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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Kem0sabe

Member
Ill post some impressions from leveling a Jedi Consular / Shadow and a Sith Inquisitor / Sorcerer to 20. Some minor early game spoilers.


Story / 1st (starting planet) and 2nd planet

1. There's no going around this, Sith story lines and quests are much better than Jedi one's. Ill explain....

One of the first quests you get as an inquisitor involves you interrogating a traitor, you can choose to convince him with dialogue, you can choose to shoot lighting at him... after i "juice" him up, i can do it again just to make sure he isn't lying, to the applause of the sith interrogator. :)

Jedi consular starting planet quests revolve around some silly ancient ruins, much like the sith ones on korriban, but without the backstabbing campy evil silliness of the sith power struggles.

Overall, had much more fun playing a sith, but that's down to personal choice, maybe.

2. The story from the second planet revolves, for the jedi, around finding a magical aspirin for your sick master, for the sith... you get to join a cult of revan, you get to find revan´s mask, you get to kill a Sith master by using his body guards against him as well as shooting a lot of lighting at anything that even remotely looks at you funny.


Again , much more fun as a sith.

3. Companions, as a Jedi you get a lizard that worships a scoreboard, as a Sith you get the last member of a long lost race of Jedi eating cyborgs... who keeps addressing you as "tiny sith", "little sith" or "food".

Class balance

1. The jedi consular is a class that literally throws the kitchen sink at enemies, its the WoW mage without the cool spell effects. Its overpowered, but slightly boring class to play. The advanced class i chose was the shadow, an assassin style stealth class, with a double bladed light-saber... that continues the trend of yawning due to the almost non existent double bladed animations and the messed the lack of ranged skills.

2. The inquisitor shoot's lighting, a lot of it... the sorcerer continues the trend with the added badassery of a "bubble" shield spell, ridiculous heals and a tank companion that eats force sensitive characters. You can easily solo most heroic quests and look bad-ass while doing it.

Again, the sith was way more fun to play.

Space and beyond

1. you can't have other players on your ship, which you get at the end of the second quest planet.

2. space combat sucks... it really does, its a mini-game with "whack a mole" game-play mechanics. Its either too hard or, as of lately, too easy, there is no balance, there is no fun involved and no impact on the game world in terms of meaningful rewards.

3. Tie fighter 20 years ago was way more complex and/or fun to play. Might as well remove it completely and save themselves the shame of having the worst space combat in a computer game.

Some random thoughts

1. The game will be fun to play if you enjoy quest grinds, that's all it is, nothing more.

2. It plays and breaths like WoW, but with light-sabers.

3. It will probably be a massive "failure" in terms of subscriptions, when compared to its big brother and inspiration. This is a very "niche" game for a very specific audience. Having played the beta, i found myself playing less and less, as the game-play didn't evolve beyond doing quests ad-nausea.

4. The UI is one of the worst i have had the displeasure of using in a mmo, no customization, silly instance mechanic (zones have several instances of themselfs, but if you change to join a group for an heroic quest, it teleports you to your binding point, even if its miles away from your current quest location).


Any questions, ill be happy to answer.
 

Deadly

Member
Kem0sabe said:
2. The story from the second planet revolves, for the jedi, around finding a magical aspirin for your sick master, for the sith... you get to join a cult of revan, you get to find revan´s mask, you get to kill a Sith master by using his body guards against him as well as shooting a lot of lighting at anything that even remotely looks at you funny.

4. The UI is one of the worst i have had the displeasure of using in a mmo, no customization, silly instance mechanic (zones have several instances of themselfs, but if you change to join a group for an heroic quest, it teleports you to your binding point, even if its miles away from your current quest location)
Any questions, ill be happy to answer.
The
Revan
stuff is most likely available for both sides as it is a sidequest, it isn't part of the class storyline.

I don't see the point of spoilering criticism in regard to the game mechanics but yeah the fucking instance tied to the hearthstone cooldown and sending you to your bind point is fucking stupid.
 

Kem0sabe

Member
MaddenNFL64 said:
Your 3rd random thought is pointless, but other than that, i'm fine with all the rest.

The reason why i wrote "failure", is because it will be perceived as such by a lot of people, because of the money spent. It will probably be the largest western mmo after WoW, at least until GW 2 is released, it will also probably be the last "great" "AAA" subscription mmo to be released.

The model is used up, and this game proves it, its tired, more of the same imitation.
 

Sophia

Member
Kem0sabe said:
4. The UI is one of the worst i have had the displeasure of using in a mmo, no customization, silly instance mechanic (zones have several instances of themselfs, but if you change to join a group for an heroic quest, it teleports you to your binding point, even if its miles away from your current quest location).

I can vouch for this. It's not quite as bad as posted, but the UI does need a lot of work.

Rest of the stuff is on the mark too, give or take. The non force classes have a hell of a lot better storyline than the force based ones. I don't think it'll be a failure tho, but I don't think it'll be a WoW killer.
 

Kem0sabe

Member
MaddenNFL64 said:
okey dokey.

And ya, no need to spoiler tag your gameplay criticisms. were posting beta footage for petes sake.

Fixed. :)

Anyways, anyone planning on buying it on day one? I can see myself "maybe" buying it after im finished with Skyrim, if nothing else for the single player story quests and to find out what happened to Revan.

Let´s see how the population pan's out after launch, Bioware's post release support in terms of patching and added content (no one's said officialy how they will be dealing with the added production cost and development time for non-paid content due to the obligatory voice overs), and especially, how they plan to deal with several key features that they still refuse or delay to implement... like UI customization/modding and a robust LFG tool and quest log.
 
I tried to play both Jedi classes and they made me sleepy. Such boring story starts. Everyone else is pretty interesting and has unique/fun characters you interact with.
 

Sophia

Member
BattleMonkey said:
I tried to play both Jedi classes and they made me sleepy. Such boring story starts. Everyone else is pretty interesting and has unique/fun characters you interact with.

Commando's my personal favorite so far.
 
Kem0sabe said:
Ill post some impressions from leveling a Jedi Consular / Shadow and a Sith Inquisitor / Sorcerer to 20. Some minor early game spoilers.

Some random thoughts

1. The game will be fun to play if you enjoy quest grinds, that's all it is, nothing more.

Any questions, ill be happy to answer.

Isn't that most MMOs?
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I like the UI. :( Or at least the aesthetics and how it's structured. I look at screenshots of LotRO, WoW, RIFT, etc. and have to hold back from gagging.
 
Andrex said:
I like the UI. :( Or at least the aesthetics and how it's structured. I look at screenshots of LotRO, WoW, RIFT, etc. and have to hold back from gagging.

The UI is real nice, but it needs to allow customization.
 

Shanlei91

Sonic handles my blue balls
I played about 10mins of PVP this weekend at ComicCon, so I'm not expert.

But is it just me or is the combat really off in the game? Like, I imagine there are two sides of the spectrum for MMO combat - Warcraft's auto attacking/laggy combat on one side, and DC Universe's action oriented on the other.

Old Republic manages to be some bastard child of the two. Having to face your enemy/be in very close melee range makes it feel like WoW but the lack of auto-attack makes it feel like DC. It feels very off, at least for Melee.
 

Sophia

Member
Andrex said:
I like the UI. :( Or at least the aesthetics and how it's structured. I look at screenshots of LotRO, WoW, RIFT, etc. and have to hold back from gagging.

The layout isn't bad, but it's got a lot of issues. For example, the UI is scaled horribly. The right side screen action bar goes partially into the minimap, and the companion's action bar when expanded goes into the chat log.

It's also lacking a lot of standard features, such as being able to link items and quest descriptions.

IPoopStandingUp said:
I played about 10mins of PVP this weekend at ComicCon, so I'm not expert.

But is it just me or is the combat really off in the game? Like, I imagine there are two sides of the spectrum for MMO combat - Warcraft's auto attacking/laggy combat on one side, and DC Universe's action oriented on the other.

Old Republic manages to be some bastard child of the two. Having to face your enemy/be in very close melee range makes it feel like WoW but the lack of auto-attack makes it feel like DC. It feels very off, at least for Melee.

What class were you playing? I find Jedi Consular was very awkward to play.
 

Kem0sabe

Member
IPoopStandingUp said:
I played about 10mins of PVP this weekend at ComicCon, so I'm not expert.

But is it just me or is the combat really off in the game? Like, I imagine there are two sides of the spectrum for MMO combat - Warcraft's auto attacking/laggy combat on one side, and DC Universe's action oriented on the other.

Old Republic manages to be some bastard child of the two. Having to face your enemy/be in very close melee range makes it feel like WoW but the lack of auto-attack makes it feel like DC. It feels very off, at least for Melee.

theres a general lack of "fluidity" in combat, maybe its the lack of an auto-attack and the lag that brakes your combat cycles, dunno, but it doesnt feel "right".
 
The combat feel nice and solid, only time it doesn't feel right is when you get lag and then you get an obvious disconnect from your actions.

Perhaps some people are just used to auto facing in MMO's and auto attack. Compared to majority of other MMOs to come out recently, it's very fluid and responsive and not laggy as some recent shit to come out.
 

MaddenNFL64

Member
I think people need to get used to being involved is all. I do see alot of standing around or not using abilities a ton in the public event vids. It's annoying.
 

Sophia

Member
IPoopStandingUp said:
It was a Sith something. Mostly saber attacks that involved building up rage.

Sith Warrior then. I guess that would be pretty awkward if you just jumped right in.

MaddenNFL64 said:
I think people need to get used to being involved is all. I do see alot of standing around or not using abilities a ton in the public event vids. It's annoying.

Fuck, I see this in the game itself. I was doing a heroic (group) quest, and the tank was largely using the default attack (the one that costs nothing other than a GCD to use), and completely ignoring the other mobs. Meanwhile, they proceeded to gun me and the other healer down once our Cryo Grenades wore off. :(
 
Marrshu said:
Sith Warrior then. I guess that would be pretty awkward if you just jumped right in.



Fuck, I see this in the game itself. I was doing a heroic (group) quest, and the tank was largely using the default attack (the one that costs nothing other than a GCD to use), and completely ignoring the other mobs. Meanwhile, they proceeded to gun me and the other healer down once our Cryo Grenades wore off. :(


Be prepared for the first few weeks even first few months to experience this kind of events a lot. SWTOR will bring its share of "first timers" in MMO and completly new to the mechanics involved. Tanking, and what not.


Not that is a bad things though.
 

Sophia

Member
The_Squirrel_Menace said:
Be prepared for the first few weeks even first few months to experience this kind of events a lot. SWTOR will bring its share of "first timers" in MMO and completly new to the mechanics involved. Tanking, and what not.


Not that is a bad things though.

It is most certainly a bad thing. Thankfully the game does a better job at teaching you than another MMORPG I can think about.
 
The facing is what is going to cause lot of issues. My GF who is long term WoW person was so confused and had a while to get used to having to keep facing your enemy actively in combat. People not used to it are going to be a bit weirded out at first especially if they come straight from WoW or other similar combat systems.
 

Sophia

Member
BattleMonkey said:
The facing is what is going to cause lot of issues. My GF who is long term WoW person was so confused and had a while to get used to having to keep facing your enemy actively in combat. People not used to it are going to be a bit weirded out at first especially if they come straight from WoW or other similar combat systems.

The facing isn't really any different than WoW. o_O
 
Marrshu said:
The facing isn't really any different than WoW. o_O

It's much much more strict on facing when attacking, especially in close combat. WoW almost has auto facing with how loose it is with ones aim. TOR requires you to be more precise with your facing for many of the attacks to go through so you will be smashing a button trying to hit a moving target and it keeps not working.

Makes the game force players to be much more active with the combat but for many it also is going to seem like it's less responsive since WoW was much more lenient.
 

Sophia

Member
BattleMonkey said:
It's much much more strict on facing when attacking, especially in close combat. WoW almost has auto facing with how loose it is with ones aim. TOR requires you to be more precise with your facing for many of the attacks to go through so you will be smashing a button trying to hit a moving target and it keeps not working.

Makes the game force players to be much more active with the combat but for many it also is going to seem like it's less responsive since WoW was much more lenient.

I have no idea what you're talking about. I've had no facing issues on my Jedi Knight. Nor my Commando, for that matter.
 
Marrshu said:
I have no idea what you're talking about. I've had no facing issues on my Jedi Knight. Nor my Commando, for that matter.

I have no issues as well but it's there, and it doesn't bother me as I adapted quick. You mainly notice it in PvP where players are more bouncy and mobile in combat compared to NPC's who usually stand still or move in straight lines. Some players are going to find things a bit janky perhaps when they start out in pvp?

It's also only melee I'm talking about, the ranged stuff auto compensates for movement, but up close in pvp melee you notice it.
 

Sophia

Member
BattleMonkey said:
I have no issues as well but it's there, and it doesn't bother me as I adapted quick. You mainly notice it in PvP where players are more bouncy and mobile in combat compared to NPC's who usually stand still or move in straight lines. Some players are going to find things a bit janky perhaps when they start out in pvp?

Again, I haven't seen any facing issues at all in PvP. I've seen a lot of bad players who don't know to line of sight other players, and I've seen a lot of bad players who just right click and don't use other abilities as often as they should... but I have yet to have difficulty hitting a moving target. :\

FLEABttn said:
I'd argue the facing in SWTOR is more lose. I was shooting things behind me on my Smuggler.

That's what I experienced as well.
 

Deadly

Member
BattleMonkey said:
I have no issues as well but it's there, and it doesn't bother me as I adapted quick. You mainly notice it in PvP where players are more bouncy and mobile in combat compared to NPC's who usually stand still or move in straight lines. Some players are going to find things a bit janky perhaps when they start out in pvp?

It's also only melee I'm talking about, the ranged stuff auto compensates for movement, but up close in pvp melee you notice it.
Yeah definitely more noticeable in PvP.
 
FLEABttn said:
I'd argue the facing in SWTOR is more lose. I was shooting things behind me on my Smuggler.

Yea noted in my last post that ranged classes aren't affected, it's the melee ones. I'm not saying it's bad or anything, just that it's a bit different and some people are going to have a bit of an adjustment to make coming off other games.
 

gatti-man

Member
Kem0sabe said:
The reason why i wrote "failure", is because it will be perceived as such by a lot of people, because of the money spent. It will probably be the largest western mmo after WoW, at least until GW 2 is released, it will also probably be the last "great" "AAA" subscription mmo to be released.

The model is used up, and this game proves it, its tired, more of the same imitation.
Well youre flat wrong, but you do it with style so atleast there is that.
 

Sophia

Member
BattleMonkey said:
Yea noted in my last post that ranged classes aren't affected, it's the melee ones. I'm not saying it's bad or anything, just that it's a bit different and some people are going to have a bit of an adjustment to make coming off other games.

I haven't really had any issues with the melee classes either. Granted, I've had less experience on my Jedi Knight, but I still haven't had any real issues. PvP or PvE.
 

Data West

coaches in the WNBA
Since it was just a weekend beta, and I'm not gonna play it until it comes out.


The Imperial Agent prologue is boss as shit. Even if the gameplay itslef is basic; the idea of what i'm doing is SO boss
 

Retrofluxed

Member
Kem0sabe said:
it will also probably be the last "great" "AAA" subscription mmo to be released.

The model is used up, and this game proves it, its tired, more of the same imitation.

F2P can suck my butt. Most cash shops are horribly implemented and you end up spending more than 15 a month to keep up with the Joneses. I'd much rather pay 15 a month and get all the content.
 
goat said:
F2P can suck my butt. Most cash shops are horribly implemented and you end up spending more than 15 a month to keep up with the Joneses. I'd much rather pay 15 a month and get all the content.


This is exactly the way I feel. It's especially hilarious when people say they will never pay $15 a month for a subscription MMO because they think it's too expensive then end up spending that or more per month on a F2P.

I also find most F2P MMOs to be trash, unless they started as subscription and switched over.
 

Einbroch

Banned
bloodforge said:
This is exactly the way I feel. It's especially hilarious when people say they will never pay $15 a month for a subscription MMO because they think it's too expensive then end up spending that or more per month on a F2P.

I also find most F2P MMOs to be trash, unless they started as subscription and switched over.
League of Legends does F2P perfectly.

If an MMO did it like that, I wouldn't mind.
 

MedIC86

Member
I know there is still NDA but is there somewhere were i can see screens of items + stats? i tried searching but turned up with nothing.
 
Marrshu said:
It is most certainly a bad thing. Thankfully the game does a better job at teaching you than another MMORPG I can think about.


And why is that?

Everyone has been a "newbie" once. Even if its starting to date now, my first time playing a mmo, Asheron's Call in 1999. I was glad to find helpfull people teaching how to and what not to do. The people who were just rude were not helping at all.

I can understand in later content of the game it can be furstrating to find people who are not very good at playing their classes or making very bad move that cost you in the end one hour of game time due to their mistakes and the wipe that ensued just after.


Also for the funny story I started to play on the Darktide server on Asheron's Call, ignoring it was a full scale PvP server where your corpse could be looted if killed, no where to hide. All time high at risk. Not the kind of a pvp server you can find in recent mmo with "safe zone". Those didn't exist. If you are familiar to EvE online, think nullsec with empire not even an option.

Turned out, I found a group of helpfull players who helped me get my stuff together, in other words, taught how to play, get better and understand the mechanics of the game. If It were not for them I would have probably just never gotten into mmo at all.
 

Cystm

Member
Einbroch said:
League of Legends does F2P perfectly.

If an MMO did it like that, I wouldn't mind.

LoL is far more simple than an mmo is, though I tend to agree with you in certain aspects of LoL's F2Play model. 20 dollars for a skin is fucking ridiculous but they do have other skins for like 5 dollars and they are purely aesthetic so you are not gimped gameplay wise if you do not buy the most expensive skin so I can't say I dislike it at all.

Aside from that, I have yet to see a decent MMO F2Play model. The deluge of MMO's that use F2Play are just not fun to play for more than a trial.
 
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