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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Blackface

Banned
I will update the OP soon. Got the banhammer for four months.

Combat video looks pretty damn good for a year away from launch. I think some people are expecting console like animations. This is an MMO, it's not going to happen.
 

Yasae

Banned
Shrinnan said:
Which is a testament to the game since the game is a Star Wars game and it has the obligatory Jedi/Sith classes.

I was actually planning on being a Sith Inquisitor but now I'm pretty sure I'll end up being an Imperial Agent on my first play through.
I agree. They seem to all be fun and useful.

I will update the OP soon. Got the banhammer for four months.

Combat video looks pretty damn good for a year away from launch. I think some people are expecting console like animations. This is an MMO, it's not going to happen.
It's not, but I've seen better from canned stuff like EQ2 five or six whole years ago (which probably had quite a bit of motion capture now that I think about it.) I wouldn't mind a little chop, but holy crap, are there 800 frames missing from those moves? I wonder if a more rigid interpolation is harder to implement with such dynamic movement. Possibly.

Still, looks a bit too rough around the edges for now, even if that's to be expected.
 

Sullen

Member
This game looks pretty awesome. I hadn't followed it since the announcement and it seems to be shaping up really nicely.
 
Looking very forward to this, much of the negativity seems to stem from butthurt fans wanting KOTOR 3.

The focus on story and setting are fantastic so far, something that most MMO's lack. I still wonder though what exactly is the MMO aspect of the game since most of what they have shown is purely single player.

As been mentioned already, this game is still kinda far from release and it seems they kinda announced it a bit early.

Also following the official site is great, they just started a new comic series that focuses on the Sith side of the conflict, and it features pretty good art compared to the crap that was the previous series.
 

IcedTea

Member
BattleMonkey said:
Looking very forward to this, much of the negativity seems to stem from butthurt fans wanting KOTOR 3.
Yeah, when it comes time for an official launch thread or whatever we're going to need to make a second, trap thread for the whiners otherwise every other post will be "omg mmos suck" and "so its like kotor 3 with forced paid dlc every month" and so on.

And yeah, the Imperial Agent look amazing. I expect that to be the first class I play. Really though, all four of the Imperial ones look interesting. I'll probably end up playing a Jedi Knight too just because Drew Karpyshyn is writing that class.
 

Sullen

Member
Yasae said:
I agree. They seem to all be fun and useful.


It's not, but I've seen better from canned stuff like EQ2 five or six whole years ago (which probably had quite a bit of motion capture now that I think about it.) I wouldn't mind a little chop, but holy crap, are there 800 frames missing from those moves? I wonder if a more rigid interpolation is harder to implement with such dynamic movement. Possibly.

Still, looks a bit too rough around the edges for now, even if that's to be expected.


I'm pretty sure they are doing mo-cap for a lot of the animations, I remember one of the videos on the official site (I think it was the one about creating the trooper) showed them doing mo-cap for the process. So I think the final product will be pretty solid in that regard come launch.
 

Blackface

Banned
Sebulon3k said:
How was the end game for Galaxies? Raiding is pretty much the main motivator for me when it comes to MMOs and I'm wary about getting into something without knowing what the end game is like.

It also doesn't seem like the classes in this are the conventional warrior etc so are the raid encounters going to be structured around more movement and environment management then straight up tanking and such?

Btw I didn't read all of the thread and I know information has been thin, I did read the first couple pages though!

There was no real end-game in Galaxies. It was a sandbox social PVP based MMO. The end-game consisted of PVP hoping around planets, Bounty Hunting, farming rare mats for making armour and weapons, and the Death Watch Bunker.

in the DWB you could create Mando armour. Which sucked, but was a symbol of how awesome your group of players were. Only two full sets of it were ever completed (PRE-CU) since it was so difficult. I ran with the group that created the first ever suit. It was the equivalent of a raid in WoW, except quite a bit different, timed, and very difficult.

Since armour in SWG was not static, and neither were the mats, everything that was created was different. The gathering aspect of minerals and mats + the looting of rare mats from mobs like Acklay made SWG completely unique and awesome. It wasn't like in WoW where everyone can loot "Bloodsurge" of LK and it is the same for everyone who has it. You had to craft weapons and based on the dynamic stats the minerals and objects (like bones) used in the weapon, the weapon could vary in dmg etc.. So some scrub could be running around with a weak Stun Batton made with shitty mats, and an experienced player could be running around with a Stun Batton that could one shot most players because he was lucky enough to get +12+12 Acklay bones that happened to be the best bones ever dropped by the Acklay in over two years. It was, and to this day the most advanced crafting/gathering systems ever put into any game. It could have been it's own game.

There was also PVP and Bounty Hunting. Hunting down Jedi, getting paid for it, PVP hoping around different planets and taking over other player run cities, destroying their bases etc..

What SWG lacked was balanced combat, any type of functional end-game PVE, Story etc.. SWG was a sandbox social MMO that you had to make the most of yourself. It was a lot like a broken version of Eve.

That being said, SWTOR isn't based off SWG. I would love to see them take SWG's crafting system but it is to massive, and would fundamentally change the direction of the games end-game.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I forgot that this topic didn't seem to get bumped (obviously it did, I just didn't see it) when the advanced class system was announced. I noticed that a new thread about BioWare (that FFXIII wasn't considered a real RPG) seemed to be taking the notice away from the TOR info that came out.

Anyway, along with the advanced class system (making the total number of classes 16 rather than 8 - technically 24 classes but 16 equal classes):

Another playable race was revealed as well. It looks like all the races will be humanoid in nature, but I expected as much (no Hutts and the like could possibly be playable - the one humanoid race I don't expect to see playable is the wookie because of its lack of force sensitivity).

Lastly, on the 30th anniversary of Episode V, Hoth was just announced as another playable planet.

Here are my sources:

http://www.thegalacticstruggle.com/...ic-reveal-playable-species-with-our-hands-on/

http://swtor.com/news/news-article/20100521_003
 
The animations are a problem I've noticed I'm hoping they will be fixed but who knows?

I joined a pretty active swtor community at
tigforums.org they talk about this stuff a bit more than gaf
 
HarryDemeanor said:
Nothing else other than the humans so far. Hopefully Trandoshans will be playable. Gormaks do look cool though.

They actually recently revealed the first non human race to be playable, the Rattaki. http://starwars.wikia.com/wiki/Rattataki

Pretty shitty choice if you ask me, a near human race just isn't that interesting, though probably just very easy for them to implement without much work.
 
I doubt they would make droid playable due to them not fitting in the class descriptions, and not able to be 4 of the 8 classes. I hope they make droids a part of the game, perhaps like in Star Was Galaxies where you could have droids for many different purposes.
 

Darklord

Banned
BattleMonkey said:
I doubt they would make droid playable due to them not fitting in the class descriptions, and not able to be 4 of the 8 classes. I hope they make droids a part of the game, perhaps like in Star Was Galaxies where you could have droids for many different purposes.

So make Droids non-force users. WoW had that. You couldn't pick a Tauren Warlock or something. IG-88 was a Bounty Hunter and HK-47 was a huge character so it would seem like a logical choice.
 
Darklord said:
So make Droids non-force users. WoW had that. You couldn't pick a Tauren Warlock or something. IG-88 was a Bounty Hunter and HK-47 was a huge character so it would seem like a logical choice.

I just don't see them doing so when it is half the classes in the game. Also with how scripted the game is with storyline, they would have to make big changes just for the single droid "race" to fit, which I doubt they will do since the game is also completely voice acted. Easier for them to just go with regular sentient beings as playable.
 

Darklord

Banned
BattleMonkey said:
I just don't see them doing so when it is half the classes in the game. Also with how scripted the game is with storyline, they would have to make big changes just for the single droid "race" to fit, which I doubt they will do since the game is also completely voice acted. Easier for them to just go with regular sentient beings as playable.

Each class has a different story line though so it couldn't conflict with any force training mission or something. I kinda get what you mean though.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I'm sure we'll see playable races like Twi'lek, Trandoshan, etc. as well. We won't see Wookies (for obvious reasons) nor droids or clearly non-humanoid species like the Hutt.

Even though it's more of a humanoid species, I really want them to reveal the Sith subspecies that was heavily implied to be playable.
 
Shrinnan said:
I'm sure we'll see playable races like Twi'lek, Trandoshan, etc. as well. We won't see Wookies (for obvious reasons) nor droids or clearly non-humanoid species like the Hutt.

Even though it's more of a humanoid species, I really want them to reveal the Sith subspecies that was heavily implied to be playable.
I miss the obvious reason that wookies can't be playable. Especially considering it was by far the most popular non humanoid race in SWG
 

Shrennin

Didn't get the memo regarding the 14th Amendment
ElectricBlue187 said:
I miss the obvious reason that wookies can't be playable. Especially considering it was by far the most popular non humanoid race in SWG

Actually, it's not that obvious anymore. I wasn't thinking about the possibility that a non-force user race just wouldn't be able to become a Jedi or Sith.

With that said, if wookies are playable then I hope BioWare doesn't become another Blizzard by eventually making almost every race able to choose almost every class available. There's always the danger of that and, while WoW's canon wasn't broken too much because of it, the Star Wars canon could not support a wookie Jedi or Sith (specifically Sith).

There is a wookie bounty hunter in the comic so it could be possible that wookies may be in the game as a playable race. It would be interesting to be a wookie on the Sith side because of the negative view of wookies in the Empire.
 

Acosta

Member
Shrinnan said:
Actually, it's not that obvious anymore. I wasn't thinking about the possibility that a non-force user race just wouldn't be able to become a Jedi or Sith.

With that said, if wookies are playable then I hope BioWare doesn't become another Blizzard by eventually making almost every race able to choose almost every class available. There's always the danger of that and, while WoW's canon wasn't broken too much because of it, the Star Wars canon could not support a wookie Jedi or Sith (specifically Sith).

There is a wookie bounty hunter in the comic so it could be possible that wookies may be in the game as a playable race. It would be interesting to be a wookie on the Sith side because of the negative view of wookies in the Empire.

I'm sure not even Lucas would go that far as allowing Wookie Jedis, I don't think Bioware has that type of flexibility while Blizzard can do whatever they want (not always for the best)
I think Wookies will be there.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Acosta said:
I'm sure not even Lucas would go that far as allowing Wookie Jedis, I don't think Bioware has that type of flexibility while Blizzard can do whatever they want (not always for the best)
I think Wookies will be there.

That's true - Lucas is technically in control of everything that BioWare does. BioWare also knows the canon, so I don't think they would even attempt to give any force class to the proposed wookie race.

I actually see wookies being in there now. I still don't see droids being a playable race though.
 
Theres been several wookie Jedi in the SW universe. Various have appeared in quite a few LFL approved products.

Though supposedly Lucas at one point said "no more wookies can be Jedi", which was back when KOTOR 2 was being made. Yet those that were already made into Jedi were allowed to remain and were still used in various books and such many years later. They seem to have written it off as some kind of genetic anomaly. They couldn't just magically erase those characters so they let them remain in the continuity.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Newish(?) video featuring the Sith Warrior:

http://www.gamespot.com/pc/rpg/star...star-wars-the-old-republic-sith-warrior-video

Important things to note:

Combat looks awesome - specifically on the bridge.

Swoop Bikes! Could be a taxi system, but likely not as a taxi system should be something that is uncontrollable (like a shuttle) rather than a swoop bike (which is controllable).

Juggernaut looks like an awesome class, although I hope they all don't look exactly like Darth Vader.
 

Speculator

BioWare Austin
Yup part of a new exclusive on gamespot. Also reveals the first companion character: Vette.

Thought this was a great example of the graphics progression that might interest people (taken from Damasci on the official forums)

October 2008
944923_20081021_790screen008.jpg



August 2009
star-wars-the-old-republic-20090828054113671.jpg


May 2010
951199_20100527_790screen001.jpg
 
Since the initial backslash, it's clear to see that they have improved and reworked a lot. It looks much better.



My current feelings;


1) I still get the sense that this will be a game where I will play through the story, but not stick around for the end-game, sorta like LOTRO. Nothing wrong with that.

2) I wonder if we can customly design and tweak our companions. Imagine a scenario where the most loved companion by the community is everywhere because everyone is using that companion. It would be good if we could tweak their armors, weapons and facial expression.

3) Bioware have never been good at balancing. The PvP fan in me is scared. Very scared.

4) TERA, Guild Wars 2 and Blade and Soul looks absolutely fantastic, also. And I really do love the direction of WoW. And I haven't checked out Aion and Age of Conan for a long time, but been wanting too. The competition will be firce, and I will struggle to find out where to put my 15 USD.

5) All these planets... I wonder how restricted they will be. In SWG you had a whole world on each planet, and it was beautiful, but then again... it was mostly just empty landmass. At this rate, TOR's game world would have to be the size of WoW's Azeroth many times over.(Continent in WoW = size of a planet in TOR?)!

6) I wonder how much TOR can handle in terms of players together. WoW starts crashing relatively early... Aion can handle many hundreds with ease, and Lineage 2 could take over thousands of players at a time!
 

Darklord

Banned
Speculator said:
Yup part of a new exclusive on gamespot. Also reveals the first companion character: Vette.

Thought this was a great example of the graphics progression that might interest people (taken from Damasci on the official forums)

Looks way better now. I'm sure it'll get better too. Hell, look at guild wars' early shots. It's barely the same game.:lol
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Vigilant Walrus said:
2) I wonder if we can customly design and tweak our companions. Imagine a scenario where the most loved companion by the community is everywhere because everyone is using that companion. It would be good if we could tweak their armors, weapons and facial expression.

BioWare has said before that there are ways to tweak the look of your companion character so you don't see exactly the same companion character as yours. In the IGN article posted, it mentioned that you could definitely equip different armor and weapons to your companion which changes their behavior in combat.

5) All these planets... I wonder how restricted they will be. In SWG you had a whole world on each planet, and it was beautiful, but then again... it was mostly just empty landmass. At this rate, TOR's game world would have to be the size of WoW's Azeroth many times over.(Continent in WoW = size of a planet in TOR?)!

Darth Hater mentioned that Ord Mantell, one of the starter planets, is about half the size of Kalimdor (according to the world map they saw). BioWare also said that it was one of the "smaller" planets. It looks like there's also going to be at least 16 planets at launch, if not 24.
 

Darklord

Banned
Jason's Ultimatum said:
Forgive me, but is the original composer who did the OST for KOTOR back for this game?

The game will be using Kotor 1 and 2 music. All 6 movie scores and original music by like 5 composers(including Mark Griskey who did Kotor 2 and Force Unleashed and Peter McConnell who has made 90 minutes of cantina music, he did Grim Fandango and Brutal Legend).
 

TimeKillr

Member
Vigilant Walrus said:
My current feelings;

4) TERA, Guild Wars 2 and Blade and Soul looks absolutely fantastic, also. And I really do love the direction of WoW. And I haven't checked out Aion and Age of Conan for a long time, but been wanting too. The competition will be firce, and I will struggle to find out where to put my 15 USD.

Aion is dead, more or less. Unless their Aion 2.0 upgrade MASSIVELY changes things, Aion will continue to remain dead, because at its core it's a Korean grind-based MMO with not enough questing content to reach max level.

Everybody but Asian players hates that type of design.

Age of Conan was also horribly broken the last time I played it. There's nothing they can do to fix it because the problem is in the combat itself - unless they completely change the way combat works (combos and range and all that) it'll remain broken. Positional melee attacks with combos do NOT work in an MMO environment. It was a nice effort, but it just doesn't work.
 

Truant

Member
What sucks about this is that people are either going to be force users, or SWG people who are not going to be force users on princible, to be different. It might seem like a good blend, but it isn't. They need classes so cool that the average guy will go 'Fuck Sith Warrior, I'm going Smuggler'. Not going to happen, though :(

With that said, I'm going Imperial Agent all the way.
 

Einbroch

Banned
Truant said:
What sucks about this is that people are either going to be force users, or SWG people who are not going to be force users on princible, to be different. It might seem like a good blend, but it isn't. They need classes so cool that the average guy will go 'Fuck Sith Warrior, I'm going Smuggler'. Not going to happen, though :(

With that said, I'm going Imperial Agent all the way.
This is my biggest fear, however, it seems like the non-force classes are DPS, which may help in raids/whatever, since there always seems to be an abundance of DPS.
 

Fonds

Member
My first post in here.

I've been hyped up for this game for quite a long while now. The more I'm seeing, the more I'm being convinced that this will be the MMO I'll be sticking with for a while.

That said, the "feel" does need to be right.

Most of the elements are in place. They've got a huge amount of fluff to feed off of (set in the SW universe, I mean it can't get better than that).
The classes look interesting.
The versatility in planets looks appealing.

All of that goodness can become redundant if the "feel" sucks though. What I'm talking about is the feel of simply clicking your skills, running around, the responsiveness of skills, the response to walking around and how your character reacts to the environment.

I've played quite a few MMO's where the "feel" was just wrong. Lotro had horrible skills response, AoC felt quirky when walking around, Aion felt sluggish and restricted.
These were all contenders to replace WoW but thus far none have managed.

I really hope this game will deliver on all fronts. The stage is set, let's just hope the polishing will be just as great.

Back on topic:

The companion characters look amazing, I really think they'll add some depth to the game.
That said, I do hope there will be a few forms of custumization implemented for them. Seeing 500 Vette's running around Dromund Kaas will kill immersion.
Especially in a story driven game.
But I think Bioware will definitly awknowledge that problem and handle it, we don't want angry SW RP'ers pooping all over that aspect of the game.

On the topic of everyone being Jedi or Sith force users:

On the official forums over at swtor.com there is a poll that has been running for quite a while now.
The share is about 60/40 Force- Non force users.

With 4/8 classes being Force users thats a pretty fair amount imho.
 

Trickster

Member
Truant said:
What sucks about this is that people are either going to be force users, or SWG people who are not going to be force users on princible, to be different. It might seem like a good blend, but it isn't. They need classes so cool that the average guy will go 'Fuck Sith Warrior, I'm going Smuggler'. Not going to happen, though :(

With that said, I'm going Imperial Agent all the way.

Well I think it's to be expected that we see A LOT of jedi/sith players right out of the gate, just because they are what they are. But I think that if bioware gets the other classes right, eventually as people continue to play and see how the other classes look like, and the initial "omg I'm a jedi!!!" feeling dissapears. I think we are gonna see a drop in jedi/sith players.

Personally I'm probably gonna be a bounty hunter or imperial soldier.

Shrinnan said:
Darth Hater mentioned that Ord Mantell, one of the starter planets, is about half the size of Kalimdor (according to the world map they saw). BioWare also said that it was one of the "smaller" planets. It looks like there's also going to be at least 16 planets at launch, if not 24.

If that's true, and they manage to have every planet be as detailed as the expansion zones of WoW. Then that's absolutely insane, especially considering the amount of work they are putting into the npc's compared to WoW.
 

VaLiancY

Member
Bounty Hunters have a jet pack, flamethrower, missile launchers, blasters, a jet pack and a jet pack.

Why do I want to be a Jedi again? :lol
 
I'll be whatever Tank or Healer is in the end - I hate not being able to find groups. If other MMOs are anything to go by, Tank/Healers will always be in demand :D
 
Truant said:
What sucks about this is that people are either going to be force users, or SWG people who are not going to be force users on princible, to be different. It might seem like a good blend, but it isn't. They need classes so cool that the average guy will go 'Fuck Sith Warrior, I'm going Smuggler'. Not going to happen, though :(

With that said, I'm going Imperial Agent all the way.

I think we're already starting to see that happen with Trooper. Anybody who wants big huge powerful fucking guns is going Trooper for sure. Smuggler is the only class I feel like they haven't fleshed it out and said "ok this is what's really cool about this". Yeah it has cover but what good is cover when nobody else is doing it? I guess people will find out...

Chriswok said:
I'll be whatever Tank or Healer is in the end - I hate not being able to find groups. If other MMOs are anything to go by, Tank/Healers will always be in demand :D

so far they said there wont be any traditional roles in TOR. The companion system is part of the way they're trying to fix the LFG problem
 

Trickster

Member
Chriswok said:
I'll be whatever Tank or Healer is in the end - I hate not being able to find groups. If other MMOs are anything to go by, Tank/Healers will always be in demand :D

So far the only melee class are jedi and sith. So I wouldn't be too surprised if they were the "tanks" of the game. And I doubt there will ever be a shortage of those :lol
 
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