captmorgan said:
I`ve always wondered how is it possible to get rid of a tank healer dynamic. If there was no classes and people can choose what ever they wanted wouldn`t groups form based on someone taking all the "tank" type of gear and someone taking all the "healing" type of gear.
So even if the game doesn`t have it per say the community will create it, and demand others to use it as well if they want to be in groups/guilds and what not.
To get rid of the tank healer dynamic, the game would have to be designed mainly around single characters being capable of all roles. Theres an obvious disconnect in rpgs when you are dealing with single player content, and stuff meant for groups which forces them to have role management because of difficulty spikes.
Games that have succeeded in getting rid of the whole tank/healer thing generally allow a player to basically handle multiple tasks and not play a specific role with their character, similar to what we find in many single player RPG's where the hero character basically can do it all.
Course even many games that don't use very specific class role structures, will have players still assigning each other specific roles. Even if a game doesn't really have a tank or healer per say, a player will still be assigned the role in MP to be a tank while someone will be put in charge of the healing. Most MMOs and MP rpg games tend to just simplify it by having players from the get go assume a role.
Door2Dawn said:
I''m so tired of waiting for this game. Just fucking come out and say it's delayed till 2012 already. Stop wasting peoples time.
If they knew for sure they would announce it. They obviously are still hoping to get it out this year but aren't sure. They have had no problem announcing other game delays till next year.