ciaossu said:
Interesting. So each class has 2 within it, but you don't pick until level 20? And then each advanced class has 3 specs. What about the '(Shared)' specs? Are those support classes?
There are two factions: Republic and Empire.
Each of the factions has four classes. Trooper, Jedi Knight, Jedi Consular and Smuggler for the Republic and Bounty Hunter, Sith Warrior, Sith Inquisitor and Imperial Agent for the Empire. The two factions are pretty much mirrored so a Trooper plays very similar to a Bounty Hunter, a Knight is similar to a Warrior and so on. They are not exactly the same, but feature a great number of mirrored abilities and talents. This is probably a balance decision.
Each class can chose between two advanced classes at level 10. So a Jedi Knight could be a Guardian (Tank/DPS) or a Sentinel(DPS). Each advanced class has two unique talent trees and one shared talent tree that is available to both ACs of the same class. For example: said Jedi Knight would have access to the Vigilance, Defense and Focus trees. The Sentinel could invest points into the Watchman, Combat and Focus trees.
*Edit*: It should also be mentioned that advanced classes
seem to get different core abilities (abilities you get from your trainer after reaching a certain level). I am not sure if this has been confirmed though.
Talent trees are handled exactly like in World of Warcraft. You can start to spend points at level 10 and get one point per level until reaching max level.
Basically an advanced class can be compared to classes in World of Warcraft, since both feature three different talent trees, that can determine your role (Tank/DPS/Healer). One could say there are 8 classes per faction and 16 in total with half of the classes being mirrors and all of them sharing one of three talent trees with another class.