Chriswok said:
If I remember correctly, WoW didn't have that much end game content when it was released (though certainly had more instances). We had to wait for a patch to open up BRD and MC.
Scholomace, Strathome, UBRS... that was enough endgame content at that time. But that was a diff era.
I don't mind that much about having no endgame content. The problems with SWTOR are:
- Combat is boring and poorly designed (I have energy, but all my abilities have cooldowns? My AE abilities are frontal cylinder channeled that requires a target? My AE abilities are lower dps than my single target in multi-target situations? My highest DPS ability is also my best utility ability? I could go on...)
- Animations are crappy
- All quests are kill and collect quests
- You get way too many spells. By level 10 my entire bar was full.
- Spawning is poorly done, so many areas where things are just standing around. Things don't feel "alive." You constantly run into "elites" that smash your face in, they look just like the other mobs in the area.
- You have no auto-attack. This means that if you're on cooldown with abilities you're just standing there.
- Companions are just pets. Imagine every class in WoW being a hunter. The AI is terrible, they path and pull mobs while running around. Just annoying.
- PvP you get put into groups with level 50's if you're level 12, for example. You get a health boost, but its not enough. Not fun.
- VO for everything is nauseating, sorry. Is VO superior to text? I'm not so sure anymore. Imagine having to have every facebook wall post read to you and you can't read the next one before the VO ends. Feels like that. Maybe I just don't care about the story. To me, gameplay > story. If it were up to me I would of just had VO for the class quests.
- Choices are shallow because it doesn't' mean anything (yet). Different looks in gear from the vendor. In the end you're going to complete the same quest, get the same reward.
- Uber linear. In WoW there are multiple ways to get to, say, Gadgetzan. Port there with an item, fly to menethil then swim there, come from Un'goro etc. In SWTOR, there is only one way to get to anywhere. There's literally one path to everything. Since there are planets instead of zones, it feels like you're hoping between instances not exploring a galaxy. What they should of done was make one planet with multiple zones.
- They still have ranks of abilities. Ugh.
- They dumbed down the stat system. You have 2 stats now. 2!
- 40gig installer? I had trouble running the game but I run WoW flawlessly. Expect a lot of QQ there. Loadtimes are atrocious.
- Lag city if you ever group. I hear they have major netcode issues.
On the plus side:
- VO is well done
- Very little bugs
- Level flow is good
- Combat times are good
- Its Star Wars
To call the game "WoW in space" would be a huge compliment. Its not WoW. Its KOTR with co-op.
If I sound bitter, its because it was probably my most anticipated game (that is now DOTA 2/D3). Now I don't think I'll even buy it. And there are endgame zones that aren't finished yet, that's their priority now in finishing the game. They're not going to change core gameplay systems before ship.