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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Freido28 said:
so does anyone think that this game will finally be the MMO to surpass WoW? Ive been a part of some of the big contenders (Warhammer for one) that has some significantly better ideas that WoW, but they all seem to fall by the wayside after a few months, and people just go back to WoW. Here's hoping that this one can make the push and be an ongoing phenomenon.

It won't do it alone. WoW will lose 80% of its subs once the triple tandem of Diablo III, SWTOR, and Guild Wars 2 all hit next year.
 

Garryk

Member
Freido28 said:
so does anyone think that this game will finally be the MMO to surpass WoW? Ive been a part of some of the big contenders (Warhammer for one) that has some significantly better ideas that WoW, but they all seem to fall by the wayside after a few months, and people just go back to WoW. Here's hoping that this one can make the push and be an ongoing phenomenon.

That's because WoW takes all of their competitors' best features and incorporates them into their game in the next patch.

WAR was great fun, but once Blizz snagged some of the better features there was no reason to stay there when you have characters in which you are much more invested in a game with much more content.


Outdoor Miner said:
It won't do it alone. WoW will lose 80% of its subs once the triple tandem of Diablo III, SWTOR, and Guild Wars 2 all hit next year.

Probably not that much, they haven't even launched Cataclysm in China. I bet by the end of this expansion they will be under 10 million subs though.
 

Hari Seldon

Member
WAR was fucking terrible. It deserved to crash and burn with its mushy as hell combat system. Get that 1990s shit the fuck out of here. You better be at least as responsive as WoW, if not far more so, in this day and age. Unless you are doing some unique sandbox thing then you get a pass.
 
Hari Seldon said:
WAR was fucking terrible. It deserved to crash and burn with its mushy as hell combat system. Get that 1990s shit the fuck out of here. You better be at least as responsive as WoW, if not far more so, in this day and age. Unless you are doing some unique sandbox thing then you get a pass.

WAR was terrible for many reasons, but not for it's pvp.
 

Fonds

Member
Keiician said:
Applied to EU GAF, Republic guild. Hope I'll get accepted :)

Everybody is welcome to our guild. I just added you, so welcome :)

For those in the european Gaf Guild, check out the private forum for a who's who.
The nicknames can be confusing at times, since hardly anyone uses the same nick.
 
Outdoor Miner said:
It won't do it alone. WoW will lose 80% of its subs once the triple tandem of Diablo III, SWTOR, and Guild Wars 2 all hit next year.

WoW seems like it will be hitting a decline with how Cat was received, but I doubt it's going to lose 80%. It might lose a nice chunk of it's players, but they will probably get more back eventually with another big expansion and content updates. But I doubt it will lose 80% any time soon, it will take a long time for that big of a drop.
 

Dakota47

Member
Are there any Europeans that would like to start an Empire guild? I'd do it myself, but I am still a junior and I thought it would be a bit too presumptious.
 

Yaska

Member
Woorloog said:
Doesn't GAF already have EU-empire guild?
BTW, was there
really a batch of EU beta invites today?
Think there was. And don't think beta invites have left yet, otherwise this thread would've gained few "I got in!" posts.
 

Hasemo

(;・∀・)ハッ?
Fonds said:
Everybody is welcome to our guild. I just added you, so welcome :)

For those in the european Gaf Guild, check out the private forum for a who's who.
The nicknames can be confusing at times, since hardly anyone uses the same nick.
Thanks a lot. The only thing I need now is a beta invite ;d
 

LAUGHTREY

Modesty becomes a woman
Outdoor Miner said:
It won't do it alone. WoW will lose 80% of its subs once the triple tandem of Diablo III, SWTOR, and Guild Wars 2 all hit next year.

If everyone in North America cancelled their subs WoW would still be above 10 million, that's not how it works.


No one is going to abandon their characters easily for a new game, Guild Wars 2 is free and Diablo 3 isn't P2P. There's no reason to cancel a WoW account for those two.

WoWs not going anywhere, I wouldn't be surprised if what stopped WoW was WoW itself.

The only reason TOR has a chance is because it's Star Wars, if it were any other license it'd just be another tiny blip like TERA or Rift or DCUO.
 

LowParry

Member
LAUGHTREY said:
No one is going to abandon their characters easily for a new game, Guild Wars 2 is free and Diablo 3 isn't P2P. There's no reason to cancel a WoW account for those two.

There's every reason to cancel WoW for either of those.
 

StUnNeR H2K

Member
LAUGHTREY said:
WoWs not going anywhere, I wouldn't be surprised if what stopped WoW was WoW itself.

The only reason TOR has a chance is because it's Star Wars, if it were any other license it'd just be another tiny blip like TERA or Rift or DCUO.

This is what I've been thinking all along, but add to it that Bioware is the developer with a good track record of producing quality games especially in the RPG department.
 

LowParry

Member
Dakota47 said:
I do have ulterior motives for not wanting to start the guild. I was a GM before in WoW and I'll say this about it: NEVER AGAIN.

I can relate. Helped run a WAR guild. Dealt with more problem then trying to enjoy the game. I'll go as far as a core raider, but that's it.
 

syoaran

Member
LAUGHTREY said:
If everyone in North America cancelled their subs WoW would still be above 10 million, that's not how it works.


No one is going to abandon their characters easily for a new game, Guild Wars 2 is free and Diablo 3 isn't P2P. There's no reason to cancel a WoW account for those two.

WoWs not going anywhere, I wouldn't be surprised if what stopped WoW was WoW itself.

The only reason TOR has a chance is because it's Star Wars, if it were any other license it'd just be another tiny blip like TERA or Rift or DCUO.

Wait what? They have 11mil active sub's, and that was a month after cata's release. So its about 10million now. Considering its still the most popular MMO in the west, I think you need to re-evaluate your figures.

As for Diablo 3 or GW2, I think you'll be surprised at how many players from WoW will migrate to Diablo 3. GW2 will only make a name for itself if its a great game, which will then simply grow its own playerbase from all areas of the market.

And for the record, Rift was not a tiny blip. What it lacked in numbers, it took a lot of quality players from WoW to Rift - which eventually will have long term reprucations for end game play.

For TOR to be considered a success, it needs about 3million-5million active sub's a year after launch, with ideally 8-10million before Titan hits to give Blizzard a run for their money. Considering that past figures have shown that the market can only support about 14-15million active MMO players globally, TOR has to be an excellent game with a huge marketing push to achieve market dominance for the next few years.

I have no doubt that it is an excellent MMO, I have no doubt EA will push the advertising.
 

LAUGHTREY

Modesty becomes a woman
syoaran said:
Wait what? They have 11mil active sub's, and that was a month after cata's release. So its about 10million now. Considering its still the most popular MMO in the west, I think you need to re-evaluate your figures.
They count the pay-per-hour subs in the Asian market the same as a sub in NA. Someone pays for 2 hours of WoW in China they equate it to a 1 month in NA. Last I saw a long time ago NA was barely 1 million of the player base, with all those other micro-subs making up the vast majority.
As for Diablo 3 or GW2, I think you'll be surprised at how many players from WoW will migrate to Diablo 3. GW2 will only make a name for itself if its a great game, which will then simply grow its own playerbase from all areas of the market.
Yeah wishful thinking, same thing could be said about any other MMO released in WoWs lifetime.
And for the record, Rift was not a tiny blip. What it lacked in numbers, it took a lot of quality players from WoW to Rift - which eventually will have long term reprucations for end game play.
You just said...good game will affect numbers? Yet Rift is good enough to pull the quality players from WoW but still not get the numbers? And long term "reprucations" for the end game? What does that even mean? WoW was getting easier even before Rift. End game wow is like .5% of the game.
For TOR to be considered a success, it needs about 3million-5million active sub's a year after launch, with ideally 8-10million before Titan hits to give Blizzard a run for their money. Considering that past figures have shown that the market can only support about 14-15million active MMO players globally, TOR has to be an excellent game with a huge marketing push to achieve market dominance for the next few years.

I have no doubt that it is an excellent MMO, I have no doubt EA will push the advertising.

You are crazy. Those are made up numbers.
 
Trouble said:
I want to get the full details on those Shadow talents so bad!
You're not the only one. I even tried hovering over the skill tree with my mouse out of desperation. Needless to say, it didn't work. :(
 

Woorloog

Banned
I need a new computer.. but a tabletop gaming PC is not a good idea at the moment. Sigh, i wonder how much a laptop that can run TOR with highest graphics settings 30fps+ costs (in euros, in Finland).
(and runs other current games decently). This one may be able to run TOR, with minimun settings probably. (How does Mobility Radeon HD2600 sound?)

Want this game so bad... should not have looked at the screenshots.
 
Rflagg said:
A certain cake site has some wonderful pictures up really makes you want their dessert.

The game really needs some AA, I hope it's something they plan on adding or people that have been posting screens keep turning off.

Outside of that, graphics look great, not mindblowing or anything but it's an MMO. The art style has improved loads since the early shots.
 

Fonds

Member
DurielBlack said:
The game really needs some AA, I hope it's something they plan on adding or people that have been posting screens keep turning off.

Outside of that, graphics look great, not mindblowing or anything but it's an MMO. The art style has improved loads since the early shots.

Those last shots look pretty shitty compared to shots I've seen up there before.
I think it goes without saying that settings were not maxed out on that persons setup. And most importantly, the AA is mostly added at the final stage of the game. I'm pretty damn sure there will be extensive option to tweak the graphics in the final version to cater to the need of all gamers.

It's such a shame that people are putting this crap up on that site and ruin the image that Bioware are trying to put out to their fans.
 

Yaska

Member
Woorloog said:
I need a new computer.. but a tabletop gaming PC is not a good idea at the moment. Sigh, i wonder how much a laptop that can run TOR with highest graphics settings 30fps+ costs (in euros, in Finland).
(and runs other current games decently). This one may be able to run TOR, with minimun settings probably. (How does Mobility Radeon HD2600 sound?)

Want this game so bad... should not have looked at the screenshots.
Buy from amazon.de, the prices are better over there. Paid 1350€ with mailing and taxes from my G73JH, similar setup would've cost me 1900-2000€ in Finland. For around 800-900€ you can get pretty decent laptop that runs games, but if you want a gaming laptop, it'll usually set you 1200-2000€ in Finland.

On-topic: damnit, I'm too tired to figure out that cake site.
 

gillty

Banned
syoaran said:
For TOR to be considered a success, it needs about 3million-5million active sub's a year after launch, with ideally 8-10million before Titan hits to give Blizzard a run for their money. Considering that past figures have shown that the market can only support about 14-15million active MMO players globally, TOR has to be an excellent game with a huge marketing push to achieve market dominance for the next few years.
This guy is out of his fucking mind.
 
syoaran said:
For TOR to be considered a success, it needs about 3million-5million active sub's a year after launch, with ideally 8-10million before Titan hits to give Blizzard a run for their money. Considering that past figures have shown that the market can only support about 14-15million active MMO players globally, TOR has to be an excellent game with a huge marketing push to achieve market dominance for the next few years.

EA has stated that the game needs to just keep 500k subs for the game to be profitable. They are hoping for 1 million + subs of course. They are not setting out to be making 3-5mil subs.
 

Blackface

Banned
Those screens look significantly worse then the actual games does. There are also a couple that sort of tell me it's either old, or a dev leaked them. But I can go into detail why.
 

LowParry

Member
Blackface said:
Those screens look significantly worse then the actual games does. There are also a couple that sort of tell me it's either old, or a dev leaked them. But I can go into detail why.

The person who posted them stated that it was ran on medium, no shadows on, no aa, etc.
 

Kintaro

Worships the porcelain goddess
I forgot, but is there a codex in the game? I seem to recall something to that effect being in. If so, I have a fun idea to make the game that much more fun for myself.
 

bjaelke

Member
Blackface said:
Those screens look significantly worse then the actual games does. There are also a couple that sort of tell me it's either old, or a dev leaked them. But I can go into detail why.
I can finally say that I agree with this statement
3AQmK.gif
 

syoaran

Member
LAUGHTREY said:
They count the pay-per-hour subs in the Asian market the same as a sub in NA. Someone pays for 2 hours of WoW in China they equate it to a 1 month in NA. Last I saw a long time ago NA was barely 1 million of the player base, with all those other micro-subs making up the vast majority.

Please show me a link for this, as its the first I've heard of this. Why would they even do that? As for NA... Well no. Again, I'm not really sure where you get your facts from, but 2008 had 2.8million day1 retail sales for WOTLK, so it doesnt really help your argument.

LAUGHTREY said:
Yeah wishful thinking, same thing could be said about any other MMO released in WoWs lifetime.

D3 is not an MMO, so its not directly impacting that market. It is indirectly affecting it because Blizzard fans will eat into the new experience, and it offers far more content for PvE players to enjoy over SCII.

LAUGHTREY said:
You just said...good game will affect numbers? Yet Rift is good enough to pull the quality players from WoW but still not get the numbers? And long term "reprucations" for the end game? What does that even mean? WoW was getting easier even before Rift. End game wow is like .5% of the game.

Movers and shakers on a server. Players who run guilds, or players who play on a competitive level looking for something fresh. End game WoW was .5% of the game at Vanilla, that changed substantially with LFG 5mans and 10man raiding.

LAUGHTREY said:
You are crazy. Those are made up numbers.

Considering that no announcement of speculation will ever be made by EA or Bioware, of course its made up. Its based on the logical assumption that for TOR to top WoW, it would have to at least emulate its success based on a five year plan. That requires an insane amount of people to be interested in the game within the first year, because you quite literally require the gaming and mainstream press to write "top's WoW's sales" for it generate the word of mouth it needs.

EA have stated that 500k subs are what they need to turn a profit. No company post 2008 has stated, "X product is a WoW beater" because its hubris and plays terribly in the presses. But you can't ignore the fact that EA have been gearing this MMO to take the controlling share of the market, and at least hold it until Titan arrives. For them to do this, they need millions of subs. End of.
 

Kintaro

Worships the porcelain goddess
The lady and I are hoping that duoing in this game will be very fun to do because of the way you create your attitude/character.
 

Fonds

Member
It's impossible to think that Bioware can do what Blizzard did overnight. It took Blizzard about 4-5 years to get the amount of players that they got to, with numbers now decreasing.

A year after it's release in NA and half a year after it's release in EU WoW had 1.5 million subs. And that was a massive succes. Nobody saw that coming.

A game like this needs time to attract players. What us hardcore MMO gamers and frequenters of forums sometimes tend to forget is that we make up about 20% of the gaming population for MMO's. Others will be dragged in by word of mouth, because their bigger brother/sister plays it or because they want to play with their significant others.

If Bioware can reach and hold 500k to 1 million subs for a year they won't have topped blizzard in the initial launch phase, but they certainly aren't headed in a wrong direction.
If it's a healthy MMO they have the posibility to grow for a couple of years. Whereas the behemoth that is WoW is losing subs at the moment.

I'm no gaming economist but I'm not sure which is a more healthy product. The one that is slowly gaining subs, or the one that is huge but is steadily losing subs.


Now this is all ofcourse written under the impression that TOR will be a healthy MMO at launch and will have the ability to drag people into it in the long run.
/rant over
 
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