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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Morn

Banned
ciaossu said:
Holy shit, I was reading up on the classes. Jedi Consular with the Shadow spec, dual bladed lightsaber.

Fuck, I think I might have to preorder this. It could be a great change of pace from WoW. I wonder if a digital Origin preorder is the way to go, hm.

For digital, Origin is the only way to go.
 

ampere

Member
Morn said:
For digital, Origin is the only way to go.
Yeah I'm trying to decide if I even want to bother with the box. Collectors editions are cool, but I can't really afford to spend $150 on it.

The WoW boxes were always neat to look at, but after 10 minutes it goes in my closet and just takes up space. I apparently already have an Origin account from when I bought Mass Effect 2 DLC on PC.

Any word on the autheticators? Are they going to make a smart phone app or is it just the dongle? I know the CE comes with one, but any word on separate purchases?
 

Morn

Banned
They said at Comic Con that they would be available separately from the CE.

No one was smart enough to ask about smartphone apps.
 

Emitan

Member
They've said they're "working on them". I think they're going to have them by launch but they haven't stated whether they'd have apps or not.
 

Morn

Banned
Billychu said:
They've said they're "working on them". I think they're going to have them by launch but they haven't stated whether they'd have apps or not.

Huh? It's officially confirmed that the CE will include one at launch and at SDCC they confirmed you could buy one separate from the CE.
 

Emitan

Member
Morn said:
Huh? It's officially confirmed that the CE will include one at launch and at SDCC they confirmed you could buy one separate from the CE.
Yeah, but they made it sound like they weren't guaranteeing there would be more of them sold at launch.

EDIT:That's how I remember it anyway. I need to stop browsing GAF and finish packing.
 

ampere

Member
Jedi Consulars have a healing spec and a stealth spec?

Damn I'm getting hyped

I think I might want to main a melee dps/tanking class. I was always kind of bummed I had to play an alt to tank in WoW (Shaman main). I love healing, but I think I'm leaning towards tanking.
 

Emitan

Member
Morn said:
They confirmed it at the Comic Con panel.
Maybe I'm just using out of date information.

EDIT: I think I was saying what their stance was before the SDCC info. SDCC was where they announced authenticators.
 
ciaossu said:
Jedi Consulars have a healing spec and a stealth spec?

They are in different advanced classes though and while switching them seems to be possible to some extend, it will not be as easy as switching talent speccs. So keep that in mind.
 

-NeoTB1-

Member
BattleMonkey said:
Get on eHarmony and find someone who likes WoW lol

Funny story, I met me wife on eharmony and it turns out we both played WoW. I didn't find that out until after we had met, though.
 

border

Member
I haven't checked in to this thread since Comic Con -- has all the pre-order/Early Access confusion been cleared?

Do Collector's Edition pre-orders get earlier access? Or is it based on when you redeemed your access code?
 

MaddenNFL64

Member
Dinosaur Tamer said:
They are in different advanced classes though and while switching them seems to be possible to some extend, it will not be as easy as switching talent speccs. So keep that in mind.

They did hint they might even stop you from being able to switch by level 20.

If they do that, any fears I had of some dude spending 8 million credits to switch at level 50, like it was chump change, will be squashed. Please do this bioware. Because any credit gate is just not gonna work down the road.
 

Emitan

Member
border said:
I haven't checked in to this thread since Comic Con -- has all the pre-order/Early Access confusion been cleared?

Do Collector's Edition pre-orders get earlier access? Or is it based on when you redeemed your access code?
When you redeem it. All the access codes are basically the same. The access code itself doesn't get you the ingame items either, the code you get with the game determines that.
 

MaddenNFL64

Member
border said:
I haven't checked in to this thread since Comic Con -- has all the pre-order/Early Access confusion been cleared?

Do Collector's Edition pre-orders get earlier access? Or is it based on when you redeemed your access code?

Doesn't matter what sku you choose, they all get the same early access. The date you get in is based on when you redeem your pre-order code.
 

ampere

Member
Based on our estimates you ARE likely to receive the pre-order copy of Star Wars: The Old Republic you requested.
:lol

What a joke, I ordered a digital copy, how could they 'run out' :lol

It's like an attempt to create demand a build hype. I am already hyped!


MaddenNFL64 said:
Doesn't matter what sku you choose, they all get the same early access. The date you get in is based on when you redeem your pre-order code.
Oh? I should redeem it ASAP I assume?
 

ampere

Member
Billychu said:
STP
Sooner Than Possible. Get that shit redeemed yesterday so you get as much time as possible.
lol.

I got the email and redeemed it. I've had an account on swtor.com since 2009, those bitches should give me a prize.
 
According to Bioware, they wanted to limit the Early Access, but at the same time they felt like everyone who pre-ordered should receive a bonus. That's why they limited pre-orders - including the digital ones.
 

Morn

Banned
ciaossu said:
:lol

What a joke, I ordered a digital copy, how could they 'run out' :lol

It's like an attempt to create demand a build hype. I am already hyped!

They can run out because they're only generating a set number of keys for accounts. They said at SDCC it will be a limited launch.
 

ampere

Member
Morn said:
They can run out because they're only generating a set number of keys for accounts. They said at SDCC it will be a limited launch.
Oh, really? Is that being done to build hype and feel 'exclusive'? Or possibly to keep server strain low so that the launch goes really smoothly.

I figured they'd just generate more keys when they ones they had ran out.


Dinosaur Tamer said:
According to Bioware, they wanted to limit the Early Access, but at the same time they felt like everyone who pre-ordered should receive a bonus. That's why they limited pre-orders - including the digital ones.
Ah, I understand. Do I get to keep a character I make with early access or is it like a test realm?
 

Fonds

Member
So are you a european resident ciaossu? We need some more consulars for our awesome NeoGAF guild ;)

On the note of the digital deluxe edition and the likeliness of getting one, it has to do with the fact that it is limited. Just like the collectors edition.

Only the standard edition has an unlimited supply IIRC. Guess they wanna make the speeder and other digital goodies a bit more special.
 

ampere

Member
Fonds said:
So are you a european resident ciaossu? We need some more consulars for our awesome NeoGAF guild ;)

On the note of the digital deluxe edition and the likeliness of getting one, it has to do with the fact that it is limited. Just like the collectors edition.

Only the standard edition has an unlimited supply IIRC. Guess they wanna make the speeder and other digital goodies a bit more special.
I'm not, I live in the US, sorry :/

I might try to join up with east coast GAF, that could be fun.
 

Emitan

Member
ciaossu said:
Ah, I understand. Do I get to keep a character I make with early access or is it like a test realm?
Early access is the real deal. You're getting to break street date and play the game early. You're making your character that you would have played at launch if you didn't have early access.
 
ciaossu said:
Ah, I understand. Do I get to keep a character I make with early access or is it like a test realm?

Early Access is basically a separate launch for pre-order customers a few days ahead of the official launch date. So you will be able to do everything you would expect of launch day and keep everything you do during Early Access. We don't have anything official on how much of a head start it is going to be, but most are preparing for 3 to 7 days.

It's why pre-orders are limited. If you let everyone get in during the Early Access period, servers would get hammered and there would be no reason to have Early Access in the first place.

*Edit*: There will be test weekends in September with participants randomly chosen from everyone who opted in for testing. People tend to confuse these with Early Access, but they don't have anything to do with pre-orders.
 

ampere

Member
Billychu said:
Early access is the real deal. You're getting to break street date and play the game early. You're making your character that you would have played at launch if you didn't have early access.
That's sick. I need to really read up on the mechanics and see which class I'm going to roll.


Dinosaur Tamer said:
They are in different advanced classes though and while switching them seems to be possible to some extend, it will not be as easy as switching talent speccs. So keep that in mind.
Interesting. So each class has 2 within it, but you don't pick until level 20? And then each advanced class has 3 specs. What about the '(Shared)' specs? Are those support classes?
 

Emitan

Member
ciaossu said:
Interesting. So each class has 2 within it, but you don't pick until level 20? And then each advanced class has 3 specs. What about the '(Shared)' specs? Are those support classes?
You pick at level 10. Each AC only has 2 specs. The third tree is just bonuses to your class.
 

Trickster

Member
Billychu said:
You pick at level 10. Each AC only has 2 specs. The third tree is just bonuses to your class.

Pretty sure I've read talents for 3 different talents trees for the Trooper Vanguard.
 

ampere

Member
Billychu said:
You pick at level 10. Each AC only has 2 specs. The third tree is just bonuses to your class.
Cool, I'll assume switching between those two specs is trivial, but switching ACs might require making a new character?

Skimming over the ACs for Alliance, it looks like they all have at least one 'damage' spec, and then a few have a 'tank' or 'healing' one as the second spec. None of that tank/heal/damage with one class crap. That bothers me in WoW. Druids and Paladins can do everything, and (now, was not always that way) do it all well. It makes other classes feel less like they have less utility.
 
ciaossu said:
Interesting. So each class has 2 within it, but you don't pick until level 20? And then each advanced class has 3 specs. What about the '(Shared)' specs? Are those support classes?

There are two factions: Republic and Empire.

Each of the factions has four classes. Trooper, Jedi Knight, Jedi Consular and Smuggler for the Republic and Bounty Hunter, Sith Warrior, Sith Inquisitor and Imperial Agent for the Empire. The two factions are pretty much mirrored so a Trooper plays very similar to a Bounty Hunter, a Knight is similar to a Warrior and so on. They are not exactly the same, but feature a great number of mirrored abilities and talents. This is probably a balance decision.

Each class can chose between two advanced classes at level 10. So a Jedi Knight could be a Guardian (Tank/DPS) or a Sentinel(DPS). Each advanced class has two unique talent trees and one shared talent tree that is available to both ACs of the same class. For example: said Jedi Knight would have access to the Vigilance, Defense and Focus trees. The Sentinel could invest points into the Watchman, Combat and Focus trees.

*Edit*: It should also be mentioned that advanced classes seem to get different core abilities (abilities you get from your trainer after reaching a certain level). I am not sure if this has been confirmed though.

Talent trees are handled exactly like in World of Warcraft. You can start to spend points at level 10 and get one point per level until reaching max level.

Basically an advanced class can be compared to classes in World of Warcraft, since both feature three different talent trees, that can determine your role (Tank/DPS/Healer). One could say there are 8 classes per faction and 16 in total with half of the classes being mirrors and all of them sharing one of three talent trees with another class.
 

Emitan

Member
Trickster said:
Pretty sure I've read talents for 3 different talents trees for the Trooper Vanguard.
Yep he does. That proves me wrong. I think the Vangaurd is the only Republic class with an active skill listed in their third tree.

EDIT: I mean he's the only one on the website with a skill listed. I don't doubt there's more.
 

MaddenNFL64

Member
ciaossu said:
That's sick. I need to really read up on the mechanics and see which class I'm going to roll.



Interesting. So each class has 2 within it, but you don't pick until level 20? And then each advanced class has 3 specs. What about the '(Shared)' specs? Are those support classes?

You pick at level 10. The shared tree seems to give alot of talents that are conducive to PVP.

So, when you start the game, you will play as a Jedi Knight for example. You will get talents & skills for the Jedi Knight. At level 10, you will specialize. From 10-50 you will be a Jedi Sentinel for example. You will still have all the skills & talents from 1-10, but you will get new stuff added on as well. You will now be able to use 2 lightsabers (exclusive to Sentinels/Marauders), and any tree you go into will be damage related. No tanking spec, no healing spec.

If you go Guardian, you will get access to heavy armor, and a tank spec. But you will also have a DPS spec available if you so choose.

edit: going down the shared tree as a Guardian, or Sentinel will bolster abilites for both advanced classes, and the final ability you unlock is supposed to be very powerful. Bioware has said the shared trees are a viable spec to go into for any class. We shall see though.
 

Deepo

Member
I just applied to the EU PvP NeoGaf guild. I´m not sure what class I´ll play yet, but I´ll have a closer look at consular seeing as you seem to be needing more of those.
 

gaspar

Banned
Interfectum said:
any guesses on what the most popular class will be out the gate? I'm thinking Sith Warrior.

There are a lot of polls going around on the SWTOR forums. It looks like the general trends are:

More force users than non-force users.
Sith Sorcerer (Inquisitor) seems to be the most popular, followed by Jedi Shadow (consular)

Imperial agent and smuggler are least popular.

No idea if the SWTOR forumites are indicative of the general population, though.
 

steadfast

Member
Dinosaur Tamer said:
Well someone posted this site a few pages ago: http://www.swtorprogress.com/members.php

Data seems to come from the class selection feature of the official site's guild formation system. That should be much more representative than random polls on the SWTOR.com forums.

I can't believe there aren't more Han Solo fantasists, especially on the RP servers. Smugglers and IAs are going to get buffed to overpowered very quickly and I want in.
 

Interfectum

Member
steadfast said:
I can't believe there aren't more Han Solo fantasists, especially on the RP servers. Smugglers and IAs are going to get buffed to overpowered very quickly and I want in.

The cover mechanic looks like shit.... and I can't even imagine how bad it is for PvP.
 

erragal

Member
steadfast said:
I can't believe there aren't more Han Solo fantasists, especially on the RP servers. Smugglers and IAs are going to get buffed to overpowered very quickly and I want in.


They're already going to be horribly overpowered to begin with. Energy using healer with a stealth dps alternate tree...there's no way my IA isn't going to be completely broken for the first couple weeks of the game if not forever.
 

Blackface

Banned
erragal said:
They're already going to be horribly overpowered to begin with. Energy using healer with a stealth dps alternate tree...there's no way my IA isn't going to be completely broken for the first couple weeks of the game if not forever.

They were fairly weak and needed big overhauls to compete as of last beta build.
 

erragal

Member
Blackface said:
They were fairly weak and needed big overhauls to compete as of last beta build.

That's fascinating. The problem is if you make their heals good enough then they're an infinite resource healer; if you don't make them strong enough then they aren't viable compared to other healers. Guess they went with the 'too weak' path.

I'm still playing IA though. I love the theme and the fact I can stab people in the back while healing a team member with some darts or droids. Too much fun.
 
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