's set, any offset or rotation from that point translates to acceleration and rotation on your ship. It'll take some getting used to, but I think there's a new level of finesse possible there thanks to the natural input method.
The VR headset is for the ability to look around completely freely and the depth perception. It could also provide a visual aid for your controller by showing its position relative to its home point as part of the scene in the VR space.
Yep. It is so simple, a lot of people talked about it (I'm one of them) in the very first version of AC. A year later we are in the same situation, and I'm starting to think it is too late now.
Fan art using the ingame assets in the Cryengine EaaS,
Zero feedback to determine position doesn't bode well for a control scheme. Resetting a free floating controller to the no forward thrust, no turn, no roll, no strafe position would be a pain in the ass without centering forces.
The only possible benefit I see of that control scheme is strafing controls in analog. Otherwise a HOTAS + pedal setup has you covered in full analog without any downsides.
Is there any reason why they can't just implement a system where all gimbal weapons are computer controlled?
So everyone only flies and fires.
Non gimbal weapons stay the same as they are now, with only a small amount of auto convergence.
Surely this would be a fair and equal playing field?
Is there any reason why they can't just implement a system where all gimbal weapons are computer controlled?
So everyone only flies and fires.
Non gimbal weapons stay the same as they are now, with only a small amount of auto convergence.
Surely this would be a fair and equal playing field?
But they changed a lot in a year. And restricting controls is not a solution.
I really have hard time understand how limiting free-aim will help the game.
If it was upgraded to be something like a trackball, sure. I can't imagine any implementation of those nubs ever being satisfactory in any context, let alone mice emulation.
"could an upgraded mouse nub on the HOTAS' throttle to used to more or less effectively control gimballed weapons?"
If it was upgraded to be something like a trackball, sure. I can't imagine any implementation of those nubs ever being satisfactory in any context, let alone mice emulation.
Militaristic in universe point of view would be lasers and missiles shot by drones from miles away. SC isn't realistic, starting with the way ships are designed...Personnaly I don't care about realism in that case. Providing great gameplay should be more important.
How is it not limiting? You dont want the current option of free-aim to exist, so You want to limit the control method.It isn't limiting free aiming but to bring the core experiance of flight combat evenly across control types. The game has the ideal mode for mouse control in relative mode (ctrl+ C). If that were the default mouse control, it would go a long way.
Yeah, that's definitely a concern. Hard to say if I would ever be able to get used to it without having tried it. I was thinking that instead of physical forces from springs, the engine could provide a visualization of your inputs.
Maybe something like a Novint Falcon would be better. Just need a version with more inputs on it. Here's a custom one someone made (no resistance yet though): https://www.youtube.com/watch?v=pOalWbODLsw
One more: https://www.youtube.com/watch?v=xo767n09JuQ (maybe mount a grip at the top of that).
(from this thread)
How is it not limiting? You dont want the current option of free-aim to exist, so You want to limit the control method.
Still i dont see how this will help the game, in other way that make HOTAS more competitive or mouse less effective. It really screams to me, 'hey i spend so much on advanced flying input device, i dont want to lose to cheap m&k combo, please nerf', sorry.
Game should aim at giving users as much control over ships as possible through as many devices and game systems as possibles, not restrict something, because some players have slightly worse chance than others, because when it will end? What about gamepads users in that case? What about FPS module?
Back to reality, I still see the joystick/pedal combination as being the best control system available for pitch control. It's simple and works fine. Something like the Novint system, however, would make a good thrust control. You'd have independent thrust control in all 6 directions for full analog primary thrust and strafing. Tap into a fine tuned TrackIR/VR system for looking around / aiming gimbals and you've got a damn good setup.
Twin joysticks and pedals brah. What the real astronauts use. Which is what I'm hoping the SC stick becomes.
Twin joysticks + pedals would have less axis control than the joystick/pedal/novint-type setup. The Novint type could control thrust in all three axes. Side to side, up and down, forward and back. Replacing that with a joystick would reduce you to two axis control.
Mind you, I have toyed with the idea of twin joysticks for SC. Pity most left handed capable ones suck.
I was just thinking how awesome a novint + joystick set up would be. Has anyone tried the novient gun with AC yet?