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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Shrennin

Didn't get the memo regarding the 14th Amendment
antonz said:
I agree though I do give them credit at least for diversifying the Tank/healer pool of classes.

And to add: It doesn't look like you'll be doomed if you don't have a tank or healer with you. From people who played in the fan summit PVP part, it seemed as if every player could handle his or her own. I think a major part of this solution is the fact that all PVP matches aren't quick, but long (so no burst damage class). The same probably applies to bosses in PVE as well.

The companion characters also seem to balance out this issue as well. Although I'm not sure if BioWare has come to a decision around companions in flashpoints and/or the recently revealed operations.
 

MaddenNFL64

Member
Ya in those raids looks like 3 parties grouped. 12 is perfect.

I wanna see massive mob waves. 6 for each pc. So like 70 fucking mobs just fly at the group. Literally fly at you with jetpacks & shit. And jawas with rocket launchers too. Oh, and some trash jedi just to color up the screen more.

And uh chug the crap out of your pc in the process, but still. Wanna see that ;).
 
Shrinnan said:
The real tragedy is that BioWare (or Obsidian) has yet to make a KotOR game (singleplayer) that is canon for a dark side player.

It's not really up to BioWare or Obsidian. Lucasfilm decides those things.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
BattleMonkey said:
It's not really up to BioWare or Obsidian. Lucasfilm decides those things.

Yea, I know. Those are the only two I would want handling it though. Obviously Lucasfilm decides canon and I don't think there ever will come a time when Lucasfilm approves another KotOR singleplayer game, let alone one in which the main character is canonically dark side. I think it would be an interesting dynamic. Not because I prefer the dark side (I don't necessarily) but because I think a story of a character who is dark side would mesh well with the story of Revan and the Exile.

TOR really should be enough for any KotOR fan anyway. As long as it's here to stay for a long time to come.

EDIT:

Also, a video interview with Daniel Erickson regarding TOR Raids and Story.

http://www.gamespot.com/pc/rpg/star...s-the-old-republic--raids-and-story-interview
 

Piecake

Member
Shrinnan said:
And to add: It doesn't look like you'll be doomed if you don't have a tank or healer with you. From people who played in the fan summit PVP part, it seemed as if every player could handle his or her own. I think a major part of this solution is the fact that all PVP matches aren't quick, but long (so no burst damage class). The same probably applies to bosses in PVE as well.

The companion characters also seem to balance out this issue as well. Although I'm not sure if BioWare has come to a decision around companions in flashpoints and/or the recently revealed operations.

Last I heard you can totally use companions in flashpoints and 2 manning it with 2 companions is totally cool. So 2 dps could actually do a flashpoint with a tank companion and a healer companion. That would probably be on the difficult side, getting the companions to be an okay substitute in flashpoints seems to be what they are going for.

I am rather tempted to buy TOR, but I am right sick of endgame raiding. Its just soooo repetitive. That's why I rather like TORs focus on story and characters, and if the reviews/impressions say that the majority of them are very good, I think I might just take the plunge. Seems like this game has a lot more stuff to do than just end game raiding - here's hoping that stuff is actually good
 

bjaelke

Member
Gonaria said:
Last I heard you can totally use companions in flashpoints and 2 manning it with 2 companions is totally cool. So 2 dps could actually do a flashpoint with a tank companion and a healer companion. That would probably be on the difficult side, getting the companions to be an okay substitute in flashpoints seems to be what they are going for.
They're testing the viability of companions in flashpoints, but it's not final whether or not it will be in at launch. Currently a companion works at 80% compared to a real player.
 

Piecake

Member
bjaelke said:
They're testing the viability of companions in flashpoints, but it's not final whether or not it will be in at launch. Currently a companion works at 80% compared to a real player.

I thought that was for raids. Well, it would be pretty stupid if they banned companions from flashpoints since that is a pretty sweet feature. Its pretty lame in games like WoW when you have to wait a long ass time for a tank or a healer. Seems like this system could solve this
 

bjaelke

Member
Gonaria said:
I thought that was for raids. Well, it would be pretty stupid if they banned companions from flashpoints since that is a pretty sweet feature. Its pretty lame in games like WoW when you have to wait a long ass time for a tank or a healer. Seems like this system could solve this
BioWare has yet to comment on the inclusion of companions in raids (I'm sure it will come up during the Q&A on Tuesday). Companions can be used in flashpoints and open world pvp. Not in warzones.
 

Dr. Chaos

Banned
It's a Sith Assassin rogue and Bounty Hunter Mercenary's life for me.

Theres nothing more satisfying in WOW than sneaking up behind someone, totally wrecking their shit or scheming in the shadows.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Live Stream

dYr3o.png


Btw. I don't know if they are showing the game or just talk about it.
 

water_wendi

Water is not wet!
They arent even talking about the most important thing in that Operation quote. It sounds like some high end raids are going to be multi-group. By referencing the movies i think they mean like how in the movies different groups are trying accomplish different things (Lando vs Death Star, Leia and Solo on Endor moon, Luke vs the Emperor).

Lol it was just mentioned.
 
water_wendi said:
They arent even talking about the most important thing in that Operation quote. It sounds like some high end raids are going to be multi-group. By referencing the movies i think they mean like how in the movies different groups are trying accomplish different things (Lando vs Death Star, Leia and Solo on Endor moon, Luke vs the Emperor).

Lol it was just mentioned.

So the groups will be doing different parts of the raids? That would be interesting twist on end game raid content. Guess it kinda adds a bit of re playability to the raids also by having different group experiences to take part in.
 

water_wendi

Water is not wet!
kyo_daikun said:
What if one group gets crushed miserably? No loots!
What if one group out of the five in a WoW 25-man raid gets crushed miserably? Do the other four groups get loots or no loots?
 

HK-47

Oh, bitch bitch bitch.
Shrinnan said:
I just mean there has yet to be (if ever) a singleplayer KotOR game that has a canon character in the universe who was dark side that the player played as (Revan was male, light side and The Exile was female, light side). If The Exile was canonically female but dark side then that would have fixed all issues. >_>

The best take I've seen on the Exile was a very cynical light sider.
 

KKRT00

Member
Can anyone post info from Origin about SWTOR? I cant access it, because its automatically redirect me to my local store.
 
Jangocube said:
Starting to get interested in this game again. I just wish they would get rid of the Tank/Healing dynamic that exists in most MMO's. I just hate that group set up and boss fighting style.

Oh well, rest of the game should be fun though.


I`ve always wondered how is it possible to get rid of a tank healer dynamic. If there was no classes and people can choose what ever they wanted wouldn`t groups form based on someone taking all the "tank" type of gear and someone taking all the "healing" type of gear.
So even if the game doesn`t have it per say the community will create it, and demand others to use it as well if they want to be in groups/guilds and what not.
 

Blackface

Banned
To say I am disappointed at the garbage that was shown at the EA conference is an understatement.

The trailer was nice, but there was nothing else. And if a release date or ope beta announcement isn't give at the EA conference, it won't be given at all. To not give a release date at E3, basically means it isn't coming out this year.
 

Door2Dawn

Banned
I''m so tired of waiting for this game. Just fucking come out and say it's delayed till 2012 already. Stop wasting peoples time.
 

bjaelke

Member
Blackface said:
To say I am disappointed at the garbage that was shown at the EA conference is an understatement.

The trailer was nice, but there was nothing else. And if a release date or ope beta announcement isn't give at the EA conference, it won't be given at all. To not give a release date at E3, basically means it isn't coming out this year.
http://bit.ly/lK2uSw
 

LowParry

Member
It's interesting how things are unfolding. We're getting to see end game content at this point. A new world. Class roles. Etc. And they gave us the intro cinematic to the game itself. It all points to a end of the year release period.
 
captmorgan said:
I`ve always wondered how is it possible to get rid of a tank healer dynamic. If there was no classes and people can choose what ever they wanted wouldn`t groups form based on someone taking all the "tank" type of gear and someone taking all the "healing" type of gear.
So even if the game doesn`t have it per say the community will create it, and demand others to use it as well if they want to be in groups/guilds and what not.

To get rid of the tank healer dynamic, the game would have to be designed mainly around single characters being capable of all roles. Theres an obvious disconnect in rpgs when you are dealing with single player content, and stuff meant for groups which forces them to have role management because of difficulty spikes.

Games that have succeeded in getting rid of the whole tank/healer thing generally allow a player to basically handle multiple tasks and not play a specific role with their character, similar to what we find in many single player RPG's where the hero character basically can do it all.

Course even many games that don't use very specific class role structures, will have players still assigning each other specific roles. Even if a game doesn't really have a tank or healer per say, a player will still be assigned the role in MP to be a tank while someone will be put in charge of the healing. Most MMOs and MP rpg games tend to just simplify it by having players from the get go assume a role.

Door2Dawn said:
I''m so tired of waiting for this game. Just fucking come out and say it's delayed till 2012 already. Stop wasting peoples time.

If they knew for sure they would announce it. They obviously are still hoping to get it out this year but aren't sure. They have had no problem announcing other game delays till next year.
 
Darklord said:
Is it just me or did that trailer look like it was using bits of scenes? It used bits from the first 2 CG trailers but the other bits, I wonder if they have CG cutscenes in the game in major spots?

Yeah, that's the intro cinematic you will see when you go to start it up for the first time. It has scenes from all three cinematics that were released.

As far as we know, there aren't any actual CG cutscenes in the game. Everything shown so far has been in-game.
 

Jangocube

Banned
captmorgan said:
I`ve always wondered how is it possible to get rid of a tank healer dynamic. If there was no classes and people can choose what ever they wanted wouldn`t groups form based on someone taking all the "tank" type of gear and someone taking all the "healing" type of gear.
So even if the game doesn`t have it per say the community will create it, and demand others to use it as well if they want to be in groups/guilds and what not.

Well, I would think you would need to do a couple things. I think to get rid of it you need to make it so "tanking" type gear and "healing" type gear don't exist. You need to make it so no class specializes in either roll. You need to have every class have some kind of small healing ability or just leave it to potions/bandages/whatever. Say, you have a group of 5 people. One person starts to take too much damage, then you have that one person run back behind the others and heal while the other 4 cover for him.

I really think it mainly comes down to developers being lazy with AI. It would seem that making an encounter where you have one big enemy attack one big tank would be very easy to do over having multiple targets for the AI to attack.

But anyways, the CG trailer was pretty nice.
 

Darklord

Banned
HarryDemeanor said:
Yeah, that's the intro cinematic you will see when you go to start it up for the first time. It has scenes from all three cinematics that were released.

As far as we know, there aren't any actual CG cutscenes in the game. Everything shown so far has been in-game.

Yeah, I thought THAT was the third trailer but it was just a cut up version for the conference.
 
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