Shrinnan said:
The point is that each class can stand on its own and doesn't need another class to help it. In WoW I noticed that a Warrior is usually weak in PvP unless he has a healer, the Paladin doesn't have that problem, for example. Same applies in PvE, no class will essentially rely on another (of course that doesn't mean classes can't supplement the other and that certain classes have advantages or disadvantages against other classes).
We'll see how TOR succeeds or fails at this, but I wouldn't look to WoW as an example of this type of class design failing. The problem with WoW is that it wasn't built for that type of class design (the Paladin in comparison to the Shaman was a joke and those were originally the only two exclusive classes).
You got a lot wrong with this, but I undetstand whaty you are trying to go for.
1. All classes in World of Warcraft can stand on their own. Paladins in PVP still need healers unless that PVP is playing random scrubs in BG's. It depends on the spec of the Paladin of course, but a Ret Paladin can be killed as quickly as a Warrior can if the person fighting him knows how to counter the class. Warriors are also far from weak in PVP, they are just not face roll easy like Paladins. A good warrior is a monster(him and his 5 million macro's)
2. You are correct the game isn't balanced based off one individual class playing by itself, but it doesn't mean certain classes lack the ability to. They USED to, back when the game launched, but that has changed.
3. Paladins were always 100 times better then Shaman were. It wasn't the other way around. Shaman totems sucked horrible, they used to be killed by AOE damage back in the BWL/MC days, they were bugged and may last only seconds, shaman healing was the worst in the game, shaman dps was the worst in the game, and they couldn't tank. They were broken, and Paladins along with fear warding dwarf priests gave Alliance a massive advantage.
This is the type of problems SWTOR is going to run into. Having exclusive classes for each faction is going to make the game unbalanced for at least the first year. I have full confidence in Bioware, but they aren't Blizzard and it took Blizzard multiple years to get any semblance of balance on their game.
The fact is the classes won't be balanced unless they are direct mirrors of each other with different names. No game has ever done it before, and Bioware won't be the first company to do it. They can't even balance a handful of classes in the single player games they make. Let alone a massive RPG with multiple exclusive classes for each faction.
People experience with MMO's are fantastic at finding ways to break them. After all the testing and beta testing that goes on, people still find ways to exploit unbalanced mechanics to their advantage. Like all MMO's, this will happen, and happen quickly on SWTOR.
I think one of the dumbest things Bioware has chosen to do with this game is make all the classes exclusive to a specific faction. They should have made them exclusive at first, but as the story progressed given the person the ability to change factions. You may need to change the name from "Sith Warrior" To "Jedi [insert something that fits here]", but at least it would help balance the factions. Then they could spend time balancing the individual classes without rushing fixes out because one side is more power then the other and is now dominating PVP in the galaxy.
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Now on a different topic, I am going to start including information from Darth Hater in the OP and redo things a bit.