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Wait, what does it include exactly? A portion of playable Pyro?Pyro evo patch live in ePTU, downloading it now!
Wait, what does it include exactly? A portion of playable Pyro?Pyro evo patch live in ePTU, downloading it now!
Yeah, and increasingly so with more refined content and features pouring in.
I'm generally more interested in S42, but my three hours in the SC alpha yesterday was a nice experience, albeit challenging (even trying to figure out how to take of the helmet and drink a soda..) .
Engaging QT and walking around in the ship while seeing the universe passing by outside was.almost mesmerizing. I can't wait until later with the kids in the bed to jump back into the game.
Go to your inventory "i" and drag and drop it back in your backpack, ship inventory or local inventory. Helmets are not physicalised yet in SC. Soon you will be able to put on your helmet like in real life. They are (already have for SQ42) converted these items as physicalised items, same as your whole suit.
Also:
This is not a thing. It’s cool to be excited about the game but this is just absolute nonsense. You would transmit the firing event from one server to another and then determine if an object was hit within a certain range. After that, those resources are cleared to pave way for something else.A fictional bullet that would not stop its path would cross servers, kill peoples miles away on completely different servers, travel to space, hit a ship crew that had their own server bubble, etc.
If they succeeded with this technology, MMO games could return to the top of gaming.Explaining dynamic server meshing to public is not an easy task, but it will revolutionize multiplayer games, not just Star Citizen, but everyone will eventually copy.
Never again the EVE online like slowed down server ticks, it can change granularity on the fly, on a ship, on a base, on a station, in a city. A fictional bullet that would not stop its path would cross servers, kill peoples miles away on completely different servers, travel to space, hit a ship crew that had their own server bubble, etc. Also turning off sections of planets / regions where there’s nobody will save a ton of server ressources.
Witchcraft
This is not a thing. It’s cool to be excited about the game but this is just absolute nonsense. You would transmit the firing event from one server to another and then determine if an object was hit within a certain range. After that, those resources are cleared to pave way for something else.
Dedicating limited memory towards each and every bullet ever fired from a weapon and keeping track of their trajectories for what is functionally forever as it’s rolling through the infinite that is space until it happens to strike a stellar object is absolutely absurd. Come on now.
So is Squadron 42 more Wing Commander or more Freelancer?
lmaoWhen they pull this off, not a single MMO will feel as populated as SC
lmao
See, you can’t help yourself. It isn’t enough to just let the tech speak for itself, you have to keep adding Peter Molyneux levels of hype.
I like how I’m expected to debate this, as if “it will feel the most populated” is some kind of factual statement. What am I on about, indeed.but that it will FEEL like the most populated
I like how I’m expected to debate this, as if “it will feel the most populated” is some kind of factual statement. What am I on about, indeed.
See, you don’t get it.Explain dynamic server meshing then
Rather than split thousands of players in their silo servers where they can never meet, they'll be in the same world interacting with each others, MESHING THEM.
No one is expecting you to debate anything, you obviously lack the intellectual ability to "debate", and this tech is just way over your head. The only thing you've proven is that you can't comprehend what is happening with server meshing, and you think being a smug git about your inability to understand is somehow putting one over on the people trying to explain this shit to you.I like how I’m expected to debate this, as if “it will feel the most populated” is some kind of factual statement. What am I on about, indeed.
yeah my iq isn’t high enough forNo one is expecting you to debate anything, you obviously lack the intellectual ability to "debate", and this tech is just way over your head. The only thing you've proven is that you can't comprehend what is happening with server meshing, and you think being a smug git about your inability to understand is somehow putting one over on the people trying to explain this shit to you.
Same here. Started backing the game in 2015 and my old PC could barely run it properly but I stayed with it. Playing it now on my new 4090 build and it looks beautiful and it constantly blows me away have far the Alpha has come. Even in the Alpha state with all the bugs and unstable servers it’s still one of my favorite games ever. I have sunk thousands of hours into SC since 2015 and got my money’s worth out of just the Alpha alone.People play shitty early access games for years, but SC is a step to far for them because it’s not “released”.
Dude Star Citizen already is released and is in continuous development. I had more fun in Star Citizen then the majority of the games i played in my life so far.
I think starter ship pack isHow much is it to get started in star citizen? I'm kinda feeling like taking a gander at it.
How much is it to get started in star citizen? I'm kinda feeling like taking a gander at it.
Just be aware that all the cool new things you've seen from citizencon many of them are not put into the live alpha yet. If that's a concern, wait at least a few weeks more. If you don't mind some cooking, then dive in.How much is it to get started in star citizen? I'm kinda feeling like taking a gander at it.
I recommend patience, they have occasional free fly events where you can try things out without spending a dime. They also have promotions where you can buy a starter kit for a discount. They tend to run anniversary sales during mid through late November.How much is it to get started in star citizen? I'm kinda feeling like taking a gander at it.
SQ42 maybe, but I doubt it. Why do they? Everyone will eventually buy and try it, I have no doubtsAny chance this game makes it to GeForce now in the future?
I know this has maybe been said but can you buy both games for a cheaper price? Is it a one purchase gets you SC and SQ42? Consider me uninformed.
I couldn't find a SQ42 digital inclusion into starter packages until the highest package price. So it's probably best to wait on some promotion or extra to include it. I'm really not sure either as i backed this so long ago, it was included back then. For sure someone can probably be better informed for this than me
Snake29 ?
That sounds amazing. I hope there’s some sort of explanation of how to do it, though, like a scene where you’re forced to do that in the story.The demo of the guy putting out the fire by venting the fuckin room into space. That was a holy shit moment.
Negative, the best way to view it is like Red Dead Redemption 2, or GTA V. You have fully independent, offline playable single player games. Meanwhile Red Dead Online and GTA Online take place in the same environments utilizing the same assets but deliver a fully online, expanded, multiplayer experience with more stuff to do.Is Squadron 42 a single player game inside of the star citizen mmo?
That sounds amazing. I hope there’s some sort of explanation of how to do it, though, like a scene where you’re forced to do that in the story.
Last time I played Star Citizen, a few years ago, I was looking for my ship but I clipped through a railing and fell down some sort of ventilation shaft.
Respawned and figured out where I was meant to go, but as soon as I stepped out into the hangar I died from suffocation - didn’t realise that respawning put me in a hospital gown and I had to gear up again before opening the airlock.
Anyway, I guess there’s a long way to go between an impressive engine and an excellent game. Back then, people advised new players to join a forum and find a mentor to teach them how to play, which wasn’t exactly appealing to me. Here’s hoping they’ve got it all figured out now.
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Here you can see the resource network and engineering gameplay.
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Everything about this is great.
Yeah and it certainly looks, sound and plays like a scam
Did they ever upload the long take video showcasing the game?
Also Digital Foundry clip talking about Citizencon
Alex will likely make a video when Vulkan hits and perhaps even a video of him and John exploring, John being the newbie. Should be a fun watch eventually.
Some of these guys are really talented for making videos
Also Digital Foundry clip talking about Citizencon
Alex will likely make a video when Vulkan hits and perhaps even a video of him and John exploring, John being the newbie. Should be a fun watch eventually.
Star Citizen Will Be Free to Play For Almost 2 Weeks Later This Month
Star Citizen Will Be Free to Play For Almost 2 Weeks Later This Month | TechRaptor
Those who are excited to try out Star Citizen following the impressive showing at CitizenCon, you'll have a chance to take it for a spin for free soon.techraptor.net
IAE 2953 will be in New Babbage this year. You just fly to this location on the LIVE PU server and enter the exhibition halls and look at the ships. They will put new ships on display every (other?) day. You can go in and look at them and also "rent" them to fly for free. It will then just show up in your hangar / ship list for 24 hours (?).
It will be on LIVE servers soon. Just enter PU and find Expo Hall (presumably on Microtech this time). Go there (it's cool as fuck) and you can borrow any ship for free. There will be in-game signs where to go to find Expo Hall, however everyone will get there differently. It's hilarious when you see a 30+ parked ships near byBy the way, how does IAE work? They have a special server for it and they let players drive test any ships?
And all free trial players on the server too? Must be a chaotic week. Never participated in IAE, will be interesting.
Join us in New Babbage for Intergalactic Aerospace Expo 2953, the biggest ship show in the ‘verse. In honor of the galaxy's premier aerospace event, Star Citizen will be FREE TO PLAY from November 17 to 30. Head to the expo for all of this and more:
See you there!
- Test-fly over 100 spaceships and vehicles for free
- New vehicle announcements
- Special-edition vehicle paints and in-game items