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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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water_wendi said:
That sounds like how Blizzard did it. Almost every month or two there was something new introduced.

Sometimes, little things, but generally they took several months to release anything substantial, and many times would have long stretches of nothing new added.
 

water_wendi

Water is not wet!
BattleMonkey said:
Sometimes, little things, but generally they took several months to release anything substantial, and many times would have long stretches of nothing new added.
Dec 2004 - Mauradon
March 2005 - Dire Maul, Meeting Stones, more Outdoor Raid bosses
May 2005 - Honor System, Gurubashi Arena, Elemental Invasion
June 2005 - Battlegrounds, Thorium Point and Revantusk Village added
July 2005 - Blackwing Lair, Darkmoon Faire
Sept 2005 - Zul'Gurub, Arathi Basin
Oct 2005 - Nightmare Dragons, Silithus
Jan 2006 - Ahn Qiraj event, AH hit all cities

The first year and change was extremely well supported, imo. The largest dry period was the first three months of 2005 (but honestly people were still leveling and doing stuff so its not like people had run out of things to do by then).
 

Rookje

Member
Chriswok said:
If I remember correctly, WoW didn't have that much end game content when it was released (though certainly had more instances). We had to wait for a patch to open up BRD and MC.
Scholomace, Strathome, UBRS... that was enough endgame content at that time. But that was a diff era.

I don't mind that much about having no endgame content. The problems with SWTOR are:

- Combat is boring and poorly designed (I have energy, but all my abilities have cooldowns? My AE abilities are frontal cylinder channeled that requires a target? My AE abilities are lower dps than my single target in multi-target situations? My highest DPS ability is also my best utility ability? I could go on...)
- Animations are crappy
- All quests are kill and collect quests
- You get way too many spells. By level 10 my entire bar was full.
- Spawning is poorly done, so many areas where things are just standing around. Things don't feel "alive." You constantly run into "elites" that smash your face in, they look just like the other mobs in the area.
- You have no auto-attack. This means that if you're on cooldown with abilities you're just standing there.
- Companions are just pets. Imagine every class in WoW being a hunter. The AI is terrible, they path and pull mobs while running around. Just annoying.
- PvP you get put into groups with level 50's if you're level 12, for example. You get a health boost, but its not enough. Not fun.
- VO for everything is nauseating, sorry. Is VO superior to text? I'm not so sure anymore. Imagine having to have every facebook wall post read to you and you can't read the next one before the VO ends. Feels like that. Maybe I just don't care about the story. To me, gameplay > story. If it were up to me I would of just had VO for the class quests.
- Choices are shallow because it doesn't' mean anything (yet). Different looks in gear from the vendor. In the end you're going to complete the same quest, get the same reward.
- Uber linear. In WoW there are multiple ways to get to, say, Gadgetzan. Port there with an item, fly to menethil then swim there, come from Un'goro etc. In SWTOR, there is only one way to get to anywhere. There's literally one path to everything. Since there are planets instead of zones, it feels like you're hoping between instances not exploring a galaxy. What they should of done was make one planet with multiple zones.
- They still have ranks of abilities. Ugh.
- They dumbed down the stat system. You have 2 stats now. 2!
- 40gig installer? I had trouble running the game but I run WoW flawlessly. Expect a lot of QQ there. Loadtimes are atrocious.
- Lag city if you ever group. I hear they have major netcode issues.

On the plus side:

- VO is well done
- Very little bugs
- Level flow is good
- Combat times are good
- Its Star Wars

To call the game "WoW in space" would be a huge compliment. Its not WoW. Its KOTR with co-op.

If I sound bitter, its because it was probably my most anticipated game (that is now DOTA 2/D3). Now I don't think I'll even buy it. And there are endgame zones that aren't finished yet, that's their priority now in finishing the game. They're not going to change core gameplay systems before ship.
 

BeEatNU

WORLDSTAAAAAAR
water_wendi said:
Dec 2004 - Mauradon
March 2005 - Dire Maul, Meeting Stones, more Outdoor Raid bosses
May 2005 - Honor System, Gurubashi Arena, Elemental Invasion
June 2005 - Battlegrounds, Thorium Point and Revantusk Village added
July 2005 - Blackwing Lair, Darkmoon Faire
Sept 2005 - Zul'Gurub, Arathi Basin
Oct 2005 - Nightmare Dragons, Silithus
Jan 2006 - Ahn Qiraj event, AH hit all cities

The first year and change was extremely well supported, imo. The largest dry period was the first three months of 2005 (but honestly people were still leveling and doing stuff so its not like people had run out of things to do by then).

oh how i remember the good times
 

MaddenNFL64

Member
Billychu said:
2 stats? What? I call bullshit on that.

I think it's one primary stat for healing & damage. They added some other shit to the stats as well.

fake edit: here it is.

The expertise stat (which increase character effectiveness when fighting other players) has been added, along with a dropdown for PvP damage and healing stats on the Character Pane.
Each class now relies on ONE primary attribute to boost damage and healing with ALL ability types
Attack power rating has been removed
Power rating has been added. In increase damage dealt by all attacks
Surge Rating has been added. It increase the magnitude of all critical damage and healing
Shield rating has been added. It increase the chace to mitigate incoming damage with shield items.
Training costs have been rebalanced across all classes
Ability training costs have been reduced overall.
The stun break ability now becomes available at level 9 (down from 18)
 

Darklord

Banned
Rookje said:
Scholomace, Strathome, UBRS... that was enough endgame content at that time. But that was a diff era.

I don't mind that much about having no endgame content. The problems with SWTOR are:

- Combat is boring and poorly designed (I have energy, but all my abilities have cooldowns? My AE abilities are frontal cylinder channeled that requires a target? My AE abilities are lower dps than my single target in multi-target situations? My highest DPS ability is also my best utility ability? I could go on...)
- Animations are crappy
- All quests are kill and collect quests
- You get way too many spells. By level 10 my entire bar was full.
- Spawning is poorly done, so many areas where things are just standing around. Things don't feel "alive." You constantly run into "elites" that smash your face in, they look just like the other mobs in the area.
- You have no auto-attack. This means that if you're on cooldown with abilities you're just standing there.
- Companions are just pets. Imagine every class in WoW being a hunter. The AI is terrible, they path and pull mobs while running around. Just annoying.
- PvP you get put into groups with level 50's if you're level 12, for example. You get a health boost, but its not enough. Not fun.
- VO for everything is nauseating, sorry. Is VO superior to text? I'm not so sure anymore. Imagine having to have every facebook wall post read to you and you can't read the next one before the VO ends. Feels like that. Maybe I just don't care about the story. To me, gameplay > story. If it were up to me I would of just had VO for the class quests.
- Choices are shallow because it doesn't' mean anything (yet). Different looks in gear from the vendor. In the end you're going to complete the same quest, get the same reward.
- Uber linear. In WoW there are multiple ways to get to, say, Gadgetzan. Port there with an item, fly to menethil then swim there, come from Un'goro etc. In SWTOR, there is only one way to get to anywhere. There's literally one path to everything. Since there are planets instead of zones, it feels like you're hoping between instances not exploring a galaxy. What they should of done was make one planet with multiple zones.
- They still have ranks of abilities. Ugh.
- They dumbed down the stat system. You have 2 stats now. 2!
- 40gig installer? I had trouble running the game but I run WoW flawlessly. Expect a lot of QQ there. Loadtimes are atrocious.
- Lag city if you ever group. I hear they have major netcode issues.

While I haven't played the beta, the tons of leaked videos I've seen would say the animation looks nice. Companions aren't just pets, they have full dialog, quests, collect for you, ect. Too many spells? What class did you play? If anything I've seen too FEW spells. And VO is a great addition and needed for a story focused MMO. So you can't just say gameplay > story on this one.

I can't comment on the rest but as for this:
Its KOTR with co-op.

That makes it sound fucking AWESOME.
 

MaddenNFL64

Member
Before this it was 2 stats you had to worry about. One affected your damage, and another for healing. Now it's one. Just put all your shit in Aim for instance to do damage & heal.

There is still endurance, presence, and all that jazz. Though I think they ripped out cunning. Not sure.
 

Kosma

Banned
Rookje said:
Scholomace, Strathome, UBRS... that was enough endgame content at that time. But that was a diff era.

I don't mind that much about having no endgame content. The problems with SWTOR are:

- Combat is boring and poorly designed (I have energy, but all my abilities have cooldowns? My AE abilities are frontal cylinder channeled that requires a target? My AE abilities are lower dps than my single target in multi-target situations? My highest DPS ability is also my best utility ability? I could go on...)
- Animations are crappy
- All quests are kill and collect quests
- You get way too many spells. By level 10 my entire bar was full.
- Spawning is poorly done, so many areas where things are just standing around. Things don't feel "alive." You constantly run into "elites" that smash your face in, they look just like the other mobs in the area.
- You have no auto-attack. This means that if you're on cooldown with abilities you're just standing there.
- Companions are just pets. Imagine every class in WoW being a hunter. The AI is terrible, they path and pull mobs while running around. Just annoying.
- PvP you get put into groups with level 50's if you're level 12, for example. You get a health boost, but its not enough. Not fun.
- VO for everything is nauseating, sorry. Is VO superior to text? I'm not so sure anymore. Imagine having to have every facebook wall post read to you and you can't read the next one before the VO ends. Feels like that. Maybe I just don't care about the story. To me, gameplay > story. If it were up to me I would of just had VO for the class quests.
- Choices are shallow because it doesn't' mean anything (yet). Different looks in gear from the vendor. In the end you're going to complete the same quest, get the same reward.
- Uber linear. In WoW there are multiple ways to get to, say, Gadgetzan. Port there with an item, fly to menethil then swim there, come from Un'goro etc. In SWTOR, there is only one way to get to anywhere. There's literally one path to everything. Since there are planets instead of zones, it feels like you're hoping between instances not exploring a galaxy. What they should of done was make one planet with multiple zones.
- They still have ranks of abilities. Ugh.
- They dumbed down the stat system. You have 2 stats now. 2!
- 40gig installer? I had trouble running the game but I run WoW flawlessly. Expect a lot of QQ there. Loadtimes are atrocious.
- Lag city if you ever group. I hear they have major netcode issues.

On the plus side:

- VO is well done
- Very little bugs
- Level flow is good
- Combat times are good
- Its Star Wars

To call the game "WoW in space" would be a huge compliment. Its not WoW. Its KOTR with co-op.

If I sound bitter, its because it was probably my most anticipated game (that is now DOTA 2/D3). Now I don't think I'll even buy it. And there are endgame zones that aren't finished yet, that's their priority now in finishing the game. They're not going to change core gameplay systems before ship.

Vicious write up. You just killed a huge part of my already waning interest in this game. Bolded part ugh.

Oh well there is always Guild Wars 2 and D3 to look forward too.

Which server did you play in WOW at launch?
 
Billychu said:
2 stats? What? I call bullshit on that.

Yeah, it is bullshit. I've seen multiple tester complain about other whining about the new stat system and claiming you only need two stats now, but from what I've heard they just don't get the new system. Supposedly, they changed who needs which primary attribute to make it more user friendly. If you focus on primary stats, every class (advanced class?) is now looking for one offensive and one defensive one, but they added secondary stats and/or made them more important. So essentially the system is as complex as it was before if not even more complex, while making it much more obvious what your class would want.


Rookje said:
- Combat is boring and poorly designed

From what I've personally played it's very close to World of Warcraft - up to the point of many ability concepts being more or less copied from WoW. Seriously, one of the complaints you can read in a lot of previews and beta reviews is that combat and abilities are too close to WoW. If you are suggesting World of Warcraft's combat is poorly designed ... well, you are wrong.

Rookje said:
- Animations are crappy

That is somewhat subjective and while I agree that some are lacking (i.e. jumping), other are great and I'd say it can easily keep up with the competition. It's still in beta anyway and stuff like animation can change a lot in a short time. Hell, a huge part of the current animations changed since I played the game in 2010.

Rookje said:
- You get way too many spells. By level 10 my entire bar was full.

Actually, that sounds pretty awesome.

Rookje said:
- You have no auto-attack. This means that if you're on cooldown with abilities you're just standing there.

Now, this is where I wonder how much time you spend in the beta. If everything you would like to use is on cooldown, but you are not on GCD (global cooldown), you can still use your autoattack replacement/ spam ability. There is no cooldown (apart from GCD) on that one. If you are talking about not being able to do anything during GCD, well, that's not exactly new, is it?

Rookje said:
- PvP you get put into groups with level 50's if you're level 12, for example. You get a health boost, but its not enough. Not fun..

I'd say that's just a way to deal with the low beta population and they have plans for actual brackets come release, but that's just my opinion.

Rookje said:
- 40gig installer? I had trouble running the game but I run WoW flawlessly. Expect a lot of QQ there. Loadtimes are atrocious.

In 2011 people should be able to handle 40 gig. Really.
 

kitzkozan

Member
Rookje said:
(stuff...)

Quite honestly, it doesn't sound too bad. :) There's a lot of subjectivity in your post, especially toward auto attack or the lack of. Same goes for how they constructed the planets. It's a matter of making a fairly large number of planets versus less with zones in them.
 

Emitan

Member
"Yeah, it is bullshit. I've seen multiple tester complain about other whining about the new stat system and claiming you only need two stats now, but from what I've heard they just don't get the new system. Supposedly, they changed who needs which primary attribute to make it more user friendly. If you focus on primary stats, every class (advanced class?) is now looking for one offensive and one defensive one, but they added secondary stats and/or made them more important. So essentially the system is as complex as it was before if not even more complex, while making it much more obvious what your class would want. "

That sounds much more reasonable. In any normal RPG a Thief doesn't need the intelligence stat, he needs Dexterity. So just give him dexterity.
 
Billychu said:
That sounds much more reasonable. In any normal RPG a Thief doesn't need the intelligence stat, he needs Dexterity. So just give him dexterity.

It seems to be in line with what Blizzard did over the course of World of Warcraft. Like, combining +Spellpower and +Heal and pretty much giving each class/specc a primary stat (and multiple secondary stats) to care about (next to stamina for everyone).

For example: in the WoW beta it wasn't uncommon to have an item with +str +agi +stam as a Rogue, while every Rogue item would be +agi +stam +ap/crit/secondary stat when I left the game.
 

BeEatNU

WORLDSTAAAAAAR
Dinosaur Tamer said:
For example: in the WoW beta it wasn't uncommon to have an item with +str +agi +stam as a Rogue, while every Rogue item would be +agi +stam +ap/crit/secondary stat when I left the game.


right that changed over time, hunters (my primary and only class) was like the later rogues too. Except we needed Int for mana and that eventually got changed.
 

steadfast

Member
MaddenNFL64 said:
Before this it was 2 stats you had to worry about. One affected your damage, and another for healing. Now it's one. Just put all your shit in Aim for instance to do damage & heal.

There is still endurance, presence, and all that jazz. Though I think they ripped out cunning. Not sure.

Cunning is still there. It is the primary stat of Agents and Smugglers.
 

SUPARSTARX

Member
There's about three stats on items at most from what I've gathered so far. There's probably a bit more at max level, but most of the mid level stuff I've seen so far is pretty low.

A stamina, and a class primary stat, and then there's the offense and defensive modifiers (think WoW combat ratings that scale with levels)
 
Kosma said:
Vicious write up. You just killed a huge part of my already waning interest in this game. Bolded part ugh.

Oh well there is always Guild Wars 2 and D3 to look forward too.

Which server did you play in WOW at launch?

Linearity is a somewhat relative thing. Its not like FFX where you're always running down corridors. You have open zones that are connected by space travel. I don't understand the analogy to instances though. There's only one instance of each zone. Plenty of MMOs have gone this route. I think it makes more sense for a Starwars game, since its a story about a galaxy, not a story about one world like WoW.
 

MaddenNFL64

Member
Pretty much, surge & power ratings were added. Which is important for all classes. You have your offense/healing & defensive attribute, and now all the secondary stats to worry about. Yea, you no longer stack on 3, just 2 attributes, but your stat nerding will all be there.
 

MaddenNFL64

Member
steadfast said:
Cunning is still there. It is the primary stat of Agents and Smugglers.

Ah, my bad.

edit: and random thought on the planet hopping being linear. You have a spaceship with a hyperdrive. Once you land on that planet, the planets are huge and open to whatever you want to do.

And instead of one world, where expansions add continents, you can add it's equivalent in planets. Just go zany all over the place. Send us to some giant flower planet, with giant space ants, and next to crab people world.
 

Rookje

Member
Door2Dawn said:
There's no way in hell there is only 2 stats in this game. It's not good to make up shit.
There's not 2 stats in the game, there's like 6. But there is only two stats your character can use, so there may as well be 2 stats.

For example, say you're a Priest in WoW but all you care about is int and sta, because agi str don't do anything for you. When you equip an item that has agi and str, it does nothing because those stats literally don't exist on your paper doll.

At least that's what it was when I stopped playing a week or so ago.
 

Rookje

Member
Kosma said:
Vicious write up. You just killed a huge part of my already waning interest in this game. Bolded part ugh.

Oh well there is always Guild Wars 2 and D3 to look forward too.

Which server did you play in WOW at launch?
Tichondrius.
 

Morn

Banned
Rookje said:
There's not 2 stats in the game, there's like 6. But there is only two stats your character can use, so there may as well be 2 stats.

For example, say you're a Priest in WoW but all you care about is int and sta, because agi str don't do anything for you. When you equip an item that has agi and str, it does nothing because those stats literally don't exist on your paper doll.

At least that's what it was when I stopped playing a week or so ago.

Um. Bullshit. The stats exist on your character screen.
 

Jbird34

Member
Rookje said:
There's not 2 stats in the game, there's like 6. But there is only two stats your character can use, so there may as well be 2 stats.

For example, say you're a Priest in WoW but all you care about is int and sta, because agi str don't do anything for you. When you equip an item that has agi and str, it does nothing because those stats literally don't exist on your paper doll.

At least that's what it was when I stopped playing a week or so ago.


You still didn't answer what level you reached in the beta.
 

Rookje

Member
Morn said:
Um. Bullshit. The stats exist on your character screen.
Oh you're right, I am wrong about that. Nevermind. I just saw most of my items were changed to just endurance+willpower where before they had more stats than that.
 

Interfectum

Member
Rookje said:
Oh you're right, I am wrong about that. Nevermind. I just saw most of my items were changed to just endurance+willpower where before they had more stats than that.

He's bleeding guys! Finish him!
 

Sol..

I am Wayne Brady.
there are several stats

but only 2 of em really matter for each class (three if you think presence really helps your henchmen out). So you get this weird situation where you know shit is for you because it's stats are similar to most shit that you've had and are still finding. I can't say i've ever experienced that in a MMO before. Although champions online was really close.
 

MaddenNFL64

Member
Interfectum said:
He's bleeding guys! Finish him!

:D

nah.

Wasn't presence supposed to be the healing stat?

It was. Now it's just for companion boosting.

There will probably be presence sets out there just so your lvl 49 (always a level behind you, and I don't think they get to lvl 50) companion is a beast. You could fight like a FFXI beastmaster lol.
 
Rookje said:
- They still have ranks of abilities. Ugh.

Yes, all MMOs have been moving away from this (even WoW), because nothing is less exciting at level up than getting a higher rank of a spell you already have.
Rift has the same problem. It seems like the target is WoW as it was 3 years ago, ignoring all improvements that even WoW has brought to the game.
 

Interfectum

Member
BrokenSymmetry said:
Yes, all MMOs have been moving away from this (even WoW), because nothing is less exciting at level up than getting a higher rank of a spell you already have.

I agree. That was one change in Cataclysm that I was 100% for.
 

Retrofluxed

Member
MaddenNFL64 said:
There will probably be presence sets out there just so your lvl 49 (always a level behind you, and I don't think they get to lvl 50) companion is a beast. You could fight like a FFXI beastmaster lol.

I believe I read somewhere that companions are now always the same level as you.
 
Rookje said:
For example, say you're a Priest in WoW but all you care about is int and sta, because agi str don't do anything for you. When you equip an item that has agi and str, it does nothing because those stats literally don't exist on your paper doll.

So, now you are saying SWTOR and WoW both use a 2 stat system? I am confused.

And your example is flawed. If you consider Spirit/Willpower a secondary stat your priest would only be interested in two primary stats. However, neither does that mean the other primary stats do not exist nor would you be stacking only int and stamina. There is still spirit (mana/5sek), spellcrit, spellpower and haste.

Likewise, in addition to the primary stats, there are a bunch of secondary stats in SWTOR you do or do not care about based on your class and specc. Just like the combat system, they are pretty much sticking to established concepts with how stats are handled.
 
Interfectum said:
He's bleeding guys! Finish him!
Zv0vY.gif
 
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