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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Morn

Banned
Jira said:
Is that 15 for each faction individually or is it 7 for each side and 1 shared? I'm guessing 7 & 1 with the 7 on each side being exclusive to each faction and the 1 where either side can enter.

7 for each side and 1 shared.

cartoon_soldier said:
That is awesome, 15 dungeons, 2 raids with I am hoping 5-6 bosses each + PvP + All those quest mini-dungeons.

That is a decent launch plan.

Can't fucking wait.

7 dungeons from 1 to 50 isn't enough content, sorry.

Unlike WoW where Alliance can get into Horde territory dungeons (or the other way around) the Flashpoints in TOR are faction specific.
 

Darklord

Banned
Morn said:
7 for each side and 1 shared.

7 dungeons from 1 to 50 isn't enough content, sorry.

And unlike WoW this game isn't just grinding to the next instance with hopes of more loot. The story is a lot of content you didn't get in WoW. The game has an entire single play content end game world. When you hit endgame in WoW you can raid or instance or raid or raid or raid some more. You have jack shit to do besides that.
 

border

Member
Darklord said:
And unlike WoW this game isn't just grinding to the next instance with hopes of more loot. The story is a lot of content you didn't get in WoW. The game has an entire single play content end game world. When you hit endgame in WoW you can raid or instance or raid or raid or raid some more.

What is the singleplayer endgame in SWTOR?
 

gatti-man

Member
Morn said:
7 for each side and 1 shared.



7 dungeons from 1 to 50 isn't enough content, sorry.

Unlike WoW where Alliance can get into Horde territory dungeons (or the other way around) the Flashpoints in TOR are faction specific.
Unlike wow people will actually want to experience both sides of the game. This will help keep content fresh and better customized to the story. Your comparison actually makes wow look bad Imo. Dungeons don't have to be loot grinders only.
 

Deadly

Member
gatti-man said:
Unlike wow people will actually want to experience both sides of the game. This will help keep content fresh and better customized to the story. Your comparison actually makes wow look bad Imo. Dungeons don't have to be loot grinders only.
I bet the paths aren't too different because the Sith Inquisitor story is quite like the typical Bioware story so far. I also can't understand how the story can be like KOTOR 3-4-5 because by level26, the story hadn't progressed THAT far. I'd say I had encountered 2 points that would be considered important.

And I mean making each character would be a huge time sink.
 

border

Member
gatti-man said:
Unlike wow people will actually want to experience both sides of the game. This will help keep content fresh and better customized to the story. Your comparison actually makes wow look bad Imo.

I'd say that having to have 2 characters at the level cap just to see all the dungeons makes SWTOR look bad. Even worse if the characters have to be on opposite factions, since that makes sharing resources between the two difficult. Half the fun in starting an alt is that you have a main character sugar daddy that can send your alt tons of money and items to make the level grind smoother.
 

Chindogg

Member
Saying that people will want to play both sides unlike WoW is a bit presumptuous to be honest. Not everyone's going to want to grind out two characters on opposite factions if the content is fulfilling enough for one. In fact, saying that people will want to play both characters is almost an example of the lack of endgame content SWTOR has at the moment.

Its awesome that it has a great single player story, but no one's going to pay $15 a month to play KOTOR with no endgame content. Might as well just pay the $20 for KOTOR and play that instead.
 

Blackface

Banned
gatti-man said:
Unlike wow people will actually want to experience both sides of the game. This will help keep content fresh and better customized to the story. Your comparison actually makes wow look bad Imo. Dungeons don't have to be loot grinders only.

You will want to see both sides at least once. However a huge majority of the quests on both sides are shared between all classes on a specific faction. The only quests that are not, are story missions. Which make up a relatively small part of the total quests you do while leveling.
 

Morn

Banned
Chindogg said:
Saying that people will want to play both sides unlike WoW is a bit presumptuous to be honest. Not everyone's going to want to grind out two characters on opposite factions if the content is fulfilling enough for one. In fact, saying that people will want to play both characters is almost an example of the lack of endgame content SWTOR has at the moment.

Its awesome that it has a great single player story, but no one's going to pay $15 a month to play KOTOR with no endgame content. Might as well just pay the $20 for KOTOR and play that instead.

KOTOR is only $10 now.
 

pahamrick

Member
Deadly said:
I bet the paths aren't too different because the Sith Inquisitor story is quite like the typical Bioware story so far. I also can't understand how the story can be like KOTOR 3-4-5 because by level26, the story hadn't progressed THAT far. I'd say I had encountered 2 points that would be considered important.

And I mean making each character would be a huge time sink.

I fully intend to play through all 8 characters solely for the story. It may take me a great while as I will be mainly focusing on two characters as my mains for the game, but I greatly enjoyed what story I got to see from getting 4 different characters to 10-ish for my beta weekend time.

As far as people comparing it to KOTOR 3-5, they have to be including all the stories for all the characters. From my experience going to 16 with one character and 13 with another, there was only a handful (4-6) of story missions for the 3 planets I visited and the rest was stuff that was shared content amongst all classes. It was a nice to see some NPC's attitude and dialogue to be a bit different depending on the class (Sith Warrior VS Bounty Hunter) though.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Darklord said:
I think it's really dumb they made this guy look nearly identical to the clones. That mixed with the armour and the "old republic" name will make so many people confused.

He's a Mandalorian, the same race as Jango Fett whose DNA created the clones. Of course he's going to look similar.
 

Trouble

Banned
border said:
I'd say that having to have 2 characters at the level cap just to see all the dungeons makes SWTOR look bad. Even worse if the characters have to be on opposite factions, since that makes sharing resources between the two difficult. Half the fun in starting an alt is that you have a main character sugar daddy that can send your alt tons of money and items to make the level grind smoother.
Bioware can't win. People complain that there are shared faction quests rather than 100% unique content for every class. People complain that one class/faction can't access all content.
 

Chindogg

Member
Trouble said:
Bioware can't win. People complain that there are shared faction quests rather than 100% unique content for every class. People complain that one class/faction can't access all content.

Its a Catch-22. They're really focusing on the single player aspect of the game, which is fantastic. However, there's a real lack of content for the multiplayer aspect right now. A MMO without much multiplayer content is like a shooter without weapons.
 

MaddenNFL64

Member
It does seem silly to put that as a negative. People are excited about that aspect. It is true though, you cannot please everyone, nor should you try to.

Bioware will win support with people who like what they're offering, people who hate it will move on.
 

Morn

Banned
Andrex said:
He's a Mandalorian, the same race as Jango Fett whose DNA created the clones. Of course he's going to look similar.

I think he's talking about the Trooper armor.

The white trooper look wasn't established until the Clone Wars, and BioWare is making the Trooper armor look just like Clone Trooper armor towards the end of the Clone Wars (Episode III).
 

Chindogg

Member
MaddenNFL64 said:
It does seem silly to put that as a negative. People are excited about that aspect. It is true though, you cannot please everyone, nor should you try to.

Bioware will win support with people who like what they're offering, people who hate it will move on.

Very true. The argument though is where's the staying power of a subscription based MMO? After you reach the endgame with one character what do you do? Just start another one? What makes that unique from the offline KOTOR games that don't require a subscription?

I personally think its a fun game, but I'm unsure of its staying power. MMOs are all about the social interaction between players. When there's not much content to promote that interaction, it doesn't really give much incentive to keep a subscription. There are tons of people who will buy it. Its a Star Wars game made by Bioware. How many will keep paying for it though, that's the argument.
 

sangreal

Member
Andrex said:
He's a Mandalorian, the same race as Jango Fett whose DNA created the clones. Of course he's going to look similar.

Mandalorian isn't a race. Well, I guess it is/was, but the Mandalorians are depicted as several races
 

Gvaz

Banned
sangreal said:
Mandalorian isn't a race. Well, I guess it is/was, but the Mandalorians are depicted as several races
There is an actual mandalorian race, though it's usually just those who follow Mandalore.
 

Lord Phol

Member
How is end-game focused PvE and PvP planets, PvP Warzones, Operations, hard mode flashpoints and crafting not plenty of end-game content?
WoW's managed to get by with just that for years and most "recent" MMOs have barely even had that (Conan and Warhammer comes to my mind).

What is it people are looking for when they talk end-game? I'm actually curious.
 

Morn

Banned
Lord Phol said:
How is end-game focused PvE and PvP planets, PvP Warzones, Operations, hard mode flashpoints and crafting not plenty of end-game content?
WoW's managed to get by with just that for years and most "recent" MMOs have barely even had that (Conan and Warhammer comes to my mind).

What is it people are looking for when they talk end-game really? I'm actually curios.

7 Flashpoints per side is an expansion level of content, not a core release level of content.
 

Lord Phol

Member
Morn said:
7 Flashpoints per side is an expansion level of content, not a core release level of content.

Ah, so it's about quantity then?
And is 7 the final definite number? Last thing I've heard there's a total of 15 flashpoints with 4 known to be faction-restricted (two for each faction).
 

Retrofluxed

Member
Not enough group content, we're really going there?

AlterSWTOR Poster said:
Updated list (15-Oct-2011) D Erikson says at the NYCC 2011 panel that ALL of the Flashpoints will be available to play at lvl 50 in a hard mode.

http://youtu.be/N9IGOEyrGK8 It's at about the 1m5s to 1m15s mark.

Quote
6:48: Q: How many of the 15 flashpoints are shared with both factions? A: Ohlen: About a dozen shared. Erickson: I do not remember end game count. Two plus endgame flashpoints.


15 Flashpoints (2 unknown FP's)

REPUBLIC

The Esseles - Early Game, Republic Only (lvl 8+)
Maelstrom Prison - Mid Game, Republic Only
Taral V - Mid Game, Republic Only (~lvl 30)

EMPIRE (Foundry and Boarding Party appear to be parts of the same winged Flashpoint)

The Black Talon - Early Game, Empire Only (lvl 8+)
The Foundry - Mid Game, Both Sides (lvl 32+)
Boarding Party - Mid Game, Empire Only (lvl 36+)

BOTH SIDES

Bringing Down the Hammer - Early Game, Both Sides (lvl 14-22)
The Tomb Opens - Early to Mid Game, Both Sides (lvl 17-24)
Directive 7 - Endgame, Both Sides
Battle for Ilium - Endgame, Both Sides
The False Emperor - Endgame, Both Sides
Lost Island - Data mined
Kaon Under Siege - Data Mined
???
???

2 Operations

The Eternity Vault
Hutt Operation

World Bosses - I'm going to guess about 13... Assuming that the noobworlds don't have these bosses, 17 if I'm proven wrong.

Plus all the 2+ and 4+ heroic quests on each planet. There may be things to bitch about, but group content isn't one of them.
 
So is it 7 per faction or 12 per faction? Because 12 is much, much better :D For 50 levels... I can't say it's bad.


12 satisfies me.


Edit: Oh and ALL flashpoints available as hard mode is fantastic too.
 
All the Heroic quests are group dungeons as well.

Some of the earlier ones are quite small and can be done in 10-15 minutes, but many of the later ones are multiple hour affairs.
 

gatti-man

Member
Won said:
So much confusion in here. NDA can't drop soon enough.
Morn twists facts to help his argument thus creating confusion.


This isn't wow people. The flashpoints have a defined enemy. It isn't fight magical trees or some random boss. Things have more meaning than in wow. I also can't imagine someone who enjoys this game wouldn't want to play both sides. There are ATLEAST two compelling classes on each side. For me its trooper/jedi and sith/bounty hunter. So I will have 4 lvl 50s.
 

sangreal

Member
Last Hearth said:
All the Heroic quests are group dungeons as well.

Well, that just isn't true. It would be a stretch to suggest all of them require a group let alone the suggestion that they're all dungeons.

They're equivalent to group quests in WoW.
 

Deadly

Member
sangreal said:
Well, that just isn't true. It would be a stretch to suggest all of them require a group let alone the suggestion that they're all dungeons.

They're equivalent to group quests in WoW.
Yeah if you're smart and know how to plan things correctly the Heroic quests can even sometimes be soloable. I solo'd a few of them already.
 

Cystm

Member
gatti-man said:
Morn twists facts to help his argument thus creating confusion.


This isn't wow people. The flashpoints have a defined enemy. It isn't fight magical trees or some random boss. Things have more meaning than in wow. I also can't imagine someone who enjoys this game wouldn't want to play both sides. There are ATLEAST two compelling classes on each side. For me its trooper/jedi and sith/bounty hunter. So I will have 4 lvl 50s.

fanboy-2.gif


But I do think more than a few people in this thread do nit pick the shit out of this game.
 
Is it common-place for Amazon shipping to not have "launch day shipping" for their games this far out from launch day? Because that is not a shipping option for the Collector's Edition at this point... in fact with standard delivery option selected it says that I should expect to receive the game from the 27th to the 29th...

My paranoid self just called Amazon customer service and asked if they had any idea if the option for launch day shipping might be added as we approach the release date, and she said she'd check into it real quick. A short while later she returned telling me that unfortunately this item won't be received by Amazon until the 20th so there won't be a launch day shipping option; it will be shipped on the 21st. Which is pretty fucking terrible.

I THINK this won't matter as long as we have early access, because it's my understanding that there is supposedly a "grace period" that allows you to continue playing without a cd-key for at least a few days using the early access client. But still...this whole Amazon shipping thing is making me very uneasy. I could always fork up the extra bucks for 1 day shipping but the damn thing is expensive enough.
 

Morn

Banned
MisterAnderson said:
Is it common-place for Amazon shipping to not have "launch day shipping" for their games this far out from launch day? Because that is not a shipping option for the Collector's Edition at this point... in fact with standard delivery option selected it says that I should expect to receive the game from the 27th to the 29th...

My paranoid self just called Amazon customer service and asked if they had any idea if the option for launch day shipping might be added as we approach the release date, and she said she'd check into it real quick. A short while later she returned telling me that unfortunately this item won't be received by Amazon until the 20th so there won't be a launch day shipping option; it will be shipped on the 21st. Which is pretty fucking terrible.

I THINK this won't matter as long as we have early access, because it's my understanding that there is supposedly a "grace period" that allows you to continue playing without a cd-key for at least a few days using the early access client. But still...this whole Amazon shipping thing is making me very uneasy. I could always fork up the extra bucks for 1 day shipping but the damn thing is expensive enough.

I have launch day shipping on the CE...Amazon Prime though.
 

Dash27

Member
Still not much info on Illum I guess. I saw the sequence with the rocket launcher taking down a walker and while that's pretty cool, i hope it's not indicative of a lot of pve on the pvp planet.
 

Morn

Banned
Actually Amazon is offering release date shipping with both the CE and regular editions. They have been since about a day after the release date announcement.
 
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