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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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AtomHeart

Neo Member
Woorloog said:
Yeah well, they don't give a shit about opting-in date. I signed on the forums the date the game was announced. No one invited me.

Exact same thing for me. So anyone feeling like they won't get in the beta because they are a bit late, just sign up!
 
Artadius said:
Wait, so you're almost at cap already? Is this the hard cap or the beta cap (if there is one...)?

What happened to the supposed 200 hours of story per class comment? I mean, I didn't really believe that... but I thought it'd at least be somewhat close to that because they were being generous.
If you guys keep doing this I won't be able to talk here at all, no matter how vaguely. Stop jumping to conclusions. I've been in the beta for about a month now and until recently I've been spending most of my waking hours playing. And I've still got the entire Act III to go. And I've skipped a ton of optional quests. 200 hours seems completely plausible to me if you do everything.
 

Artadius

Member
Ignis Fatuus said:
If you guys keep doing this I won't be able to talk here at all, no matter how vaguely. Stop jumping to conclusions. I've been in the beta for about a month now and until recently I've been spending most of my waking hours playing. And I've still got the entire Act III to go. And I've skipped a ton of optional quests. 200 hours seems completely plausible to me if you do everything.

Thanks for clarifying... and you brought this on yourself :p

Don't act like you don't like the attention.
 

Yaska

Member
Woorloog said:
I wonder where CaLe got such info. I wonder if they'll send a regular invite batch too...
Well Reid did promise that a huge batch would go out soon ( most likely Valve Time) for EU sign-ups.
 
Artadius said:
Thanks for clarifying... and you brought this on yourself :p

Don't act like you don't like the attention.
To be perfectly honest I'm just really impressed with this game and want to share that excitement however I can. Though it's also true that few people dislike attention.
 

Gvaz

Banned
Ignis Fatuus said:
Flashpoints are far more elaborate and far longer. Some are split into multiple chapters because they're so long.
Oh ew.

Long dungeons aren't very fun. I want to be in and out in 15-30 minutes.
 
Gvaz said:
Oh ew.

Long dungeons aren't very fun. I want to be in and out in 15-30 minutes.
Flashpoints are not dungeons. They are events that unfold across multiple settings with their own dedicated narrative. And the really long ones are split into pieces for convenience.

You can't tell an epic story in 15 minutes. Jesus.

The entire point of that post was that WoW Dungeons and Flashpoints are not the same thing, and your response is "ew long WoW dungeons aren't very fun"? Seriously?

edit: I'm out. Not going to talk about the contents of the game at all until NDA is lifted. It was a mistake to open my mouth as much as I did.
 
Ignis Fatuus said:
edit: I'm out. Not going to talk about the contents of the game at all until NDA is lifted. It was a mistake to open my mouth as much as I did.

Probably wise, but thanks for what you've clarified and explained 'til this juncture. I think it's safe to say hype levels have gone up considerably thanks to your posts!
 

Giolon

Member
Mister_Bubbles said:
Probably wise, but thanks for what you've clarified and explained 'til this juncture. I think it's safe to say hype levels have gone up considerably thanks to your posts!
That may not necessarily be a good thing. Unrealistic expectations lead to disappointment. Though as one of my WoW guildmates said, "If Old Republic is just WoW, with a Star Wars skin over it, I'll so play the shit out of that."

All I will personally say is that I've spent most of my free time since getting into the beta playing it.
 

Gvaz

Banned
Ignis Fatuus said:
The entire point of that post was that WoW Dungeons and Flashpoints are not the same thing, and your response is "ew long WoW dungeons aren't very fun"? Seriously?
If I have to sit through with retarded pubbies or even sometimes guildies for an hour an a half because they can't wipe their own ass it doesn't matter if it's a dungeon or a "flashpoint", it's all wasted time I could be doing something else.

That being said, at least in wow, the stories in the dungeons aren't interesting at all after the first time, not even the raids. It's all about the loot and the fights.
 

Kintaro

Worships the porcelain goddess
Ignis Fatuus said:
If you guys keep doing this I won't be able to talk here at all, no matter how vaguely. Stop jumping to conclusions. I've been in the beta for about a month now and until recently I've been spending most of my waking hours playing. And I've still got the entire Act III to go. And I've skipped a ton of optional quests. 200 hours seems completely plausible to me if you do everything.

<humps the moon>

Thanks for whatever you've been able to say. You've said just enough to keep my hyped yet not spoiled or making me want more details.
 

gatti-man

Member
Gvaz said:
If I have to sit through with retarded pubbies or even sometimes guildies for an hour an a half because they can't wipe their own ass it doesn't matter if it's a dungeon or a "flashpoint", it's all wasted time I could be doing something else.

That being said, at least in wow, the stories in the dungeons aren't interesting at all after the first time, not even the raids. It's all about the loot and the fights.
This is why we can't have nice things.

No one is forcing you to do anything. Its an mmo. Disposable story is something I loathe about wow.

Also I don't understand" wasted time". If you are having fun then your time isn't wasted. I find people obsessed with progress in an mmo make the game more like work.
 

Blackface

Banned
I love how people can only think in "WoW" terms. If something isn't the same as it is in WoW, people have a hard time comprehending it.

SWTOR has many similarities to World of Warcraft, but they are mostly things people have come to expect from a AAA MMORPG. Many of the larger aspects of the game, like dungeons, are in fact different.

Flashpoints are like instances in World of Warcraft, without the filler, and with an epic story line attached to them. Some are not very long, and some are. They are challenging, fun and feel like major parts of the story. I have seen people on Neogaf pay $10-20 for DLC that is worse then a single one of these flashpoints.

SWTOR is a game that has all the traditional trappings of an MMO, but adds in an epic story arch. One that is full of adventure and makes you feel like you are making a difference in the global climate of the time. I have encounter nothing in SWTOR thus far, that is directly copied from WoW, GW, LOTRO or any other game. Even the aspects of SWTOR that are the most similar(and there are quite a few), are Bioware's unique take on that particular MMO staple.

Story is a massive part of the game. If you do not want story in your MMO, then look else where. Yes, you could skip all the dialogue and just look on your map for directions on where to complete your next quest. But who really wants to do that on their first play-through at the very least? You did it in WoW because the story was presented as a forgettable mess and the medium they used to deliver it was boring and dated.

This is what really made me angry about what Jasmine from gamebreaker.tv said. She complained about the game because of all the dialogue between your toon and NPC's. All the story elements and cut-scenes. As she put it "I just want to get to max level as fast as I can". It makes me want to vomit that someone like that even has a voice in the gaming community (a small one, but still). She is stuck in the mind-frame that all the content in an MMO is at end-game. She refuses to realize that is no longer the case, and went on a rant for 10 minutes because of it.

This is coming from a guy who used to skip all the quest text in WoW, and was in a higher-end raiding guild and arena team then Jasmine ever was or will be. You just need to change your frame of mind when you go into SWTOR. Weather you like or not is a personal choice, but don't jump in thinking this is a race to end-game to see who can down the first raid boss. If you treat it like that you will miss out on a huge portion of why the game is so fun.
 

Derwind

Member
I think its just a familiarity issue. Most MMO's I've played, I would see people rush to get to the end game content because that's really were the game starts for most. It's hard to quickly separate that frame of mind when we as gamer's were pretty much developed to operate like that.

Also I think its become sort of a contest now to reach endgame first because of the speed run tradition we crossed over from single player games. Its the ultimate form of geekdom, to speed run an MMO.....

Personally, I just can't do it anymore. Maybe when I'm was 12 and had a shit ton of free time with EQ but I worried now I won't even have enough time to juggle this game with my school and career(I'll at least be putting in 6-10 hours a week on this game)....

Normally I try joining guilds that like to rush to end game and raid but for the first time ever, I'm really going to take this MMO casual and slow....

Enjoy the ever loving shit out of it, while not neglecting my real life and all the routines & schedules that come with it.....
 

Piecake

Member
Derwind said:
I think its just a familiarity issue. Most MMO's I've played, I would see people rush to get to the end game content because that's really were the game starts for most. It's hard to quickly separate that frame of mind when we as gamer's were pretty much developed to operate like that.

Also I think its become sort of a contest now to reach endgame first because of the speed run tradition we crossed over from single player games. Its the ultimate form of geekdom, to speed run an MMO.....

Personally, I just can't do it anymore. Maybe when I'm was 12 and had a shit ton of free time with EQ but I worried now I won't even have enough time to juggle this game with my school and career(I'll at least be putting in 6-10 hours a week on this game)....

Normally I try joining guilds that like to rush to end game and raid but for the first time ever, I'm really going to take this MMO casual and slow....

Enjoy the ever loving shit out of it, while not neglecting my real life and all the routines & schedules that come with it.....

yup, screw raid schedules and routines. If I get to the end game, I am starting going to start an alt rather than bother with raid groups
 

Giolon

Member
Derwind said:
I think its just a familiarity issue. Most MMO's I've played, I would see people rush to get to the end game content because that's really were the game starts for most. It's hard to quickly separate that frame of mind when we as gamer's were pretty much developed to operate like that.

Also I think its become sort of a contest now to reach endgame first because of the speed run tradition we crossed over from single player games. Its the ultimate form of geekdom, to speed run an MMO.....

Personally, I just can't do it anymore. Maybe when I'm was 12 and had a shit ton of free time with EQ but I worried now I won't even have enough time to juggle this game with my school and career(I'll at least be putting in 6-10 hours a week on this game)....

Normally I try joining guilds that like to rush to end game and raid but for the first time ever, I'm really going to take this MMO casual and slow....

Enjoy the ever loving shit out of it, while not neglecting my real life and all the routines & schedules that come with it.....

I fear that the general MMO population is not going to be interested in all the story content Bioware has offered up and do simply that: race to the end.
 
Giolon said:
I fear that the general MMO population is not going to be interested in all the story content Bioware has offered up and do simply that: race to the end.

There will always be people that will race to end. You can't stop that unless you pull a FFXIV.
 

Giolon

Member
HarryDemeanor said:
There will always be people that will race to end. You can't stop that unless you pull a FFXIV.

I think it's going to be enough people to cause problems. WoW has trained this into such a large population.
 

Vestal

Junior Member
Templar Wizard said:
got in the beta, but i have the 'unable to write patch data' error.
woe is fucking me :( : ( : (

Give me your account... I'll "fix it"....


=)


Anyways I would guess that you should make sure you are running that app as Admin, and that there is enough space in the drive you are targeting.
 

Vestal

Junior Member
Giolon said:
I think it's going to be enough people to cause problems. WoW has trained this into such a large population.

WoW did that by making the leveling grind soooo easy and quick, not giving people any real reason to slow down and soak up the atmosphere or do a 81-82 dungeon for x or y item since by the next level it will be obsolete. Not to mention that everything in wow is Quest Quest Quest till your 85, instead of having people go out and explore the world, farm stuff or stumble upon something cool, they hand hold you from level 1 to level 85...


I always believed that WoW should have implemented level independent Epic items, along with not using endgame as the sole Carrot at the end of the stick...
 
Giolon said:
I think it's going to be enough people to cause problems. WoW has trained this into such a large population.

It's a neverending problem in MMOs. People will always blow through content right as you release it. It's an endless cycle.
 
my gaf and SW accounts arent the same and stating that i have install issues isnt a huge NDA breach :)

but what i will say is that i am going to take out my frustrations on any Rebel scum i see
 

LowParry

Member
Templar Wizard said:
my gaf and SW accounts arent the same and stating that i have install issues isnt a huge NDA breach :)

but what i will say is that i am going to take out my frustrations on any Rebel scum i see

IP tracking yo.
 
Blackface said:
I love how people can only think in "WoW" terms. If something isn't the same as it is in WoW, people have a hard time comprehending it.

SWTOR has many similarities to World of Warcraft, but they are mostly things people have come to expect from a AAA MMORPG. Many of the larger aspects of the game, like dungeons, are in fact different.

Flashpoints are like instances in World of Warcraft, without the filler, and with an epic story line attached to them. Some are not very long, and some are. They are challenging, fun and feel like major parts of the story. I have seen people on Neogaf pay $10-20 for DLC that is worse then a single one of these flashpoints.

SWTOR is a game that has all the traditional trappings of an MMO, but adds in an epic story arch. One that is full of adventure and makes you feel like you are making a difference in the global climate of the time. I have encounter nothing in SWTOR thus far, that is directly copied from WoW, GW, LOTRO or any other game. Even the aspects of SWTOR that are the most similar(and there are quite a few), are Bioware's unique take on that particular MMO staple.

Story is a massive part of the game. If you do not want story in your MMO, then look else where. Yes, you could skip all the dialogue and just look on your map for directions on where to complete your next quest. But who really wants to do that on their first play-through at the very least? You did it in WoW because the story was presented as a forgettable mess and the medium they used to deliver it was boring and dated.

This is what really made me angry about what Jasmine from gamebreaker.tv said. She complained about the game because of all the dialogue between your toon and NPC's. All the story elements and cut-scenes. As she put it "I just want to get to max level as fast as I can". It makes me want to vomit that someone like that even has a voice in the gaming community (a small one, but still). She is stuck in the mind-frame that all the content in an MMO is at end-game. She refuses to realize that is no longer the case, and went on a rant for 10 minutes because of it.

This is coming from a guy who used to skip all the quest text in WoW, and was in a higher-end raiding guild and arena team then Jasmine ever was or will be. You just need to change your frame of mind when you go into SWTOR. Weather you like or not is a personal choice, but don't jump in thinking this is a race to end-game to see who can down the first raid boss. If you treat it like that you will miss out on a huge portion of why the game is so fun.


The PvP Warzones a lot like WoW! I am really hoping for something better than Battlegrounds quality.
 

Moaradin

Member
Vigilant Walrus said:
The PvP Warzones a lot like WoW! I am really hoping for something better than Battlegrounds quality.

Pretty much everyone that played warzones, be it from the fansite summit or elsewhere, DO say its a lot better than Battlegrounds in WoW.
 

Rflagg

Member
Blackface said:
I love how people can only think in "WoW" terms. If something isn't the same as it is in WoW, people have a hard time comprehending it.

SWTOR has many similarities to World of Warcraft, but they are mostly things people have come to expect from a AAA MMORPG. Many of the larger aspects of the game, like dungeons, are in fact different.

Flashpoints are like instances in World of Warcraft, without the filler, and with an epic story line attached to them. Some are not very long, and some are. They are challenging, fun and feel like major parts of the story. I have seen people on Neogaf pay $10-20 for DLC that is worse then a single one of these flashpoints.

SWTOR is a game that has all the traditional trappings of an MMO, but adds in an epic story arch. One that is full of adventure and makes you feel like you are making a difference in the global climate of the time. I have encounter nothing in SWTOR thus far, that is directly copied from WoW, GW, LOTRO or any other game. Even the aspects of SWTOR that are the most similar(and there are quite a few), are Bioware's unique take on that particular MMO staple.

Story is a massive part of the game. If you do not want story in your MMO, then look else where. Yes, you could skip all the dialogue and just look on your map for directions on where to complete your next quest. But who really wants to do that on their first play-through at the very least? You did it in WoW because the story was presented as a forgettable mess and the medium they used to deliver it was boring and dated.

This is what really made me angry about what Jasmine from gamebreaker.tv said. She complained about the game because of all the dialogue between your toon and NPC's. All the story elements and cut-scenes. As she put it "I just want to get to max level as fast as I can". It makes me want to vomit that someone like that even has a voice in the gaming community (a small one, but still). She is stuck in the mind-frame that all the content in an MMO is at end-game. She refuses to realize that is no longer the case, and went on a rant for 10 minutes because of it.

This is coming from a guy who used to skip all the quest text in WoW, and was in a higher-end raiding guild and arena team then Jasmine ever was or will be. You just need to change your frame of mind when you go into SWTOR. Weather you like or not is a personal choice, but don't jump in thinking this is a race to end-game to see who can down the first raid boss. If you treat it like that you will miss out on a huge portion of why the game is so fun.
When she and others like her get the game they will be like you and have a light bulb click or they will miss out on the full experience of this game as simple as that.
Judging by what pretty much everyone is saying most will care about the story once they get a real chance to play the game. I am sure some will cling stubbornly to the old ways
of click past the story as fast as possible, and seems form what I have read everywhere the game will have plenty to offer for even those people.
 

Giolon

Member
Rflagg said:
When she and others like her get the game they will be like you and have a light bulb click or they will miss out on the full experience of this game as simple as that.
Judging by what pretty much everyone is saying most will care about the story once they get a real chance to play the game. I am sure some will cling stubbornly to the old ways
of click past the story as fast as possible, and seems form what I have read everywhere the game will have plenty to offer for even those people.

You know what they say. You can lead a horse to water...
 
Artadius said:
So what you're saying is GAF admins == SWTOR admins?

Betas and NDAs bring out some pretty ridiculous statements on both sides of the fence.

He's fine.

yeah, i was thinking how wonderful it would be to have Gaf mods handling us over to Bioware for 30 silver coins
 
MaddenNFL64 said:
This game man. This game. I'm playing lots of cool shit, and still it finds a way into my head.

How the fuck.
Dude. Same. Why can't I escape it? I want to go on a media blackout but I can't help myself. I neeeeeed info!
 

LowParry

Member
Templar Wizard said:
yeah, i was thinking how wonderful it would be to have Gaf mods handling us over to Bioware for 30 silver coins

There's actually an artist from BioWare that posts here. Just sayin'. Pretty sure they watch this threat like a hawk at times.
 
Blackface said:
I love how people can only think in "WoW" terms. If something isn't the same as it is in WoW, people have a hard time comprehending it.

SWTOR has many similarities to World of Warcraft, but they are mostly things people have come to expect from a AAA MMORPG. Many of the larger aspects of the game, like dungeons, are in fact different.

Flashpoints are like instances in World of Warcraft, without the filler, and with an epic story line attached to them. Some are not very long, and some are. They are challenging, fun and feel like major parts of the story. I have seen people on Neogaf pay $10-20 for DLC that is worse then a single one of these flashpoints.

SWTOR is a game that has all the traditional trappings of an MMO, but adds in an epic story arch. One that is full of adventure and makes you feel like you are making a difference in the global climate of the time. I have encounter nothing in SWTOR thus far, that is directly copied from WoW, GW, LOTRO or any other game. Even the aspects of SWTOR that are the most similar(and there are quite a few), are Bioware's unique take on that particular MMO staple.

Story is a massive part of the game. If you do not want story in your MMO, then look else where. Yes, you could skip all the dialogue and just look on your map for directions on where to complete your next quest. But who really wants to do that on their first play-through at the very least? You did it in WoW because the story was presented as a forgettable mess and the medium they used to deliver it was boring and dated.

This is what really made me angry about what Jasmine from gamebreaker.tv said. She complained about the game because of all the dialogue between your toon and NPC's. All the story elements and cut-scenes. As she put it "I just want to get to max level as fast as I can". It makes me want to vomit that someone like that even has a voice in the gaming community (a small one, but still). She is stuck in the mind-frame that all the content in an MMO is at end-game. She refuses to realize that is no longer the case, and went on a rant for 10 minutes because of it.

This is coming from a guy who used to skip all the quest text in WoW, and was in a higher-end raiding guild and arena team then Jasmine ever was or will be. You just need to change your frame of mind when you go into SWTOR. Weather you like or not is a personal choice, but don't jump in thinking this is a race to end-game to see who can down the first raid boss. If you treat it like that you will miss out on a huge portion of why the game is so fun.

Sounds good to me.

But (just playing the Devil's Advocate here) what will happen end game? How does a story driven MMO provide an end game experience? I hope Bioware finds some interesting way of doing this. I would love the old Asheron's Call monthly quest-arc update route, but maybe MMOs have gotten to complex for that.
 

Freido28

Neo Member
so does anyone think that this game will finally be the MMO to surpass WoW? Ive been a part of some of the big contenders (Warhammer for one) that has some significantly better ideas that WoW, but they all seem to fall by the wayside after a few months, and people just go back to WoW. Here's hoping that this one can make the push and be an ongoing phenomenon.
 
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