Zalusithix
Member
Whoops, i'm an idiot. Sorry.
I saw you guys mention it, but i didn't see the article posted, i'm a fucking idiot. sorry.
Stop degrading yourself. Minor slip ups don't make you an idiot.
Whoops, i'm an idiot. Sorry.
I saw you guys mention it, but i didn't see the article posted, i'm a fucking idiot. sorry.
FPS update: It still doesn't work
Monthly report: All our 30 studios are working hard on content you'll see in 2019. Also man these Ferraris sure are fast.
^_^
Edit: Only *slightly* less jokey addendum to monthly report: We are also working to hastily jerry-rig a demo for Gamescom that isn't even remotely representative of any functional/prototyped systems as they are all still theoretical at this point, but hey it sure looks cool. And so would hitting 100 mil before the end of the year go team!
Edit: Only *slightly* less jokey addendum to monthly report: We are also working to hastily jerry-rig a demo for Gamescom that isn't even remotely representative of any functional/prototyped systems as they are all still theoretical at this point, but hey it sure looks cool. And so would hitting 100 mil before the end of the year go team!
FPS update: It still doesn't work
Monthly report: All our 30 studios are working hard on content you'll see in 2019. Also man these Ferraris sure are fast.
^_^
Edit: Only *slightly* less jokey addendum to monthly report: We are also working to hastily jerry-rig a demo for Gamescom that isn't even remotely representative of any functional/prototyped systems as they are all still theoretical at this point, but hey it sure looks cool. And so would hitting 100 mil before the end of the year go team!
Oh Damn! Disco Lando accidentally leaked the next monthly report!I don't even need to read it now. Thanks!
I hope by this time next year i'm not as disappointed as some of you appear to be.
Excited newb.
Thanks. <3Stop degrading yourself. Minor slip ups don't make you an idiot.
Are you a member of the gaf-clan. if not, send a join request with your gaf-name in the message, and i'll let you in.I hope by this time next year i'm not as disappointed as some of you appear to be.
Excited newb.
I think everyone here is being very tongue in cheek with their "disappointment".
I think everyone here is being very tongue in cheek with their "disappointment".
I think everyone here is being very tongue in cheek with their "disappointment".
I'm about half serious at this point. The occasional sale of $400 concept art + incredibly slow progress in the public branch isn't helping.
I'm in the half serious boat too. I don't think there's any real doom/gloom/scam/whatever, and I do think we'll all be playing Star Citizen happily sooner rather than later, but the lack of any real tangible content from the other aspects of the game is a bit annoying. I know the S42 stuff is very spoiler sensitive, so there's that, but all the other guys? I don't mind roughness. Show me some grayboxes. Show me concept art/sketches. Show me models in progress. The monthly report updates go into incredible detail about all the work Austin, for examaple, is doing building the PU. Throw us a few bones Chris! Not just a single concept pic with each monthly report.
This game for sure will not completed till 2017 at the absolute earliest.
As long as we can get some real, visible progress soon, I'm totally fine with this. I'd rather have some proof that it will eventually meet expectations then them trying to rush it out because of impatient fans.
Speaking of which, did you guys actually read that civilian transport fever dream from last week?At this point it's probably impossible to meet expectations. Just looking at the insane amount of features they're promising, we'll be lucky if no more than half of them will be noticeably bugged at "release".
Speaking of which, did you guys actually read that civilian transport fever dream from last week?
W
T
F
https://robertsspaceindustries.com/comm-link/transmission/14804-Design-Civilian-Passenger-Transport
Speaking of which, did you guys actually read that civilian transport fever dream from last week?
W
T
F
https://robertsspaceindustries.com/comm-link/transmission/14804-Design-Civilian-Passenger-Transport
My current balance pass has one ship capable of hitting 14G's (with boost, y+). That's still a lot, but the majority of ships cap out at 10G's, if they even get that high. Also, I've increased the gap between acceleration performance (mains) and deceleration performance (retro/maneuver).
Someone mentioned limiting boost with heat - yes, we've started doing this. The biggest hangups for this are getting the HUD to communicate thruster heat/damage/imbalance, tuning the damaged thruster behaviors to be interesting and observable, and providing the player with the tools to do something about that. That's all in the works, but in the meantime, I can change boost rates. 320% is the current peak, with most engines getting closer to 150%. I'm sure there will be a lot to adjust to when these changes go public, But I think it refines the live game towards the things that people are interested in seeing.
Game's launcher still updates really slow for me.
I have absolutely no hope when updating or re-downloading the game.
Any fixes for this yet?
I keep seeing them "add things" but where is the gameplay. Other than moving around and playing sims with your onboard coffee machine and rotating turrets around. This game seems pretty limited beyond gunplay and dogfighting. The racing they showed really didn't seem like much. I have no sense of any larger economy and what various other gameplay facets will be hooked into.
It doesn't seem that they have been transparent in this regard.
Have you read the design posts regarding these things? They definitely have discussed the non-combat careers and even how the larger population/economy simulation is going to be.
I mean do they have anything to show. It seems all so esoteric right now. Or if they don't do they have a roadmap to developing those things?
They have an entire studio making the larger grande scheme persistent universe stuff in Austin, TX.
I am positive they have a very long roadmap.
In terms of stuff to show? Gamescom will show off the PU module again (which we hopefully have not too long after in our hands...) which is the starting test bed for NPC interaction, and large player interaction on worlds. It is also one of the landing hubs/zones in the persistent universe.
Yep, and i've got the Archimedes (the phoenix variant) so i'm really looking forward to seeing that.While watching AtV, I paused it, and blurted out a nice loud "hah!"
Is a very nice looking ship. Fantastic materials and covers.
Spaceship thirst is real.More than a 1000 people have already purchased the star liner? That's > $400,000
Honestly, none of that is really hard to implement. A few mini games tied with a lot of RNG situations that can pop up. Compared to the engineering challenges that cargo movement and whatnot would represent, it seems rather tame.
More than a 1000 people have already purchased the star liner? That's > $400,000
This game for sure will not completed till 2017 at the absolute earliest.
While the other systems are obviously more complicated, it still won't be easy to get all of that stuff up and running. But really, It sounds utterly miserable to play. It takes all kinds I guess.
It'd be more fun to take the NPC passengers and go rogue. Ship takes off, and your crew comes out of the back room as armed pirates instead of flight attendants. Then proceed to the nearest pirate outpost and sell them off as slaves. =P
If this game has any chance of actually existing as described, they're going to have to milk the whales for all they're worth. Imaginary imaginary ships for everyone!
I do hope that they release the whole open world, persistent universe thing sooner rather than later, even before it's "finished". The modules are cool and all, but what I really want to play is the persistent universe. I can imagine a situation where they finish all of the modules but then the persistent universe would still take a while to come out after that, especially given the insane amount of things they've promised for it. Some basic economy (mining, trading) and piracy with a few planets to start off with and I'll be happy, then they can over time add of the rest of the stuff, like this civilian transport, exploration and more planets and stuff.
If You already bought the game, dont spend any more money on it.Haha. Really hope all this shit comes together at some point. I'm not spending a dollar on this game until I see a cohesive demo, trailer and final release date. Until then, it does manage to keep me interested at least.
Blizzard.Travis is gone? Where to?
Blizzard.
Interesting. In what capacity?
Obviously I don't know the specifics, but taking things at face value, leaving Star Citizen to go and work on WoW seems like a bit of a step backwards. Interesting [Edit: I said interesting, I actually mean weird] choice.
Eh, I don't know about that. If you look at what SC is trying to achieve, then sure. As for everything else ... Blizzard is the bigger company, he's likely getting a pay raise and a lighter workload. I'm guessing here, but it wouldn't surprise me if the latter was the why.
May Ganesha preserve Tony Zurovec.
WoW senior producer if I'm not mistaken.