Yeah, the tutorial misses the mark, it really needs an update. But soon as you group with an experienced player, holy shit.
Coming from years of Elite Dangerous, which is as wide as the galaxy but an inch deep, I much prefer the approach of Star Citizen. When the QOL features come in SC, such as the new star map, the interactivity wheel, animations for parkour / ladders / crouch / prone, data running, exploration incentives and of course Pyro system, it's gonna be lit. If they make server meshing happen by the next 12 months, this has the potential to be one of the most fun MMO.
Back when SC & Elite dangerous were asking for backer support in ~2013 ish, i honestly thought that Elite dangerous would win this battle out. I actually backed the damn thing for $300 to have access to all future DLCs and alpha version. They had released the universe, the combat was good, it was playable... while SC had an hangar.. I would never have bet the odds that CIG would crawl through the feature creep slowly but surely and end up surpassing ED, which crapped out by the way, Frontier was negative ~25M $ early 2023 last i recall, it's gonna be killed off and there's a mass exodus of ED players to SC.
Comes to mind that making sure the engine is robust enough to support your ambitions, even if you are the target of mockery and you get huge delays, that it's more important than to "release" something early but will not evolve well to your vision. Elite Dangerous' cobra engine is a limiting factor now and Frontier is kind of fucked without financial incomes. The backer's money is long gone. We laugh at peoples who buy ships in Star Citizen but honestly, looking at the situation of ED right now, I can't say that CIG was wrong.